April 29 Update and Maintenance Log

Greetings, Warlords!We will conduct maintenance updates during the following time:APAC: April 29, 14:00-17:00 (UTC+8)EU/AMS: April 29, 07:00-10:00 (UTC+1)The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honour *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.The update will contain the following:I. Update HighlightsLogin event is now open; accumulate logins to claim Treatise, Gold Dust, Artificer's Stone, and other rewards;Doctrine removal is free during the May Day period; removing Doctrines from Units will not consume Lotus Water;Returning map rotation: \[War of the Citadels] series maps are open for a limited time;Echo Treasury Phase 3 is open, adding multiple returning season attires;Attire Chests \[The Karma] is live, featuring the Legendary Shortsword & Shield attire \[The Karma];Dragonhunter's Mantra event is open, with Legendary Helm \[The Asura] and Legendary Kills Announcer \[Crimson Wrath] added to the prize pool;Doctrinal Alchemy system now features \[Quick Fill] and \[Auto Alchemy] functions to reduce repetitive operations;Loadouts function is live, allowing one-click equipment switching to support more choices for Heroes on the battlefield;Spear and Dual Blades receive combat experience optimizations and multiple balance adjustments.II. Events1. Login Event: Log in for a limited time to claim rewards!Event Details:During the event, log in to the game to claim login rewards. You can receive up to \[Treatise] *10, \[Gold Dust] *50, and \[Artificer's Stone] *50.Event Duration:April 29 (after maintenance) – May 14 (before maintenance)2. Free Doctrine Removal Event Begins Soon!Event Details:Log in during the event, and removing \[Doctrines] from all Units will no longer consume the \[Lotus Water] item!Event Duration:May 1, 0:00 – May 3, 23:59 (Server Time)3. Doctrinal Alchemy: Pick-Up Tier V Doctrines Drop Rate Increased!Event Details:During the event, when the Tempering Value is not full and a Tier V Doctrine appears in Doctrinal Alchemy, there is a 50% chance it will be one of the following pick-up Doctrines:Linebreaker Doctrine V, Whistling Arrow Doctrine V, Winged Bolt Doctrine V, Victory Rush Doctrine V, Vanguard Doctrine V, Flatland Doctrine V, Poisons Doctrine V, Toughness Doctrine V, Sword Cavalry Doctrine V, Stamina Doctrine V, Unit Damage Doctrine V, Steadfast Doctrine V, Anti-Cavalry Doctrine VEvent Duration:April 29 (after maintenance) – May 14 (before maintenance)4. Map Rotation: \[War of the Citadels] Series Maps Open!Event Details:The event map \[Hero Brawl] is closed, and \[War of the Citadels] is now open!Detailed information can be found in \[J] - \[Events] in-game.\[War of the Citadels] Map Pool includes:Conqueror's CityHao JingAugoliaEvent Duration:April 29 (after maintenance) – May 6, 23:59 (Server Time)5. Echo Treasury Phase 3 is Live: New Returning Attires!Event Details:Echo Treasury Phase 3 is now live. Participate in the returning map modes in \[J] - \[Events] for a chance to obtain Echo Mark, Echo Badge, and Echo Coin - Thundering Drums. The following returning attire selection boxes will be added to the Echo Treasury this phase:\[Echo Legendary Attire Selection Box Ⅲ]: Level 100 returning attires from the Season IV: Legacy of Fire, Season V: Scourge of Winter, Season XVIII: Dragonrise, and Alexander: The Great Battle Pass.\[Echo Epic Attire Selection Box Ⅲ]: Level 1 returning attires from the Season IV: Legacy of Fire, Season V: Scourge of Winter, Season XVIII: Dragonrise, and Alexander: The Great Battle Pass.The aforementioned returning attires will also be added to the \[Echo Legendary Attire Selection Box] and \[Echo Epic Attire Selection Box], which drop by chance from returning map modes.*Echo Coin - Thundering Drums will be retrieved after the May 14 maintenance. Warlords, please pay attention to the usage period.Event Duration:Echo Treasury Phase 3 open duration: April 29 (after maintenance) – May 14 (before maintenance)6. Attire Chests \[The Karma] is Live! New Legendary Shortsword & Shield Attire \[The Karma] Appears!Event Details:Consume Golden Key to draw for The Karma in the \[G - Attire Chests] \[The Karma] pool.Special Benefits:Warlords who simultaneously own the Legendary Shortsword & Shield attire \[The World Serpent's Treasure] and \[The Karma] will receive the Collector's Edition attire \[The Karma - Naraka].*You can unlock the corresponding Collector's Legendary attire by going to the \ - \[Personalise] - \[Weapon] menu and selecting \[Shortsword & Shield] - \[The Karma].Limited-Time Obtainment Period:April 29 (after maintenance) – May 28 (before maintenance)Drop Rates:Obtainable through \[G - Attire Chests], drop rates are as follows:Shortsword & Shield Legendary Attire \[The Karma] 0.52%Epic Attires 14.98%Rare Attires 31.50%Common and lower Attires 53%*Specific probabilities can be viewed in \[G] - \[Attire Chests] in-game.7. Dragonhunter's Mantra

Apr 28, 2026 - 23:11
 1
April 29 Update and Maintenance Log

Greetings, Warlords!

We will conduct maintenance updates during the following time:

APAC: April 29, 14:00-17:00 (UTC+8)

EU/AMS: April 29, 07:00-10:00 (UTC+1)

The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honour *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.

The update will contain the following:

I. Update Highlights
  1. Login event is now open; accumulate logins to claim Treatise, Gold Dust, Artificer's Stone, and other rewards;

  2. Doctrine removal is free during the May Day period; removing Doctrines from Units will not consume Lotus Water;

  3. Returning map rotation: \[War of the Citadels] series maps are open for a limited time;

  4. Echo Treasury Phase 3 is open, adding multiple returning season attires;

  5. Attire Chests \[The Karma] is live, featuring the Legendary Shortsword & Shield attire \[The Karma];

  6. Dragonhunter's Mantra event is open, with Legendary Helm \[The Asura] and Legendary Kills Announcer \[Crimson Wrath] added to the prize pool;

  7. Doctrinal Alchemy system now features \[Quick Fill] and \[Auto Alchemy] functions to reduce repetitive operations;

  8. Loadouts function is live, allowing one-click equipment switching to support more choices for Heroes on the battlefield;

  9. Spear and Dual Blades receive combat experience optimizations and multiple balance adjustments.

II. Events
1. Login Event: Log in for a limited time to claim rewards!

Event Details:

During the event, log in to the game to claim login rewards. You can receive up to \[Treatise] *10, \[Gold Dust] *50, and \[Artificer's Stone] *50.

Event Duration:

April 29 (after maintenance) – May 14 (before maintenance)

2. Free Doctrine Removal Event Begins Soon!

Event Details:

Log in during the event, and removing \[Doctrines] from all Units will no longer consume the \[Lotus Water] item!

Event Duration:

May 1, 0:00 – May 3, 23:59 (Server Time)

3. Doctrinal Alchemy: Pick-Up Tier V Doctrines Drop Rate Increased!

Event Details:

During the event, when the Tempering Value is not full and a Tier V Doctrine appears in Doctrinal Alchemy, there is a 50% chance it will be one of the following pick-up Doctrines:

  • Linebreaker Doctrine V, Whistling Arrow Doctrine V, Winged Bolt Doctrine V, Victory Rush Doctrine V, Vanguard Doctrine V, Flatland Doctrine V, Poisons Doctrine V, Toughness Doctrine V, Sword Cavalry Doctrine V, Stamina Doctrine V, Unit Damage Doctrine V, Steadfast Doctrine V, Anti-Cavalry Doctrine V

Event Duration:

April 29 (after maintenance) – May 14 (before maintenance)

4. Map Rotation: \[War of the Citadels] Series Maps Open!

Event Details:

The event map \[Hero Brawl] is closed, and \[War of the Citadels] is now open!

Detailed information can be found in \[J] - \[Events] in-game.

\[War of the Citadels] Map Pool includes:

  • Conqueror's City

  • Hao Jing

  • Augolia

Event Duration:

April 29 (after maintenance) – May 6, 23:59 (Server Time)

5. Echo Treasury Phase 3 is Live: New Returning Attires!

Event Details:

Echo Treasury Phase 3 is now live. Participate in the returning map modes in \[J] - \[Events] for a chance to obtain Echo Mark, Echo Badge, and Echo Coin - Thundering Drums. The following returning attire selection boxes will be added to the Echo Treasury this phase:

  • \[Echo Legendary Attire Selection Box Ⅲ]: Level 100 returning attires from the Season IV: Legacy of Fire, Season V: Scourge of Winter, Season XVIII: Dragonrise, and Alexander: The Great Battle Pass.

  • \[Echo Epic Attire Selection Box Ⅲ]: Level 1 returning attires from the Season IV: Legacy of Fire, Season V: Scourge of Winter, Season XVIII: Dragonrise, and Alexander: The Great Battle Pass.

  • The aforementioned returning attires will also be added to the \[Echo Legendary Attire Selection Box] and \[Echo Epic Attire Selection Box], which drop by chance from returning map modes.

*Echo Coin - Thundering Drums will be retrieved after the May 14 maintenance. Warlords, please pay attention to the usage period.

Event Duration:

Echo Treasury Phase 3 open duration: April 29 (after maintenance) – May 14 (before maintenance)

6. Attire Chests \[The Karma] is Live! New Legendary Shortsword & Shield Attire \[The Karma] Appears!

Event Details:

Consume Golden Key to draw for The Karma in the \[G - Attire Chests] \[The Karma] pool.

Special Benefits:

Warlords who simultaneously own the Legendary Shortsword & Shield attire \[The World Serpent's Treasure] and \[The Karma] will receive the Collector's Edition attire \[The Karma - Naraka].

*You can unlock the corresponding Collector's Legendary attire by going to the \

- \[Personalise] - \[Weapon] menu and selecting \[Shortsword & Shield] - \[The Karma].

Limited-Time Obtainment Period:

April 29 (after maintenance) – May 28 (before maintenance)

Drop Rates:

  • Obtainable through \[G - Attire Chests], drop rates are as follows:

  • Shortsword & Shield Legendary Attire \[The Karma] 0.52%

  • Epic Attires 14.98%

  • Rare Attires 31.50%

  • Common and lower Attires 53%

*Specific probabilities can be viewed in \[G] - \[Attire Chests] in-game.

7. Dragonhunter's Mantra Event is Live: Legendary Helm \[The Asura] Appears!

Event Details:

During the event, \[Mechanical Rod] can drop from Siege Battle, Field Battle, Free Battles, and Ranked Battles. You can obtain up to 100 \[Mechanical Rod] per day.

Consume \[Mechanical Rod] to draw rewards in the event menu. There are three prize pools in succession: \[Dragon's Awakening], \[Shadowed Relics], and \[Endless Hunt].

  • Open 300 times in the \[Dragon's Awakening] prize pool to guarantee all rewards, including \[Pure Wisdom].

  • After obtaining \[Pure Wisdom] in \[Dragon's Awakening], the \[Shadowed Relics] treasury opens. Open 500 times in the \[Shadowed Relics] treasury to guarantee all rewards, including \[Epic Hero Schematic Crate].

  • After obtaining \[Epic Hero Schematic Crate] in \[Shadowed Relics], the \[Endless Hunt] treasury opens. The \[Endless Hunt] treasury offers a chance to obtain a large number of rare items, including the Legendary Helm \[The Asura] and Legendary Kills Announcer \[Crimson Wrath].

*The purchase limit for \[Mechanical Rod] during this event is 10,000.

Event Duration:

  • \[Mechanical Rod] drop duration: April 29, 2026 (after maintenance) – May 14, 2026, 0:00 (Server Time)

  • Event menu duration: April 29, 2026 (after maintenance) – May 20, 2026, 23:59 (Server Time)

Special Notes:

*After this Dragonhunter's Mantra event concludes, the next Dragonhunter's Mantra will retain the drawing progress of the \[Endless Hunt] treasury and reset the progress of the \[Dragon's Awakening] and \[Shadowed Relics] treasuries. The Legendary Helm \[The Asura] and Legendary Kills Announcer \[Crimson Wrath] will continue to appear in the \[Endless Hunt] treasury.

**After the next Dragonhunter's Mantra event concludes, the draw counts and states of all prize pools will be reset and will not carry over to subsequent Dragonhunter's Mantra events. The Legendary Helm \[The Asura] and Legendary Kills Announcer \[Crimson Wrath] will also be removed from the \[Endless Hunt] treasury.

8. Legendary Mount Attire \[Lei-Loong] Returns Permanently!

Permanent Return:

April 29 (after maintenance)

Drop Rates:

  • Legendary Mount Attire full set and components 2.6%

  • Epic Mount Attire full set and components 12.5%

  • Rare and Common Attires 84.9%

*Specific probabilities can be viewed in \[G - Attire Chests] in-game.

9. Echo Season Discount: Hero Attire Sale!

Event Details:

During the event, directly sold Hero Attires in the Store are 30% off. Don't miss this opportunity to get your favorite Hero Attire!

Event Duration:

April 29 (after maintenance) – May 28 (before maintenance)

10. Accumulative Spending Rewards & Fortune Store Open!

Event Details:

During the event, spend Sovereigns to obtain \[Golden Key] and the limited-time event item \[Echo Token].

\[Echo Token] can be exchanged for luxurious rewards in the Fortune Store. For reward details, please check the \[O] - \[Fortune Store] event in-game.

Sovereign Spending Calculation Period:

April 29 (after maintenance) – May 20, 23:59 (Server Time)

Fortune Store Exchange Period:

April 29 (after maintenance) – May 28 (before maintenance)

11. Store Pack Updates!

Event Details:

  1. Golden Week Discount Series Packs are live:

    1. Golden Week Discount Pack I: Purchase limit of 1 per day. Accumulate 7 purchases to receive an additional \[Rare Equipment Schematic Crate] *15.

    2. Golden Week Discount Pack II: Purchase limit of 1 per day. Accumulate 7 purchases to receive an additional \[Pure Wisdom] *1.

    3. Golden Week Discount Pack III: Purchase limit of 1 per day. Accumulate 7 purchases to receive an additional \[Epic Hero Schematic Crate] *1.

  2. Golden Week Supply Crate:

    1. Golden Week Supply Crate is available in the Store, with a daily purchase limit of 50. It can drop the Epic Hero Schematic Crate, Pure Wisdom, Artificer's Stone, Rare Weapon Schematic, Rare Armour Schematic, Fragment, Bronze Coins, and other rewards.

*Additional Bonus: Guaranteed to receive Epic Hero Schematic Crate1 for every 50 openings!

  1. Golden Week Special Packs:

    1. Rare items such as the Epic Hero Schematic Crate, Pure Wisdom, and Illusionist Key are available at a discount for a limited time.

  2. Chain Packs:

    1. Chain packs are refreshed, and free rewards are vastly upgraded!

Event Duration:

April 29 (after maintenance) – May 14 (before maintenance)

12. Pick-Up Doctrine Pool Rotation: "Fields of Valour" & "Razed Ancient Battlefield" Limited-Time Open

Fields of Valour Doctrine Details:

  • New Doctrine: Buckler - Shattered Shaft

  • Quality: Epic

  • Applicable Units: Buckler units

  • Effect: Increases Block by 240 and reduces ranged Damage taken by 18%.

Event Details:

  • In the \[Razed Ancient Battlefield], the drop rate for Epic Doctrines for Crossbow Infantry is increased.

  • In the \[Fields of Valour], the drop rate for the \[Buckler - Shattered Shaft] Doctrine and Epic Doctrines for Bucklers is increased. Meanwhile, the \[Buckler - Shattered Shaft] Doctrine will not appear in other Ancient Battlefields during the event. After \[Fields of Valour] ends, the \[Buckler - Shattered Shaft] Doctrine will be added to The Carrion Bird's Banquet.

  • First-Appearance Doctrine Bonus:

  • This rotation of \[Fields of Valour] marks the first appearance of the \[Buckler - Shattered Shaft] Doctrine in Ancient Battlefields. After this \[Fields of Valour] opens, you can choose 1 \[Buckler - Shattered Shaft] Doctrine for every 100 draws. Once the \[Buckler - Shattered Shaft] Doctrine enters The Carrion Bird's Banquet, this draw bonus will no longer apply.

Event Duration:

  • Razed Ancient Battlefield: April 29 (after maintenance) – May 28 (before maintenance).

  • Fields of Valour: April 29 (after maintenance) – May 28 (before maintenance).

III. System Adjustments & Optimizations
1. Hero Combat Experience Optimizations & Balance Adjustments

To further improve Warlords' operation experience and combat feedback on the battlefield, this update includes combat optimizations and balance adjustments for the Spear and Dual Blades:

  • Optimized the animation transitions, damage detection, and engagement logic for both weapons to improve operation feel.

\[Spear]

  • Procris's Gift

    • Basic Damage coefficient: 153% → 275%

    • Basic Cooldown: 16 seconds → 14 seconds

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Lugh's March

    • Basic Damage coefficient: 54% → 108%

    • Added special effect \[Defense] to beginner and intermediate levels.

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Hurricane's Edge

    • Basic Damage coefficient: 70% → 119%

    • Basic Cooldown: 18 seconds → 12 seconds

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Gungnir's Greeting

    • Basic Damage coefficient

      • First Attack: 64% → 141%

      • Second Attack: 51% → 143%

    • Added special effect \[Knockback] to the First Attack.

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Overhead Strike

    • Basic Damage coefficient

      • First Attack: 63% → 101%

      • Second Attack: 65% → 104%

    • Added effect \[Removes Dazed and Knockdown] when activating the skill.

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Return of Jangar

    • Basic Damage coefficient

      • First Attack: 76% → 114%

      • Second Attack: 82% → 164%

      • Third Attack: 172% → 258%

    • Attack greatly reduces Block value → Guaranteed Pierced.

    • Added effect \[Knockback] to the First Attack.

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Heaven's Fury

    • Basic Damage coefficient: 82% → 115%

    • Basic Armour Penetration coefficient: 100% → 120%

    • Basic Cooldown: 48 seconds → 24 seconds

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Normal Attack

    • Basic Damage coefficient

      • First Attack: 65% → 132%

      • Second Attack: 140% → 116%

      • Third Attack: 126% → 120%

      • Fourth Attack: 60% → 128%

    • Damage falloff starting target count: 2 → 4; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

\[Dual Blades]

  • Butterfly

    • Basic Damage coefficient: 105% → 158%

    • Basic Cooldown: 14 seconds → 8 seconds

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Skylark

    • Basic Damage coefficient: 77% → 154%

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Bo-Shurikens

    • \[Sneak] duration available after the skill ends: 1.7 seconds → 2.5 seconds

    • Optimized the wind-up duration when triggering \[Sneak].

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Great Thunderbolt

    • Basic Damage coefficient: 153% → 200%

    • Basic Cooldown: 18 seconds → 8 seconds

    • \[Sneak] duration available after the skill ends: 1.7 seconds → 2.5 seconds

    • Stun duration: 1.5 seconds → 1 second

    • Increased the detection radius of Great Thunderbolt by 0.5m

    • Gruesome Wounds effect upon hitting with the concussion bomb:

      • Against Heroes: 20% → 30%

      • Against Units: 30% → 50%

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Alchemical Vapours

    • \[Sneak] duration when activating the skill: 3 seconds → 6 seconds

    • Added effects during \[Sneak]:

      • If not hit before hitting the target, gains brief crowd-control immunity upon hitting the target.

      • If hit by the target's attack first, gains a 40% Damage Reduction effect that gradually decays over 4 seconds.

    • Basic Cooldown: 24 seconds → 16 seconds

  • Infiltrator

    • Basic Cooldown: 39 seconds → 30 seconds

  • Deity's Footsteps

    • Optimized activation conditions; \[Dusken Pall] and \[Ambush] can now be used at any time during the dash.

  • Dusken Pall

    • Basic Damage coefficient: 210% → 273%

    • Basic Cooldown: 15 seconds → 7 seconds

    • \[Dusken Pall] can now be used during \[Deity's Footsteps].

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Ambush

    • Basic Damage coefficient: 200% → 275%

    • \[Ambush] can now be used during \[Deity's Footsteps].

    • Optimized animation transition frames, engagement, and damage detection logic to improve operation feel.

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Marked for Death

    • Basic Cooldown: 45 seconds → 32 seconds

    • The Dance of Death

    • Basic Damage coefficient: 81% → 130%

    • Basic Cooldown: 46 seconds → 24 seconds

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

  • Normal Attack

    • Basic Damage coefficient

      • First Attack: 94% → 100%

      • Second Attack: 70% → 108%

      • Third Attack: 94% → 104%

      • Fourth Attack: 50% → 112%

      • Fifth Attack: 94% → 188%

    • Damage falloff starting target count: 2 → 3; Falloff coefficient: 0.7 → 0.75; Minimum falloff ratio: 0.25 → 0.35

2. Units-Related Feature Optimizations

This update includes optimizations and adjustments for certain Units and related features:

  • Optimized the Unit sorting logic so that the display order of some items is more accurate after acquisition;

  • Training Units in the Knight's Shared Lineup now support displaying related data statistics on the settlement UI.

3. House System Content Updates

To enrich the House gameplay experience, this update adds and optimizes the following content:

  • Added player-submitted award-winning House Arms and brand-new House Avatar content.

4. Territory War & GvG Experience Optimizations

This update includes multiple optimizations for Territory War and GvG-related modes:

  • Fixed an issue where the Conqueror's City front line could not be opened under specific conditions;

  • Fixed an issue with incorrect required declare-war Prestige for the Conqueror's City and Conqueror's City Gates in \[Lotus Ash Sea] \[Dragonrise Island] \[Jaderock Creek] \[Crystal Sea] \[Elysium Peak]. After the fix, 6000 Prestige is required to declare war.

5. Map & Level Optimizations

This update features balance adjustments and experience optimizations for multiple maps:

  • Hao Jing: Optimized the ownership logic of Supply Points and the locations of respawn points, adjusted the configuration of Siege Towers, and fixed some pathfinding and minimap display issues;

  • Anliang: Optimized the GvG minimap display and adjusted the configuration of some invalid Artillery within the level;

  • Riot Act: Fixed abnormal issues in some levels and adjusted the battlefield points and overall balance;

  • Kurak Castle: Optimized the location of Evacuation Points;

  • Hangu Pass: Fixed an issue where Artillery could not be used normally after breaking the dam and releasing water;

  • The Storehouse: Fixed abnormal pathfinding issues in certain areas.

6. Doctrinal Alchemy Optimizations

To reduce repetitive operations for Warlords and allow you to focus more on pure battlefield strategies, the \[Quick Fill] and \[Auto Alchemy] functions will be officially implemented in the Doctrinal Alchemy system after this update:

  • Smart Filtering, Quick Fill: Warlords can now customize the quality and quantity conditions of "Candidate Doctrines" in the Doctrinal Alchemy menu. Once set, simply click the \[Quick Fill] button, and the system will automatically filter and insert idle Doctrines that meet the criteria, saying goodbye to tedious manual clicking.

  • Automatic Loop, Hands-Free: Added the \[Auto Alchemy] mode. After activating this function, the system will strictly follow the Warlord's preset fill rules to automatically find suitable Doctrines and continuously perform Doctrinal Alchemy operations.

  • Full Control, Instant Stop: During the auto alchemy process, Warlords can observe the output results at any time and click the \[Stop] button to interrupt it. If the eligible Doctrines are depleted, the auto alchemy will also stop automatically.

7. UI & Functional Experience Optimizations

To improve Warlords' operation convenience and UI experience, this update optimizes multiple systems and UI elements:

  • Optimized the UI camera performance when previewing attire packs;

  • Added the Hero Loadouts function to help Warlords quickly switch between different equipment combinations;

    • The entrance for Loadouts is located in the P - Character menu. In the Loadouts menu, players can save their commonly used weapon and equipment combinations as presets, allowing for flexible and rapid switching during both the out-of-match and in-match preparation phases.

  • Optimized inventory space display, limited-time inventory slot protection, and some abnormal UI behaviors;

  • Optimized the logic for modifying the item quantity when purchasing an Inventory Expansion Item in the Store;

  • Optimized the jump and display effects of the event icons on the top navigation bar in the lobby;

  • Fixed issues where some text prompts and images displayed abnormally;

  • Optimized the display logic for certain rewards and rankings on the settlement screen.

IV. Other Adjustments & Optimizations
  • Added clear prompts when Training Units are unselectable;

  • Optimized partial UI display effects in the lobby and Tent scenes;

  • Fixed an issue in the Knight & Squire system where the Knight's Shared Lineup could not normally gain Unit XP under certain circumstances;

  • Fixed abnormal issues related to some mails, multi-language server transfers, and Rank bestowal;

  • Fixed abnormal reward issues in some season settlement battle reports;

  • Fixed issues with missing environmental sound effects, incorrect icon displays, and abnormal text descriptions on some maps;

  • Fixed rare client anomalies and crash issues;

  • Optimized the performance of some scenes and visual effects, improving overall running stability and smoothness.

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