All squad leaders in MENACE: Stats, Perks, and more
MENACE has plenty of different aspects you'll need to master when it comes to raising your army, and at its foundation lie the squad leaders. The squad leaders are special characters you can recruit to lead your troops on the battlefield. Unlike ordinary units, squad leaders have their own personalities, skills, star ratings, and more. Building a balanced roster is easier said than done, and this guide will provide you with all the information you need to know.Table of contentsAll squad leader stats and star ratings in MENACEMENACE squad leader perks and abilitiesAll squad leader stats and star ratings in MENACE The table below has the key stats and star ratings of all 16 squad leaders in MENACE. Star ratings are an easy way to understand which squad leaders are powerful. Every squad leader has a rating between one star and three stars. However, a squad leader with higher stars is harder to manage, and there are other applicable penalties as well.NameStar RatingKey StatsDarby3Agility 88Weapon Skill 80Valour 70Toughness 50Vitality 40Precision 20Positioning 75Growth Potential 5Kody3Agility 88Weapon Skill 80Valour 75Toughness 65Vitality 60Precision 10Positioning 60Growth Potential 4Achilleas3Agility 88Weapon Skill 75Valour 80Precision 20Positioning 70Growth Potential 3Pike2Agility 75Weapon Skill 70Valour 80Toughness 50Vitality 50Precision 10Positioning 50Growth Potential 2Tech2Agility 75Weapon Skill 65Valour 70Toughness 75Vitality 70Precision 0Positioning 40Growth Potential 3Lim2Agility 75Weapon Skill 80Valour 70Toughness 50Vitality 40Precision 20Positioning 75Growth Potential 5The Yaz2Agility 77Weapon Skill 65Valour 65Toughness 50Vitality 50Precision 10Positioning 55Growth Potential 6Vamplew2Agility 82Weapon Skill 75Valour 65Toughness 50Vitality 50Precision 0Positioning 50Growth Potential 3Rewa2Agility 75Weapon Skill 70Valour 65Precision 10Positioning 50Growth Potential 5Exconde2Agility 75Weapon Skill 70Valour 75Precision 0Positioning 65Growth Potential 4Carda1Agility 57Weapon Skill 60Valour 60Toughness 45Vitality 40Precision 0Positioning 50Growth Potential 9Wett1Agility 57Weapon Skill 75Valour 60Toughness 40Vitality 40Precision 10Positioning 40Growth Potential 3Sachin1Agility 63Weapon Skill 65Valour 60Toughness 50Vitality 50Precision 0Positioning 40Growth Potential 5Jean1Agility 63Weapon Skill 60Valour 60Toughness 50Vitality 40Precision 0Positioning 50Growth Potential 4Ivey1Agility 63Weapon Skill 60Valour 60Precision 0Positioning 30Growth Potential 6Bog1Agility 63Weapon Skill 65Valour 60Precision 0Positioning 40Growth Potential 2MENACE squad leader perks and abilities Every squad leader has unique perks and abilities. You'll need to build them while keeping these factors into consideration, as stats are only one part of the equation. NameKey PerksRecommended weapons (Only for non-vehicle units)DarbyInnate: High Value Target: This ability disables enemy special weapons if she shoots at that unit. Great at disabling weapons teams. Covert Ops: Adds an extra concealment.Sharpshooter: Pulls down enemy cover.Commando: Increases range of attacks.SMGsDMRKodyInnate: Guerilla: Significantly raises ACC and DMG against any enemy if their HP is 80% or higher. Assassin: General damage buff.Recovery: Remove suppression with killsDeploy Decoy: Drops a random decoy unit to confuse the enemiesAMRRPGLaunchersAchilleasInnate: Spartan Duty: Raises the AP relative to his lost vehicle health.Lancer: Raises the ability to eliminate enemies in close proximity. Full Send: Raises the benefit of shooting more than once in the same turn.N/APikeInnate: Taking Command: Allows Pike to spend 60AP to grand 40AP to any other squad leader at a pretty decent range. Call Out Target: Allows him to mark enemies, which enables other perks and provide 20% ACC bonusCommand Rally: Nullifies an enemy's suppression almost entirely. This is My Rifle: Reduces the supply cost of your squad weapons by half. Any special weapon works well since he plays the role of a supportTechInnate: Get Motherf*cked: Allows Tech to use different Infantry special weapons without having to deploy. Die Hard: Grants -90% damage reduction if all his squad units are dead. Long Bomb: Allows Tech to throw grenades that have decent range. Any special weapon works well, but look for the Minigun in particular (can be used with Get Motherf*cked)LimInnate: Aspiring: Makes promotions 30% cheaper. Run & Gun: Allows Lim to move over tighter spaces and close down enemies. Counterstrike: Allows Lim to reflect incoming attacks back on the offender.Berserk: Get 30AP back upon killing an enemy unit (max once per turn). SMGsShotgunsAny CQB weaponsThe YazInnate: No Mercy: Get a +50% ACC/+30% DMG bonus on any wavering or fleeing target. Fearsome: Doubles all morale damage.Counterstrike: Allows Yaz to reflect incoming damage onto the attackers.SMGsShotgunsAny CQB weaponsVamplewInnate: Partir de Rien: Get shot four times, but gain a big 60AP boost (if all stacks are used together). Taunt: Triples

MENACE has plenty of different aspects you'll need to master when it comes to raising your army, and at its foundation lie the squad leaders.
The squad leaders are special characters you can recruit to lead your troops on the battlefield. Unlike ordinary units, squad leaders have their own personalities, skills, star ratings, and more. Building a balanced roster is easier said than done, and this guide will provide you with all the information you need to know.
Weapon Skill 80
Valour 70
Toughness 50
Vitality 40
Precision 20
Positioning 75
Growth Potential 5
Weapon Skill 80
Valour 75
Toughness 65
Vitality 60
Precision 10
Positioning 60
Growth Potential 4
Weapon Skill 75
Valour 80
Precision 20
Positioning 70
Growth Potential 3
Weapon Skill 70
Valour 80
Toughness 50
Vitality 50
Precision 10
Positioning 50
Growth Potential 2
Weapon Skill 65
Valour 70
Toughness 75
Vitality 70
Precision 0
Positioning 40
Growth Potential 3
Weapon Skill 80
Valour 70
Toughness 50
Vitality 40
Precision 20
Positioning 75
Growth Potential 5
Weapon Skill 65
Valour 65
Toughness 50
Vitality 50
Precision 10
Positioning 55
Growth Potential 6
Weapon Skill 75
Valour 65
Toughness 50
Vitality 50
Precision 0
Positioning 50
Growth Potential 3
Weapon Skill 70
Valour 65
Precision 10
Positioning 50
Growth Potential 5
Weapon Skill 70
Valour 75
Precision 0
Positioning 65
Growth Potential 4
Weapon Skill 60
Valour 60
Toughness 45
Vitality 40
Precision 0
Positioning 50
Growth Potential 9
Weapon Skill 75
Valour 60
Toughness 40
Vitality 40
Precision 10
Positioning 40
Growth Potential 3
Weapon Skill 65
Valour 60
Toughness 50
Vitality 50
Precision 0
Positioning 40
Growth Potential 5
Weapon Skill 60
Valour 60
Toughness 50
Vitality 40
Precision 0
Positioning 50
Growth Potential 4
Weapon Skill 60
Valour 60
Precision 0
Positioning 30
Growth Potential 6
Weapon Skill 65
Valour 60
Precision 0
Positioning 40
Growth Potential 2
Covert Ops: Adds an extra concealment.
Sharpshooter: Pulls down enemy cover.
Commando: Increases range of attacks.
DMR
Assassin: General damage buff.
Recovery: Remove suppression with kills
Deploy Decoy: Drops a random decoy unit to confuse the enemies
RPG
Launchers
Lancer: Raises the ability to eliminate enemies in close proximity.
Full Send: Raises the benefit of shooting more than once in the same turn.
Call Out Target: Allows him to mark enemies, which enables other perks and provide 20% ACC bonus
Command Rally: Nullifies an enemy's suppression almost entirely.
This is My Rifle: Reduces the supply cost of your squad weapons by half.
Die Hard: Grants -90% damage reduction if all his squad units are dead.
Long Bomb: Allows Tech to throw grenades that have decent range.
Run & Gun: Allows Lim to move over tighter spaces and close down enemies.
Counterstrike: Allows Lim to reflect incoming attacks back on the offender.
Berserk: Get 30AP back upon killing an enemy unit (max once per turn).
Shotguns
Any CQB weapons
Fearsome: Doubles all morale damage.
Counterstrike: Allows Yaz to reflect incoming damage onto the attackers.
Shotguns
Any CQB weapons
Taunt: Triples Vamplew's threat and raises the chances of the enemies targeting him.
Shooting Gallery: Big ACC/DMG boost on any target that's not in cover.
Flamboyant: Reduces the cost of all forms of armor.
Shotguns
Special: Bring the best possible armor
Run Over: Run over units to kill them
Fury: Sacrifice 15 Accuracy to gain +40% damage.
Shepherd: Gives extra accuracy for every adjacent apply.
Fervor: Get 4 AP discount on movement.
Share the Load: Get more Special ammo for every squad member.
New Tricks: Buffs Carda's already amazing Growth Potential rate further.
KPAC
RPG (late game)
If It Bleeds: Suppressed enemies slowly bleed to death.
Sniper Rifle
Suppressive Fire: Doubles the suppression caused by all weapons in the hands of the squad.
This is My Rifle and Firing Line: Makes firing and acquiring squad weapons cheaper.
Scavenger: Drops ammo caches upon kills.
Resourceful: Allows Jean to get extra uses (applies to all pieces of gear).
Decent armor
Directed Fire: Additional +20% ACC/DMG buff against marked targets
Add Ammo Boxes
Recycled Perk: Lowers the vehicle HP by 30%, but reduces chassis supply cost by 30%.
Overload: Gain 50 AP but remain stunned for one turn.
Auto Grenade Launcher in the early game.
What's Your Reaction?