????????COMMUNITY GOALS ARE HERE! + LEADERBOARD & MYDESIGN UPDATES????????

Hi UNO™ players!We’re Snap Finger Click, the independent team of developers working on UNO™.We are excited to bring you a brand-new way to play together: Community Goals! We’ve also been hard at work making major improvements to our Leaderboards and MyDesign screens, plus a fresh batch of significant bug fixes and improvements. Let’s get into the details!???? INTRODUCING: COMMUNITY GOALS ????Community Goals is a new Event feature where players come together to contribute towards a shared objective. These are high-target goals that can only be achieved by the community working together to unlock a stylish reward!Here’s how it works:Play UNO™: You contribute to the goal simply by performing the action during an online or local match. You just need to be connected online to see the event and contribute. Track Progress: Keep an eye on the community's progress via the banner on the Main Menu, or check your personal contribution in the Events screen and post-match results. Earn Rewards: If the community successfully completes the goal, everyone who contributed at least a single point will earn the reward! Go Beyond 100%: If the community smashes the goal before the finish date, the event stays active so you can keep contributing and see how high the percentage can go!???? THE FIRST COMMUNITY GOALS EVENT IS LIVE NOW! ????There’s no waiting around - our very first Community Goal is live RIGHT NOW! The first Community Goals event is Play Action Cards and it’s running until July 26, 2026. If the community reaches the target, everyone who contributed will win an exclusive T. rex avatar.???? UNO™ IS STEAM DECK VERIFIED ????This was a very popular player request, so we are very excited to share the good news. UNO™ is officially Steam Deck Verified! Whether you are chilling on the sofa or taking a long trip, you can now host your favourite game nights on the go ????️???? LEADERBOARD IMPROVEMENTS ????We've revamped the Leaderboards to make them better:Brand New Layout: A brand new design that’s clearer, cleaner, and easy to read. New Filters: You can now toggle a "Friends Only" filter to see how you stack up against your crew, and easily switch between "Weekly" and "Lifetime" (formerly Global) views. Jump to My Score: No more endless scrolling! Use the new "Jump to My Score" function to instantly find your ranking. PC Navigation Fixes: PC players can now click and drag the scrollbar, and the mouse scroll wheel has been updated to scroll multiple rows per notch instead of one.???? MYDESIGN UPDATES ????We've made customising your game smoother with some added features:Equip Your Plans Easily: You can now equip your MyDesign plan directly from the plan picker screen with the new "Equip" checkmark, without needing to start a game first. Simplified Settings: The display options in the Settings have been streamlined down to two clear choices: 'Default' (which uses opponents’ choice for cards, UNO calls, and VFX, but your choice for the board and music) and 'My Designs' (which uses your designs for everyone). Thematic AI Avatars & Card Backs: When playing a regular match with a customised board, the AI opponents will now automatically use avatars and the draw pile will use the card back associated with that board's cosmetic pack.???? PATCH NOTES & TECH UPDATES ????As always, we’ve been tracking your reports and squashing bugs to improve your experience in UNO™. Here is what has been fixed in this update:Community Feedback, Gameplay & Quality of Life Fixes: Missing DLCs in Menu: Fixed an issue where DLCs would not display in the DLC menu for some players. A huge thank you to everyone who logged this in the Bug Reporter tool, as your detailed reports directly helped us track this down and get it sorted.Quickplay Matchmaking: Fixed the community-reported issue where Quickplay was prioritising putting players into 2v2 matches. It will now put players into a variety of match types including Free-For-All (FFA).Deflect a Draw Glitch: Fixed an issue in the Rabbids and Rayman DLCs where players could get stuck and were unable to choose the "Play/Keep" option when using the "Wild Blue Yonder" or "Punching Things" cards to deflect a draw."Sluggish" Gameplay Fixes: Addressed community feedback regarding a 1-2 second delay when swapping hands using the 7-0 rule and another issue where the colour picker wheel was not instantly responsive when played, making the game feel much faster and more responsive.DLC Theme Card Freezes: Fixed a critical issue where playing specific DLC theme cards (such as Rayman's Escape or Party Mania's Wild Pile Up and Point Taken) could sometimes cause the game to freeze.Online 2v2 Input Loss: Resolved a bug where players would suddenly be unable to use any inputs (controller, mouse, or keyboard) to play their cards during online 2v2 Classic or DLC matches.Card Descriptions Stuck Open: Fixed an issue where the card descriptions could get stuck open during a DLC game.AFK Player Freeze: Fixed a bug where a player goin

Jul 20, 2026 - 17:39
 1
????????COMMUNITY GOALS ARE HERE! + LEADERBOARD & MYDESIGN UPDATES????????

Hi UNO™ players!

We’re Snap Finger Click, the independent team of developers working on UNO™.

We are excited to bring you a brand-new way to play together: Community Goals! We’ve also been hard at work making major improvements to our Leaderboards and MyDesign screens, plus a fresh batch of significant bug fixes and improvements. Let’s get into the details!

???? INTRODUCING: COMMUNITY GOALS ????

Community Goals is a new Event feature where players come together to contribute towards a shared objective. These are high-target goals that can only be achieved by the community working together to unlock a stylish reward!

Here’s how it works:

  • Play UNO™: You contribute to the goal simply by performing the action during an online or local match. You just need to be connected online to see the event and contribute.

  • Track Progress: Keep an eye on the community's progress via the banner on the Main Menu, or check your personal contribution in the Events screen and post-match results.

  • Earn Rewards: If the community successfully completes the goal, everyone who contributed at least a single point will earn the reward!

  • Go Beyond 100%: If the community smashes the goal before the finish date, the event stays active so you can keep contributing and see how high the percentage can go!

???? THE FIRST COMMUNITY GOALS EVENT IS LIVE NOW! ????

There’s no waiting around - our very first Community Goal is live RIGHT NOW! The first Community Goals event is Play Action Cards and it’s running until July 26, 2026. If the community reaches the target, everyone who contributed will win an exclusive T. rex avatar.

???? UNO™ IS STEAM DECK VERIFIED ????

This was a very popular player request, so we are very excited to share the good news. UNO™ is officially Steam Deck Verified! Whether you are chilling on the sofa or taking a long trip, you can now host your favourite game nights on the go ????️

???? LEADERBOARD IMPROVEMENTS ????

We've revamped the Leaderboards to make them better:

  • Brand New Layout: A brand new design that’s clearer, cleaner, and easy to read.

  • New Filters: You can now toggle a "Friends Only" filter to see how you stack up against your crew, and easily switch between "Weekly" and "Lifetime" (formerly Global) views.

  • Jump to My Score: No more endless scrolling! Use the new "Jump to My Score" function to instantly find your ranking.

  • PC Navigation Fixes: PC players can now click and drag the scrollbar, and the mouse scroll wheel has been updated to scroll multiple rows per notch instead of one.

???? MYDESIGN UPDATES ????

We've made customising your game smoother with some added features:

  • Equip Your Plans Easily: You can now equip your MyDesign plan directly from the plan picker screen with the new "Equip" checkmark, without needing to start a game first.

  • Simplified Settings: The display options in the Settings have been streamlined down to two clear choices: 'Default' (which uses opponents’ choice for cards, UNO calls, and VFX, but your choice for the board and music) and 'My Designs' (which uses your designs for everyone).

  • Thematic AI Avatars & Card Backs: When playing a regular match with a customised board, the AI opponents will now automatically use avatars and the draw pile will use the card back associated with that board's cosmetic pack.

???? PATCH NOTES & TECH UPDATES ????

As always, we’ve been tracking your reports and squashing bugs to improve your experience in UNO™. Here is what has been fixed in this update:

Community Feedback, Gameplay & Quality of Life Fixes:

  • Missing DLCs in Menu: Fixed an issue where DLCs would not display in the DLC menu for some players. A huge thank you to everyone who logged this in the Bug Reporter tool, as your detailed reports directly helped us track this down and get it sorted.

  • Quickplay Matchmaking: Fixed the community-reported issue where Quickplay was prioritising putting players into 2v2 matches. It will now put players into a variety of match types including Free-For-All (FFA).

  • Deflect a Draw Glitch: Fixed an issue in the Rabbids and Rayman DLCs where players could get stuck and were unable to choose the "Play/Keep" option when using the "Wild Blue Yonder" or "Punching Things" cards to deflect a draw.

  • "Sluggish" Gameplay Fixes: Addressed community feedback regarding a 1-2 second delay when swapping hands using the 7-0 rule and another issue where the colour picker wheel was not instantly responsive when played, making the game feel much faster and more responsive.

  • DLC Theme Card Freezes: Fixed a critical issue where playing specific DLC theme cards (such as Rayman's Escape or Party Mania's Wild Pile Up and Point Taken) could sometimes cause the game to freeze.

  • Online 2v2 Input Loss: Resolved a bug where players would suddenly be unable to use any inputs (controller, mouse, or keyboard) to play their cards during online 2v2 Classic or DLC matches.

  • Card Descriptions Stuck Open: Fixed an issue where the card descriptions could get stuck open during a DLC game.

  • AFK Player Freeze: Fixed a bug where a player going unresponsive could sometimes cause an online game to get stuck for everyone else.

  • Lobby "Start Game" Freeze: Fixed an issue where a non-host/client player pressing the "Start Game" button in an online lobby would cause their game to become completely unresponsive.

UI & Visual Fixes:

  • Just Dance VFX Glitch: Fixed a visual bug where joining an in-progress Just Dance online match during a Hot Number card effect would cause the visual effects to persist permanently and the background tracks to overlap for the rest of the session.

  • Card Hover Flickering: Addressed an annoying UI quirk on PC where placing the mouse cursor exactly between two cards in your hand would cause both cards to flicker rapidly.

  • Rabbids Visual Artifacts: Fixed a graphical issue in the Rabbids DLC where thin, dark lines would appear on the Rabbid character models when they turned their heads.

  • “Just Dnace” Card: Fixed an issue where an incorrect card called "Just Dnace Machine" could sometimes appear in the card descriptions during DLC games.

  • Polish & Chinese Language Fixes: Resolved a bug where some characters were not displaying correctly when the game was set to Polish or Chinese languages.

  • Lobby Disconnect Fix: Fixed an issue where the "Play again," "View player card," and "Exit" button prompts would remain stuck on the screen during a match if a player opened a profile in the lobby just before the game started.

Steam Deck Specific :

  • Resolution Lock: Resolved a bug that was forcing the game to boot at a hardcoded 720p resolution regardless of settings.

  • Persistent Cursor: Fixed an issue where the in-game mouse cursor would appear after a touchscreen interaction and refuse to disappear, persisting across menus and subsequent game launches.

  • Leaderboard D-Pad: Fixed an issue where D-pad navigation was disabled in the Leaderboards, forcing players to rely entirely on the touchscreen.

  • Oversized Steam Deck Profiles: Resolved a visual bug on the Steam Deck where player profile cards would appear oversized when opened from the Leaderboard. 

  • Valhalla Touch Input: Added touchscreen support to allow a battle to be triggered using the touch input.

  • And More:
    Plus multiple other bug fixes and stability improvements to keep things running smoothly.

Found a bug that’s not on this list? You can use our bug reporter tool here to tell us about an issue in the game.

Jump into UNO™ now and start playing those Action cards! Let us know what you think in the comments below or join us on Discord:

https://discord.gg/snapfingerclick

Thank you for playing UNO™!

- Snap Finger Click

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