4.3.2 Open Beta is now on stellaris_test [checksum 171a]

Hello everyone!A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.4.3.2 Open Beta Release NotesImprovement​Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the systemBalance​Halved the Empire Size penalty from colonies for WildernessReduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%Bugfix​The Aberrant Dimensional Portal glows with an orange lightThe Vehement Dimensional Portal glows with a green lightRenamed the Infernal species to Thermophile while in gameFixes bug when AI generates space fauna designs that doesn't have weapon componentsReordered the music tracks in the original soundtrack and corrected the steam playlistStability and Performance​Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.Modding​Spinner UI element do now have a null object to avoid crashing if not foundOverlappingElementsBox UI element do now have a null object to avoid crashing if not foundListBox UI element do now have a null object to avoid crashing if not foundFixed issue with SmoothListBox UI element not using null object properly and thus may crashMany of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week.Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week.Have fun over the weekend!

Mar 20, 2026 - 23:57
 0
4.3.2 Open Beta is now on stellaris_test [checksum 171a]

Hello everyone!

A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.

4.3.2 Open Beta Release Notes

Improvement

  • Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system

Balance

  • Halved the Empire Size penalty from colonies for Wilderness

  • Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%

Bugfix

  • The Aberrant Dimensional Portal glows with an orange light

  • The Vehement Dimensional Portal glows with a green light

  • Renamed the Infernal species to Thermophile while in game

  • Fixes bug when AI generates space fauna designs that doesn't have weapon components

  • Reordered the music tracks in the original soundtrack and corrected the steam playlist

Stability and Performance

  • Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.

  • Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.

Modding

  • Spinner UI element do now have a null object to avoid crashing if not found

  • OverlappingElementsBox UI element do now have a null object to avoid crashing if not found

  • ListBox UI element do now have a null object to avoid crashing if not found

  • Fixed issue with SmoothListBox UI element not using null object properly and thus may crash

Many of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week.

Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week.

Have fun over the weekend!

你覺得這篇文章如何?

like

dislike

love

funny

angry

sad

wow

XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.