Look Outside 2.3 is OUT!
Big thanks to the Look Outside Miraheze wiki's contributors and editors for compiling and curating a very thorough list of known issues of all kinds, this has greatly simplified the process of tracking and fixing all of these bugs!Warning: there are some small spoilers in the changelog! Look away!!!!New additionsNewly redesigned battle against Mutt.Made several improvements to the Honko fight.Added new special moves for some special weaponsAdded new Sybil save talks for multiple in-game events she did not comment on before.Some visual improvements to the Swordmaster Comatus fight, to help visually clarify the current phase of the battle.Added option to remove the animated tile effects for people who have lag, and people who find them straining on the eyes. The option is added to the settings menu.Cutscene slides for the Truth ending, the Denial ending and the No Going Back ending were polished further.Many other pixel art assets were polished and detailed.New ability for Xaria and Monty: Call Juicebox.Added two new rewards you can choose from defeating WilhelminaNew theme and some polish for the Sybil fight.Added a few new items to find in the flooded apartment.Added a few little surprises...Balance changesEnd of game scoring changesFixed the Loner achievement/Score bonus to now be denied if you ever recruited anyone at all, and increased the loner bonus to equal your ending score + boss bonus, doubling the points from those sources, instead of a flat 1000 points.Adjusted ending score calculation, and increased the score thresholds for the high ranks. It should now be more difficult to get higher ranks.Added some bosses to the "bosses killed" counter at the end of the game: Honko, Drowning, Obsession, Mutt, Shockipede, Elevator Thing, Olm, Wilhelmina , Ritual bosses, Exalted Four, Xin-Amon, Shadow, The Visitor, Sybil, Eye Worm, Crawling Shade, Hanging Shade,Stumbling shade, Writhing Shade, Moaning Shade, Winged, Marvin, Cinnamon, Co-authors, Slug, Caterpillar, Centifingers, Laundromat Worm, Jasper, Worm Foot, Worm Hand, Worm Body, Nestor/Eugene, Clyde, Jennifer, Auguste, Fruit, Grasshopper, Dans Mom. Baby Teeth IICursed Mode Changes:Fixed Cursed mode max HP boost for some bosses and enemies: Comatus, Drowning, Electrophage, Wilhelmina, Milledoigts, Cinnamon, The Mask and Hands, Crimson Scourge, Most meat world enemies, armknot, elbows, high-five.Added Papineau's mackinaw jacket and arrowed sash to the janitor's break room on Cursed mode.Made a balance tweak to Leigh in cursed mode: She now raids your fridge when you recruit her, and wont join your party until she eats at least 8 food items with meat. She also eats one food item per day after that.Moved the pool cue from the bottom of the stairwell in cursed mode. It now appears during the Grinning Beast chase sequence.Avoiding the Grinning Beast entirely in cursed mode now also rewards the player with an additional grenade near the handgun.A few other nasty surprises were added to Cursed Mode.Rebalanced Skills/Status Effects:Fixed issue where your friend Roaches always revived if enemies were infected by roach swarm while they were dead. Now they have a small chance of being revived every turn (10-30% chance per swarm).Adjustments to Monty's skills -Fire belch, fire breath, Pyromania skill now does much less damage to the party than what it does to enemies.Fixed being able to use more ammo than what you had left if you have multiple actions after you run out of ammo after the first action (like from the Coat of Arms). It should now cancel the second action if your ammo remaining is 0 after the first action.Tweaked Xarias' Freak Out status to make her use any aggressive gun skills at random instead of just performing normal attacks, and get a lot of extra actions.Made Mossy Hammers' Moss Flow a little stronger.The rat child's Copy Dad ability no longer copies gun skills for free - they now cost bullets for the rat's equipped gun, and fail if the rat has no gun equipped at all. It will also fail if the rat's remaining ammo is less than half the ammo required for the skill.Reduced the chance for Rage to go away when taking damage, 20% down from 50%.Made Sophie occasionally find more marbles based on her luck.Made Col Squeakums' bites not have a chance to remove sleep, confusion or charm effects from the target.Rebalanced Items:Re-balanced the Training Belt, Champion Belt, Comfort Belt.Increased the agility reduction of the coat of arms.Rebalanced the Indigo mask: It now protects you a limited number of times per day: 4x in explorer mode, 3x in survival mode, 2x in cursed mode. It now also fully heals you when it breaks, instead of healing a random amount between 50% and 100% of max health. After it runs out of charges, it now always behaves like the broken mask, and increases all damage taken and slightly boosts all damage dealt.Rebalanced Enemies:Fixed multiple enemies having too low Stamina: Confusion, Spine, Stretchface, Baby Teeth, Clint, Joel, Lokjaw, Fam
Big thanks to the Look Outside Miraheze wiki's contributors and editors for compiling and curating a very thorough list of known issues of all kinds, this has greatly simplified the process of tracking and fixing all of these bugs!
Warning: there are some small spoilers in the changelog! Look away!!!!
Newly redesigned battle against Mutt.
Made several improvements to the Honko fight.
Added new special moves for some special weapons
Added new Sybil save talks for multiple in-game events she did not comment on before.
Some visual improvements to the Swordmaster Comatus fight, to help visually clarify the current phase of the battle.
Added option to remove the animated tile effects for people who have lag, and people who find them straining on the eyes. The option is added to the settings menu.
Cutscene slides for the Truth ending, the Denial ending and the No Going Back ending were polished further.
Many other pixel art assets were polished and detailed.
New ability for Xaria and Monty: Call Juicebox.
Added two new rewards you can choose from defeating Wilhelmina
New theme and some polish for the Sybil fight.
Added a few new items to find in the flooded apartment.
Added a few little surprises...
Fixed the Loner achievement/Score bonus to now be denied if you ever recruited anyone at all, and increased the loner bonus to equal your ending score + boss bonus, doubling the points from those sources, instead of a flat 1000 points.
Adjusted ending score calculation, and increased the score thresholds for the high ranks. It should now be more difficult to get higher ranks.
Added some bosses to the "bosses killed" counter at the end of the game: Honko, Drowning, Obsession, Mutt, Shockipede, Elevator Thing, Olm, Wilhelmina , Ritual bosses, Exalted Four, Xin-Amon, Shadow, The Visitor, Sybil, Eye Worm, Crawling Shade, Hanging Shade,Stumbling shade, Writhing Shade, Moaning Shade, Winged, Marvin, Cinnamon, Co-authors, Slug, Caterpillar, Centifingers, Laundromat Worm, Jasper, Worm Foot, Worm Hand, Worm Body, Nestor/Eugene, Clyde, Jennifer, Auguste, Fruit, Grasshopper, Dans Mom. Baby Teeth II
Fixed Cursed mode max HP boost for some bosses and enemies: Comatus, Drowning, Electrophage, Wilhelmina, Milledoigts, Cinnamon, The Mask and Hands, Crimson Scourge, Most meat world enemies, armknot, elbows, high-five.
Added Papineau's mackinaw jacket and arrowed sash to the janitor's break room on Cursed mode.
Made a balance tweak to Leigh in cursed mode: She now raids your fridge when you recruit her, and wont join your party until she eats at least 8 food items with meat. She also eats one food item per day after that.
Moved the pool cue from the bottom of the stairwell in cursed mode. It now appears during the Grinning Beast chase sequence.
Avoiding the Grinning Beast entirely in cursed mode now also rewards the player with an additional grenade near the handgun.
A few other nasty surprises were added to Cursed Mode.
Fixed issue where your friend Roaches always revived if enemies were infected by roach swarm while they were dead. Now they have a small chance of being revived every turn (10-30% chance per swarm).
Adjustments to Monty's skills -Fire belch, fire breath, Pyromania skill now does much less damage to the party than what it does to enemies.
Fixed being able to use more ammo than what you had left if you have multiple actions after you run out of ammo after the first action (like from the Coat of Arms). It should now cancel the second action if your ammo remaining is 0 after the first action.
Tweaked Xarias' Freak Out status to make her use any aggressive gun skills at random instead of just performing normal attacks, and get a lot of extra actions.
Made Mossy Hammers' Moss Flow a little stronger.
The rat child's Copy Dad ability no longer copies gun skills for free - they now cost bullets for the rat's equipped gun, and fail if the rat has no gun equipped at all. It will also fail if the rat's remaining ammo is less than half the ammo required for the skill.
Reduced the chance for Rage to go away when taking damage, 20% down from 50%.
Made Sophie occasionally find more marbles based on her luck.
Made Col Squeakums' bites not have a chance to remove sleep, confusion or charm effects from the target.
Re-balanced the Training Belt, Champion Belt, Comfort Belt.
Increased the agility reduction of the coat of arms.
Rebalanced the Indigo mask: It now protects you a limited number of times per day: 4x in explorer mode, 3x in survival mode, 2x in cursed mode. It now also fully heals you when it breaks, instead of healing a random amount between 50% and 100% of max health. After it runs out of charges, it now always behaves like the broken mask, and increases all damage taken and slightly boosts all damage dealt.
Fixed multiple enemies having too low Stamina: Confusion, Spine, Stretchface, Baby Teeth, Clint, Joel, Lokjaw, Famine, Crawling Hand, Rowdy Biker, Tirepede, SWAT truck, Hellride, Worm Body, Shrimp Knight, Tooth Leech
Battles adjusted to be more difficult/Interesting overall: Charlie/Hive Man, Xaria and Monty, Hellen, Olm fight, Xin-Amon, Honko, Drowning, Electrophage
Rebalanced Darryl's Scorpion Hug down.
Fixed shades' "Taste" skill targeting everybody instead of just one.
Gave Burn immunity to multiple monsters that were immune to fire but vulnerable to burn: Boiler Beast, Furnace, Drowning, many basement enemies, all flooded apartment enemies.
Added some stun, paralysis and DOT resist to the transformed Joel, Madison and Clint.
Added stun, paralysis, DOT resist and instant death immunity to Jasper.
Improved resistances for Face Taker, Final baby teeth
Adjusted many enemy status effect and Damage Over Time resistances.
Fixed Noah being weak to fire instead of resistant to it.
Added a new item that Charlie/Hive man drops when slain.
Adjusted shadow resist for Hundred Maws and Spine Tingler bosses.
Made improvements to Electropede enemy
Made improvements to Shrimp Knight, the Shark, the Starfish and Lethargy
Made improvements to the Wilhelmina fight
Made improvements to the fight against Nestor/Eugene if you return to fight them after the first day that Nestor infects Eugene.
Fixed various enemies with repeated attacks (for example, attacks meant to be used every 2 or 3 turns) that only used it once instead
Rebalanced Tickle to no longer give infinite friendship points. Instead, true friendship is achieved.
Having soup with the friendly basement cursed folk recovers some calm and social now in addition to satiety.
Charm status now causes enemies and allies to have a 30% chance to use skills instead of only using normal attacks.
Character Luck now has a stronger effect on status effects, item breaking rate and critical hits.
Fixed certain extra special effects (roach swarm, painful stab etc) at the end of a turn running twice if enemy had extra actions to perform at the end of a turn.
Fixed issue with jump attack, painful stab and octostrike not properly rolling durability.
Fixed the smelly status not properly attracting the attention of most enemies.
Fixed that you could still get the promise ending if you attacked Sybil.
Fixed bug where food's hunger satiation value kept growing throughout the game.
Fixed issue where cursed mode food heals the party much more than normal mode food.
Fixed that weapons sometimes rolled for durability when an attack missed due to enemy evasion instead of low accuracy / bad range.
Fixed crash if no actions are taken on turn 1 and an enemy has life regeneration.
Entering the elevator on floor 1 forced all of Rafta/Nestor's worms to complete their attacks even if they were slain.
Fixed issue where the player can softlock themselves using a complicated set of steps with the ground floor puzzle and the power outage.
Fixed softlock if you get the baseball bat at the Wounded Neighbors' home, return home and sell it to a Door encounter merchant on Explorer and Survival difficulty.
Removed ability to manually save during the rat hell gauntlet, on explorer mode. Autosaves still work though. Saving there could lead to being stuck if you could not complete the battle gauntlet and saved over your only file.
Fixed issues with fighting the Face Taker, when escaping the fight and then returning to it.
Fixed the giant roach fight in your apartment when at war with the roaches.
Fixed Mummified Scribe not appearing in the fight against Wailing Poet on Cursed mode.
Fixed the Toxic Fred's Paintlings' boss boost for when you fight the very last of Toxic Fred's pieces. They were not applied properly because of a Recover-all command that removes some of the boosts.
Fixed room darkness after you fight Obsession
Removed Mad Scan tag to Sybil battle for Dan's Poll Viewers ability.
Fixed a few issues with encounters in the flooded apartment.
Fixed ability to attack the masked shadow on its second and third encounter.
Fixed Benjamin's bite ability
Fixed giving Steve 0 bandages making him behave as though you had given him at least one.
Fixed Hunger monsters' HP not increasing properly on Cursed mode, fixed the status effects related to that fight.
Fixed issue where you couldn't attack Stuart in the side room of the parking lot.
Fixed that Auntie Wilma could be fought again repeatedly after defeating her.
Fixed being able to kill Milledoigts twice. Fixed the Milledoigts far frame to have fire.
Fixed the tunnel chewing in Teeth Hell causing allies to counterattack Sam if they have counterattack effects active.
Fixed Hellrides' components not being immune to fire and burn.
Fixed some group encounters not all flashing together if you run away from them.
Fixed Fred Who Bites' bite to be piercing damage and cause bleeding.
Fixed issue where Baby Teeth Hell's arms didn't properly update their reach status once the baby moved close.
Fixed Saves being disabled after you kill Drowning on Explorer mode.
Fixed Hive man not giving EXP.
Fixed hand worm mutant on F1 giving the wrong fight if it attacks while running.
Fixed issue where Baby Teeth Final doesn't end the battle properly if you kill the boss's head too quickly.
Fixed the Gawker not moving closer.
Fixed Noah not approaching if Esther is killed too quickly.
Fixed missing giant rat in Rat Lair first battle on Cursed mode.
Fixed skitterbush battle on cursed mode in the room with the tables, it started battle with the wrong monster.
Fixed issue with worm foot on ground floor starting an infinite loop of battles if you escape from it.
Fixed some enemies not giving the correct amount of morale and not advancing time properly when defeated.
Some enemies begin the wrong fight if they are running instead of walking when they touch you on the field. - apt 27 bathroom worms, Floor 1 worms, Man at arms and Soldier battle in the Warzone area.
Fixed Surgeon not healing one of its allies in the warzones' medical tent.
Fixed Marvin getting fully healed on turn 2 after devouring an ally.
Fixed Marvin warning about the player being soon devoured if they are solo on hard mode.
Fixed face taker's Jade Stroke attack timing.
Fixed Enticing aroma being used by the mad pie even if the mad pie hasn't appeared in the encounter with the cursed pizza delivery guy.
Fixed HighFive enemy not checking correct variable for its death.
Fixed Esther and Noah's corpses blocking movement.
Fixed Cursed mode Commando throwing a grenade.
Letting the green paintling run away from battle leads to a faded out screen glitch.
Fixed issue where you did not always get the pistol for free after escaping from Leigh/the grinning beast in Cursed mode.
Fixed Darryl not getting the defense increase back when he re-enters his carapace.
Fixed issue where Ernests' starting level was adjusted instead of Papineau's when recruiting Papineau.
Fixed issue where the fear status effect was not being removed properly when you return home.
Fixed issue with one of the setup events leading to the Spider encounter was triggerable twice, leading to the spider encounter not working properly.
Fixed rage status increasing accuracy instead of decreasing.
Made you unable to get Fred to duplicate the papier mache crown or the official sash.
Fixed issue with backing out of Cooking after picking a first ingredient - it went ahead with cooking instead of cancelling before.
Fixed issue where only some party members' infections and diseases progressed through their states upon sleeping.
Fixed issue that was reported but couldn't be reproduced - lighting bolt warning effect lingering after restoring power in the electric rooms during the power outage.
Fixed issue where making a burrito would also give you all-dressed pizza. Also added a way to cook an all-dressed pizza by itself.
Fixed Sam not starting Explorer mode fully healed.
Fixed being able to cook starting from the can of beans, you could only use cans of beans as the second item in a recipe.
Fixed rat baby using items even if you've run out of them through Copy Dad.
Fixed two of the F1 rats not triggering the "Spoke to a rat" achievement if you speak to them with the Rusty Crown on.
Fixed Marc-Andre attacks sometimes causing weird counter-attacks.
Fixed being able to throw "Nothing" into the toilet on the ground floor ladies' room.
Fixed issue with entering the meat world though the TV not running the normal meatworld logic that affects the passage of time and other things.
Fixed Ernest being in the party not improving results for searching garbage cans.
Fixed issue where Sophie stops finding special marbles if she has too many normal marbles.
Removed some unused weapon ammo that the gun trader could sometimes carry.
Fixed issue where Aster could no longer join some parties if they had refused him joining when using an older save.
Fixed issue with Father Andrew's disposition changes instead changing the players' faith response.
Fixed Kevin's trades not incrementing the correct disposition variable.
Fixed philippe's recruitment not sending Xaria and Monty back home properly.
Fixed issue with the arm wrestling event with Leigh, and improved the logic on the outcome.
Fixed Father Andrews' blessings not responding correctly to your disposition and faith with him.
Fixed issue where Fred Who Bites loses self-control when his stress reaches below 0.
Fixed issue with the Morton Philippe Roaches alliance event triggering from the wrong conditions (when Lyle is recruited instead of when Philippe is).
Fixed Fred Who Bites sometimes repeatedly restarting the encounter when you leave.
Fixed crash when you attack the Masked Shadow while Sam has no weapon equipped.
Fixed game not ending immediately if you are killed by Fred Who Bites and no one else is in your party.
Fixed being able to have Fred duplicate "nothing".
Fixed being able to develop a new photograph after giving Aster one photo before.
Fixed Wriggly Fred talking about killing the other freds after you've already done it.
Fixed Fake Frederic talking about killing the other freds after youve already done it.
Fixed issue where not all roommates are accounted for when checking for number of people in apartment- Rat Child, Ernest, Lyle, Aster, Philippe, Sophie were not counted.
Fixed Reptile Football's time to play checking Catafalque's videogame state instead of its own.
Fixed being able to do crosswords and play videogames on day 15
Fixed issue where taking a shower did not immediately pass the time - so you had to do some other action to trigger time passing before you would lose your smelly status from showering.
Fixed issue where a few Mazes and Wizards events with Audrey did not trigger properly, looking for another party member than Audrey being in the party.
Fixed issue where you receive the save prompt upon returning home even if you are playing on Ironman mode.
Fixed the fridge not showing you all of the food you have.
Fixed Klysox being mixable with Medicell (to no results)
Fixed checking social media on your laptop also counting as playing games on it.
Fixed issue where Lyle reappears back home if you kick him out after you enter and leave his home again.
Fixed tank threads not giving Audrey the ground anchor ability.
Fixed the Boils status from Philippes' Putrefaction increasing damage resist instead of decreasing it.
Some skills could be used out of combat and shouldn't: Yanma Kick, Royal Decree, Appoint governor
Fixed Leighs Devour ability not being more effective on stunned targets (as its description implies it should).
Fixed Lyle's film bind ability not making the target more vulnerable to fire (as its description implies it should).
Removed Crit chance for Audrey's Refreshments
Fixed Philippe's Consume Ally ability not being properly reset when the party rests.
Fixed Philippes' Consume Ally ability to reset upon returning home. And also at the end of any battle encounter back home.
Removed Dream Devourer from Asters' abilities when he rejoins the party as a monster.
Fixed Dan's Poll viewers ability not showing the proper enemy danger if danger was above 1.
Removed chance for Rat squeaks to "miss"
Fixed issue with Spines' skills not appearing due to not having the skill type enabled.
Fixed panopticon crash when sophie uses her normal slingshot attack against it when being recorded.
Leigh's upgraded grinning beast skill was not upgraded properly if she chooses to throw away her human side after her quest.
Fixed Kick ability not ignoring half of defense.
Fixed Decapitation ability not checking for stun status properly.
Fixed Philippes' Putrefaction attack always applying all the status effects instead of having a variable rate for each.
Fixed Monty's Bottoms Up skill damaging the target instead of giving the boost it describes.
Fixed SMG's ammo requirement for Spray and Pray
Fixed Ocular Tetherblades' Severance skill checking the user's blindness instead of the target's
Fixed Serenade dealing damage to the target.
Fixed the Risk Taker status forcing the user into only doing melee attacks.
Fixed soft drinks not correctly giving a boost to energy.
Fixed Xaria using the wrong Rifle Multi-shot skill when she is Freaking Out.
Fixed issue with Calm status not protecting the user from some forms of the status effects.
Fixed Tears of friendship being dodgeable
Fixed Snap out of it being Dodgeable
Fixed Bite attack bleed only inflicting up to Bleed I
Fixed issue preventing weapons from dropping junk when they break. Now most weapons give junk when breaking.
Fixed issue where many weapons that were supposed to deal status effects upon normal attack, instead gave the player status resistances.
Some skills were missing the code to run item durability logic: Antenna Whip. Moss Flow, Flick, Mighty Punch, Sickening Grasp, Furious Slashes, all Whip Skills
Fixed Spine not properly remaking you if you have the indigo mask.
Fixed party not being properly obliterated if you have the indigo mask and fight the Visitor.
Fixed the cowardly boots, they now properly add to the escape rate.
Fixed Ambroses' lucky pipe not increasing the stats as it should.
Fixed Glitch Chefs Knife deleting your off-hand weapon if it breaks into a spade.
Fixed Glitch World Keys being usable as items.
Fixed glitch gun reloading issues.
Fixed Mint Gum not helping with bad breath
Fixed issue with trying to duplicate the beating heart. Made it non-duplicatable.
Fixed crash if you recharge a battery-powered item twice in one turn using the Coat of Arms
Using the Spine dagger caused a glitch in the games durability system, disabling "safe hits".
Fixed the filthy ring skills being usable outside combat.
Fixed Eyeless Gaze not doing anything
Fixed blood rain's damage type
Fixed Char Flesh and Ashstorms' damage types, added burn effect to ashstorm.
Fixed Melting Flesh giving status to enemy instead of self.
Fixed Consume checking the enemy instead of the player for the Melting status.
Fixed Disease Burst not applying disease
Fixed Putrefaction not checking for correct status effect
Fixed Gamma Burst's target, and rebalanced it.
Fixed normal slingshot skill not having a damage type.
Fixed Stunning shots' damage type.
Fixed Freezing shots' status effect
Fixed the status effects with multiple tiers (bleeding, roach swarm) showing erroneous messages about the states getting better when they are in fact getting worse.
Fixed one of the Hundred Maws's serpents displaying too low.
Fixed Montys Battle brew giving "No effect" message.
Fixed issue where the blackout event could cause flickers and darkness if you left for the roof while the blackout is active.
Fixed Teeth Hell mouth door opening sound not being timed properly.
Fixed low health warning color to yellow.
Fixed glitch NPC status effect advice using the wrong icons.
Fixed issue where killing stargazer in the flesh room turned off the red screen effect of that room.
Fixed the Unleashed Grinning beast still displaying the disabled Special and Ranged skill categories.
Fixed various minor item description / feature issues with: Broom reach, Baseball bat Damage type, Flimsy Firemans Axe, Chipped Claymore, Sheathed Katana, Chipped Mosquito Knife, Cattle Prod Spear, Chainsaw, Baseball bat, Frying pan, Mop, Cracked Mop, Hammer, Damaged Hammer, Ernest's' metal bat, Damaged Fork, Rat Tail Whip Rat Claws, Sewage Blade, Hockey Stick, Joyeuse, Bone saw, Metal detector, Wounded Limb, Patchwork club, Hellsword, Jawbone Club, Furnace Edge, Wordsmiths Hammer, Spear of the Word, Spellsword, Worm O Nine Tails, Stained Shears, Gardening shears, Whisperblade, Snake Whip, Antenniform Legs, Azure Greatsword, Toothy Whip, Tooth Knife, Tooth Scimitar, Tooth Hammer, Junk Sword, Ocular Tetherblade, Mossy Hammer, Goblin Claws, Ethereal Dagger, Spine Dagger
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