Hearts of Iron IV - Celebrate 10 Years With Us

Generals!It’s been a week since launch, and we are working on our usual post release support. 1.19.1 released yesterday, doing a first balance pass, as well as quite a few encountered issues. We are working on 1.19.2 to be released before the summer break. That patch will also contain a first batch of core networking improvements, aimed at improving the Multiplayer experience.The release itself was fairly smooth from our side (even if the reception was not what we had hoped for.) Balance is a bit rough, but we will continue to work on this, and we are aiming for another open beta focused on a wider, more holistic, balance pass over the summer.As you can see from the Anniversary Video (did you watch until the end?), we’ll be back soon with NEW Dev Corners as well. The team is very eager to start with that!I also have the pleasure of announcing our new Game Director, Laszlo, who will introduce himself in more detail below. Additionally we are doing interviews with various content creators, where you are able to get a closer look at us. They will release those videos when they’re ready and then we’ll share them too.- Gorion, Studio ManagerHello everyone, it’s a nice feeling to finally be able to talk about this openly. As Gorion mentioned, I am Laszlo and I’ve been at Paradox for about 2.5 years now and have been making games for just shy of 9 years.Just to immediately make this easier, on the forums I actually go by the name PDX_Batya. So you might have seen me come by under said alias.It’s a real honor to take up the mantle of Game Director on HoI IV and they are no small shoes to fill following Dan and Peter. I still look to them for the occasional guidance which has been very helpful throughout the last few months and also to make sure the original vision is not lost.Of course an adjustment of vision is natural when direction changes but HoI IV should feel and play like the HoI many of us (including myself) came to fall in love with over 10 years ago.It’s an amazing game that does the time period justice and engages millions of people across the world for historical interest or competitive play (and the occasional powercreep alt-history path).One of the core values for me thus far has been to listen to the community and keep an honest conversation going. I know this sounds cheesy, but it is key to interact with you and listen to what you have to say both big and small. It is not an easy feat to do so, mainly due to the spread of players and wants that are out there and we might not always reply but we do see what the community talks about.In the end I am a firm believer that making games is a co-operative undertaking. Not only between me and my many talented colleagues, but also the community.The aim is to support this game with some bangers as long as you all enjoy playing it, and I intend to do exactly that.I will see you all out there, and I will try to answer some of your questions if you have any! And as Gorion mentioned as well, keep an eye out for a few interviews that we’ve planned with some of our community members.Thanks, and I will see you in the next post!- Batya, Game Director, Hearts of Iron IV

Jun 18, 2026 - 21:03
 1
Hearts of Iron IV - Celebrate 10 Years With Us


Generals!

It’s been a week since launch, and we are working on our usual post release support. 1.19.1 released yesterday, doing a first balance pass, as well as quite a few encountered issues. We are working on 1.19.2 to be released before the summer break. That patch will also contain a first batch of core networking improvements, aimed at improving the Multiplayer experience.

The release itself was fairly smooth from our side (even if the reception was not what we had hoped for.) Balance is a bit rough, but we will continue to work on this, and we are aiming for another open beta focused on a wider, more holistic, balance pass over the summer.

As you can see from the Anniversary Video (did you watch until the end?), we’ll be back soon with NEW Dev Corners as well. The team is very eager to start with that!

I also have the pleasure of announcing our new Game Director, Laszlo, who will introduce himself in more detail below. Additionally we are doing interviews with various content creators, where you are able to get a closer look at us. They will release those videos when they’re ready and then we’ll share them too.

- Gorion, Studio Manager


Hello everyone, it’s a nice feeling to finally be able to talk about this openly. As Gorion mentioned, I am Laszlo and I’ve been at Paradox for about 2.5 years now and have been making games for just shy of 9 years.

Just to immediately make this easier, on the forums I actually go by the name PDX_Batya. So you might have seen me come by under said alias.
It’s a real honor to take up the mantle of Game Director on HoI IV and they are no small shoes to fill following Dan and Peter. I still look to them for the occasional guidance which has been very helpful throughout the last few months and also to make sure the original vision is not lost.

Of course an adjustment of vision is natural when direction changes but HoI IV should feel and play like the HoI many of us (including myself) came to fall in love with over 10 years ago.
It’s an amazing game that does the time period justice and engages millions of people across the world for historical interest or competitive play (and the occasional powercreep alt-history path).

One of the core values for me thus far has been to listen to the community and keep an honest conversation going. I know this sounds cheesy, but it is key to interact with you and listen to what you have to say both big and small. It is not an easy feat to do so, mainly due to the spread of players and wants that are out there and we might not always reply but we do see what the community talks about.

In the end I am a firm believer that making games is a co-operative undertaking. Not only between me and my many talented colleagues, but also the community.

The aim is to support this game with some bangers as long as you all enjoy playing it, and I intend to do exactly that.

I will see you all out there, and I will try to answer some of your questions if you have any! And as Gorion mentioned as well, keep an eye out for a few interviews that we’ve planned with some of our community members.

Thanks, and I will see you in the next post!

- Batya, Game Director, Hearts of Iron IV

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