1.53.a: Host kick and connect/reconnect fixes!
Hey scouts! You can now kick people in PEAK!No, not actually kick them physically - this is a friendly game! But hosts can now kick other players from the lobby if they misbehave. We've also made fixes to the connection and reconnection issues, and we hope it will function better now. 1.53.a Patch Notes Player Kicking Hosts will now see a little boot next to each audio slider in the pause menu. Clicking this boot will remove the indicated player from the current game. Kicked players will not be able to re-join a game they have been kicked from. The only way to "un-kick" a player is to start a new game from the main menu. Banlists reset every time a new game session starts Mid-run Connect/Reconnect Overhaul If a player connects to a game in a state that would normally cause them to spawn as a ghost, we now check if the scouts already in the game are close to a campfire with a used scout statue. If the scout statue was used to revive other scouts, the connecting player will get revived as wellScouts should be less likely to spawn/revive with a broken ragdoll.Reviving players will no longer send a bunch of network spam while respawningPlayers connecting at the final campfire should no longer get stuck behind the fog wall Misc. Fixes Scorpions will stop stinging you immediately when picked up. You once again have enough time to throw them before they stingSome players with newer Radeon graphics cards should get slightly better frameratesPlayers can no longer use rich text tags in their names to annoy their friendsScouts can once again roll snowballs to make them bigger in AlpineFixed a bug which was making it unnecessarily difficult to adjust mic levels in the pause menu with a controllerThe game now asks you "Are you sure?" if you hit Leave Game on the pause menu. Modder Fixes Restored CharacterAfflictions.RPC_ApplyStatusesFromFloatArray (only the host may send this)It is not longer possible to set yourself as host from within a modEnjoy! /The PEAK team
You can now kick people in PEAK!
No, not actually kick them physically - this is a friendly game! But hosts can now kick other players from the lobby if they misbehave. We've also made fixes to the connection and reconnection issues, and we hope it will function better now.
Player Kicking
Hosts will now see a little boot next to each audio slider in the pause menu. Clicking this boot will remove the indicated player from the current game. Kicked players will not be able to re-join a game they have been kicked from. The only way to "un-kick" a player is to start a new game from the main menu. Banlists reset every time a new game session starts
Mid-run Connect/Reconnect Overhaul
If a player connects to a game in a state that would normally cause them to spawn as a ghost, we now check if the scouts already in the game are close to a campfire with a used scout statue. If the scout statue was used to revive other scouts, the connecting player will get revived as well
Scouts should be less likely to spawn/revive with a broken ragdoll.
Reviving players will no longer send a bunch of network spam while respawning
Players connecting at the final campfire should no longer get stuck behind the fog wall
Misc. Fixes
Scorpions will stop stinging you immediately when picked up. You once again have enough time to throw them before they sting
Some players with newer Radeon graphics cards should get slightly better framerates
Players can no longer use rich text tags in their names to annoy their friends
Scouts can once again roll snowballs to make them bigger in Alpine
Fixed a bug which was making it unnecessarily difficult to adjust mic levels in the pause menu with a controller
The game now asks you "Are you sure?" if you hit Leave Game on the pause menu.
Modder Fixes
Restored CharacterAfflictions.RPC_ApplyStatusesFromFloatArray (only the host may send this)
It is not longer possible to set yourself as host from within a mod
Enjoy! /The PEAK team

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