World of Warcraft didn't scare the RuneScape devs, who were getting "tens of thousands of new accounts every single day" in 2004 and could barely build servers fast enough for the MMO to keep up

"Update frequency and accessibility were still our trump cards and actually our audience weren't that interested in WoW"

Apr 12, 2026 - 01:10
 1
World of Warcraft didn't scare the RuneScape devs, who were getting "tens of thousands of new accounts every single day" in 2004 and could barely build servers fast enough for the MMO to keep up
"Update frequency and accessibility were still our trump cards and actually our audience weren't that interested in WoW"

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