(Revised) The First Descendant Patch 1.4.1
# PDT 2026.08.27(Thu) 02:40 – Some details on Content Improvements > (2) Equipment & Modules has been revised.Greetings, Descendants! Here are the details of The First Descendant Patch 1.4.1.Descendants, please reconnect to the game for smoother gameplay.Please note that if you do not update the game within 1 hour after the patch, the game may close. ■ Patch Date- 08.27.2026 (Thu) 01:10 PDT ■ Platforms- Steam, XBOX, PS5 ■ Patch DetailsDescendant Rebalance/Improvements(1) Raven- Adjusted the following Raven Skill effects.ㄴ Default Skillsㆍ Shadow Shot: Decreased Shotgun Charge Capacity from 5 → 3.ㆍ Raven Feather: Decreased Cooldown from 18s → 15s.: Increased the Projectile Movement Speed of the Raven.ㆍ Shadow Shot, Shadow Step: Increased Trace Activation Damage from 5,222.0% → 6,503.0%.ㄴ Raven's Clawㆍ Maximum number of Raven's Claw that can be created: 10ㆍ If more than 10 are created, the oldest Raven's Claw will be removed first.- Added Skill tooltip content.ㄴ Default Skill: Raven Featherㆍ Now displays Max Holding Distance of Blade Featherㄴ Nightfall: Raven's Clawㆍ Now displays Max Holding Distance of the raven projectile and Raven's Claw- Updated videos used in Skill tooltips.ㄴ Default Skills: Shadow Shot, Shadow Stepㄴ Law of the Back Alley: Shadow Shot, Shadow Step (2) Keelan- Added a Shield Recovery function to the "Tremor" Skill.ㄴ When using skill, Shield Recovery: 50% (3) Yujin- Changed Yujin so that the passive "Stop Overreacting" applies before the Overshield is granted when successfully rescuing Allies in a DBNO state. Event(1) Boost Path: Ultimate Bunny Build Guide- The completion conditions of some quests in each chapter of Boost Path: Ultimate Bunny Build Guide have been changed.- The quest condition description text will retain the previous completion condition text, which will be updated in a future patch.ChapterQuestBeforeAfter2Replenish Equipment 7Equip (Equipment Level 25 or higher)Equip a Reactor of Level 25 or higher3Descendant Modules 1Equip (Equipment Level 40 or higher)Equip a Reactor of Level 40 or higherDescendant Modules 14Equip the External Components Set (All Slots)Equip External Components of Level 25 or higher (Any Slot)4Ultimate Equipment 1Equip (Equipment Level 50 or higher)Equip a Reactor of Level 50 or higherUltimate Equipment 18Equip the External Components Set (All Slots)Equip External Components of Level 30 or higher (Any Slot)5Weapon Modules 5Equip (Equipment Level 60 or higher)Equip a Reactor of Level 60 or higherWeapon Modules 16Equip the External Components Set (All Slots)Equip External Components of Level 50 or higher (Any Slot)6Reactor 6Equip (Equipment Level 80 or higher)Equip a Reactor of Level 80 or higherReactor 11Enhance to +1Enhance a Reactor to +1Reactor 19Equip the External Components Set (All Slots)Equip External Components of Level 75 or higher (Any Slot)7Transcendent Weapon 8Equip (Equipment Level 90 or higher)Equip a Reactor of Level 90 or higherTranscendent Weapon 19Equip the External Components Set (All Slots)Equip External Components of Level 80 or higher (Any Slot)8Prepared Equipment 1Equip (Equipment Level 100 or higher)Equip a Reactor of Level 100 or higherPrepared Equipment 2Enhance to +5Enhance a Reactor to +5Prepared Equipment 19Equip the External Components Set (All Slots)Equip External Components of Level 90 or higher (Any Slot) Content Improvements(1) Content- Enhanced the animation for acquiring a Transcendent Weapon dropped by defeating monsters.- Added Round Completion Rewards for "Trials."RewardsRound 1Round 2Round 3Round 4Precision Ion Accelerator5555Dimension Analyzer10102020Nano Compound20,00020,00030,00030,000Quantum Crystal20,00020,00030,00030,000Energy Control Core4,0004,0006,0006,000Archive Shard20202525Core Amplifier16162020Void Abyss Metal Fragment160160200200 (2) Equipment & Modules- (Revised) Applied the additional effects "Movement Sprint Speed Increase with a Transcendent Weapon Equipped" and "Grappling Cooldown Decrease with a Transcendent Weapon Equipped" to the Seasonal Inversion Reinforcement Collection Effect "Arche Stabilization."(3) Missions- Changed the enemies in certain Trials zones to spawn in tighter groups. (4) UI & UX- Changed the default state of the toggle button that fixes the visibility of the Descendant List UI in the Descendant Screen to ON.- Enhanced the acquisition animation when acquiring a higher Quality Weapon than the owned Transcendent Weapon.- Item tooltips will now be displayed when browsing the product list in the ETA-0 Shop. (5) Miscellaneous- Supplemented the description for the Transcendent Weapon Acquisition Boost obtainable from the Battle Pass. Bug Fixes(1) Descendants- Commonㄴ Fixed an issue where, when using certain Descendant Skills, the amplification and enhanced effects of an equipped Transcendent Weapon continued to be applied even after the effects expired.ㄴ Fixed an issue where Walking Mode did not activate while in Sprint.ㄴ Fixed an issue where Overshield was granted
# PDT 2026.08.27(Thu) 02:40 – Some details on Content Improvements > (2) Equipment & Modules has been revised.
Here are the details of The First Descendant Patch 1.4.1.
Descendants, please reconnect to the game for smoother gameplay.
Please note that if you do not update the game within 1 hour after the patch, the game may close.
■ Patch Date
- 08.27.2026 (Thu) 01:10 PDT
■ Platforms
- Steam, XBOX, PS5
■ Patch Details
Descendant Rebalance/Improvements
(1) Raven
- Adjusted the following Raven Skill effects.
ㄴ Default Skills
ㆍ Shadow Shot
: Decreased Shotgun Charge Capacity from 5 → 3.
ㆍ Raven Feather
: Decreased Cooldown from 18s → 15s.
: Increased the Projectile Movement Speed of the Raven.
ㆍ Shadow Shot, Shadow Step
: Increased Trace Activation Damage from 5,222.0% → 6,503.0%.
ㄴ Raven's Claw
ㆍ Maximum number of Raven's Claw that can be created: 10
ㆍ If more than 10 are created, the oldest Raven's Claw will be removed first.
- Added Skill tooltip content.
ㄴ Default Skill: Raven Feather
ㆍ Now displays Max Holding Distance of Blade Feather
ㄴ Nightfall: Raven's Claw
ㆍ Now displays Max Holding Distance of the raven projectile and Raven's Claw
- Updated videos used in Skill tooltips.
ㄴ Default Skills: Shadow Shot, Shadow Step
ㄴ Law of the Back Alley: Shadow Shot, Shadow Step
(2) Keelan
- Added a Shield Recovery function to the "Tremor" Skill.
ㄴ When using skill, Shield Recovery: 50%
(3) Yujin
- Changed Yujin so that the passive "Stop Overreacting" applies before the Overshield is granted when successfully rescuing Allies in a DBNO state.
Event
(1) Boost Path: Ultimate Bunny Build Guide
- The completion conditions of some quests in each chapter of Boost Path: Ultimate Bunny Build Guide have been changed.
- The quest condition description text will retain the previous completion condition text, which will be updated in a future patch.
Chapter
Quest
Before
After
2
Replenish Equipment 7
Equip
Equip a Reactor of Level 25 or higher
3
Descendant Modules 1
Equip
Equip a Reactor of Level 40 or higher
Descendant Modules 14
Equip the External Components
Equip External Components of Level 25 or higher (Any Slot)
4
Ultimate Equipment 1
Equip
Equip a Reactor of Level 50 or higher
Ultimate Equipment 18
Equip the External Components
Equip External Components of Level 30 or higher (Any Slot)
5
Weapon Modules 5
Equip
Equip a Reactor of Level 60 or higher
Weapon Modules 16
Equip the External Components
Equip External Components of Level 50 or higher (Any Slot)
6
Reactor 6
Equip
Equip a Reactor of Level 80 or higher
Reactor 11
Enhance
Enhance a Reactor to +1
Reactor 19
Equip the External Components
Equip External Components of Level 75 or higher (Any Slot)
7
Transcendent Weapon 8
Equip
Equip a Reactor of Level 90 or higher
Transcendent Weapon 19
Equip the External Components
Equip External Components of Level 80 or higher (Any Slot)
8
Prepared Equipment 1
Equip
Equip a Reactor of Level 100 or higher
Prepared Equipment 2
Enhance
Enhance a Reactor to +5
Prepared Equipment 19
Equip the External Components
Equip External Components of Level 90 or higher (Any Slot)
Content Improvements
(1) Content
- Enhanced the animation for acquiring a Transcendent Weapon dropped by defeating monsters.
- Added Round Completion Rewards for "Trials."
Rewards
Round 1
Round 2
Round 3
Round 4
Precision Ion Accelerator
5
5
5
5
Dimension Analyzer
10
10
20
20
Nano Compound
20,000
20,000
30,000
30,000
Quantum Crystal
20,000
20,000
30,000
30,000
Energy Control Core
4,000
4,000
6,000
6,000
Archive Shard
20
20
25
25
Core Amplifier
16
16
20
20
Void Abyss Metal Fragment
160
160
200
200
(2) Equipment & Modules
- (Revised) Applied the additional effects "Movement Sprint Speed Increase with a Transcendent Weapon Equipped" and "Grappling Cooldown Decrease with a Transcendent Weapon Equipped" to the Seasonal Inversion Reinforcement Collection Effect "Arche Stabilization."
(3) Missions
- Changed the enemies in certain Trials zones to spawn in tighter groups.
(4) UI & UX
- Changed the default state of the toggle button that fixes the visibility of the Descendant List UI in the Descendant Screen to ON.
- Enhanced the acquisition animation when acquiring a higher Quality Weapon than the owned Transcendent Weapon.
- Item tooltips will now be displayed when browsing the product list in the ETA-0 Shop.
(5) Miscellaneous
- Supplemented the description for the Transcendent Weapon Acquisition Boost obtainable from the Battle Pass.
Bug Fixes
(1) Descendants
- Common
ㄴ Fixed an issue where, when using certain Descendant Skills, the amplification and enhanced effects of an equipped Transcendent Weapon continued to be applied even after the effects expired.
ㄴ Fixed an issue where Walking Mode did not activate while in Sprint.
ㄴ Fixed an issue where Overshield was granted to players not participating in the same Mission on a successful DBNO rescue.
- Raven
ㄴ Fixed an issue where the stack count for the "Raven's Claw" effect of Raven's "Nightfall" did not function correctly after spawn.
ㄴ Fixed an issue where the max stacks for the "Raven's Claw" effect for Raven's "Nightfall" was being applied as 4.
ㄴ Fixed an issue where Raven could board a Vehicle while moving by reusing the "Raven Feather" Skill.
ㄴ Fixed an issue where "Blade Feather" intermittently failed to generate when Raven used "Raven Feather" in close proximity to an enemy.
ㄴ Fixed an issue where Raven's "Queen of Darkness" did not activate even when a Shotgun was equipped.
ㄴ Fixed an issue where the "Raven's Claw" summoned from Raven's "Nightfall" Module was not deleted even after moving beyond a certain distance from her.
ㄴ Due to the above changes, the Leaderboard for Raven will be reset around 08.27.2026(Thu) 22:00 PDT.
# Designer's Comments
We'd like to explain the background behind some of these changes, as they may come across as straightforward nerfs.
"Raven's Claw" from "Nightfall" is a Skill designed to disappear when it moves beyond a certain distance from Raven, just like the default Skill "Blade Feather."
This was intended to help Raven's combat concept of dominating a specific area and growing stronger the longer combat continues in that zone.
However, in actual gameplay, the distance-based disappearance condition was not functioning correctly, which caused the effects tied to "Nightfall" stacks to be calculated differently than intended.
As a result, there were cases where performance exceeded the intended level in certain situations, while in others, stacked effects were not applied correctly, leading to lower-than-expected performance.
In this patch, we have addressed these issues together to ensure "Nightfall" operates as originally designed. As a result, some environments may feel a reduced sense of area control compared to before. However, at the same time, stacked effects will be applied more stably and consistently.
Additionally, during the review of the bug fix, we identified that due to the nature of "Raven's Claw" being an area-of-effect skill that controls a wide range, maintaining a large number of "Raven's Claw" simultaneously—even after the expiration conditions were normalized—could result in area control exceeding the intended level.
Accordingly, we have added a limit to the maximum number of "Raven's Claw" that can be maintained simultaneously, so that performance remains within a more appropriate range while preserving the combat concept pursued by "Nightfall."
We are well aware that many players have been building their Descendants, equipment, and builds based on the current Skill behavior since Raven's launch.
Since these changes may alter certain playstyles, we will continue to monitor actual play data and closely track Raven's performance after the patch.
We will continue to monitor whether Raven maintains the intended level of performance across various combat environments, including high-tier content. If additional adjustments are deemed necessary after comprehensively reviewing actual play data and player feedback, we will respond promptly.
- Nell
ㄴ Fixed an issue where the animation played incorrectly when using "End of Suspicion" from Nell's "Shattered Heart" Transcendent Module.
- Kyle
ㄴ Fixed an issue where the tooltip for the Skill "Superconductive Bombing," included in Kyle's "Superconductive Bombing" Transcendent Module, was missing the Damage Proportional to Max Shield display.
- Valby
ㄴ Fixed an issue where the passive did not end correctly in certain situations with Valby's "Spiral Tidal Wave" Transcendent Module equipped.
(2) Equipment & Modules
- Fixed an issue where the Module Capacity of some Weapons being equipped was displayed incorrectly on the Module Enhancement screen.
(3) Content
- Onslaught
ㄴ Fixed an issue where monsters spawned abnormally in Onslaught Stage 1.
- Karel's Mothership
ㄴ Fixed an issue where players could get trapped in certain areas within Karel's Mothership.
ㄴ Fixed an issue where monster AI intermittently did not function properly during Karel's Mothership multiplayer.
- Trials
ㄴ Fixed an issue where the Descendant List order differed between the Trials entry screen and the Rotational Build detailed view screen.
ㄴ Fixed an issue where the Cooldown for the Trials Variable Code "Last Stand" did not function correctly after activation.
ㄴ Fixed an issue where Descendants were dying due to HP decrease caused by the Trials Variable Code "HP Exploit."
ㄴ Fixed an issue where the Trials Variable Codes "Rock Smash," "HP Imprint," "MP Imprint," "Shield Imprint," "Heavy Armament: Strike," and "Heavy Armament: Shot" caused damage to increase abnormally through certain combinations.
ㆍ Since fixing this bug could feel like a significant nerf for these Variable Codes, base values will be increased to ensure their effectiveness is maintained during grinding.
Tier
Name
Effect (Before)
Effect (After)
Transcendent
Rock Smash
DEF +300%\[x]
When landing a Skill Attack, deals damage equal to Skill Power x 1% to the target
This damage increases by DEF x 3% (Up to 3,000%)
(Cooldown Against Same Target: 1.5s)
DEF +300%\[x]
When landing a Skill Attack, deals damage equal to Skill Power x 1% to the target
This damage increases by DEF x 12% (Up to 60,000%)
(Cooldown Against Same Target: 1.5s)
Ultimate
HP Imprint
When landing a Skill Attack, deals damage equal to Skill Power x 100% to the target
But this damage cannot Crit and increases by Max HP x 3% (Up to 1,500%)
(Cooldown Against Same Target: 3s)
When landing a Skill Attack, deals damage equal to Skill Power x 100% to the target
But this damage cannot Crit and increases by Max HP x 60% (Up to 30,000%)
(Cooldown Against Same Target: 3s)
Shield Imprint
When landing a Skill Attack, deals damage equal to Skill Power x 100% to the target
But this damage cannot Crit and increases by Max Shield x 6% (Up to 1,500%)
(Cooldown Against Same Target: 3s)
When landing a Skill Attack, deals damage equal to Skill Power x 100% to the target
But this damage cannot Crit and increases by Max Shield x 120% (Up to 30,000%)
(Cooldown Against Same Target: 3s)
MP Imprint
When landing a Skill Attack, deals damage equal to Skill Power x 1% to the target
But this damage cannot Crit and increases by Max MP x 250% (Up to 1,500%)
(Cooldown Against Same Target: 3s)
When landing a Skill Attack, deals damage equal to Skill Power x 1% to the target
But this damage cannot Crit and increases by Max MP x 5,000% (Up to 30,000%)
(Cooldown Against Same Target: 3s)
Heavy Armament: Strike
On successful Melee Weapon attack, deals damage equal to Skill Power x 1% to the target
But this damage cannot Crit and increases by DEF x 0.05% (Up to 25,000%)
(Cooldown 2s)
On successful Melee Weapon attack, deals damage equal to Skill Power x 1% to the target
But this damage cannot Crit and increases by DEF x 75% (Up to 375,000%)
(Cooldown 2s)
Heavy Armament: Shot
On successful Firearm attack, deals damage equal to Skill Power x 1% damage to the target
But this damage cannot Crit and increases by DEF x 0.04% (Up to 20,000%)
(Cooldown 2s)
On successful Firearm attack, deals damage equal to Skill Power x 1% damage to the target
But this damage cannot Crit and increases by DEF x 60% (Up to 300,000%)
(Cooldown 2s)
ㄴ Fixed an issue where the description text for chain Quests in Trials Sub Quests was not displayed.
ㄴ Fixed an issue where the reward source icon for Trials "Mission Monsters" was displayed as a default icon.
- Fixed an issue where the decimal point notation was missing from the 3 Critical Point effects below in the Void Intercept Battle: Extreme.
ㄴ Regenerating Metal
ㆍ HP Recovery during Battle - 0.3% of Max HP
ㄴ Force Field Recharge
ㆍ Shield Recovery during Battle - 0.3% of Max Shield
ㄴ Debris Absorption
ㆍ Colossus Recovery - 2.5% of Max HP and Shield
- Miscellaneous
ㄴ Fixed an issue where monsters spawned abnormally in certain content.
ㄴ Fixed an issue where the Elite effect "Arche Obstruction" was not placed in the Void Vessel "Assumed Bridge Zone" on Normal Difficulty.
ㄴ Fixed an issue where the category name was not displayed in the item tooltip for the "Refined Arche EX-P Serum."
ㄴ Fixed an issue where Hard Difficulty Field Mission monsters were included in the acquisition info of the Code Analyzer.
ㄴ Fixed an issue where Restart Mission did not restart immediately at the mission start location and instead required players to leave the area and re-enter before it would begin.
ㄴ Supplemented the Quest description for the "Sealed Records" within the
ㄴ Fixed an issue where dialogue was interrupted when a Void Axium or Axium Mining notification occurred during Quest dialogue in Axion Plains.
(4) Monsters
- Fixed an issue where the clone of Karel's Mothership Commander "Torisar the Curse-Spreader" intermittently remained without disappearing.
- Fixed an issue where the camera was awkwardly locked when playing with a controller in close proximity to "Colossal Karel" in Karel's Mothership.
(5) UI & UX
- Fixed an issue where the event screen could not be closed properly upon the first login after the update.
- Fixed an issue where the Attendance Count was displayed as -1 in the Login Event UI.
- Fixed an issue in some multilingual environments where the description text for Trials Round Completion Rewards overlapped with section dividers.
- Fixed an issue where the Mission progress HUD for Void Erosion Purge: Normal Difficulty was not displayed.
(6) Miscellaneous
- Fixed an issue where the Battle Pass Week 1 Challenge "Join a Party" only recognized activity within the same session.
ㄴ All of the following activities are now recognized.
ㆍ Recruit and join via the Party Finder Bulletin
ㆍ Manual invite and accept via the Social menu
- Fixed an issue where entering the Bonus Shop without purchasing the Premium Upgrade displayed page 2 by default.
- Fixed an issue where Battle Pass Challenges were not displayed on newly created accounts.
Thank you.
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