Bug Fixes, Gameplay Updates and Character Palette Collaborations landing NOW!
We’re back today with another out-of-this-world update, bringing you bug fixes, gameplay tweaks and collaborations with some of our favourite MARVEL Games titles. As a tribute, we’re bringing in new palettes from SIX fan-favourite adventures, in addition to squishing more bugs within our own MARVEL Cosmic Invasion.Jump into the fight NOW, Super Heroes, to find…Epic MARVEL Games Collaborations!We’re bringing in tributes to our favourite MARVEL Games experiences, including palettes for:MARVEL Rivals - Spider-Man and VenomMARVEL Snap - Black Panther and Rocket RaccoonMARVEL Strike Force - She-Hulk and WolverineMARVEL Future Fight - Captain America and NovaMARVEL Contest of Champions - Phyla-Vell and Beta Ray BillMARVEL Puzzle Quest - Storm and Iron ManNew Features!Hero Lab Upgrades - with new palette previews to help you get a great view of new cosmetic options, and a new Team Level indicator.Tweaked Arcade Modifiers - swinging into danger with modifications. The Double HP modifier is now an HP Multiplier - where enemy HP can now be multiplied by 0.5, 1, 2 or 3 times their standard amount!Gameplay Improvements!We’ve made a number of visual changes based on your feedback, designed to make it easier for you to keep up with the on-screen action, including:Heroes will now be highlighted when HP is lowThe Focus bar has been split to make it easier to readSpecial Damage number visuals have been changed to red - making them easier to identifyThe Heteropteron Level Larva Bug has been tweaked to make the enemy stand out. In addition, we’ve added flashes on the Larva during throw animations and introduced colour cycling effects on the attack!We’ve also taken some time to go back for further balancing on boss fights, tweaking these to provide a little more fair play:Hela - Increasing cooldowns for both Grudge and Hellblades attacks.Venom - Reducing block and parry actions and removing combo parry, increasing reaction cooldown, lowering damage on the Bite attack and removing some post-Grudge attacks.Phyla-Vell - Reducing block actions and lowering chance of using Cosmic Attack. We’ve also added cooldown on some attacks, increased the cooldown on cosmic Fury and lengthened the initial block action to prevent instant parry.Bug Fixes!As well as all this, we’re squashing some bugs of our own!Fixed a blocker caused by using Cosmic Ghost Rider’s special attack just before triggering a boss cutsceneFixed an out-of-bounds issue when performing a dive attack during Master Mold’s Double Fist moveFixed a bug that would prevent Phoenix from dealing damage if she got hit during her grab animationFixed another out-of-bounds issue when adding carousel object control to a menuFixed an issue which would cause Arthrosian enemies to keep moving (and to seem invincible) after being defeated in AsgardFixed network sync issues on return to character or mission select screensAlso fixed an issue that would stop the online host from returning to Mission Select from the Character Select menuFixed an issue replicating Queen of Annihilation’s Lane Switch which could cause a blocker while transferring hostsFixed a bug where it was impossible to parry or guard against crashing Sentinel spawnFixed Annihilus multiplier damage applying several times during Negative Bomb or Negative RainFixed an issue where bosses would fall through the screen if hit by an attack at the moment the fight startsFixed possible exploit on bosses with player grab attacksFixed an issue where boss summons would not be defeated alongside the boss, if the summon is receiving damage from a playerFixed Team Assist heroes being considered as “on the ground” when the active hero is in the air (making it previously impossible to use air grab)Fixed a bug that could cause Hela to become permanently immobilized when parried and pushedFixed a bug where Taskmaster could become frozen in mid-air when hit during his jump attack (while playing online)Fixed a missing animation with Venom’s Parry Attack which could cause loss of controlFixed various issues related to Venom’s passive Slow effect for Standard Attack and Team Assist.Fixed an issue that would stop Storm from performing a combo if she performs a standard attack after being charged Crash Fixes!Fixed a crash if Sauron attacks an Enemy (or anything that's not a Player)Fixed a Thanos-related crash when hit by a turret projectileFixed an issue which could cause a crash during follow-up attacks after Cosmic Ghost Rider’s Rising AttackFixed a crash caused by the host disconnecting during Silver Surfer’s Rising Attack Level-Specific Changes!Added more Gravity to one singular hot-dog that was lacking it on Level 01Added a Medkit and a breakable in the final area of Level 08Switched the Energy Crystal to a MedPack, reduced the number of Symbiote Pools and Corruption Wave (aka “Symbiote balloons”) and reduced HP for Corruption Wave on Level 09Enhanced spawn delay of Bug Barricade and Bug Larva, reduced Bug Larva spawn zones and altered the fina
We’re back today with another out-of-this-world update, bringing you bug fixes, gameplay tweaks and collaborations with some of our favourite MARVEL Games titles. As a tribute, we’re bringing in new palettes from SIX fan-favourite adventures, in addition to squishing more bugs within our own MARVEL Cosmic Invasion.
Jump into the fight NOW, Super Heroes, to find…
We’re bringing in tributes to our favourite MARVEL Games experiences, including palettes for:
MARVEL Rivals - Spider-Man and Venom
MARVEL Snap - Black Panther and Rocket Raccoon
MARVEL Strike Force - She-Hulk and Wolverine
MARVEL Future Fight - Captain America and Nova
MARVEL Contest of Champions - Phyla-Vell and Beta Ray Bill
MARVEL Puzzle Quest - Storm and Iron Man
Hero Lab Upgrades - with new palette previews to help you get a great view of new cosmetic options, and a new Team Level indicator.
Tweaked Arcade Modifiers - swinging into danger with modifications. The Double HP modifier is now an HP Multiplier - where enemy HP can now be multiplied by 0.5, 1, 2 or 3 times their standard amount!
We’ve made a number of visual changes based on your feedback, designed to make it easier for you to keep up with the on-screen action, including:
Heroes will now be highlighted when HP is low
The Focus bar has been split to make it easier to read
Special Damage number visuals have been changed to red - making them easier to identify
The Heteropteron Level Larva Bug has been tweaked to make the enemy stand out. In addition, we’ve added flashes on the Larva during throw animations and introduced colour cycling effects on the attack!
We’ve also taken some time to go back for further balancing on boss fights, tweaking these to provide a little more fair play:
Hela - Increasing cooldowns for both Grudge and Hellblades attacks.
Venom - Reducing block and parry actions and removing combo parry, increasing reaction cooldown, lowering damage on the Bite attack and removing some post-Grudge attacks.
Phyla-Vell - Reducing block actions and lowering chance of using Cosmic Attack. We’ve also added cooldown on some attacks, increased the cooldown on cosmic Fury and lengthened the initial block action to prevent instant parry.

As well as all this, we’re squashing some bugs of our own!
Fixed a blocker caused by using Cosmic Ghost Rider’s special attack just before triggering a boss cutscene
Fixed an out-of-bounds issue when performing a dive attack during Master Mold’s Double Fist move
Fixed a bug that would prevent Phoenix from dealing damage if she got hit during her grab animation
Fixed another out-of-bounds issue when adding carousel object control to a menu
Fixed an issue which would cause Arthrosian enemies to keep moving (and to seem invincible) after being defeated in Asgard
Fixed network sync issues on return to character or mission select screens
Also fixed an issue that would stop the online host from returning to Mission Select from the Character Select menu
Fixed an issue replicating Queen of Annihilation’s Lane Switch which could cause a blocker while transferring hosts
Fixed a bug where it was impossible to parry or guard against crashing Sentinel spawn
Fixed Annihilus multiplier damage applying several times during Negative Bomb or Negative Rain
Fixed an issue where bosses would fall through the screen if hit by an attack at the moment the fight starts
Fixed possible exploit on bosses with player grab attacks
Fixed an issue where boss summons would not be defeated alongside the boss, if the summon is receiving damage from a player
Fixed Team Assist heroes being considered as “on the ground” when the active hero is in the air (making it previously impossible to use air grab)
Fixed a bug that could cause Hela to become permanently immobilized when parried and pushed
Fixed a bug where Taskmaster could become frozen in mid-air when hit during his jump attack (while playing online)
Fixed a missing animation with Venom’s Parry Attack which could cause loss of control
Fixed various issues related to Venom’s passive Slow effect for Standard Attack and Team Assist.
Fixed an issue that would stop Storm from performing a combo if she performs a standard attack after being charged
Fixed a crash if Sauron attacks an Enemy (or anything that's not a Player)
Fixed a Thanos-related crash when hit by a turret projectile
Fixed an issue which could cause a crash during follow-up attacks after Cosmic Ghost Rider’s Rising Attack
Fixed a crash caused by the host disconnecting during Silver Surfer’s Rising Attack

Added more Gravity to one singular hot-dog that was lacking it on Level 01
Added a Medkit and a breakable in the final area of Level 08
Switched the Energy Crystal to a MedPack, reduced the number of Symbiote Pools and Corruption Wave (aka “Symbiote balloons”) and reduced HP for Corruption Wave on Level 09
Enhanced spawn delay of Bug Barricade and Bug Larva, reduced Bug Larva spawn zones and altered the final Bug Larva attack delay on Level 13
Fixed Captain America’s Pallette #2 from being described as a Corps File in the cosmic Matrix
Improved Cosmic Ghost Rider’s chain visuals during online play
Tweaked Spider-Man and Venom’s web grab connections
Drones in Hala will no longer be alerted when scanning dead players
Fixed an issue which would cause Cosmic Ghost Rider and Black Panther to remain flagged as having a Special Attack Team Up Bonus after the Special Attack ends
Fixed an issue with Cosmic Ghost Rider’s chain which would remain on screen if interrupted while charging
Fixed subtitles being cut off on certain lines
Tweaked item despawns to avoid risk of repetition for off-screen items
Added a failsafe for Web Pulled enemies so they don't get dragged pass the Player (and potentially cause invincibility)
Unlockable Super Heroes should no longer display greyed-out icons
Fixed drone positioning in Hala which could cause incorrect attack warnings
Fixed an issue that could cause position de-syncing in online play
Fixed errors which would not show proper effects for destruction of breakables.
Fixed errors related to Master Mold positioning.
Fixed Wolverine’s Focus Bar refill rate to match other characters
Fixed an issue which would cause special attack projectiles to not deal appropriate damage

Thank you all so much, Super Heroes, for the huge amount of feedback, bug reports and support you’ve given for MARVEL Cosmic Invasion. We couldn’t do it without you!
The MARVEL Cosmic Invasion team at Tribute Games and Dotemu
…and you can come hang with us on our official MARVEL Cosmic Invasion Discord!
What's Your Reaction?
