Pirates Vikings & Knights II Update Released

An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:Improved overall frame rate by fixing performance bottlenecksDisabled Wall Jump by defaultFixed parrots attacking each other outside of Duel and Free For AllSharpshooter Rolling to reload his Flintlock is now an official mechanic, now including a sound effect to indicate thisFixed Sharpshooter being able to reload his Flintlock with a KickAdded keybind for proximity voice (+voicerecord_proximity)Added a new overload to sv_alltalk (sv_alltalk 2, which enables proximity chat for enemies)Parrots will now noclip if they have been stuck for 5 seconds, the amount of time can be controlled with mp_parrot_stuck_noclip_timeAdded a short delay after canceling an attack with the Boarding HookAdded special I/O delimiter for mappers (allows commas to be used in logic)Added mp_swapteamsRenamed cl_hide_midas to cl_showmidasLocked many variables behind mp_custombalanceFixed third person camera behavior with the AtlatlFixed the Atlatl not being able to swap to special when unloadedFixed "Not enough special!" warning when pressing the special key during the Assassin specialFixed Boarding axe bash not dealing damage after being blockedFixed ragdolls spawning out of nowhereFixed shield bashes not being canceled when rolling/kickingFixed missing shield impact soundsFixed some model issuesFixed the Man-At-Arms' helmet not appearingFixed various crashesFixed mp_disable_wallkick not workingRemoved bubbles on underwater melee swing (it caused performance issues)

Jun 15, 2026 - 11:35
 1
Pirates Vikings & Knights II Update Released
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:

  • Improved overall frame rate by fixing performance bottlenecks
  • Disabled Wall Jump by default
  • Fixed parrots attacking each other outside of Duel and Free For All
  • Sharpshooter Rolling to reload his Flintlock is now an official mechanic, now including a sound effect to indicate this
  • Fixed Sharpshooter being able to reload his Flintlock with a Kick
  • Added keybind for proximity voice (+voicerecord_proximity)
  • Added a new overload to sv_alltalk (sv_alltalk 2, which enables proximity chat for enemies)
  • Parrots will now noclip if they have been stuck for 5 seconds, the amount of time can be controlled with mp_parrot_stuck_noclip_time
  • Added a short delay after canceling an attack with the Boarding Hook
  • Added special I/O delimiter for mappers (allows commas to be used in logic)
  • Added mp_swapteams
  • Renamed cl_hide_midas to cl_showmidas
  • Locked many variables behind mp_custombalance
  • Fixed third person camera behavior with the Atlatl
  • Fixed the Atlatl not being able to swap to special when unloaded
  • Fixed "Not enough special!" warning when pressing the special key during the Assassin special
  • Fixed Boarding axe bash not dealing damage after being blocked
  • Fixed ragdolls spawning out of nowhere
  • Fixed shield bashes not being canceled when rolling/kicking
  • Fixed missing shield impact sounds
  • Fixed some model issues
  • Fixed the Man-At-Arms' helmet not appearing
  • Fixed various crashes
  • Fixed mp_disable_wallkick not working
  • Removed bubbles on underwater melee swing (it caused performance issues)

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