[26.03.2026] EXBO stream highlights
Spoilers for April and May (ZIV)In April, expect the InsideOut event (not the main seasonal event). It will take place in the open world and won’t be fully PvE — something similar to the winter event. (We can’t say for sure yet, but it will most likely remain in the game permanently).The North locations will undergo both visual and technical changes. We plan to merge home locations and contested faction areas into one large location. There will be 5 locations in total in the North. The passage to Forge-11 from your faction base will be removed only the central route through the contested area will remain, but it will be fairly wide, so there’s no need to worry.[carousel][/carousel]With the update to the northern locations, loot from Forge-11 will be improved.Special radars will appear in faction home locations, which will reveal enemy positions. These radars can be destroyed to avoid being detected.On April 1st (April Fools’ Day), there will be a mini-event with session battles.[carousel][/carousel]In May, there will be the main seasonal event themed around WWII.In summer, unique content is planned for global servers only.BattletoadWe are currently working on a solution to prevent NPCs and mutants from suddenly spawning right on top of players. This is still in development.We are creating new concepts and prototypes for mutant AI behavior.In the future, improvements to NPC AI are planned — including movement and positioning: some will attack, while others will take cover or flank you.New FPV drone movement mechanics will be introduced in Operations and the Wild North in the near future.We also plan to improve NPC interactions — how they behave with each other at bases. Additionally, we would like to introduce faction-specific NPC classes with unique abilities. DoraduraA new engine for weapon animations is currently in development.We are already implementing motion capture into the game. You can see examples of this in NPC animations — for instance, in the Bar: weapon cleaning, assembling and disassembling, sitting on chairs or sofas, scientists interacting with flasks, etc.New vehicle animations will be introduced. They will not be controllable, and it has not yet been disclosed which update they are related to.SnakeWe hope to launch the Global Media Program within the next 2–3 months.Media partners will receive a variety of exclusive in-game perks, including access to a dedicated media server for content creation, priority support, monetization options through supporter contributions, a direct chat with developers, and opportunities for direct communication via voice meetings. [carousel][/carousel]ZIVIn summer, an event-based feature will be introduced for endgame players, where it will be possible to obtain legendary equipment.An interesting “Evil” update is expected.PvP-oriented quests will become available from captured outposts.A large marketing campaign is planned for global regions around summer, aimed at attracting new players.The English-language forum is currently on hold.The global Lyubech update is not canceled, but postponed indefinitely for now.New routes may appear in the Wild North, and there is a high chance that clan bases will be added there.We are planning to release proximity chat on NA, SEA, and EU regions.

In April, expect the InsideOut event (not the main seasonal event). It will take place in the open world and won’t be fully PvE — something similar to the winter event. (We can’t say for sure yet, but it will most likely remain in the game permanently).
The North locations will undergo both visual and technical changes. We plan to merge home locations and contested faction areas into one large location. There will be 5 locations in total in the North. The passage to Forge-11 from your faction base will be removed only the central route through the contested area will remain, but it will be fairly wide, so there’s no need to worry.
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With the update to the northern locations, loot from Forge-11 will be improved.
Special radars will appear in faction home locations, which will reveal enemy positions. These radars can be destroyed to avoid being detected.
On April 1st (April Fools’ Day), there will be a mini-event with session battles.
[carousel]

[/carousel]
In May, there will be the main seasonal event themed around WWII.
In summer, unique content is planned for global servers only.
We are currently working on a solution to prevent NPCs and mutants from suddenly spawning right on top of players. This is still in development.
We are creating new concepts and prototypes for mutant AI behavior.
In the future, improvements to NPC AI are planned — including movement and positioning: some will attack, while others will take cover or flank you.
New FPV drone movement mechanics will be introduced in Operations and the Wild North in the near future.
We also plan to improve NPC interactions — how they behave with each other at bases. Additionally, we would like to introduce faction-specific NPC classes with unique abilities.
A new engine for weapon animations is currently in development.
We are already implementing motion capture into the game. You can see examples of this in NPC animations — for instance, in the Bar: weapon cleaning, assembling and disassembling, sitting on chairs or sofas, scientists interacting with flasks, etc.
New vehicle animations will be introduced. They will not be controllable, and it has not yet been disclosed which update they are related to.
We hope to launch the Global Media Program within the next 2–3 months.

Media partners will receive a variety of exclusive in-game perks, including access to a dedicated media server for content creation, priority support, monetization options through supporter contributions, a direct chat with developers, and opportunities for direct communication via voice meetings.
[carousel]

[/carousel]
In summer, an event-based feature will be introduced for endgame players, where it will be possible to obtain legendary equipment.
An interesting “Evil” update is expected.
PvP-oriented quests will become available from captured outposts.
A large marketing campaign is planned for global regions around summer, aimed at attracting new players.
The English-language forum is currently on hold.
The global Lyubech update is not canceled, but postponed indefinitely for now.
New routes may appear in the Wild North, and there is a high chance that clan bases will be added there.
We are planning to release proximity chat on NA, SEA, and EU regions.
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