Cinderia V0.6.4a Update

Update NotesBug Fixes & ImprovementsFixed an issue where Rue’s Shadow Assault would incorrectly trigger Judgment Wheel multiple times after upgrading shadow attack rangeFixed Rue’s Grappling Hook spinning in place when dashing at the moment of firingFixed Rue’s Execution upgrade only applying damage from one stack of Wounds instead of all stacksFixed an issue where Rivet’s dodge during reload would cancel Rapid Fire granted by SuppressionUma’s Summoning Circle now scales in size with SpiritFixed an issue where Uma’s Petal Strike could hit infinitelyFixed an issue where dialogue bubbles could appear in combat even when no NPCs were presentFixed an issue where save/load could cause shop items to behave incorrectlyController ImprovementsReworked interaction for viewing ability details in controller modeSelection now stays on the Refresh button after rerollingFixed an issue allowing access to combat UI while in the SanctuaryFixed inability to use rerolls granted by Lucky CloverFixed auto-selecting dialogue options after switching UI tabsFixed Mirror choice UI disappearing when inspecting abilitiesFixed inability to rearrange Magic Cards after replacing oneFixed inability to interact with the Genie LampFixed various interaction and UI issues in controller modeGameplay FixesFixed enemies transformed by Fairy Wand becoming untargetableFixed inability to talk to swapped-out characters for a short timeFixed passive cooldown timers visually remaining in old positions after swappingFixed Golden Miner minigame spawning minerals in identical positions every timeFixed Fairy Mode not showing click feedback properlyFixed Isdra’s Crater causing HP orbs to spawn mid-air when killing a boss in the airFixed Soul Moth Lantern doubling stacks via save/load exploitFixed dismantling the Genie Lamp not summoning the genieFixed Stew incorrectly granting +12 stats instead of +4 per battle (first 3 battles)Fixed Iron Kite getting stuck outside doors (this time for real)Balance ChangesAdjusted unlock condition for Tailor’s Scissors (can now unlock if killed by traps after revival)Mended Heart now removes Near-Death state and restores HP after clearing a roomMermaid’s Tear curse requirement reduced: 7 → 5Other FixesFixed an issue where replacing a skill then rerolling would upgrade insteadFixed Eye of Chaos incorrectly tracking stacks after dropping and picking it upFixed treasure map chests disappearing after loadingFixed a bug where the player could not move after defeating a boss

Apr 11, 2026 - 12:12
 0
Cinderia  V0.6.4a Update
Update Notes
Bug Fixes & Improvements
  • Fixed an issue where Rue’s Shadow Assault would incorrectly trigger Judgment Wheel multiple times after upgrading shadow attack range

  • Fixed Rue’s Grappling Hook spinning in place when dashing at the moment of firing

  • Fixed Rue’s Execution upgrade only applying damage from one stack of Wounds instead of all stacks

  • Fixed an issue where Rivet’s dodge during reload would cancel Rapid Fire granted by Suppression

  • Uma’s Summoning Circle now scales in size with Spirit

  • Fixed an issue where Uma’s Petal Strike could hit infinitely

  • Fixed an issue where dialogue bubbles could appear in combat even when no NPCs were present

  • Fixed an issue where save/load could cause shop items to behave incorrectly


Controller Improvements
  • Reworked interaction for viewing ability details in controller mode

  • Selection now stays on the Refresh button after rerolling

  • Fixed an issue allowing access to combat UI while in the Sanctuary

  • Fixed inability to use rerolls granted by Lucky Clover

  • Fixed auto-selecting dialogue options after switching UI tabs

  • Fixed Mirror choice UI disappearing when inspecting abilities

  • Fixed inability to rearrange Magic Cards after replacing one

  • Fixed inability to interact with the Genie Lamp

  • Fixed various interaction and UI issues in controller mode


Gameplay Fixes
  • Fixed enemies transformed by Fairy Wand becoming untargetable

  • Fixed inability to talk to swapped-out characters for a short time

  • Fixed passive cooldown timers visually remaining in old positions after swapping

  • Fixed Golden Miner minigame spawning minerals in identical positions every time

  • Fixed Fairy Mode not showing click feedback properly

  • Fixed Isdra’s Crater causing HP orbs to spawn mid-air when killing a boss in the air

  • Fixed Soul Moth Lantern doubling stacks via save/load exploit

  • Fixed dismantling the Genie Lamp not summoning the genie

  • Fixed Stew incorrectly granting +12 stats instead of +4 per battle (first 3 battles)

  • Fixed Iron Kite getting stuck outside doors (this time for real)


Balance Changes
  • Adjusted unlock condition for Tailor’s Scissors (can now unlock if killed by traps after revival)

  • Mended Heart now removes Near-Death state and restores HP after clearing a room

  • Mermaid’s Tear curse requirement reduced: 7 → 5


Other Fixes
  • Fixed an issue where replacing a skill then rerolling would upgrade instead

  • Fixed Eye of Chaos incorrectly tracking stacks after dropping and picking it up

  • Fixed treasure map chests disappearing after loading

  • Fixed a bug where the player could not move after defeating a boss

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