Best Voidling Bound graphics for no lag and max FPS

Monster collector/shooter hybrid Voidling Bound has arrived on PCs, and you can make a fair bit of graphical optimizations for better gameplay. While my system requirements are above the recommended settings, I have endured occasional stutters. Thankfully, you can fix most of the problems on your own by changing the video settings. Best Voidling Bound Video settingshttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 Before I dive deeper into the settings, here’s my current setup. 32 GB of DDR4 RAM AMD Ryzen 7 5700X AMD Radeon RT 9060XT 16 GB While I am running my game on Epic, the following settings will also work well on lower-end devices. Moreover, I have also reduced sliders for some parameters that don’t make much gameplay difference. Window Mode: Use Windowed Fullscreen if you have multiple screens. Resolution: Use the native resolution of your monitor. Vertical Sync: Keep this turned off unless you have stutters. Turning on VSync will reduce frames, but the resulting gameplay will be smoother. Frame Rate Limit: Keep this on 60 FPS. I tried 120 FPS, and that’s when the stutters appeared. While there are shooting elements, you don’t need 120 FPS. Quality Presets: Custom 3D Resolution: 100% (Bring this down to 80% if you’re facing lags) Shadows: Medium/Low (spending resources on shadows makes little sense). Anti-Aliasing: Medium View Distance: Medium (Turning this on allows you to have a better view of the enemies, but it also drains more resources) Textures: Medium/Low Effects: Medium/Low Reflections: Low Post Processing: Medium (Don’t turn this to Low unless you have to. You’ll be sacrificing a lot of visual fidelity for the sake of performance). That said, the general in-game performance on launch day is fantastic despite minimal hiccups. I am expecting a few post-out patches to sort out the issues we have in the launch version. 0 The post Best Voidling Bound graphics for no lag and max FPS appeared first on Destructoid.

Jun 10, 2026 - 00:09
 0
Best Voidling Bound graphics for no lag and max FPS
Monster collector/shooter hybrid Voidling Bound has arrived on PCs, and you can make a fair bit of graphical optimizations for better gameplay. While my system requirements are above the recommended settings, I have endured occasional stutters.

Thankfully, you can fix most of the problems on your own by changing the video settings.

Best Voidling Bound Video settings
https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 Before I dive deeper into the settings, here’s my current setup.

  • 32 GB of DDR4 RAM
  • AMD Ryzen 7 5700X
  • AMD Radeon RT 9060XT 16 GB
While I am running my game on Epic, the following settings will also work well on lower-end devices. Moreover, I have also reduced sliders for some parameters that don’t make much gameplay difference.

  • Window Mode: Use Windowed Fullscreen if you have multiple screens.
  • Resolution: Use the native resolution of your monitor.
  • Vertical Sync: Keep this turned off unless you have stutters. Turning on VSync will reduce frames, but the resulting gameplay will be smoother.
  • Frame Rate Limit: Keep this on 60 FPS. I tried 120 FPS, and that’s when the stutters appeared. While there are shooting elements, you don’t need 120 FPS.
  • Quality Presets: Custom
  • 3D Resolution: 100% (Bring this down to 80% if you’re facing lags)
  • Shadows: Medium/Low (spending resources on shadows makes little sense).
  • Anti-Aliasing: Medium
  • View Distance: Medium (Turning this on allows you to have a better view of the enemies, but it also drains more resources)
  • Textures: Medium/Low
  • Effects: Medium/Low
  • Reflections: Low
  • Post Processing: Medium (Don’t turn this to Low unless you have to. You’ll be sacrificing a lot of visual fidelity for the sake of performance).
That said, the general in-game performance on launch day is fantastic despite minimal hiccups. I am expecting a few post-out patches to sort out the issues we have in the launch version.

0 The post Best Voidling Bound graphics for no lag and max FPS appeared first on Destructoid.

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