Patch #2 - Time Toggle Hotfix

The Shareholders continue to improve your Software Product.Added a setting to dramatically reduce Time Management gameplay so that burnout and time costs are far, far less punishing (for those players who would rather focus on story and combat).Added Windowed mode and some resolution settings. Hopefully these offer a satisfactory resolution (some issues may remain for non-standard resolutions).Added a button to dismiss summons. Have not yet implemented ability for summons to be emotionally scarred by their dismissal.Continued VO timing improvements. Because comedy is all about… … … … timing.Fixed a bug that would sometimes end resterludes in the Collector’s Estate after talking to Joy. This should increase joy.Removed Uninsured difficulty. (Because in this universe, you should always have insurance—what were we thinking?!)Fixed the missing icon for the Perseverance lanyard. Hopefully this bug will not persevere.Removed placeholder Hat Rack conversation from Super Trio Super Sucks resterlude. Once we figure out what Hat Rack was trying to tell us, we’ll let you know.Fixed some typos. Many remain. Fortunately, typos provide the interns with purpose.Various other minor bug fixes. The engineers need purpose too.The Shareholders are aware of the following issues (and will be implementing “encouragement protocols” until they are fixed):There's a critical bug in dialogues that prevents players from presenting the chat log. Because it doesn't exist. Yet. After disabling Time Management gameplay in the difficulty settings menu, the UI does not immediately refresh to reflect changes. Test audiences did not find this refreshing.Sylvie’s Flamesplosion ability causes a softlock in the Elderhold when used on enemies that change elements when hit. They do not like change.The game fails to award players with Celestrine’s Crown. Note: anyone who plays this game is royalty in our eyes.During battles, the UI for marked locations/target areas is difficult to see. Even for Weft Stalkers, no matter how many eyes they have.Using Pallas’s Freeze ability on pirate captains during The Woo-Woo Crew battle (as well as its battle replay) causes a softlock. Captains apparently too hot to be cold.Lack of subtitles during game’s intro sequence. This is a bad introduction.Rarely, conversing with Jazz during the Teeny Tiny Terror resterlude causes the game to freeze. Jazz is clearly both thirst-trap and freeze-trap.If Rayna is too burned out to use abilities, she can never stabilize her hangover. Drinking is not the answer to stress, Rayna.And more! (As always, bug reports and feedback are incredibly helpful. Please join our discord community and let us know about any issues you run into!)

Aug 16, 2026 - 20:52
 0
Patch #2 - Time Toggle Hotfix

The Shareholders continue to improve your Software Product.

  • Added a setting to dramatically reduce Time Management gameplay so that burnout and time costs are far, far less punishing (for those players who would rather focus on story and combat).

  • Added Windowed mode and some resolution settings. Hopefully these offer a satisfactory resolution (some issues may remain for non-standard resolutions).

  • Added a button to dismiss summons. Have not yet implemented ability for summons to be emotionally scarred by their dismissal.

  • Continued VO timing improvements. Because comedy is all about… … … … timing.

  • Fixed a bug that would sometimes end resterludes in the Collector’s Estate after talking to Joy. This should increase joy.

  • Removed Uninsured difficulty. (Because in this universe, you should always have insurance—what were we thinking?!)

  • Fixed the missing icon for the Perseverance lanyard. Hopefully this bug will not persevere.

  • Removed placeholder Hat Rack conversation from Super Trio Super Sucks resterlude. Once we figure out what Hat Rack was trying to tell us, we’ll let you know.

  • Fixed some typos. Many remain. Fortunately, typos provide the interns with purpose.

  • Various other minor bug fixes. The engineers need purpose too.

The Shareholders are aware of the following issues (and will be implementing “encouragement protocols” until they are fixed):

  • There's a critical bug in dialogues that prevents players from presenting the chat log. Because it doesn't exist. Yet.

  • After disabling Time Management gameplay in the difficulty settings menu, the UI does not immediately refresh to reflect changes. Test audiences did not find this refreshing.

  • Sylvie’s Flamesplosion ability causes a softlock in the Elderhold when used on enemies that change elements when hit. They do not like change.

  • The game fails to award players with Celestrine’s Crown. Note: anyone who plays this game is royalty in our eyes.

  • During battles, the UI for marked locations/target areas is difficult to see. Even for Weft Stalkers, no matter how many eyes they have.

  • Using Pallas’s Freeze ability on pirate captains during The Woo-Woo Crew battle (as well as its battle replay) causes a softlock. Captains apparently too hot to be cold.

  • Lack of subtitles during game’s intro sequence. This is a bad introduction.

  • Rarely, conversing with Jazz during the Teeny Tiny Terror resterlude causes the game to freeze. Jazz is clearly both thirst-trap and freeze-trap.

  • If Rayna is too burned out to use abilities, she can never stabilize her hangover. Drinking is not the answer to stress, Rayna.

  • And more! (As always, bug reports and feedback are incredibly helpful. Please join our discord community and let us know about any issues you run into!)

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