August 12 Live Update

Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on August 12, at 08:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via the app store.New Gameplay Available:- The Soul Harvest gameplay arrives alongside a new stage of the Fate Chart.This is a special operation launched by Dew and the Gyldhunters to mend the Web of Fate.Gyldhunters must thwart the Velgr's attempts to create a False God, defeat the mutated creatures warped by Soul Cocoons, and perform a purification prayer to return their disordered souls to the Web of Fate.\[Gameplay Overview]1. While Soul Harvest is active, Gyldhunters have a chance to trigger this gameplay mechanic during matches in Hallowgrove and Brandrgarde. When Soul Harvest triggers, Soul Incubators carrying Soul Cocoons will randomly spawn on the map, along with a Fate Altar for holding the purification prayer.2. The higher the map's Gyldening Intensity, the greater the chance of triggering Soul Harvest.3. Any Gyldhunter carrying a Soul Cocoon will resonate with other Soul Cocoons. While resonating, Gyldhunters can perceive the locations of all other Soul Cocoons on the map, but their own location will also be revealed to other Soul Cocoon holders.4. After a match has been underway for a certain duration, Gyldhunters can head to the Fate Altar and submit 2 Soul Cocoons to activate the altar and begin the Soul Harvest ritual.5. In addition, a Gyldhunter can submit 1 Soul Cocoon to Richie, the in-match merchant, to unlock a special Soul Cocoon reward for their team.*For full details, please refer to the in-game tutorial guide.Other New Additions:- Added an "Add to Blocklist" function directly within the World Chat window.- \[Xbox] Added a real-time voice chat feature.Class Balance Adjustments and Combat Optimizations:Blackarrow:- Increased the cooldown of \[Mysticfly Arrow].- Increased the cooldown of \[Steel Arrow].- Slightly increased the cooldown of \[Dodge Power Shot].- Greatly reduced the cooldown of \[Sonic Arrow].- Reduced Blackarrow's PvP damage multiplier in solo mode; PvE damage remains unchanged.- Fixed an issue where Blackarrow's head would disappear under specific circumstances when equipped with the Forsaken Skeleton outfit.- Fixed an issue where arrows fired by Blackarrow's \[Dodge Rapid Shot] skill incorrectly carried impact.- Fixed an issue where Blackarrow's abnormal displacement distance when jumping after a side dodge would persist under specific circumstances.Sorcerer:- Slightly reduced the Fire Elemental Reaction DMG from the \[Elemental Arcana] talent.- Slightly reduced the damage of \[Fire Bolt], while adjusting its damage distribution to increase direct damage and reduce damage-over-time (DoT).- Slightly increased the Energy recovery of \[Fire Bolt] when cast without full channeling.- Adjusted the damage distribution of \[Flameblade] to increase direct damage and reduce damage-over-time (DoT); total damage remains unchanged.- Increased the cooldown of \[Crystal Icebolt].- Reduced the impact caused by \[Deep Freeze]; knockback distance remains unchanged.- Slightly increased the Energy recovery speed granted by the \[Survival Instinct] talent.- Slightly increased the lightning activation speed of \[Thunderstrike].- Slightly increased the Energy recovery of \[Thunderstrike] when cast without full channeling.- Optimized \[Thunderstrike]'s skill indicator to now clearly display the exact lightning strike location.- Reduced Sorcerer's PvP damage multiplier in solo mode; PvE damage remains unchanged.- Fixed an issue where the \[Elemental Surge] talent state would fail to consume properly if Sorcerer - Elemental missed with the \[Flameblade] skill.Shadowstrix:- Slightly reduced the Super Armor duration of \[Spinning Slash].- Slightly increased the interaction speed reduction from the \[Sleight of Hand] talent.- Increased the cooldown of \[Phantom Shift].- Greatly reduced the Physical Piercing granted by the \[Battle Frenzy] talent.- Reduced the cooldown of \[Inspiring Impale].- Slightly increased the duration of the \[Wound Accumulation] talent, and reduced the number of stacks required to trigger detonation to 8.- Slightly increased the damage bonus percentage of the \[Aftereffect] talent.Withered Knight:- Fixed an issue where Withered Knight - Polearm and Shield's \[Rainbow Piercer] skill would fail to enter cooldown properly if interrupted mid-cast.- Fixed an issue where Withered Knight - Polearm and Shield's \[Charged Dash] skill would experience abnormal Energy consumption when no talent was configured.- Fixed an issue where Withered Knight - Polearm and Shield would abnormally remain in a charged state after canceling the shield-raise stance.Seer:- Fixed an issue where the Reverent Seer's \[Punishment Rune] skill could lock onto Richie the Merchant.Tactical Items:- Increased the inventory stack limit of \[Eye of True Sight] from 1 to 2.Damage Over Time (DoT):- Slightly

Aug 12, 2026 - 14:38
 1
August 12 Live Update

Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on August 12, at 08:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via the app store.

New Gameplay Available:

- The Soul Harvest gameplay arrives alongside a new stage of the Fate Chart.

This is a special operation launched by Dew and the Gyldhunters to mend the Web of Fate.

Gyldhunters must thwart the Velgr's attempts to create a False God, defeat the mutated creatures warped by Soul Cocoons, and perform a purification prayer to return their disordered souls to the Web of Fate.

\[Gameplay Overview]

1. While Soul Harvest is active, Gyldhunters have a chance to trigger this gameplay mechanic during matches in Hallowgrove and Brandrgarde. When Soul Harvest triggers, Soul Incubators carrying Soul Cocoons will randomly spawn on the map, along with a Fate Altar for holding the purification prayer.

2. The higher the map's Gyldening Intensity, the greater the chance of triggering Soul Harvest.

3. Any Gyldhunter carrying a Soul Cocoon will resonate with other Soul Cocoons. While resonating, Gyldhunters can perceive the locations of all other Soul Cocoons on the map, but their own location will also be revealed to other Soul Cocoon holders.

4. After a match has been underway for a certain duration, Gyldhunters can head to the Fate Altar and submit 2 Soul Cocoons to activate the altar and begin the Soul Harvest ritual.

5. In addition, a Gyldhunter can submit 1 Soul Cocoon to Richie, the in-match merchant, to unlock a special Soul Cocoon reward for their team.

*For full details, please refer to the in-game tutorial guide.

Other New Additions:

- Added an "Add to Blocklist" function directly within the World Chat window.

- \[Xbox] Added a real-time voice chat feature.

Class Balance Adjustments and Combat Optimizations:

Blackarrow:

- Increased the cooldown of \[Mysticfly Arrow].

- Increased the cooldown of \[Steel Arrow].

- Slightly increased the cooldown of \[Dodge Power Shot].

- Greatly reduced the cooldown of \[Sonic Arrow].

- Reduced Blackarrow's PvP damage multiplier in solo mode; PvE damage remains unchanged.

- Fixed an issue where Blackarrow's head would disappear under specific circumstances when equipped with the Forsaken Skeleton outfit.

- Fixed an issue where arrows fired by Blackarrow's \[Dodge Rapid Shot] skill incorrectly carried impact.

- Fixed an issue where Blackarrow's abnormal displacement distance when jumping after a side dodge would persist under specific circumstances.

Sorcerer:

- Slightly reduced the Fire Elemental Reaction DMG from the \[Elemental Arcana] talent.

- Slightly reduced the damage of \[Fire Bolt], while adjusting its damage distribution to increase direct damage and reduce damage-over-time (DoT).

- Slightly increased the Energy recovery of \[Fire Bolt] when cast without full channeling.

- Adjusted the damage distribution of \[Flameblade] to increase direct damage and reduce damage-over-time (DoT); total damage remains unchanged.

- Increased the cooldown of \[Crystal Icebolt].

- Reduced the impact caused by \[Deep Freeze]; knockback distance remains unchanged.

- Slightly increased the Energy recovery speed granted by the \[Survival Instinct] talent.

- Slightly increased the lightning activation speed of \[Thunderstrike].

- Slightly increased the Energy recovery of \[Thunderstrike] when cast without full channeling.

- Optimized \[Thunderstrike]'s skill indicator to now clearly display the exact lightning strike location.

- Reduced Sorcerer's PvP damage multiplier in solo mode; PvE damage remains unchanged.

- Fixed an issue where the \[Elemental Surge] talent state would fail to consume properly if Sorcerer - Elemental missed with the \[Flameblade] skill.

Shadowstrix:

- Slightly reduced the Super Armor duration of \[Spinning Slash].

- Slightly increased the interaction speed reduction from the \[Sleight of Hand] talent.

- Increased the cooldown of \[Phantom Shift].

- Greatly reduced the Physical Piercing granted by the \[Battle Frenzy] talent.

- Reduced the cooldown of \[Inspiring Impale].

- Slightly increased the duration of the \[Wound Accumulation] talent, and reduced the number of stacks required to trigger detonation to 8.

- Slightly increased the damage bonus percentage of the \[Aftereffect] talent.

Withered Knight:

- Fixed an issue where Withered Knight - Polearm and Shield's \[Rainbow Piercer] skill would fail to enter cooldown properly if interrupted mid-cast.

- Fixed an issue where Withered Knight - Polearm and Shield's \[Charged Dash] skill would experience abnormal Energy consumption when no talent was configured.

- Fixed an issue where Withered Knight - Polearm and Shield would abnormally remain in a charged state after canceling the shield-raise stance.

Seer:

- Fixed an issue where the Reverent Seer's \[Punishment Rune] skill could lock onto Richie the Merchant.

Tactical Items:

- Increased the inventory stack limit of \[Eye of True Sight] from 1 to 2.

Damage Over Time (DoT):

- Slightly reduced the frequency of damage ticks; total damage remains unchanged.

Gem Affixes:

- Increased the cooldown of the high-tier anti-interrupt effect from the \[Eloquence] affix from 10 seconds to 15 seconds.

*Please note that these balance updates are part of an ongoing process. We are actively monitoring the meta—including areas not covered today—and will continue tweaking the game in future patches based on your feedback and match data. Thank you for your continued support, Gyldhunters!

Critical Issues:

- Fixed client hitching, stuttering, and crash issues occurring under certain scenarios.

- Fixed an issue where warehouse items would occasionally disappear from view while preparing gear out of a match.

- Fixed an issue where Einherjar mode could not be activated if the remaining durability of the Dried Flower Knot fell below the expected consumption amount.

- Fixed an occasional issue where getting interrupted while looting would prevent the player from attacking.

- Fixed a visual UI display issue that occurred when upgrading the warehouse to Level 13.

- Fixed an issue where cosmetics intended to be visible only to yourself and your teammates would abnormally become visible to enemies under specific circumstances.

*In this update, we've optimized server performance and deployed fixes for select server-side lag issues. We are continuously investigating the remaining hiccups and will keep a close eye on network stability moving forward.

Additionally, we've optimized our ping display logic to provide a much more accurate, real-time reflection of your actual in-match input latency.

Thank you for your patience and continued support, Gyldhunters!

Other Issues:

- Fixed an issue where getting interrupted while executing an enemy would lock the player out of all actions.

- Fixed an issue in team mode where using a Soul Separation Pill and then getting knocked down by a monster would cause the player to immediately enter ghost form.

- Fixed a visual bug where the Fate Chart countdown timer would display abnormally under specific circumstances.

- Fixed an issue where cosmetic-related tooltips would display incorrectly when switching equipment under specific circumstances.

- Fixed a visual bug where class avatars would display incorrectly in team invitations.

- Fixed a visual issue where character models would display abnormally on the match summary screen after dying from a fall.

- Fixed a visual issue where pickup prompts would display incorrectly under specific circumstances.

- Fixed an issue where players could not smoothly chain a jump immediately after a dodge under specific circumstances.

- Fixed an issue where the attribute panel would malfunction when putting items up for sale in the Auction House.

- Fixed an issue where Eeryl Hatchlings summoned by an Eeryl would incorrectly spawn a lootable gravestone upon death.

- Fixed an occasional issue where item UI displayed incorrectly in the out-of-match inventory.

- Fixed an issue where friends would be incorrectly categorized or split across different tabs in the friends list.

- Fixed a connectivity issue during character creation where clicking "Create Character" would cause a network disconnection under specific circumstances.

- Fixed an issue where the notification indicator would fail to clear after switching character classes under specific circumstances.

- Fixed an issue where the unlock status of the Returning Chime would display incorrectly on the minimap under specific circumstances.

- Fixed a collision issue where Richie the Merchant would occasionally trap players in corners under specific circumstances.

- Fixed an issue where players could not use the hotkey to switch to the Season tab while inside the warehouse interface.

- Fixed an issue where equipment looted from defeated rival Gyldhunters in a match would incorrectly apply a bound status under specific circumstances.

- \[Console] Fixed an issue across multiple scenarios where the UI cursor would fail to snap or focus properly.

- Fixed an issue during loadout customization in the Loadout screen where the system would incorrectly purchase required gems from the Auction House even if they were already available in the warehouse.

- Fixed an issue where the Soulcatch Tree had a small chance to yield Holy materials even when not equipped with a Full Moon Soulcatch Net.

- Fixed an issue where listing prices would fail to refresh in real-time when selling items in the Auction House under specific circumstances.

- Updated the completion conditions and task descriptions for the main tasks "Mist Lord's Power," "Lay Them to Rest," and "End the Cataclysm."

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