A note from the Hellmart team
Hey everyone! We wanted to share a short note.We’ve been closely reading your feedback since launch. Some of you mentioned that Hellmart can feel short after the first playthrough, and we’d like to clarify this point.Hellmart was originally designed around systems that generate playthrough variability, player choice, and multiple endings. Subsequent playthroughs can reveal new events, and your decisions - including how you treat customers - can lead to different outcomes.Right now, we’re focusing on making this structure clearer within the game itself, while continuing to support and expand the project.Thank you for playing, streaming, and sharing your feedback - it genuinely helps us better understand how Hellmart is experienced by you❤️Thank you!Gaze in Games team | Alex
Hey everyone! We wanted to share a short note.
We’ve been closely reading your feedback since launch. Some of you mentioned that Hellmart can feel short after the first playthrough, and we’d like to clarify this point.
Hellmart was originally designed around systems that generate playthrough variability, player choice, and multiple endings. Subsequent playthroughs can reveal new events, and your decisions - including how you treat customers - can lead to different outcomes.
Right now, we’re focusing on making this structure clearer within the game itself, while continuing to support and expand the project.
Thank you for playing, streaming, and sharing your feedback - it genuinely helps us better understand how Hellmart is experienced by you❤️
Thank you!
Gaze in Games team | Alex
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