All Expenite player upgrades in Deep Rock Galactic: Rogue Core
Expenite is a valuable resource in Deep Rock Galactic: Rogue Core, and we have to farm it to gain different upgrades on our run. While the initial upgrade costs 120 Expenite, the rate goes up the more boosts we get. With so many options available in the current version, you can get confused about what to pick. This guide will provide a complete list of every upgrade you can apply (based on your luck). Table of contentsComplete list of Expenite upgrades in Deep Rock Galactic: Rogue CoreCommon upgradesUncommon upgradesRare UpgradesEpic UpgradesLegendary UpgradesArtifactshttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 Complete list of Expenite upgrades in Deep Rock Galactic: Rogue Core The following tables have complete information about every upgrade, spread across different rarities. Common upgrades UpgradeEffectHealth RewardAdds +20 Base Health.Heals by 100%.AdaptabilityEverytime you hit an enemy, you get +1% Critical Chance until you inflict a Critical Hit.Adhesive Snare+20% chance to spawn an Adhesive Snare on kill that does 99% Slowdown.Adrenaline ChargerGetting hit reduces active cooldowns by +10%BackburnerWhen Class Ability is on cooldown, your Pickaxe Damage and Power Attack recharge rate increases by +20%.Burning ExposureDeal +30% Weakpoint Damage to burning enemies, radiating that damage as Fire Damage in a 2m radius.Combo StrikeDealing Melee damage recharges your Power Attack by +25%.Cool PrecisionWeakpoint hits reduce active ability and power attack cooldowns by +10%, based on damage dealt.Critical StrikeCritical Melee Hits damage all other enemies within +4 meters of the target.Critical RechargeCritical Hits reduces active ability and power attack cooldowns by +10% of damage dealt.Fire LeechAbility and Power Attack Recharge Rate increases by +20% per burning enemy within 10 m.Fish In a Barrel+25% damage against stunned targets.Frost HarvestKilling medium or large frozen targets gives +3 Stone Skin. Critical kills triple it.HemoforgeWhen below 50% Max Health, killing an enemy will make it drop +1 Red Sugar.Magic Missiles+10% chance to shoot a magic missile when firing your weapon.Marksman’s LoopScoring two weakpoint hits in a row with a weapon or tool loads +1 ammo into its magazine.Mercy Trigger+50% Weakpoint Damage to enemies beneath 50% health.Nerves of SteelStanding still reduces Spread by +30%.Pelter+35% Magazine SizePoison ExtractionWhen poisoned enemies within +5m get hurt, you restore 1 Health per enemy.Subzero RageFor every frozen enemy within 5m you gain +10% melee damage.Suppressing FireDamaging an enemy applies +1 stack of +2% Slowdown for 10s. Stacks up to 45 times.Ticking BombDeal +200 Explosive Damage in a 5m radius after suffering 50 damage total.VampireHeal +7 Health on Melee Kill of medium-sized or larger creatures. Uncommon upgrades UpgradeEffectArc LungeHitting electrified targets with Melee Attacks drains their electricity to send arcs of lightning to all enemies within +3 meters. Arc damage scales with damage dealt.Armor Boost+12 ArmorBOOM! You’re Dead! Killing enemies makes them explode, dealing Explosive Damage equal to kill damage in a +1.5m RadiusCrippling StrikeMelee attacks stun enemies for +1.5sCritical Hit Chance+4% Critical ChanceFlux ConduitFor every unit of Armor missing, you gain +1% Ability Recharge RateReloading Trick The first +1 shots in your magazine have a 100% Critical ChanceRepositioning45% Movement Speed for +2s on reload.Sharpshooter+50% Weakpoint Damage to targets more than 10m away.Spore ReleaseKilling poisoned targets leaves behind a poison cloud lasting +5 seconds, dealing 50 Poison damage per second.Steadfast SurgeStanding still increases the recharge rate of ability and power attack by +200%.Stunning RechargeStunning an enemy reduces your ability and power attack cooldowns by +20%Sweet Surrender25% Chance for medium-sized or larger enemies to drop +1 Red Sugar (10 HP) on death.Ticking BombDeal +300 Explosive Damage in a 5m radius after suffering 50 damage total.Volatile CombustionKilling a burning enemy deals +150 Fire Damage within a 3m radius. Rare Upgrades UpgradeEffectArmor Boost+18 ArmorArmor Charger+1% Electricity for every armor active.Better Red SugarGain +75% Health from Red SugarBrittleFrozen non-boss enemies have (100 – remaining health)% chance to shatter on hit. +50 base chance per additional upgrade.Bolt DashSprinting into enemies deals +50 Electricity damage on impact. Damages scale with velocity.Cold BloodWhen taking damage, you transfer +20 Cold Damage to nearby enemiesCritical Hit chance+7% Critical Chance. Critical BurnCritical hits get +50% Heat.DefibrillationRevive other players +50% faster.Duck and Weave+15% Dodge Chance when sprinting.Hot FeetSpawn flames while moving. Flames last +2 seconds & deal 7-28 Fire Damage per second and 10% slowdown.Magazine-Routed HeatDo +1% Heat per 1% ammo missing from your magazine.ProvokingWhile your health is above 25% you attract +30% enemy aggro!Oozing ArsenalReloading or
With so many options available in the current version, you can get confused about what to pick. This guide will provide a complete list of every upgrade you can apply (based on your luck).
Heals by 100%.
Every hit received during this time recovers +5 Armor.
-1% Damage Reduction for each percent of missing Health
-2s Health Regeneration Delay.
+1000% Health Regeneration Rate.
Reduces Max Health by -90%.
Reduces Movement Speed by -10 for each piece of Gear carried.
+5% Crit Chance.
+10% Max Health.
+10% Sprint Speed.
Getting hit reduces the bonus by 5%.
+100% Max Grenade Count.
-10% Movement Speed.
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