An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:
- Improved overall frame rate by fixing performance bottlenecks
- Disabled Wall Jump by default
- Fixed parrots attacking each other outside of Duel and Free For All
- Sharpshooter Rolling to reload his Flintlock is now an official mechanic, now including a sound effect to indicate this
- Fixed Sharpshooter being able to reload his Flintlock with a Kick
- Added keybind for proximity voice (+voicerecord_proximity)
- Added a new overload to sv_alltalk (sv_alltalk 2, which enables proximity chat for enemies)
- Parrots will now noclip if they have been stuck for 5 seconds, the amount of time can be controlled with mp_parrot_stuck_noclip_time
- Added a short delay after canceling an attack with the Boarding Hook
- Added special I/O delimiter for mappers (allows commas to be used in logic)
- Added mp_swapteams
- Renamed cl_hide_midas to cl_showmidas
- Locked many variables behind mp_custombalance
- Fixed third person camera behavior with the Atlatl
- Fixed the Atlatl not being able to swap to special when unloaded
- Fixed "Not enough special!" warning when pressing the special key during the Assassin special
- Fixed Boarding axe bash not dealing damage after being blocked
- Fixed ragdolls spawning out of nowhere
- Fixed shield bashes not being canceled when rolling/kicking
- Fixed missing shield impact sounds
- Fixed some model issues
- Fixed the Man-At-Arms' helmet not appearing
- Fixed various crashes
- Fixed mp_disable_wallkick not working
- Removed bubbles on underwater melee swing (it caused performance issues)