☀️ FULL RELEASE OUT NOW☀️
We made it!Sol Cesto is finally out in version 1.0!As you may know, we’re a very small team (Géraud, designer and developer / Chariospirale, artist and designer / Antoine, composer), and bringing a project like this to completion took a lot of effort and determination.And that’s not even counting the game development itself. There are so many things you don’t necessarily realize that constantly take up time and energy (promotion, trailers, festivals, etc.). But we made it, we survived! We honestly don’t know how we would have stayed motivated throughout 3 years of development (including one year in Early Access) if the game hadn’t found its audience. So for that… Thank you!Thank you for being there, and also for all your feedback, which helped us improve and fix the game over time. This is the biggest project we’ve worked on so far, and we’re really happy with the result ???? By the way, feel free to leave us a review if you’re enjoying the game ????https://store.steampowered.com/app/2738490/Sol_Cesto/About version 1.0!The game now includes:A different ending for each of the 7 playable charactersSteam achievementsVarious tweaks and balance changesAn intro cinematicA new (mini) area, deep, very deep down below…The Peasant now has his own progression branch and a talentA complete overhaul of the interface and optionsNew interactions with items and special screens (like selling your items into the well, for example!)New secrets and other surprises ????But most importantly, we’ve reworked the meta-progression system. Stars are no longer unlocked only with gold coins, some now require specific actions. This is something we wanted to include from the very beginning, so we’re really happy to finally bring this redesign to the full release.With this new version comes one downside: we can’t keep your old save files without them conflicting with the new system…To make up for it, we’re offering you a sum of gold coins that will allow you to unlock a good number of stars and ease your progression. You’ll also have the option to refuse these coins (which we strongly encourage), and we’ve added the ability to reset your save at any time.The game is now in a state we’re very happy with. There are still a few minor (non-blocking) bugs here and there, and we’ll keep working to fix as many as possible. Optimization for Steam Deck, accessibility options (like a more readable font), and controller support are our top priorities going forward.[carousel autoadvance="true"][/carousel]What’s next?We won’t lie: after 3 years of development, what we want most is to move on! To start new projects and experiment.Of course, there are ideas we didn’t have time to add to the game, but we’ve made peace with that. We’d rather release the game now in a finished state than get stuck in endless development. That said, we’re not abandoning the game, we’ll continue fixing what needs to be fixed over the next few months.One last THANK YOU!We can’t thank you enough for the motivation you’ve given us to keep going. We hope the game brings you joy and a bit of happiness ????Thanks as well to Goblinz for trusting us and supporting the game over the past few years. We’re so happy we got to work with them! Without them, today’s version of Sol Cesto would never have existed (and it would have launched with many, MANY more bugs).And thanks to the team behind the intro cinematic, we’re incredibly proud of it! Armand, Tom, Vincent, and Ninon, we hope we get to work with you again someday ????Chariospirale, Géraud, Antoine
We made it!
As you may know, we’re a very small team (Géraud, designer and developer / Chariospirale, artist and designer / Antoine, composer), and bringing a project like this to completion took a lot of effort and determination.
And that’s not even counting the game development itself. There are so many things you don’t necessarily realize that constantly take up time and energy (promotion, trailers, festivals, etc.). But we made it, we survived! We honestly don’t know how we would have stayed motivated throughout 3 years of development (including one year in Early Access) if the game hadn’t found its audience. So for that… Thank you!
Thank you for being there, and also for all your feedback, which helped us improve and fix the game over time. This is the biggest project we’ve worked on so far, and we’re really happy with the result ???? By the way, feel free to leave us a review if you’re enjoying the game ????
https://store.steampowered.com/app/2738490/Sol_Cesto/
About version 1.0!
The game now includes:
A different ending for each of the 7 playable characters
Steam achievements
Various tweaks and balance changes
An intro cinematic
A new (mini) area, deep, very deep down below…
The Peasant now has his own progression branch and a talent
A complete overhaul of the interface and options
New interactions with items and special screens (like selling your items into the well, for example!)
New secrets and other surprises ????

But most importantly, we’ve reworked the meta-progression system. Stars are no longer unlocked only with gold coins, some now require specific actions. This is something we wanted to include from the very beginning, so we’re really happy to finally bring this redesign to the full release.
With this new version comes one downside: we can’t keep your old save files without them conflicting with the new system…
To make up for it, we’re offering you a sum of gold coins that will allow you to unlock a good number of stars and ease your progression. You’ll also have the option to refuse these coins (which we strongly encourage), and we’ve added the ability to reset your save at any time.
The game is now in a state we’re very happy with. There are still a few minor (non-blocking) bugs here and there, and we’ll keep working to fix as many as possible. Optimization for Steam Deck, accessibility options (like a more readable font), and controller support are our top priorities going forward.
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We won’t lie: after 3 years of development, what we want most is to move on! To start new projects and experiment.
Of course, there are ideas we didn’t have time to add to the game, but we’ve made peace with that. We’d rather release the game now in a finished state than get stuck in endless development. That said, we’re not abandoning the game, we’ll continue fixing what needs to be fixed over the next few months.
We can’t thank you enough for the motivation you’ve given us to keep going. We hope the game brings you joy and a bit of happiness ????
Thanks as well to Goblinz for trusting us and supporting the game over the past few years. We’re so happy we got to work with them! Without them, today’s version of Sol Cesto would never have existed (and it would have launched with many, MANY more bugs).
And thanks to the team behind the intro cinematic, we’re incredibly proud of it! Armand, Tom, Vincent, and Ninon, we hope we get to work with you again someday ????
Chariospirale, Géraud, Antoine
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