Age of Mythology: Retold – Update 19.10938

Welcome heroes to our first update following the exciting launch of Obsidian Mirror! This update focuses on stability, polish, and targeted balance adjustments – alongside fixes and improvements across the Aztec Pantheon, campaign, UI, and a few modding tool adjustments.Dig down into the notes to see what’s changed before hopping into all the fun in-game!This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!???? DISCUSS: Age of Mythology: Retold Forum????DISCUSS:Age of Mythology: Retold Steam Forum???? JOIN: The Age of Empires Official DiscordThanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!—The Age of Mythology Team ◆Update 19.10938◆Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.Stability & Performance Minor general improvements to stability. Improved loading times when transitioning between scenarios and the main menu on PlayStation 5. Loading times were being slowed by some unnecessary additional checks related to DLC ownership. These checks are now cached correctly across all platforms to improve loading times. Fixed a rare crash that could occur while units are hidden in Stealth. Fixed a rare crash that could occur while trying to cast God Powers. Fixed a rare crash that could occur during the Chaos God Power. Fixed a rare crash that could occur when a stealthed unit is revealed, and a sound plays for the unit’s owner.Localization Updates to some translations to improve translation quality.Graphics Minor improvements to all carry animations and relic attachment positions for the Warrior Priest and all Teixiptla versions. Fixed Zhuque’s Eye VFX so that it attaches correctly to the model after researching the unique unit’s upgrade. Fixed Taowu’s Eye VFX so that it attaches correctly to the model after researching the unique unit’s upgrade. Fixed Bushi’s Bow appearing in a static position during the unit’s birth animation. The bow will now travel with the unit’s hand. Fixed missing light VFX on all stages of the Japanese Dock. Fixed missing Idle Zzz VFX on Japanese fishing ships. Units that die while turned to stone will no longer drop blood or skeletons. For example, when turned to stone by Medusa’s attack. Fixed Aztec Broken and Fallen Column rotations and positions. These assets are now centered in the obstruction radius to match all the other Pantheons. Removed random plants from some Aztec grass terrain textures: Aztec Aztlan Grass 2, Aztec Valley Grass 2, and Aztec Marsh Grass 2. Added new cinematic animations for Iztaccihuatl’s Jaguar to appear in the Obsidian Mirror 07 cinematic. Added new cinematic animation for an Iztaccihuatl dismounted attack to appear in the Obsidian Mirror 01 post-scenario cinematic. Fixed a bug that could cause trees to stay levitating in some cases after using the TO THE MOON cheat. Fixed Popocatepetl’s missing weapon for his hand attack animations in cinematics. Fixed a bug that allowed units in the Fog of War on the main menu to highlight when hovered with a mouse. Added additional animation support for the Capybara: Added new animations for: Bored, Death, and Flail. Updated animations: Walk and Eat. Added a Tent variation to the Tent and TentSPC units for the Aztecs to support Sudden Death and custom maps. Fixed a bug that caused the Aztec Animal of Set units to show their VFX incorrectly. Fixed the VFX attachment point for Alpaca of Set, Anaconda of Set, Jaguar of Set, Black Jaguar of Set, Ocelot of Set, Tapir Child of Set, and Tapir of Set. Also reduced the VFX size for Tapir Child of Set to use the tiny variation instead of the small variation. Ayotochtli’s Wrecking Ball attack no longer shows an arrow because the attack may not necessarily follow the direction of the arrow if the path is obstructed.Audio Aztec Villagers will now play a sound when they begin their Devotion. Fixed Regent Select and Acknowledgment sounds for all Pantheons and Major Gods added from Freyr onward. Fixes for the Major Gods: Demeter, Freyr, Fuxi, Nuwa, Shennong, Amaterasu, Tsukuyomi, Susanoo, Huitzilopochtli, Tezcatlipoca, Quetzalcoatl. Adjusted Tonalli SFX. Increased Tunkuluchu SFX volume. Orpheus is now more likely to play his unique sound effect instead of silence during his bored animation. Changed from 75% chance for silence to 50% chance. Increasing Line of Sight used by the Quimichin Spy and the Oracle now only plays the sound at max Line of Sight for Oracle units. Fixed Bored and Birth sounds for the Cipactli Titan.UI Fixed a bug that caused Kronos’s Time Shift action to not appear on Temples. Updated Chaneque unit icon for the unupgraded unit so that it doesn’t prematurely show the upgraded unit visuals. Selecting multiple Ca

Apr 24, 2026 - 01:10
 0
Age of Mythology: Retold – Update 19.10938

Welcome heroes to our first update following the exciting launch of Obsidian Mirror! This update focuses on stability, polish, and targeted balance adjustments – alongside fixes and improvements across the Aztec Pantheon, campaign, UI, and a few modding tool adjustments.

Dig down into the notes to see what’s changed before hopping into all the fun in-game!

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

???? DISCUSS: Age of Mythology: Retold Forum
????DISCUSS:Age of Mythology: Retold Steam Forum
???? JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Mythology: Retold a success thus far!

—The Age of Mythology Team

◆Update 19.10938◆

Developer Note: Reminder that Replays are not compatible between patch updates. Replays are not compatible because the simulation logic changes in ways that cause replays to no longer run synchronously with their original behaviors.
Stability & Performance
  • Minor general improvements to stability.
  • Improved loading times when transitioning between scenarios and the main menu on PlayStation 5. Loading times were being slowed by some unnecessary additional checks related to DLC ownership. These checks are now cached correctly across all platforms to improve loading times.
  • Fixed a rare crash that could occur while units are hidden in Stealth.
  • Fixed a rare crash that could occur while trying to cast God Powers.
  • Fixed a rare crash that could occur during the Chaos God Power.
  • Fixed a rare crash that could occur when a stealthed unit is revealed, and a sound plays for the unit’s owner.
Localization
  • Updates to some translations to improve translation quality.
Graphics
  • Minor improvements to all carry animations and relic attachment positions for the Warrior Priest and all Teixiptla versions.
  • Fixed Zhuque’s Eye VFX so that it attaches correctly to the model after researching the unique unit’s upgrade.
  • Fixed Taowu’s Eye VFX so that it attaches correctly to the model after researching the unique unit’s upgrade.
  • Fixed Bushi’s Bow appearing in a static position during the unit’s birth animation. The bow will now travel with the unit’s hand.
  • Fixed missing light VFX on all stages of the Japanese Dock.
  • Fixed missing Idle Zzz VFX on Japanese fishing ships.
  • Units that die while turned to stone will no longer drop blood or skeletons. For example, when turned to stone by Medusa’s attack.
  • Fixed Aztec Broken and Fallen Column rotations and positions. These assets are now centered in the obstruction radius to match all the other Pantheons.
  • Removed random plants from some Aztec grass terrain textures: Aztec Aztlan Grass 2, Aztec Valley Grass 2, and Aztec Marsh Grass 2.
  • Added new cinematic animations for Iztaccihuatl’s Jaguar to appear in the Obsidian Mirror 07 cinematic.
  • Added new cinematic animation for an Iztaccihuatl dismounted attack to appear in the Obsidian Mirror 01 post-scenario cinematic.
  • Fixed a bug that could cause trees to stay levitating in some cases after using the TO THE MOON cheat.
  • Fixed Popocatepetl’s missing weapon for his hand attack animations in cinematics.
  • Fixed a bug that allowed units in the Fog of War on the main menu to highlight when hovered with a mouse.
  • Added additional animation support for the Capybara:
    • Added new animations for: Bored, Death, and Flail.
    • Updated animations: Walk and Eat.
  • Added a Tent variation to the Tent and TentSPC units for the Aztecs to support Sudden Death and custom maps.
  • Fixed a bug that caused the Aztec Animal of Set units to show their VFX incorrectly. Fixed the VFX attachment point for Alpaca of Set, Anaconda of Set, Jaguar of Set, Black Jaguar of Set, Ocelot of Set, Tapir Child of Set, and Tapir of Set. Also reduced the VFX size for Tapir Child of Set to use the tiny variation instead of the small variation.
  • Ayotochtli’s Wrecking Ball attack no longer shows an arrow because the attack may not necessarily follow the direction of the arrow if the path is obstructed.
Audio
  • Aztec Villagers will now play a sound when they begin their Devotion.
  • Fixed Regent Select and Acknowledgment sounds for all Pantheons and Major Gods added from Freyr onward. Fixes for the Major Gods: Demeter, Freyr, Fuxi, Nuwa, Shennong, Amaterasu, Tsukuyomi, Susanoo, Huitzilopochtli, Tezcatlipoca, Quetzalcoatl.
  • Adjusted Tonalli SFX.
  • Increased Tunkuluchu SFX volume.
  • Orpheus is now more likely to play his unique sound effect instead of silence during his bored animation. Changed from 75% chance for silence to 50% chance.
  • Increasing Line of Sight used by the Quimichin Spy and the Oracle now only plays the sound at max Line of Sight for Oracle units.
  • Fixed Bored and Birth sounds for the Cipactli Titan.
UI
  • Fixed a bug that caused Kronos’s Time Shift action to not appear on Temples.
  • Updated Chaneque unit icon for the unupgraded unit so that it doesn’t prematurely show the upgraded unit visuals.
  • Selecting multiple Calpulli with the shared building selection enabled will now show options as expected. Interacting with the upgrade options will only promote one Calpulli at a time.
  • The TempestSPC God Power no longer shows in the active God Power list in the UI.
  • Removed reference in the Compendium to the free Sentry Tower upgrade that is no longer granted to Egyptians after changes in previous patches.
  • Tooltips shown while placing a God Power will no longer persist if you open the Settings menu. Previously, the tooltip would remain on top of other UI elements until the game was resumed and the power was placed or canceled.
  • The Medium Great Temple Soldiers technology will no longer show for related units in the Compendium or when viewing unit info. This technology is a hidden helper technology, so it is not intended to appear in the UI.
  • Updated the Advanced Traps icon to represent the Smoke Trap in addition to the existing visuals that represented the Spike Trap.
  • Removed some placeholders and duplicate unused icons.
  • Updated the Smoke Trap and its ability icon to a new, unique appearance.
  • Updated the Spike Trap ability icon to remove a placeholder.
  • Fixed duplication of an icon when viewing Trap technologies and units in the Technology Tree.
  • Fixed a bug that caused the Tepoztli Canoe to show an incorrect icon as a duplicate of another icon.
  • Fixed ability and Compendium references for Aztec Traps.
  • Fixed Tlacanexquimilli’s passive icons so that only one shows and correctly uses the unique lifesteal icon. This fix was also applied to make all 3 ProtoUnit variations of Tlacanexquimilli show the passive correctly.
  • Feast of Sustenance will now show a message saying “You are celebrating the Feast of Sustenance.” each time you devote a herdable instead of incorrectly referencing the Rain God Power.
  • Feast of Sustenance will now show only to yourself in the active God Power list for the 15 second duration of the effect for improved uptime visibility.
  • Fixed a bug that caused data shown to the UI to be incorrect in some situations after unapplying some technologies. E.g., when destroying a Wonder, the Inventory Size and Initial Resource properties of some units may have been displayed incorrectly.
  • The Tonalli Harvester passive now only shows on Temples for Aztec Pantheon Major Gods.
  • Smoke and Spike traps now have a button to Delete.
  • Garrisoning units will no longer reset the command panel focused unit if a reset can be avoided.
  • The Player Name Treatment setting for the Ultimate Fan Pack will now function correctly. Before this fix, the name treatment visuals could incorrectly appear after restarting the game with the setting disabled.
Controller
  • Adjusted the positioning of build commands in the Warrior Priest’s Radial Menu to a more comfortable position.
  • Fixed a bug that caused the setting of Rally Points with a controller to appear at a selected building’s position instead of the targeted world position when using the minimap.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

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