DCS 2.9.29.27278
New campaign: DCS: P-47D Eagles Rising Campaign by Reflected CampaignsDCS CoreIntroducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.Fixed Crash related to missions with disembark set from startFixed Crash connected to radio settings in some casesFixed crash related to radio propagation if aircraft/vehicle is killed in some casesFixed stutters that happen during takeoff and landing in some cases (https://forum.dcs.world/topic/382475-consistent-big-stutter-when-taking-off-and-landing/)Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitionsAI AircraftNew lowest AI skill level “Cadet” added for AI aircraftFixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.Fixed. Helicopters AI does not check if the landing zone is clear. (https://forum.dcs.world/topic/383949-spring-tension-mission-7-ai-helicopter-does-not-check-is-landing-zone-is-clear/)Fixed. Wingman echelon left/right commands switched after a tactical turn. (https://forum.dcs.world/topic/387980-wingman-echelon-leftright-commands-switched/)Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some casesFixed. AI issues with following leader during Toss attack with rocketsChanged crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.Fixed. AI helicopters struggle to land in proximity to tall buildings.Fixed. AI B-1B wobbling landing gear on parking slots in some cases.Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.Fixed. B-1B loadout discrepancies for GBU-38 amountFixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.Evolved airborne target attack trajectory: If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point. If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:to create more realistic aircraft movement patterns at the airfield.to improve the placement of aircraft parking spaces at airfields.to reduce the number of aircraft collisions and congestion at airfields.to reduce the time required to create an airfield.to increase the number of parking spaces for large aircraft at airfields.Quick Action GeneratorAdded F-100D to the Quick Action Generator.Mission State SaveFixed. In Some cases groups options are not savedControls inputAdded MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15CFixed. Input creates axis assignment for device by default even if device does not have that axisGraphicsFixed. HUD symbology artifacts on AMD GPUsFixed. Vapor particle shadow missingImproved. Fog condition effect on laser weapons and designatorsDynamic spawnImproved algorithm in situations where players could spawn into already occupied parking, we expect it to now happen a lot less, WIPImproved algorithm in situations when players use dynamic spawn on FARPs (https://forum.dcs.world/topic/368182-multiplayer-slots-not-shown-as-busy-but-can-not-be-used/)User interfaceMade text during coalition password input hidden AI Ground unitsRSBN car / GCI - added information to F10 map viewFixed. Radio Jammer asset effect (WIP)Added trailers Trailer ATZ-60 for tractor MAZ-7410, trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131. In ME, use the task to attach/detach a trailer.Current Hill Assets Pack Added M1296 IFV Added SLT-50 Tractor Added SLT-50 Trailer Added HX77 Truck Added BMP-3 IFV (replaces the old model) Added BMP-3 ERA IFV Added ZA-SpN Titan MRAP Added HX81 TractorFixed Pantsir-S1 not launching at targets below horizonFixed IRIS-T SLM not launching at targets below horizonFixed IRIS-T SLM STR not fully using multiple channel radar configurationRemoved Pantsir-S1 CA missile player controlRemoved Project 22160 with Tor M2KM CA missile player controlRemoved Tor M2 CA missile player control WeaponsCBU-105. Corrected aiming data.ARM Kh-25MP. A missile guidance error has been added. This missile was too accurateARM Kh-25MP/MPU. Loft trajectory shape is corrected. Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.Kh-25 missiles. Added 1 sec control delay for safety departure.AIM-9L/M/X. Fuze range slightly incr
New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns
Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.
Fixed Crash related to missions with disembark set from start
Fixed Crash connected to radio settings in some cases
Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
Fixed stutters that happen during takeoff and landing in some cases (https://forum.dcs.world/topic/382475-consistent-big-stutter-when-taking-off-and-landing/)
Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions
AI Aircraft
New lowest AI skill level “Cadet” added for AI aircraft
Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
Fixed. Helicopters AI does not check if the landing zone is clear. (https://forum.dcs.world/topic/383949-spring-tension-mission-7-ai-helicopter-does-not-check-is-landing-zone-is-clear/)
Fixed. Wingman echelon left/right commands switched after a tactical turn. (https://forum.dcs.world/topic/387980-wingman-echelon-leftright-commands-switched/)
Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
Fixed. AI issues with following leader during Toss attack with rockets
Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
Fixed. AI helicopters struggle to land in proximity to tall buildings.
Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
Fixed. B-1B loadout discrepancies for GBU-38 amount
Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
Evolved airborne target attack trajectory:
If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point.
If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
to create more realistic aircraft movement patterns at the airfield.
to improve the placement of aircraft parking spaces at airfields.
to reduce the number of aircraft collisions and congestion at airfields.
to reduce the time required to create an airfield.
to increase the number of parking spaces for large aircraft at airfields.
Quick Action Generator
Added F-100D to the Quick Action Generator.
Mission State Save
Fixed. In Some cases groups options are not saved
Controls input
Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
Fixed. Input creates axis assignment for device by default even if device does not have that axis
Graphics
Fixed. HUD symbology artifacts on AMD GPUs
Fixed. Vapor particle shadow missing
Improved. Fog condition effect on laser weapons and designators
Dynamic spawn
Improved algorithm in situations where players could spawn into already occupied parking, we expect it to now happen a lot less, WIP
Improved algorithm in situations when players use dynamic spawn on FARPs (https://forum.dcs.world/topic/368182-multiplayer-slots-not-shown-as-busy-but-can-not-be-used/)
User interface
Made text during coalition password input hidden
AI Ground units
RSBN car / GCI - added information to F10 map view
Fixed. Radio Jammer asset effect (WIP)
Added trailers
Trailer ATZ-60 for tractor MAZ-7410,
trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.
In ME, use the task to attach/detach a trailer.
Current Hill Assets Pack
Added M1296 IFV
Added SLT-50 Tractor
Added SLT-50 Trailer
Added HX77 Truck
Added BMP-3 IFV (replaces the old model)
Added BMP-3 ERA IFV
Added ZA-SpN Titan MRAP
Added HX81 Tractor
Fixed Pantsir-S1 not launching at targets below horizon
Fixed IRIS-T SLM not launching at targets below horizon
Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
Removed Pantsir-S1 CA missile player control
Removed Project 22160 with Tor M2KM CA missile player control
Removed Tor M2 CA missile player control
Weapons
CBU-105. Corrected aiming data.
ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
ARM Kh-25MP/MPU. Loft trajectory shape is corrected.
Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
Kh-25 missiles. Added 1 sec control delay for safety departure.
AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
AIM-7M/MH. Ensured fuze arming in ECM environment.
9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
R-33. Readjusted drag and L/D ratio.
LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance. (https://forum.dcs.world/topic/358863-ls-6-100-kills-the-jf-17-at-released/)
Added a new 3D model of the LAU-88 launcher.
ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
Added 3 degree deadzone to autopilot to further increase steering losses
Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
Forwarded all changes from AGM-45A to AGM-45B
Added AGM-45B loadouts for LAU-34 rail
SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
Fixed. CTD when launching AGM-88C in some cases.
Data Transfer cartridge
Added for AH-64D:
MISSION 1/MISSION 2 Partitions.
Waypoint/Hazard (WPTHZ) points 01-50.
Control Measure (CTRLM) points 51-99.
Target/Threat (TGT/THRT) points 01-50.
15 Battlefield Lines (LINES).
12 Engagement Areas (AREAS).
8 Priority Fire Zones and 8 No Fire Zones (ZONES).
10 ADF Presets.
10 Routes.
RADIOS Partition.
PRESETS Partition.
10 COM presets.
10 MPS Text messages.
WEAPONS/SIGHTS Partition.
Missile channels and Pilot/CPG weapon settings.
Laser settings/codes.
MISCELLANEOUS Partition.
ASE settings and chaff/flare programs.
RLWR threat table.
PERF data.
Added for F-16C:
MPD Partition – ROE tab.
https://forum.dcs.world/topic/209147-viper-mini-updates/page/6/#findComment-5806166
Enable/disable ROE factors.
Air Target Data Table.
COLR Partition.
Fixed:
F/A-18C - SA page updated without MUMI/LOAD.
F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
F-16C DTC VIP/VRP will not shift relative position if reassigned.
F-16 DTC Multiple in multiplayer loads only first DTC.
DTC not included in replay.
Added:
Verbal threat warnings to George AI Pilot and AI CPG.
Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
Ability for George AI Pilot to enter a holding pattern around a specified location.
Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
Ability for George AI Pilot to engage close-range targets with 30mm gun.
Special Option to prevent George AI Pilot from taking control of the gun from the player.
George AI Pilot TAKE OFF multi-functional command when landed.
Additional George AI Pilot voice files for new features.
DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.
Improved:
George AI Pilot altitude management and climb/descent behavior.
George AI Pilot turn behavior.
Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
Increase resolution of George AI CPG target list elements.
Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)
Fixed:
Fixed: Human CPG head position desync in MP.
Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
Fixed: George AI Pilot should not action gun if out of ammo.
Fixed: Unable to slew TADS from IAT primary track.
Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
Fixed: PERF page not updating in opposite crewstation.
Fixed: ADF presets not displaying full frequency value.
Fixed: Training Mission 10 - George is not taking controls
Fixed: Maximum number of points in a Route increased from 25 to 99.
Improved:
FCR/TNDL Air Track symbol behavior.
Search Targets no longer correlated to offboard air tracks supplied by datalink.
Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
FCR Track While Scan (TWS) target behavior.
TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)
Fixed:
Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
Jammer Burnthrough ranges.
Error if starts mission with HARMs onboard.
TV/IR Guided A2G weapons guiding through fog.
Added Engine flame at engine start up.
Added Livery 773th Fighter Aviation Regiment.
Added Livery Ukrainian Air Force: light grey, blue.
Added carbon deposits to the gun's flame arrester.
Updated IRST cover.
Removed the artifact on the right tail.
The shape of the stabilizer axis fairing has been adjusted.
Fixed: GCI. Radar will lose lock if set to ILLUM.
Fixed: Training mission Radar and SARH stuck at TDC section.
Fixed: Gun Ammo Types.
Fixed: Desired Course set knob control.
Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
Fixed: VR Visor has too much glare.
Fixed: Time/range scale in the bombing mode with English HUD.
Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.
Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
Fixed: SA Page Trackfile headings change with own aircraft.
Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
Fixed: Flashlight doesn't work.
Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.
Added. Hook release switch to cyclic grip controls category.
Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover
Improved. Petrovich AI interface visual formatting for targets list
Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore
Fixed. Engines take a very long time to stop when cut off pulled
Added. Radio functionality (WIP)
Expand to 4 airspace
airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
Customization lua: support customized color for airspace line (see sample)
F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
Adjusted: cockpit warning light visual effect (i.e. brightness etc)
Added: Landing gear down indication on HUD FPM
Fixed: all airspace from ME are drawn as closed polygon on HSD
Fixed: sun visor object under FOV zoom in/out
Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)
Added: Keybinds for HDD brightness increase/decrease
Fixed: Excessive differential pressure doesn't cause safety valve to open
Fixed: Crash when using offset aim forward in computer cursor mode
Fixed: Troop doors can be opened when pressurized
Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
Fixed: RWR panel lights remain illuminated when AC power is lost
AHR/GPS:
Fixed: Al-Assad Airport incorrectly displayed as Latakia.
Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
Fixed: GPS waypoint arrow displays true bearings.
Improved ADI needles behaviour.
Fixed autogenerated datacard wrongly populates the CDU data
Fixed AHR/GPS shows wrong bearing
RADIO:
COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
Improved radio/PTT integration.
Synchronized front/rear radios and added safe handling for missing mission frequency presets.
Flight Model & Environment:
Fixed: Corrected icing rate computation for more realistic ice accumulation.
Improved: Canopy surface temperature simulation.
Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
Corrected engine startup logic.
Electrical System:
Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
Every electrical consumer now draws its actual current according to the associated circuit breaker.
Generator load sharing has been redesigned to match the real MB-339 electrical system.
Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
Improved battery charge and discharge simulation.
Fixed battery overheating ("hot battery") condition.
Added: New circuit breakers.
General:
Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
Added: New keybindings for recently introduced cockpit functions.
Change: New external F4 camera view.
Corrected mouse direction for two-position cockpit switches:
Left click moves UP/forward.
Right click moves DOWN/back.
End positions no longer wrap or toggle in the opposite direction.
Fixed: Track desync
Added new cockpit animations.
Fixed rotary action while performing a clickable action.
Fixed: ELT self-test can be activated without electrical power.
Weapons:
Added: AIM-9B Sidewinder capability.
Added: Official weapon depression tables included in the module's Doc folder for improved bombing accuracy and mission planning.
General
CPU Performance Optimization Pass, significant improvements across the entire module
Added 3D Kneeboard (on the pilot model)
Added full video recording to the AVTR (instead of making individual pictures only)
Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)
Weapons
Added AGM-45B (Shrike B) (thanks DSplayer)
Migration for existing missions with old SUU-23 pods (thanks DSplayer)
JESTER
Added temp bind “Jester Command: Suggest Radar Receiver Gain”
allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
Fixed missing voice for “SaySpeed” calls
Fixed bug with bind “Jester Command: BST-WIDE” not working
Other
Added Korean translations for binds and HB UI (thank you Wolff!)
Updated missions
Jester LUA Api: Added support for Jester Subtitles
Subtitle.ShowText(text, duration, showPortrait)
Subtitle.ShowFor(text)
General
Fixed a crash with the Kneeboard
Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
Improved handling of faulty RB-05 when de-selecting
General
CPU Performance Optimization Pass, significant improvements across the entire module
Fixed various crashes
Added Special option to disable syncing of Grease Pencil for users who experience freezes
Fixed bug with AI wingmen not following “Attack my Target” order
The priorities are now: STT, pilot designation, or hook
Systems
Fixed bugs with OBC
Disengage autopilot if any SAS channel inactive
TARPS
Significantly reduced performance impact
Added FWD mode to KS-87 camera (with associated bind for mode toggle)
Decreased KS-87 photos interval
Added KA-99 panoramic camera
Adjusted and expanded controls (+ added dedicated Jester submenu)
As pilot: hold “Store Release” button to record (or use Jester wheel)
As RIO: use “TARPS - FILM Switch” binds
Fixed first photo being empty
Images are only visible only after finishing a flight
Improved visuals regarding to reduce exposure differences within photo
Added “intel analysis department” feature (automatic unit-marking)
Circles units found on the pictures
Adds descriptions
JESTER
Fixed “Jester menu camera” Special Option not disabling Jester Camera
Added “Jester - Jettison Drop Tanks” direct command
Added missing voice lines
Fixed some incorrect Jester subtitles
Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
Fixes with visor rendering
Fixed glove vanes not visible from inside the cockpit
F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
Adjusted colors of TAN and BLUE Flight Suits
F-14A Early: Replaced VF-111 Livery - Thank you Flash!
Other
Updated Chinese localization
Updated missions
General
CPU Performance Optimization Pass, significant improvements across the entire module
Fixed various crashes
Added Special option to disable syncing of Grease Pencil for users who experience freezes
Fixed bug with AI wingmen not following “Attack my Target” order
The priorities are now: STT, pilot designation, or hook
Fixed “HUD Mode Day/Night Toggle” bind not working
Added binds for “Baro Pressure Set”
Systems
Fixed bugs with OBC
Disengage autopilot if any SAS channel inactive
TARPS
Significantly reduced performance impact
Added FWD mode to KS-87 camera (with associated bind for mode toggle)
Decreased KS-87 photos interval
Added KA-99 panoramic camera
Adjusted and expanded controls (+ added dedicated Jester submenu)
As pilot: hold “Store Release” button to record (or use Jester wheel)
As RIO: use “TARPS - FILM Switch” binds
Fixed first photo being empty
Images are only visible only after finishing a flight
Improved visuals regarding to reduce exposure differences within photo
Added “intel analysis department” feature (automatic unit-marking)
Circles units found on the pictures
Adds descriptions
JESTER
Fixed “Jester menu camera” Special Option not disabling Jester Camera
Added “Jester - Jettison Drop Tanks” direct command
Added missing voice lines
Fixed some incorrect Jester subtitles
Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options
Art
Fixes with visor rendering
VF-101 Demo Helmets added to AD107
Adjusted colors of TAN and BLUE Flight Suits
VF-32 Heritage Livery added - Thank you Yae!
Other
Updated Chinese localization
Updated missions
Removed leftover bind “Filmmaker Tools”
Removed binds for VHS (the feature is WIP)
DCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations
All Missions: Player can choose to fly F-14B(U) or F-14B
DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims
All missions - Added new DTC features
Mission 11 - Fixed rare bug that stops drone boat ID progressing
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
All missions - DTC updates
M8 - Fixed incorrect knife despawn/respawn
DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
All missions - added DTC
DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims
All missions - Added DTC
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
All missions: Added separate campaign option for F-14B(U)
DCS: F-14A Zone 5 Campaign by Reflected Simulations
SPACEBAR triggers replaced with the SALUTE command
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
SPACEBAR triggers replaced with the SALUTE command
Unit placement revision due to topography changes
ALQ-126 blisters added to all skins
DCS: F-14B Speed and Angels Campaign by Reflected Simulations
SPACEBAR triggers replaced with the SALUTE command
Automatic built-in radio calls by the RIO for carrier ops and AAR
Panel Checks added while RTB from combat missions
Minor trigger fixes and tweaks for a smoother experience
Skin updates
New UI Backgrounds
Doc updates
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
Unit placement revision due to topography changes
DTC updates with new features
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
Mission 4: auto cargo call added
DCS: F-4E Red Flag 81-2 by Reflected Simulations
Kneeboard and doc fixes
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions
M17 - hotfix scripting error when asking wingmen for fuel state and remaining loadout
DCS: F/A-18C: Raven One Campaign by Baltic Dragon
M01: Fixed issue with mission not progressing after checking with Strike.
M05: Added note to the briefing that player should only use guns during the dogfight.
DCS: F-16C Fangs Out Campaign by Fight's On Simulations
All missions - DTC updates
M7 - Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
M8 - Fixed incorrect knife despawn/respawn
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 5 - Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass.
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