MENACE Patch #8 - New Missions, Wire Cutters, and Guns!

This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more! But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time and their support on this project. Thank you.Note: This update is save game compatible with your ongoing campaigns.Now, let’s take a closer look at this update: New Pirate Mission: Eliminate LeadershipWe added a new final mission to the mission pool of the Thwart Invasion pirate operation called Eliminate Leadership. The ringleaders in charge of the ongoing invasion are meeting on the planet's surface to plan their next assault. This is a good opportunity to wipe out all the leadership in one attack and stop the invasion right there. In this mission, the player has to take out the Pirate First Mate, the Engineer, and the Pirate Captain. The mission, especially the pirate Captain, is pretty juicy, so it will not be available right from the start, but only after two operations have been completed.The Pirate Captain is a new hero unit that comes with a unique weapon and armor. Both pieces of equipment can only be obtained from this very unit, so they will be extremely rare and hard to come by.Pirate Captain ArmorPirate Captain PDWNew Alien Mission: Corrupt Xeno DNAIn order to replace the “Hunt Hive Queen” final mission, which turned out to be too hard for many players, we have now added a new possible final mission to the Alien Infestation operation. In this mission, the player is tasked with injecting manipulated DNA into unhatched eggs, which sounds easy enough. However, the aliens decided that a dense human settlement was the best place to lay their eggs. That means a whole map full of narrow streets, small alleyways, line-of-sight blockers, and habitats! This is the first actual CQB map where SMGs will start to outshine long-range options like the battle rifles. Be prepared for hidden enemies jumping at you from behind cover, hard-to-navigate streets, and a high risk of friendly fire over short distances.Note that this map uses only existing assets; this is not a new biome.New Desert RuinsTo make the planets more unique, we started to add assets that only show up in the environments on one planet. Starting with Mock, we added ruins of ancient desert civilizations that once inhabited the barren deserts. These remnants can be found on all missions on Mock. They offer additional cover and vantage points and can be destroyed like any other building. We will keep adding unique features to all planets to make fighting on them feel more special and make players feel that they are actually on a different planet:New 3D Weapon ModelsAs promised, we keep working on 3D weapon models to make sure each and every weapon, as well as weapon variants, has its own actual representation in the game. With this patch, we are adding seven new models: BR3A3 Kr-BaR MOD2 Carbine BR3A3 Kr-BaRMOD1 BR3A3 Kr-BaR MOD3 Suppressed R10A6 "CQB" K-PAC R10A6 "SOF" K-PAC R10A6 K-PAC with Launcher R10A6 "RANGE" K-PACNew Infantry Skill: Cut WiresThe future is now! Finally, the RMC soldiers are not stopped by wire fences anymore! All infantry units now have a new skill that allows them to destroy wire fences when standing next to them. Here is the full changelog for patch #8: NewAdded new 'Corrupt Xeno Hatchling DNA' Alien Infestation operationAdded new 'Eliminate Leadership' mission to Thwart Invasion operation Added new fence cutting skillAdded new desert buildings to the planet 'Mock'Added new 3D models for various weaponsAdded new Pirate Captain unit and unique itemsBugfixesFIXED Unbound key bindings and bindings bound to '-' were displayed in the same wayFIXED Perk 'Berserk' now only triggers during the units turnFIXED Interaction between perk 'Rally' and status effect 'Disheartened'FIXED Accessory 'Protagon' sometimes not working correctlyFIXED Some messages in event dialogues were cut off at the endFIXED Motion Scanner now works correctly when used by AI unitsFIXED deploy positions were not applied correctly after loading a savegameFIXED Accessory 'triloxin injector' was not refilled by scavenger perkFIXED Player jaeger armor used wrong 3D modelFIXED Various typosBalancingReduced Construct Skirmisher Armor durability from 70 to 50Reduced reinforcement spawn areas in 'rescue authorities' missionsKnown IssuesSome antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".If the game is installed on HDD drives, loading times are bad and barks are delayed.Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.Setting the 'Grass Quality' set

Apr 1, 2026 - 20:44
 0
MENACE Patch #8 - New Missions, Wire Cutters, and Guns!

This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more!

But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time and their support on this project.

Thank you.

Note: This update is save game compatible with your ongoing campaigns.

Now, let’s take a closer look at this update:

New Pirate Mission: Eliminate Leadership

We added a new final mission to the mission pool of the Thwart Invasion pirate operation called Eliminate Leadership. The ringleaders in charge of the ongoing invasion are meeting on the planet's surface to plan their next assault. This is a good opportunity to wipe out all the leadership in one attack and stop the invasion right there.

In this mission, the player has to take out the Pirate First Mate, the Engineer, and the Pirate Captain.

The mission, especially the pirate Captain, is pretty juicy, so it will not be available right from the start, but only after two operations have been completed.

The Pirate Captain is a new hero unit that comes with a unique weapon and armor.

Both pieces of equipment can only be obtained from this very unit, so they will be extremely rare and hard to come by.

Pirate Captain Armor

Pirate Captain PDW

New Alien Mission: Corrupt Xeno DNA

In order to replace the “Hunt Hive Queen” final mission, which turned out to be too hard for many players, we have now added a new possible final mission to the Alien Infestation operation.

In this mission, the player is tasked with injecting manipulated DNA into unhatched eggs, which sounds easy enough. However, the aliens decided that a dense human settlement was the best place to lay their eggs.

That means a whole map full of narrow streets, small alleyways, line-of-sight blockers, and habitats! This is the first actual CQB map where SMGs will start to outshine long-range options like the battle rifles.

Be prepared for hidden enemies jumping at you from behind cover, hard-to-navigate streets, and a high risk of friendly fire over short distances.

Note that this map uses only existing assets; this is not a new biome.

New Desert Ruins

To make the planets more unique, we started to add assets that only show up in the environments on one planet. Starting with Mock, we added ruins of ancient desert civilizations that once inhabited the barren deserts.

These remnants can be found on all missions on Mock. They offer additional cover and vantage points and can be destroyed like any other building.

We will keep adding unique features to all planets to make fighting on them feel more special and make players feel that they are actually on a different planet:

New 3D Weapon Models

As promised, we keep working on 3D weapon models to make sure each and every weapon, as well as weapon variants, has its own actual representation in the game.

With this patch, we are adding seven new models:

  • BR3A3 Kr-BaR MOD2 Carbine

  • BR3A3 Kr-BaRMOD1

  • BR3A3 Kr-BaR MOD3 Suppressed

  • R10A6 "CQB" K-PAC

  • R10A6 "SOF" K-PAC

  • R10A6 K-PAC with Launcher

  • R10A6 "RANGE" K-PAC

New Infantry Skill: Cut Wires

The future is now! Finally, the RMC soldiers are not stopped by wire fences anymore! All infantry units now have a new skill that allows them to destroy wire fences when standing next to them.

Here is the full changelog for patch #8:

New
  • Added new 'Corrupt Xeno Hatchling DNA' Alien Infestation operation

  • Added new 'Eliminate Leadership' mission to Thwart Invasion operation 

  • Added new fence cutting skill

  • Added new desert buildings to the planet 'Mock'

  • Added new 3D models for various weapons

  • Added new Pirate Captain unit and unique items

Bugfixes
  • FIXED Unbound key bindings and bindings bound to '-' were displayed in the same way

  • FIXED Perk 'Berserk' now only triggers during the units turn

  • FIXED Interaction between perk 'Rally' and status effect 'Disheartened'

  • FIXED Accessory 'Protagon' sometimes not working correctly

  • FIXED Some messages in event dialogues were cut off at the end

  • FIXED Motion Scanner now works correctly when used by AI units

  • FIXED deploy positions were not applied correctly after loading a savegame

  • FIXED Accessory 'triloxin injector' was not refilled by scavenger perk

  • FIXED Player jaeger armor used wrong 3D model

  • FIXED Various typos

Balancing
  • Reduced Construct Skirmisher Armor durability from 70 to 50

  • Reduced reinforcement spawn areas in 'rescue authorities' missions

Known Issues
  • Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".

  • If the game is installed on HDD drives, loading times are bad and barks are delayed.

  • Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.

  • Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes.

  • The promotion tax mechanic is frustrating and will be changed soon.

Steam Reviews: Your Feedback Matters

Now that MENACE has entered Early Access, please consider taking a moment to leave a Steam review. Early Access is a collaborative process where your thoughts and feedback matter as patches and content are developed. Even if it's a few sentences about how you feel about MENACE, it'd be a great help to the team.

Community Guides and Resources

Be sure to check out the latest community resources and official guides.

  • The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.

  • Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are.

  • Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively.

  • Official Beginner's Guide: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.

  • Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.

Engage, Explore, and Stay Informed

You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback. You can also subscribe to our monthly MENACE newsletter on our website.

https://store.steampowered.com/app/2432860/MENACE/

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