????️ DIRECTIVE AG-12: POST-LAUNCH STATE MAINTENANCE ????️

CITIZENS,Since Early Access began, Leaders across the State have flooded the Ministry with battlefield reports, bug reports, criticism, and suggestions. We have been reading them, discussing them, and, most importantly, acting on them.This update addresses many of the issues you raised, alongside new features, balance changes, improvements, and fixes.The Supreme Council thanks you for your service. Keep the reports coming. This campaign has only just begun.\[Major Updates]Added a Soldier Aging toggle. Leaders can now choose whether the Soldier Aging system is enabled. When enabled, soldiers will gradually age over time. When disabled, soldiers will no longer be affected by aging and will remain at their peak condition. This setting can be changed at any time and takes effect immediately.Added the Exile feature, allowing Leaders to remove redundant or low-contribution soldiers and free up more space and resources for developing elite forces.Added automatic save backups. If the game is unexpectedly interrupted by a system crash, blue screen, freeze, or similar issue, previous saves will now be preserved automatically to help prevent save corruption or data loss.When placing items into buildings, Leaders can now manually specify the quantity to deposit for greater flexibility.Reduced the difficulty of Infested Nest battles based on battlefield reports from multiple Leaders.Improved Soldier Upgrade progression by reducing the points required to upgrade regular soldiers, elites, and bosses.\[Improvements & Optimizations]\[Combat]Improved objective guidance in several battles.Improved collision for Core Fragment pods so they no longer block the Leader's movement when being spawned.Improved allied unit icon display.Improved loading and performance in the tutorial battle.\[UI & Interaction]Improved the UI display for several items.Removed unnecessary data from the Core Fragment Codex.\[Base]Improved collision for elite and boss units inside the base to prevent them from blocking the Leader's movement.\[Visuals & Audio]Improved Temporary Shield effects to make allied and enemy shields easier to distinguish.Improved the projectile effects for the Weapon · Guided Bolts Core.Improved Grenade explosion effects.Improved the HUD effects for Lethal Purge.Improved the thrown shield model for the Scourgeborn Berserker, and added clearer visual distinctions between allied and enemy versions of its skill effects.Improved the animation pose of the Statue of Merit.Added additional sound effects for combat, soldiers, and Core Fragments.\[Quests & Progression]Improved early-game quest rewards.\[Balance & Progression]Reduced the melee damage of Vicious Venom Bugs, the Toxic Mist damage of Crimson Spiders, and the melee damage of Crimson Crawlers.Reduced the percentage of HP restored by elite and boss insect units.Reduced the research time required for the Prison.\[Bug Fixes]Fixed an issue where certain actions could cause save loading to fail.Fixed a crash that could occur during the Scourgeborn Arena battle under certain circumstances.Fixed an issue on Windows systems using the Turkish locale that caused building models inside the base to display incorrectly.Fixed a crash that could occur when using FSR Frame Generation in Borderless mode.Fixed an issue where opening another interface while being electrocuted could cause the game to freeze.Fixed an issue where the boss objective indicator could fail to appear during the Serina Outlands Decisive Battle under certain circumstances.Fixed an issue where the Command Center and Victory Square could incorrectly unlock their research interfaces before being repaired.Fixed an issue where spaceship rear visual effects could appear in the wrong position.Fixed an issue where Freeze affix visual effects would not disappear correctly.Fixed an issue with the skill trail visual effect of the Scourgeborn Chief Ravager.Fixed visual issues affecting some battle models.Fixed an issue where missions involving soldier interactions would be terminated automatically without giving out the mission rewards.All corrections have been verified and authorized.

Aug 12, 2026 - 19:55
 0
????️ DIRECTIVE AG-12: POST-LAUNCH STATE MAINTENANCE ????️
CITIZENS,

Since Early Access began, Leaders across the State have flooded the Ministry with battlefield reports, bug reports, criticism, and suggestions. We have been reading them, discussing them, and, most importantly, acting on them.

This update addresses many of the issues you raised, alongside new features, balance changes, improvements, and fixes.

The Supreme Council thanks you for your service. Keep the reports coming. This campaign has only just begun.

\[Major Updates]
  • Added a Soldier Aging toggle. Leaders can now choose whether the Soldier Aging system is enabled. When enabled, soldiers will gradually age over time. When disabled, soldiers will no longer be affected by aging and will remain at their peak condition. This setting can be changed at any time and takes effect immediately.

  • Added the Exile feature, allowing Leaders to remove redundant or low-contribution soldiers and free up more space and resources for developing elite forces.

  • Added automatic save backups. If the game is unexpectedly interrupted by a system crash, blue screen, freeze, or similar issue, previous saves will now be preserved automatically to help prevent save corruption or data loss.

  • When placing items into buildings, Leaders can now manually specify the quantity to deposit for greater flexibility.

  • Reduced the difficulty of Infested Nest battles based on battlefield reports from multiple Leaders.

  • Improved Soldier Upgrade progression by reducing the points required to upgrade regular soldiers, elites, and bosses.

\[Improvements & Optimizations]

\[Combat]

  • Improved objective guidance in several battles.

  • Improved collision for Core Fragment pods so they no longer block the Leader's movement when being spawned.

  • Improved allied unit icon display.

  • Improved loading and performance in the tutorial battle.

\[UI & Interaction]

  • Improved the UI display for several items.

  • Removed unnecessary data from the Core Fragment Codex.

\[Base]

  • Improved collision for elite and boss units inside the base to prevent them from blocking the Leader's movement.

\[Visuals & Audio]

  • Improved Temporary Shield effects to make allied and enemy shields easier to distinguish.

  • Improved the projectile effects for the Weapon · Guided Bolts Core.

  • Improved Grenade explosion effects.

  • Improved the HUD effects for Lethal Purge.

  • Improved the thrown shield model for the Scourgeborn Berserker, and added clearer visual distinctions between allied and enemy versions of its skill effects.

  • Improved the animation pose of the Statue of Merit.

  • Added additional sound effects for combat, soldiers, and Core Fragments.

\[Quests & Progression]

  • Improved early-game quest rewards.

\[Balance & Progression]

  • Reduced the melee damage of Vicious Venom Bugs, the Toxic Mist damage of Crimson Spiders, and the melee damage of Crimson Crawlers.

  • Reduced the percentage of HP restored by elite and boss insect units.

  • Reduced the research time required for the Prison.

\[Bug Fixes]
  • Fixed an issue where certain actions could cause save loading to fail.

  • Fixed a crash that could occur during the Scourgeborn Arena battle under certain circumstances.

  • Fixed an issue on Windows systems using the Turkish locale that caused building models inside the base to display incorrectly.

  • Fixed a crash that could occur when using FSR Frame Generation in Borderless mode.

  • Fixed an issue where opening another interface while being electrocuted could cause the game to freeze.

  • Fixed an issue where the boss objective indicator could fail to appear during the Serina Outlands Decisive Battle under certain circumstances.

  • Fixed an issue where the Command Center and Victory Square could incorrectly unlock their research interfaces before being repaired.

  • Fixed an issue where spaceship rear visual effects could appear in the wrong position.

  • Fixed an issue where Freeze affix visual effects would not disappear correctly.

  • Fixed an issue with the skill trail visual effect of the Scourgeborn Chief Ravager.

  • Fixed visual issues affecting some battle models.

  • Fixed an issue where missions involving soldier interactions would be terminated automatically without giving out the mission rewards.

All corrections have been verified and authorized.

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