Bug Fixes + QOL Patch & the future of BBB

Another big THANK YOU is in orderFirst off, the enthusiasm and support everyone has shown the game has been INCREDIBLE. In less than a week, BBB has sold over 20,000 copies, we breezed past the 500 Steam review milestone (and earning the Overwhelmingly Positive title), and it hasn't left the new and trending list! It's genuinely overwhelming! I can't thank everyone of you enough! Thank you for playing this dumb little game of mine

Feb 5, 2026 - 11:23
 2
Bug Fixes + QOL Patch & the future of BBB
Another big THANK YOU is in order
First off, the enthusiasm and support everyone has shown the game has been INCREDIBLE. In less than a week, BBB has sold over 20,000 copies, we breezed past the 500 Steam review milestone (and earning the Overwhelmingly Positive title), and it hasn't left the new and trending list! It's genuinely overwhelming!

I can't thank everyone of you enough! Thank you for playing this dumb little game of mine <3

The Future of BBB
Today's patch is mostly focused on bug fixes and a few quality-of-life issues based on your feedback. There are some more complicated (and confusing) bugs I still need to get fixed, but I'll need a little longer to do so.

My current plan:
  1. Smaller bug fix/QOL patch (Today's update!)
  2. A larger bug fix/QOL patch, including more accessibility features, fixes for vsync/high refresh stutter, and more controller remapping options (Coming soon!)
  3. An update focused on the Steamdeck, and getting that fully verified

The game has been gaining a lot of traction internationally as well! I'm not sure the timeframe yet, but I am looking into localizing/translating the game.

I've also been asked about content updates/DLC/sequels. I never planned on it! I enjoy that the game is a nice self contained package, but I'm not against the idea in the future! I wouldn't want to do it unless I had a solid, inspired idea for it - I wouldn't want to release just a random cash-grab. But it's honestly incredibly validating that so many of you want MORE! So thank you again!

Todays Patch notes:

QOL Changes:
- Added hint text when aiming at the bed and radio buttons to indicate how to use them. (I'm looking at you, RCE.)
- Added a counter above the Vacuum, indicating how much stuff is in it
- Changed the rewind text to say retains "banked star orbs". (sorry to the few players who lost all their floating star orbs thinking they would save over :c )
- Can no longer use abilities at night, and thus waste them
- Increased the maximum FOV range in the options
- Replaced the blueberry image on the first puzzle, as many players thought it could only be activated with blueberries, and not ANY berry.
- Added a platform under *something something puzzle spoiler* to help players not immediately falling down the hole

Bugs:
- Fixed a bug that could grant unlimited daytime
- Fixed a *very easy* clip that could skip directly to one of the endings
- Fixed the chainsaw and ambient nighttime volumes not matching the audio settings
- Fixed a bug with the abilities that would reset their duration, allowing non-stop usage
- fxied sum typos
- Fixed a bug that would tickdown daytime even when the unlimited daytime NG+ modifier was active


As always feel free to leave any feedback in the Discord.
Stay safe out there, sprouts!

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