Galactic Season Zero Closes: Keeper Council Victorious, Pirates Advance

The Keeper Council, led by Winter, has claimed victory over the first season of the Galactic War! Share the victory with the new I’olin Season Zero portrait, now accessible to all players! Anyone who captured a planet during the war will also gain a planet portrait.We have more rewards on the way to celebrate the culmination of the season, including another portrait and titles.Conflict Rages OnThe first battle for the galaxy has come to a close. The alliances have retreated to their expanded territories to lick their wounds, but the galaxy is left reeling after such a large scale conflict. Unrest is rising across systems, the people of the systems you conquer will be slow to trust, and will look for any opportunity to push you out and regain their independence.A pirate warlord has taken up hold of the galactic zenith and its surrounding territories in the confusion, siphoning the people's unrest for their own ends.First Contact ContinuesRTS legends continue to battle the ladder in preparation for the culminating tournament broadcast at https://www.twitch.tv/wardiii this Sunday August 9th at 6PM CEST / 9AM PDT.Follow their progress by checking the in-game leaderboard on the news pane, or watch them live on Twitch, where you can earn drops!Additionally, we have a new online leaderboard, where you can track the top players, and even see where you stand, all without having to open the game.https://www.playzerospace.com/rankingsUpdatesWe have some exciting additions coming to ZeroSpace soon, so make sure you’re staying up to date on our news feed, or join the Discord to get pinged with major updates.With this update we’ve also got a minor patch. Read the details below.GeneralReconnecting to a game after disconnecting is now functioning more consistentlyFixed having the wrong mercs after reconnecting to a gameGames tab on profile pop up now displays a basic match historyReplay page now displays more information (including player names)Clicking the menu button in a replay now properly shows the “Exit” buttonTurret weapon range now displays when choosing placementFixed dreadnought occasionally not approaching its targetDouble/Control click now only selects non hallucinated, or hallucinated units, based on the targetRemoved progress bar from hallucinated unitsPossible fix for a few abilities and projectiles not always doing damage at the very start of the gamePossible fix for units rarely spawning at the original built location of Arandi Mothership instead of current locationFixes to replay viewer (including less stuttering)Unit test maps no longer record replaysFix for networking errors causing players to not be able to reach the serverUpdated portraits for Marran and Arandi mercenary buildingsFixed a bug with bunkers occasionally unloading further away than intended upon deathThere are no longer coordinates displayed when changing between home screen tabsLocalized some campaign unit names that weren’t doneRepair drones no longer get auto hotkeyed (they were displayed in control group visual)Misc crash fixesFixed a memory leak that could occur as clientGalactic WarPirate warlords have taken over the center of the GalaxyAdded pirate mutatorsAdjusted health on MonolithCampaignBalanceGold Hexite exhausted mining rate increased from 40% -> 50%Artillery Platforms now require a Research Lab to be builtJuggernaut no longer deals bonus damage to MassiveTouchdownAdded units to final attack waveYou now need to walk to the pickup area to end the missionGeneralSentinels no longer wrongfully gain the benefit of Auxiliary Capacitors after shooting without the upgrade purchasedPredator mine now shows durationAdded camera pans on defeat for a few missionsFixed sandbags not automatically being attacked when nearbyUpdates to some Aster and Sophia facial animationsVersus/Skirmish/SurvivalIn Preparation for the First Contact Invitational in a few days, we are only addressing some pressing issues. We are also continuing the movement speed pass, to avoid multiple +% increases stacking against each other on this front.BalanceGeneralLow HP Hero speed boost decreased from +50% speed for 5 seconds -> +200 speed for 5 secondsLegionHealing Obelisk cost reduced from 150/0 -> 125/0Mammoth Dark Disciple speed bonus decreased from +40% (+160) -> +125Free CorsairsYearl Shadow Walk speed bonus reduced from +40% (+200) -> +150MarranHelStealth speed bonus reduced from +40% (+200) -> +150Stealth cooldown increased from 18 -> 20Grenade damage reduced from 40 -> 30Bugs/MiscFixed an issue where Nourishing Pods could heal themselvesRemoved ragdoll on boomersChanged Inquisitress & Mera charge speed to be a flat bonus instead of %. Bonus remains the same (250)Audio & Visual EffectsUpdated Monolith explosion VFXAdded camera shake on high-yield flux impactUpdated Xol buildings to use Xol sounds (some were using Legion building sounds)Unload sound no longer plays on the death of units with load ability

Aug 7, 2026 - 06:01
 0
Galactic Season Zero Closes: Keeper Council Victorious, Pirates Advance

The Keeper Council, led by Winter, has claimed victory over the first season of the Galactic War! Share the victory with the new I’olin Season Zero portrait, now accessible to all players! Anyone who captured a planet during the war will also gain a planet portrait.

We have more rewards on the way to celebrate the culmination of the season, including another portrait and titles.

Conflict Rages On

The first battle for the galaxy has come to a close. The alliances have retreated to their expanded territories to lick their wounds, but the galaxy is left reeling after such a large scale conflict. 

Unrest is rising across systems, the people of the systems you conquer will be slow to trust, and will look for any opportunity to push you out and regain their independence.

A pirate warlord has taken up hold of the galactic zenith and its surrounding territories in the confusion, siphoning the people's unrest for their own ends.

First Contact Continues

RTS legends continue to battle the ladder in preparation for the culminating tournament broadcast at

https://www.twitch.tv/wardiii

this Sunday August 9th at 6PM CEST / 9AM PDT.

Follow their progress by checking the in-game leaderboard on the news pane, or watch them live on Twitch, where you can earn drops!

Additionally, we have a new online leaderboard, where you can track the top players, and even see where you stand, all without having to open the game.

https://www.playzerospace.com/rankings

Updates

We have some exciting additions coming to ZeroSpace soon, so make sure you’re staying up to date on our news feed, or join the Discord to get pinged with major updates.

With this update we’ve also got a minor patch. Read the details below.

General
  • Reconnecting to a game after disconnecting is now functioning more consistently

  • Fixed having the wrong mercs after reconnecting to a game

  • Games tab on profile pop up now displays a basic match history

  • Replay page now displays more information (including player names)

  • Clicking the menu button in a replay now properly shows the “Exit” button

  • Turret weapon range now displays when choosing placement

  • Fixed dreadnought occasionally not approaching its target

  • Double/Control click now only selects non hallucinated, or hallucinated units, based on the target

  • Removed progress bar from hallucinated units

  • Possible fix for a few abilities and projectiles not always doing damage at the very start of the game

  • Possible fix for units rarely spawning at the original built location of Arandi Mothership instead of current location

  • Fixes to replay viewer (including less stuttering)

  • Unit test maps no longer record replays

  • Fix for networking errors causing players to not be able to reach the server

  • Updated portraits for Marran and Arandi mercenary buildings

  • Fixed a bug with bunkers occasionally unloading further away than intended upon death

  • There are no longer coordinates displayed when changing between home screen tabs

  • Localized some campaign unit names that weren’t done

  • Repair drones no longer get auto hotkeyed (they were displayed in control group visual)

  • Misc crash fixes

  • Fixed a memory leak that could occur as client

Galactic War
  • Pirate warlords have taken over the center of the Galaxy

  • Added pirate mutators

  • Adjusted health on Monolith

Campaign
Balance
  • Gold Hexite exhausted mining rate increased from 40% -> 50%

  • Artillery Platforms now require a Research Lab to be built

  • Juggernaut no longer deals bonus damage to Massive

Touchdown
  • Added units to final attack wave

  • You now need to walk to the pickup area to end the mission

General
  • Sentinels no longer wrongfully gain the benefit of Auxiliary Capacitors after shooting without the upgrade purchased

  • Predator mine now shows duration

  • Added camera pans on defeat for a few missions

  • Fixed sandbags not automatically being attacked when nearby

  • Updates to some Aster and Sophia facial animations

Versus/Skirmish/Survival

In Preparation for the First Contact Invitational in a few days, we are only addressing some pressing issues. We are also continuing the movement speed pass, to avoid multiple +% increases stacking against each other on this front.

Balance
General
  • Low HP Hero speed boost decreased from +50% speed for 5 seconds -> +200 speed for 5 seconds

Legion
  • Healing Obelisk cost reduced from 150/0 -> 125/0

  • Mammoth Dark Disciple speed bonus decreased from +40% (+160) -> +125

Free Corsairs
  • Yearl Shadow Walk speed bonus reduced from +40% (+200) -> +150

Marran
  • Hel

    • Stealth speed bonus reduced from +40% (+200) -> +150

    • Stealth cooldown increased from 18 -> 20

    • Grenade damage reduced from 40 -> 30

Bugs/Misc
  • Fixed an issue where Nourishing Pods could heal themselves

  • Removed ragdoll on boomers

  • Changed Inquisitress & Mera charge speed to be a flat bonus instead of %. Bonus remains the same (250)

Audio & Visual Effects
  • Updated Monolith explosion VFX

  • Added camera shake on high-yield flux impact

  • Updated Xol buildings to use Xol sounds (some were using Legion building sounds)

  • Unload sound no longer plays on the death of units with load ability

你覺得這篇文章如何?

like

dislike

love

funny

angry

sad

wow

XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.