Anno 117: Pax Romana - Patch Notes 1.5

Release Date: April 30th, 2026Download Size: PC Steam – 6.5GBBefore jumping into the full changelog, please find below a short list of Known Issues you may encounter while playing. Most of these are being worked on or already have a fix and will soon be addressed in Patch 1.5.1.Notable Known IssuesShips change name upon province changeBuilding lose their shadow and the ocean its waves on the highest zoom level under certain camera angles on/near CinisA TRAJAN-120913-01 error desync is displayed after transitioning from Part 1 to Part 2 in a CO-OP CampaignA destroyed pirate’s trading post continues to spawn ships even when their enemies (player, rival, emperor) have ships in the vicinityFull Patch NotesImprovements & ChangesGeneralWord filter adjusted in singleplayerWhile the filter is still in place (mandatory requirement), there’s no more censoring on client sideOther participants in a multiplayer match will still see the word cesored if a word another player used is affected by the filterGameplay DLC can now be activated at any point while playingWhen loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to laterAdded a workforce priority system to help with avoiding negative spiralsThe priority now is: Military > adding population > population area effect > income > income area effectDefeating a pirate now gives positive emperor reputationAmphitheatre events can now be run on multiple islands simultaneouslyWeather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menuDestroyed Officia remember slotted specialistsAdded a new type of contracts: escortsA ship will spawn that will get attacked on its way to the map border, requiring the player to ensure its survivalBalancingPassive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.Rivals/Traders only sell goods they actually have in stockRivals pay the same price as traders nowRivals/Traders have less budget for trading starting in mid-gameGoods have higher trade pricesImportant: the old balancing is still available and remains active in existing savegames. All these options are now part of the game setup and can be tweaked to your preferences.“Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)Water mill gets +1 knowledge, donkey mill –1 health as area effectto better represent the water mill being more “expensive” due to requiring a river slotLand units take damage from major incidents when very close (illness, fire)Added an “easy” difficulty for the impact of increasing city status on city incident attributesDrastically increased the maximum prestige and belief thresholds and added additional buff milestonesReduced the cost of Voada’s mercenaries and slightly improved their statsIncreased number and intensity of Voada’s raids, with a stronger focus on land raidsUI & ControlsVarious improvements to the trade route screenAssign routes to a group during creationGive trade routes a name directly during creationHold shift to copy a good across all vacant slots of a shipTrade route lines are now displayed on the map on the right when hovering over a trade routeThe number of buildings producing a good is now displayed in addition to the stock level for each islandSome more improvements are still in discussion/in developmentWhen using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymoreWe’ve added a “Favourite” category when using gamepadIt allows you to add ships, buildings as favourite for quick-accessYou can add both menu entries and your current selectionIt’s now possible to zoom & pan the mini-mapSeveral improvements to the multiplayer loading screen, including:Show readiness state of participantsAdded icon to differentiate human and AI playersAdded “waiting for host to start game” labelYou can now order land units to embark onto a nearby ship instead of manually sending them to the shipsIf you play the game in windowed mode, the game now remembers the window sizePressing shift while using the upgrade tool on ruins restores ALL ruins (no matter the building type) in rangeBug FixesGameplayVarious performance improvementsVarious fixes to trade routesFixed an issue where trade route ships would stop moving after a route was deletedDisabled the “Establish Route” button when a Trade Route featured only one islandReplaced some icons in the trade route menu\[Xbox] Fixed an issue with trade routes not being saved after pressing “yes” in the “unsaved changes” popupImproved colour blind accessibility for the warning status bar during trade route creationImproved readability of island stock on macro mapFixed the issue with small islands being hard to select on the macro mapFixed an issue with the route overview button not showing the white outline when hovering over itFixed an issue with Goods Icons

Apr 30, 2026 - 03:11
 1
Anno 117: Pax Romana - Patch Notes 1.5

Release Date: April 30th, 2026

Download Size: PC Steam – 6.5GB

Before jumping into the full changelog, please find below a short list of Known Issues you may encounter while playing. Most of these are being worked on or already have a fix and will soon be addressed in Patch 1.5.1.

Notable Known Issues
  • Ships change name upon province change

  • Building lose their shadow and the ocean its waves on the highest zoom level under certain camera angles on/near Cinis

  • A TRAJAN-120913-01 error desync is displayed after transitioning from Part 1 to Part 2 in a CO-OP Campaign

  • A destroyed pirate’s trading post continues to spawn ships even when their enemies (player, rival, emperor) have ships in the vicinity

Full Patch Notes
Improvements & Changes
General
  • Word filter adjusted in singleplayer

    • While the filter is still in place (mandatory requirement), there’s no more censoring on client side

    • Other participants in a multiplayer match will still see the word cesored if a word another player used is affected by the filter

  • Gameplay DLC can now be activated at any point while playing

    • When loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to later

  • Added a workforce priority system to help with avoiding negative spirals

    • The priority now is: Military > adding population > population area effect > income > income area effect

  • Defeating a pirate now gives positive emperor reputation

  • Amphitheatre events can now be run on multiple islands simultaneously

  • Weather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menu

  • Destroyed Officia remember slotted specialists

  • Added a new type of contracts: escorts

    • A ship will spawn that will get attacked on its way to the map border, requiring the player to ensure its survival

Balancing
  • Passive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.

    • Rivals/Traders only sell goods they actually have in stock

    • Rivals pay the same price as traders now

    • Rivals/Traders have less budget for trading starting in mid-game

    • Goods have higher trade prices

    • Important: the old balancing is still available and remains active in existing savegames. All these options are now part of the game setup and can be tweaked to your preferences.

    • “Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)

  • Water mill gets +1 knowledge, donkey mill –1 health as area effect

    • to better represent the water mill being more “expensive” due to requiring a river slot

  • Land units take damage from major incidents when very close (illness, fire)

  • Added an “easy” difficulty for the impact of increasing city status on city incident attributes

  • Drastically increased the maximum prestige and belief thresholds and added additional buff milestones

  • Reduced the cost of Voada’s mercenaries and slightly improved their stats

  • Increased number and intensity of Voada’s raids, with a stronger focus on land raids

UI & Controls
  • Various improvements to the trade route screen

    • Assign routes to a group during creation

    • Give trade routes a name directly during creation

    • Hold shift to copy a good across all vacant slots of a ship

    • Trade route lines are now displayed on the map on the right when hovering over a trade route

    • The number of buildings producing a good is now displayed in addition to the stock level for each island

    • Some more improvements are still in discussion/in development

  • When using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymore

  • We’ve added a “Favourite” category when using gamepad

    • It allows you to add ships, buildings as favourite for quick-access

    • You can add both menu entries and your current selection

  • It’s now possible to zoom & pan the mini-map

  • Several improvements to the multiplayer loading screen, including:

    • Show readiness state of participants

    • Added icon to differentiate human and AI players

    • Added “waiting for host to start game” label

  • You can now order land units to embark onto a nearby ship instead of manually sending them to the ships

  • If you play the game in windowed mode, the game now remembers the window size

  • Pressing shift while using the upgrade tool on ruins restores ALL ruins (no matter the building type) in range

Bug Fixes
Gameplay
  • Various performance improvements

  • Various fixes to trade routes

    • Fixed an issue where trade route ships would stop moving after a route was deleted

    • Disabled the “Establish Route” button when a Trade Route featured only one island

    • Replaced some icons in the trade route menu

    • \[Xbox] Fixed an issue with trade routes not being saved after pressing “yes” in the “unsaved changes” popup

    • Improved colour blind accessibility for the warning status bar during trade route creation

    • Improved readability of island stock on macro map

    • Fixed the issue with small islands being hard to select on the macro map

    • Fixed an issue with the route overview button not showing the white outline when hovering over it

    • Fixed an issue with Goods Icons and Stations lists being misaligned in the Trade Routes menu

    • Fixed an issue with the option to rename groups being missing in the pop-up

    • Fixed an issue where the area to select a ship filter was too small

    • Fixed an issue where the red arrow next to stock was hard to read on red background

    • Fixed an issue where Trade Route entries went missing when exceeding 100 routes

    • Fixed an issue where scrolling the ship list with the mouse wheel also zoomed the macro map

    • \[Gamepad] Fixed an issue where previous text inputs were displays when renaming a Trade Route

    • Improved visibility when a filter is active in the Trade Route Menu

    • Fixed an issue with the ship selection not displaying the correct ship type icon (military/civil)

    • Fixed an issue where not all Trade routes were visible

    • Fixed an issue where offered and requested goods are not removed from the island infotip after changing their status to No Trade

  • Multiple fixes to active trade:

    • Fixed an issue where the category tab filter was applied to both Goods and Items at the same time in any active trade menu

    • Fixed an issue where tutorial highlight didn’t go away

    • Fixed an issue where the Active Trade menu button was misaligned on non-English localizations

    • Improved visual quality of the trade menu for specialists

    • Trade button is now available in the Goods and the Items tab

    • Added a short explanatory text in front of the reroll timer for Traders

    • Fixed an issue where the infotip for goods would incorrectly display ‘Cannot be traded’ at Diana’s harbor

  • Fixed an issue that allowed rivals to settle the "Stonehenge" island in the campaign

  • Fixed a crash when adding pirates to an ongoing game

  • Fixed an issue where the auto rotation feature would rapidly cycle between positions for a building when the player tried to construct it in cornered areas

  • Copying building with a skin will now also copy the used skin

  • Fixed an issue where the second citizen upgrade path in Albion would not correctly unlock after having reached the highest Tier of the other path

  • Fixed error message in the build menu when upgrading to Tier 2 in Albion

  • Fixed an issue where the blueprint of a city watch building would be shown as built when the blueprint of another building was selected

  • Fixed an issue with Patrician residences not receiving prestige from the villa

  • \[Gamepad] Fixed an issue where fields/modules would rotate every time the player entered their construction mode

  • Fixed an issue with some of Albion’s public service buffs not correctly applying to the respective other citizen path

  • Fixed an issue with amphitheatre rewards not being provided on the correct island

  • Fixed an issue that lead to pirate islands missing from certain map templates

  • Rivals are no longer able to encamp their villa units

  • Rivals now also attempt flank and rear attacks with their land units

  • Rivals surrender (earlier) during rebellions they started

  • Fixed an issue that could lead to islands “remembering” the population of the previous governor after clearing it

  • Fixed an issue where upgrading dirt roads would destroy the marsh road section connected next to it

  • Fixed an issue with the “Romani Ite Domum” achievement

  • Fixed the asset pools for several items that were previously not affecting production chains as they should

  • Fixed the “Many Hands, Alight Work” effect that previously wasn’t functional

  • Fixed the issue that resulted in clicking on attributes always leading to the production statistics screen

Units and Ships

  • Ships now don’t lose health when repaired while lack of workforce would usually decrease its health

    • After being full repaired, ships will start losing health again

  • Villa garrison troops are no longer counted towards general army power, as they are purely defensive

    • Rivals will still calculate with these troops when considering an invasion, however

  • Improved unit cohesion for ships when escorting

  • A rival’s garrison units can now be deleted by the player after conquering and razing a rival’s island

  • Players can now encamp a unit while “auto combat” is active

  • Players can now encamp an army more easily

  • Selecting multiple units and encamping them allows players to place the camps down one-by-one

Diplomacy

  • Added new infotips for the war infotips with the Emperor in the diplomacy screen

  • Pirates no longer revoke their alliance with the player if the player starts a rebellion

  • Fixed some non-working relationship reasons related to treaties having been broken in the past

  • Fixed an issue that would give the player twice the positive relationship points with some rivals when reaching (pro-)consul

  • Fixed an issue that would result in economic relationship reasons disappearing completely after a rival would overtake the player

  • Fixed an issue that had the destruction of units not impact the relationship with rivals in war

  • Fixed an issue with the negotiation screen displaying an absurdly large number when a reason with a hint was present

  • Fixed an issue that resulted in a never-ending state of rebellion even if the rebelling rival had been defeated

  • Trading with pirates is now unaffected by the player’s reputation with the Emperor

  • Fixed an issue with an endless loop of Emperor reputation messages

  • Fixed an issue that would not revoke the player’s consul state after appointing a rival as specialist

  • Added additional notifications to inform player of treaties between two rivals if the player joined a rival’s war against another NPC and the ally concluded peace

  • Fixed an issue where the camera would focus on the wrong island after taking over an island from a rival

  • Fixed an issue where some ornaments from rivals would remain on the island after take-over

UI/UX & Controls
  • Various UI improvements to multiple menus

  • Adjusted the character limit for ships, land units and player names to 16 to avoid display issues

  • \[Gamepad] Fixed an issue where the focus didn’t move to the active effects button in the object menu of gates and towers

  • Fixed locked category icons in residences being displayed as white instead of light brown

  • Fixed an issue where relocation costs were still displayed for harbour buildings even if they were set to “free” in the game options

  • Adjusted how area effects are displayed for buildings that offer both positive as well as negative effects to assure they display the correct number of affected buildings

  • Adjusted text scaling for city institutions

  • Infotips in the shipyard now also display the ship type (penteconter, trireme, quinquereme)

  • Fixed an issue where encamped land units wouldn’t have their stats displayed

  • Aligned colours used for in-world feedback of land units

  • Fixed an issue with the villa’s repair time going into negative if resources for reconstruction are missing

  • \[Gamepad] Fixed scaling of the radial tools menu which was too low compared to other radial menus

  • Aligned selection behaviour of game mode and province selection screen

  • Fixed some issues with button behaviour in the game setup screens

  • Fixed an issue with the description of the Emperor overlapping with their avatars

  • Fixed some issues with the minimap rotation option not working in some circumstances

  • Fixed various issues related to colourblind mode and contrast settings

  • Fixed an issue with the province transition UI staying on screen for too long

  • \[Gamepad] Fixed some missing category names in the radial menu

  • \[Gamepad] Improved clarity for the construction menu entries for production chains from a different province

Controls

  • \[Gamepad] Fixed an issue where the selection focus would get lost in the object menu of a building slot (mountain/river)

  • Fixed an issue where copying animals farms and depots via Shift-Click would not align the copy properly with he mouse cursor

  • \[Gamepad] Fixed a duplicate “back” button prompt in the villa’s menu

  • \[Gamepad] Fixed an issue that prevented players from changing the name of a unit

  • Fixed an issue with the camera scroll speed resetting after a game restart

  • Fixed some scrolling issues related to touchpads

  • \[Gamepad] Fixed an issue with button prompts not being aligned with the gamepad cursor

  • \[Gamepad] Fixed the issue that resulted in the gamepad selection prioritizing ships over a Rival lighthouse when a ship was next to it

  • \[Gamepad] Fixed an issue that resulted in the camera spinning when the game window lost focus while a PS5 Dual Sense controller was connected

  • \[Gamepad] Fixed the issue that the selection circle was still visible when hovering over valid targets with a build tool selected

  • \[Gamepad] Fixed an issue with the “Reset All” button in the options not working

  • \[Gamepad] Fixed an issue with the info corner in the Religion menu not opening with the right stick

  • \[Gamepad] Fixed the issue that controls were partly locked after opening and closing pause menu while an infotip was pinned with the gamepad

  • \[Gamepad] Fixed an issue with the construction menu losing focus when navigating it upwards

Art/Visuals
  • Game world becomes dark or orange if the player goes to world map and back during night

  • Fixed an issue with damaged villas that resulted in parts of it becoming greatly enlarged and misplaced

  • Fixed an issue that had feedback units get stuck in parts of the sanctuary building

  • Fixed the broken animation fade for units during a charge attack

  • Fixed an issue that resulted in the banners of land units misbehaving after mass-embarking multiple units

  • Fixed an issue through which players were able to place ground plates on a rival’s island

  • Fixed an issue where military units couldn’t find the gate in ornamental walls

  • Fixed how ornamental ground plates interact with other objects like streets

  • Fixed an visual issue with mosaic ground plates in first-person mode

  • Improved the placement behaviour of walls/hedges to end adjacent to each other

  • Improved ornament hit boxes

  • Improved order of ornaments in the construction menu

  • Fixed an issue that made it more complicated to only delete the gates of ornamental walls

  • Fixed an issue that resulted in the aqueduct build preview not showing any water

  • Fixed an visual issue with a river bank just being a straight line

Audio
  • Some audio fixes, including:

    • Fixed missing voiceover for a Ben-Baalion message after defeating a rival

    • Fixed a wrong audio message when switching audio language to German

Multiplayer
  • Improvements to multiplayer stability

Campaign & Tutorials
  • Fixed a wrong logo in the object menu of Julia’s lighthouse

  • Fixed an issue where the game speed would reset itself after any “talking heads” sequences

  • Quest items from Part 1 (Latium) now don’t carry over to Part 2 (Albion) of the campaign

  • Fixed a misplaced selection box for ruin rewards on Juliana

  • Fixed an issue with flickering menus when delivering both Garum and Drapes at the same time

  • Fixed a missing title for the governor decision when collecting the elephant

  • Added a missing “Jump To” button for the “Remove ruins of old Ambrosia” objective

  • Replaced “failure” boxes with proper icon for the Whitecliff Gaol Cells

  • Adjusted the behaviour of some campaign tutorial bubbles

  • Gave the Mythical Boar some pig companions to make it more easily findable

  • Fixed pink failure cubes on Voada’s island after defeating her

  • Improved overall user experience for the sabotage quest in several ways

  • Fixed various issues related to tutorial pop-ups and info bubbles

  • Fixed an issue with the introductory governor decision in Albion cycling through island names when multiple islands have been settled already

  • Fixed an issue where the “abandoned building” tutorial is also triggered on rival’s islands

  • The active trade tutorial quest now has a functioning “jump to” button

  • Fixed an issue where the “Gemini in the rough” tutorial would not trigger if the player already had two villas

  • Fixed an issue that prevented players from disabling the tutorial in a running game

  • Added additional reactions by Ben-Baalion for different incident types

Quests, Contracts and Governor Decisions
  • Fixed a variety of faulty quests, quest book and quest tracker entries

    • Fixed an issue where quest starter objects would stay on islands after they got taken over

    • Added a notification if the ship is full when being rewarded an item

    • Removed the logo from all objects spawned for the “generic enemy”

    • Fixed an issue where the quest speech preview bubble was placed on top of objects

    • Adjusted the “Jump to” functionality to prioritize positions in the current province

    • Fixed an issue where objects spawning at the border of the playable area resulted in the “Jump To” button not working

    • Fixed some issues with the quest validation window

    • Fixed an issue where the slider couldn’t be moved manually with the mouse in the Archive tab of the Questbook

    • Fixed an issue where quest text was overlapping with objectives

    • Replaced the decision title above “Make A Choice” buttons with the actual request in the quest tracker

    • Fixed an issue where the quest tracker focus overlapped the minimap and blocked the mouse input

    • Fixed an issue where incident images were mixed up for the inferno and plague quests in the questbook

    • Fixed various issues with the text in the quest tracker not being nicely readable

    • Fixed an issue where the quest starter ship didn’t always travel to the player’s harbor

  • Specific quest fixes:

    • Fixed missing text in the “Stuff of Legends” questline

    • Fixed an issue where the “Dominus Mirabilium” quest had a non-working timer while using a gamepad

    • Fixed the issue where the “Liberty Lost” quest moved to the “Archived” category after failing one of the objectives but remained completable

    • Fixed an issue where the “Sense & Suitability” quest missed the description for the first objective

    • Fixed an issue with the “Meddling with Metal” quest where delivering iron ore does not show interaction bubble with Weaponsmith in case it was rebuild after destroying

    • Fixed an issue with the “Lily Buying” quest displaying inaccurate text of quest objectives in the questbook and quest tracker

    • Fixed an issue with the “Lily Buying” quest and Valeria not getting control over the quinquereme delivered during the quest

    • Fixed an issue with “The Cover Up”, where the quest had no objectives after placing a new library and destroying the old one

    • Fixed an issue with the “Meddling with Metal” governor decision missing its title name during the quest

    • Fixed an issue with “In The Name Of Venus: For Love, Justice And/Or Money”, where infotips described another quest

    • Added a missing quest item marker on the mini map for “Ancillary Justice”

    • Added a missing background image for the “A Feast of Crow” governor decision screen in the “The Honorable Course” questline

    • Replaced a placeholder icon in the “The Honorable Course” questline

    • Fixed an issue where the “Token for the Binding Oath” quest triggered on islands without Nobles

    • Completing “De Gustibus” now correctly awards money as well

    • Added additional tips to help with the search tasks in the “Dominus Mirabilium” quest

    • The specialist is now correctly awarded in the “The Stuff Of Legends” quest after confronting Licia and choosing to continue the quest

    • Fixed an issue with the “Taxing Task” quest triggering without objective after delivering the dagger to Procurator Corvinus in “Scars of Conquest”

    • Fixed missing icons for the “Destroy the ships before they can reach Lilybaion” objective in the “Peril At Lilybaion” quest in the questbook and quest tracker

    • Fixed an issue with Caeso attacking his own fleet if the ships for the “Equites” quest are spawned next to the Pirate island during “Mare Infestum”

    • Fixed an issue where the first residential tier was present instead of third tier in the object menu of the “Mare Infestum” quest

    • Diana’s friends are now represented by humans in the water instead of cargo boxes during “In the name of Venus”

    • Fixed the issue of  the first delivery request for “De Gustibus” appearing twice for each quest objective in questbook and quest tracker

    • Adding missing checkpoint icon for “Sail to succeed”

    • Adjusted speech bubbles for NPCs in the “Dominus Mirabilium” quest

    • Removed the duplicate quest objective in the quest tracker for “For the Glory of the Eagle Standard”

    • Fixed an issue that lead to the player’s harbour remaining highlighted after picking up the partygoers during “Spurring the Moment”

    • Fixed the money reward in the “Lily Buying” quest

    • Fixed the issue where the “Between two worlds” quest from Manx would not continue after speaking to the Procurator

    • Fixed an issue with the ships in “A Hoarse Plea” being tracked wrongly

    • Added the missing Manx portrait in “The Fates of Flowing Manes”

    • The awarded specialist in “A Hoarse Plea” is wrongly placed in the Anno Account tab

    • Fixed an issue where the “Sense & Suitability” quest could trigger even if the player defeated Syracus

    • Fixed a missing description for the specialist when completing the “As The Dice Fall” quest

    • Fixed an issue where completing the “Finish Escort” task of “Mare Infestum” would play a female voice line instead

    • Removed the unneeded info-corner for the Cairns quest object in “Scars of Conquest”

    • Fixed an issue that would lead to the “Load the sick horses back onto your ship” task not disappearing after collecting the horses from the sea during “A Hoarse Plea”

    • Added missing icons to the questbook and quest tracker for the “Deliver a Latium-built Quinquereme equipped with a Catapult and Scorpio” task in the “Lily Buying” quest

    • Fixed the empty message box from Voada after completing the “Homecoming” quest

    • Replaced a placeholder icon in the “Spurring the Moment” quest for the Assortment of Partygoers quest item

    • Added missing items in the “The Fates of Flowing Manes” quest for the “Sail to the island where the wild horses were spotted” objective in the questbook and quest tracker

    • Added the missing quest reward in “Meddling with Metal” after selecting the “Mistrust the Celts” path

    • Fixed “The Stuff Of Legends” quest that had no objective if the player saved two ships

    • Fixed an issue with the quest delivery opening/closing if the player had ships at multiple traders

    • Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision

  • Governor Decisions

    • Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision

    • Removed unnecessary scroll bars in governor decisions

    • Fixed some formatting of governor decision quest logs

    • Fixed the flickering island names in the “A Wader Kneels in Dirt” decision when buying the wader’s supply if the player has multiple islands owned in Albion

    • Fixed the issue where no animals were removed from the island stock during the “Preserve your livestock” epidemic countermeasure “The Great Culling”

    • Fixed the “Jump To” functionality for the “A Famine has befallen the fields of the Empire” which previously lead to Albion instead of Diana’s lighthouse

    • Fixed an issue with Emperor’s Governor Decisions appearing over the pause menu

Text & Loca
  • Various text fixes

  • Fixed a typo in the “Athr Seems Elated” quest

  • Fixed the German description of the Council of Elders

  • Added missing text in in loan request window in multiplayer

  • Fixed some missing emperor messages during governor decisions related to rebellion

  • Fixed and added some texts in Emperor messages

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