Galactic Season Zero Closes: Keeper Council Victorious, Pirates Advance
The Keeper Council, led by Winter, has claimed victory over the first season of the Galactic War! Share the victory with the new I’olin Season Zero portrait, now accessible to all players! Anyone who captured a planet during the war will also gain a planet portrait.We have more rewards on the way to celebrate the culmination of the season, including another portrait and titles.Conflict Rages OnThe first battle for the galaxy has come to a close. The alliances have retreated to their expanded territories to lick their wounds, but the galaxy is left reeling after such a large scale conflict. Unrest is rising across systems, the people of the systems you conquer will be slow to trust, and will look for any opportunity to push you out and regain their independence.A pirate warlord has taken up hold of the galactic zenith and its surrounding territories in the confusion, siphoning the people's unrest for their own ends.First Contact ContinuesRTS legends continue to battle the ladder in preparation for the culminating tournament broadcast at https://www.twitch.tv/wardiii this Sunday August 9th at 6PM CEST / 9AM PDT.Follow their progress by checking the in-game leaderboard on the news pane, or watch them live on Twitch, where you can earn drops!Additionally, we have a new online leaderboard, where you can track the top players, and even see where you stand, all without having to open the game.https://www.playzerospace.com/rankingsUpdatesWe have some exciting additions coming to ZeroSpace soon, so make sure you’re staying up to date on our news feed, or join the Discord to get pinged with major updates.With this update we’ve also got a minor patch. Read the details below.GeneralReconnecting to a game after disconnecting is now functioning more consistentlyFixed having the wrong mercs after reconnecting to a gameGames tab on profile pop up now displays a basic match historyReplay page now displays more information (including player names)Clicking the menu button in a replay now properly shows the “Exit” buttonTurret weapon range now displays when choosing placementFixed dreadnought occasionally not approaching its targetDouble/Control click now only selects non hallucinated, or hallucinated units, based on the targetRemoved progress bar from hallucinated unitsPossible fix for a few abilities and projectiles not always doing damage at the very start of the gamePossible fix for units rarely spawning at the original built location of Arandi Mothership instead of current locationFixes to replay viewer (including less stuttering)Unit test maps no longer record replaysFix for networking errors causing players to not be able to reach the serverUpdated portraits for Marran and Arandi mercenary buildingsFixed a bug with bunkers occasionally unloading further away than intended upon deathThere are no longer coordinates displayed when changing between home screen tabsLocalized some campaign unit names that weren’t doneRepair drones no longer get auto hotkeyed (they were displayed in control group visual)Misc crash fixesFixed a memory leak that could occur as clientGalactic WarPirate warlords have taken over the center of the GalaxyAdded pirate mutatorsAdjusted health on MonolithCampaignBalanceGold Hexite exhausted mining rate increased from 40% -> 50%Artillery Platforms now require a Research Lab to be builtJuggernaut no longer deals bonus damage to MassiveTouchdownAdded units to final attack waveYou now need to walk to the pickup area to end the missionGeneralSentinels no longer wrongfully gain the benefit of Auxiliary Capacitors after shooting without the upgrade purchasedPredator mine now shows durationAdded camera pans on defeat for a few missionsFixed sandbags not automatically being attacked when nearbyUpdates to some Aster and Sophia facial animationsVersus/Skirmish/SurvivalIn Preparation for the First Contact Invitational in a few days, we are only addressing some pressing issues. We are also continuing the movement speed pass, to avoid multiple +% increases stacking against each other on this front.BalanceGeneralLow HP Hero speed boost decreased from +50% speed for 5 seconds -> +200 speed for 5 secondsLegionHealing Obelisk cost reduced from 150/0 -> 125/0Mammoth Dark Disciple speed bonus decreased from +40% (+160) -> +125Free CorsairsYearl Shadow Walk speed bonus reduced from +40% (+200) -> +150MarranHelStealth speed bonus reduced from +40% (+200) -> +150Stealth cooldown increased from 18 -> 20Grenade damage reduced from 40 -> 30Bugs/MiscFixed an issue where Nourishing Pods could heal themselvesRemoved ragdoll on boomersChanged Inquisitress & Mera charge speed to be a flat bonus instead of %. Bonus remains the same (250)Audio & Visual EffectsUpdated Monolith explosion VFXAdded camera shake on high-yield flux impactUpdated Xol buildings to use Xol sounds (some were using Legion building sounds)Unload sound no longer plays on the death of units with load ability
The Keeper Council, led by Winter, has claimed victory over the first season of the Galactic War! Share the victory with the new I’olin Season Zero portrait, now accessible to all players! Anyone who captured a planet during the war will also gain a planet portrait.
We have more rewards on the way to celebrate the culmination of the season, including another portrait and titles.
The first battle for the galaxy has come to a close. The alliances have retreated to their expanded territories to lick their wounds, but the galaxy is left reeling after such a large scale conflict.
Unrest is rising across systems, the people of the systems you conquer will be slow to trust, and will look for any opportunity to push you out and regain their independence.
A pirate warlord has taken up hold of the galactic zenith and its surrounding territories in the confusion, siphoning the people's unrest for their own ends.
RTS legends continue to battle the ladder in preparation for the culminating tournament broadcast at
this Sunday August 9th at 6PM CEST / 9AM PDT.
Follow their progress by checking the in-game leaderboard on the news pane, or watch them live on Twitch, where you can earn drops!

Additionally, we have a new online leaderboard, where you can track the top players, and even see where you stand, all without having to open the game.
https://www.playzerospace.com/rankings
We have some exciting additions coming to ZeroSpace soon, so make sure you’re staying up to date on our news feed, or join the Discord to get pinged with major updates.
With this update we’ve also got a minor patch. Read the details below.
Reconnecting to a game after disconnecting is now functioning more consistently
Fixed having the wrong mercs after reconnecting to a game
Games tab on profile pop up now displays a basic match history
Replay page now displays more information (including player names)
Clicking the menu button in a replay now properly shows the “Exit” button
Turret weapon range now displays when choosing placement
Fixed dreadnought occasionally not approaching its target
Double/Control click now only selects non hallucinated, or hallucinated units, based on the target
Removed progress bar from hallucinated units
Possible fix for a few abilities and projectiles not always doing damage at the very start of the game
Possible fix for units rarely spawning at the original built location of Arandi Mothership instead of current location
Fixes to replay viewer (including less stuttering)
Unit test maps no longer record replays
Fix for networking errors causing players to not be able to reach the server
Updated portraits for Marran and Arandi mercenary buildings
Fixed a bug with bunkers occasionally unloading further away than intended upon death
There are no longer coordinates displayed when changing between home screen tabs
Localized some campaign unit names that weren’t done
Repair drones no longer get auto hotkeyed (they were displayed in control group visual)
Misc crash fixes
Fixed a memory leak that could occur as client
Pirate warlords have taken over the center of the Galaxy
Added pirate mutators
Adjusted health on Monolith
Gold Hexite exhausted mining rate increased from 40% -> 50%
Artillery Platforms now require a Research Lab to be built
Juggernaut no longer deals bonus damage to Massive
Added units to final attack wave
You now need to walk to the pickup area to end the mission
Sentinels no longer wrongfully gain the benefit of Auxiliary Capacitors after shooting without the upgrade purchased
Predator mine now shows duration
Added camera pans on defeat for a few missions
Fixed sandbags not automatically being attacked when nearby
Updates to some Aster and Sophia facial animations
In Preparation for the First Contact Invitational in a few days, we are only addressing some pressing issues. We are also continuing the movement speed pass, to avoid multiple +% increases stacking against each other on this front.
Low HP Hero speed boost decreased from +50% speed for 5 seconds -> +200 speed for 5 seconds
Healing Obelisk cost reduced from 150/0 -> 125/0
Mammoth Dark Disciple speed bonus decreased from +40% (+160) -> +125
Yearl Shadow Walk speed bonus reduced from +40% (+200) -> +150
Hel
Stealth speed bonus reduced from +40% (+200) -> +150
Stealth cooldown increased from 18 -> 20
Grenade damage reduced from 40 -> 30
Fixed an issue where Nourishing Pods could heal themselves
Removed ragdoll on boomers
Changed Inquisitress & Mera charge speed to be a flat bonus instead of %. Bonus remains the same (250)
Updated Monolith explosion VFX
Added camera shake on high-yield flux impact
Updated Xol buildings to use Xol sounds (some were using Legion building sounds)
Unload sound no longer plays on the death of units with load ability
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