Bodycam Devlog Part [3/4] : Trenches | V0.8 Locked & Loaded
Devlog #3 is Out Now | TrenchesThe third Devlog for Bodycam's next major update is now available.This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet.???? Watch Devlog #3In this episode, we explore the design, gameplay, and technology behind our newest map, including:A large battlefield combining close-quarters combat with long-range engagements.Extensive trench networks, underground tunnels, and multiple tactical routes.Dynamic weather and lighting scenarios that change the atmosphere every match.New points of interest, including ruined compounds, forests, and a central church.Dedicated areas designed for FPV drones and RC cars.The creative process behind building one of Bodycam's most ambitious environments to date.Trenches has been designed to offer a wide variety of combat situations, rewarding teamwork, positioning, and tactical decision-making while taking full advantage of the update's new gameplay systems.More DevlogsOur Devlog series is almost complete.Devlog #1: Animation & Loadout is available now. https://www.youtube.com/watch?v=6YUWQXv0MTk&t=25sDevlog #2: Sound Design is available now.https://youtu.be/Oz66Ek1RYWU?si=3Iaz8v7Zce63nwLrDevlog #3: Trenches is out now.https://youtu.be/hRDSX1RLtnw?si=3DdLESFbUSLAFqb5Devlog #4: Player-Driven Improvements coming soon.Each Devlog explores a different part of Bodycam's biggest update, offering a closer look at the features, technology, and design decisions behind it.Thank you, as always, for your incredible support. We hope you enjoy Devlog #3, and we'll see you in the final Devlog.See you on the battlefield.
The third Devlog for Bodycam's next major update is now available.
This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet.
In this episode, we explore the design, gameplay, and technology behind our newest map, including:
A large battlefield combining close-quarters combat with long-range engagements.
Extensive trench networks, underground tunnels, and multiple tactical routes.
Dynamic weather and lighting scenarios that change the atmosphere every match.
New points of interest, including ruined compounds, forests, and a central church.
Dedicated areas designed for FPV drones and RC cars.
The creative process behind building one of Bodycam's most ambitious environments to date.
Trenches has been designed to offer a wide variety of combat situations, rewarding teamwork, positioning, and tactical decision-making while taking full advantage of the update's new gameplay systems.
Our Devlog series is almost complete.
Devlog #1: Animation & Loadout is available now. https://www.youtube.com/watch?v=6YUWQXv0MTk&t=25s
Devlog #2: Sound Design is available now.
https://youtu.be/Oz66Ek1RYWU?si=3Iaz8v7Zce63nwLrDevlog #3: Trenches is out now.
https://youtu.be/hRDSX1RLtnw?si=3DdLESFbUSLAFqb5Devlog #4: Player-Driven Improvements coming soon.
Each Devlog explores a different part of Bodycam's biggest update, offering a closer look at the features, technology, and design decisions behind it.
Thank you, as always, for your incredible support. We hope you enjoy Devlog #3, and we'll see you in the final Devlog.
See you on the battlefield.
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