Patch 1 | Progression Bug Fix and Onboarding Improvements
Progression Bug Fix and Onboarding ImprovementsWe noticed that a few people have trouble unlocking cases. We found a bug preventing progression in some cases. This patch fixes most issues with that. We will monitor the situation and will react fast with further fixes if needed. All of you should now be able to experience the 4 tutorials and 14 cases we made for the game.This Patch also introduces the first batch of onboarding changes, more to come. Let's dive into the details:???? New Features & ImprovementsAdded Video Tutorials for Analysis StationsTutorial case summaries now list the evidence to secure (and note that real cases won't provide these lists)Added a status icon and color to the tripod photography UIAdded a shadow to the vacuum pipette in desoldering analysis????️ FixesFixed the analysis quality average incorrectly counting non-matching evidenceReplaying a case no longer affects the unlocked-cases listFixed incorrectly assigned bullet information in case 10Fixed the digital analysis results page not fitting all content in case 4Fixed mismatch of conclusion/solving in tutorial 2Removed nested pack IDs in the case 10 evidence trajectory prefabGameplay ChangesFingerprint analysis is now more accessible:Fingerprint quality no longer blocks matching MinutiaeNearby minutiae are considered when placingCases closed without being solved are now marked as "Abandoned"Thanks for the Feedback on our discord and in the steam boards!

We noticed that a few people have trouble unlocking cases. We found a bug preventing progression in some cases. This patch fixes most issues with that. We will monitor the situation and will react fast with further fixes if needed. All of you should now be able to experience the 4 tutorials and 14 cases we made for the game.
This Patch also introduces the first batch of onboarding changes, more to come. Let's dive into the details:
Added Video Tutorials for Analysis Stations
Tutorial case summaries now list the evidence to secure (and note that real cases won't provide these lists)
Added a status icon and color to the tripod photography UI
Added a shadow to the vacuum pipette in desoldering analysis
Fixed the analysis quality average incorrectly counting non-matching evidence
Replaying a case no longer affects the unlocked-cases list
Fixed incorrectly assigned bullet information in case 10
Fixed the digital analysis results page not fitting all content in case 4
Fixed mismatch of conclusion/solving in tutorial 2
Removed nested pack IDs in the case 10 evidence trajectory prefab
Fingerprint analysis is now more accessible:
Fingerprint quality no longer blocks matching Minutiae
Nearby minutiae are considered when placing
Cases closed without being solved are now marked as "Abandoned"
Thanks for the Feedback on our discord and in the steam boards!
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