We Were Here Tomorrow Trailer Reveals New Setting | Fan Fest 2026
The We Were Here series is the stuff of co-op magic, and at IGN Fan Fest 2026 we got to see its latest evolution. One look at the We Were Here Tomorrow trailer and it's clear the cult co-op series is taking a giant leap into new territory. Previously set in the labyrinthine rooms of an abandoned castle, We Were Here Tomorrow sets its perplexing puzzles in the raygun retrofuturistic looking Norcek facility. The core of the game – shouting at your friend through a walkie talkie as they prove to be dumber than you ever thought possible – remains the same, but there are other changes to go with the new look. "It's a story that has some familiar characters and some totally new ones, and we've also done a lot with giving you new tools for puzzle solving and moving through the environment," said Martín Mittner, creative director at Total Mayhem games. "And we've done a ton of work on the walkie-talkies to keep you in the game instead of on Discord." In case you've yet to experience the sometimes chaotic communication of the We Were Here series, there are two key roles: the Explorer and the Librarian. Usually the Explorer is the one faced with physically interacting with the puzzles, while the Librarian translates information only they can see through the walkie talkie that's key to the solution. "What I'm really excited about is accentuating the differences between the two players even more, introducing a bit more asymmetry and giving each player a really unique perspective [and] role in the whole playthrough," added Thijs Schippers, the game's design director. "Yeah, that's in the DNA of this new title, through and through." Both talked about how, as well as giving the designers a chance to work on something other than snowy castles, the change in setting allows for new environments and new setups for puzzles. "If you've played We Were Here Forever, we did this what we called 'mind-bendy puzzle,' where you're inside a D12 die and you're doing these weird warps between dimensions and getting different information and stuff," said Mittner. "We're doing some more of that, right? There are sort of capstone puzzles that we're presenting that are very mind-bendy. It'll be really interesting to see players play through that. And also there's like a unique aspect to the storytelling we're doing that I can't really talk too in depth about. But it's going to be very different in some ways from previous titles. And it will be interesting to see how the players interact with each other surrounding the story." We Were Here Tomorrow is coming to PC (Steam), PlayStation 5, and Xbox Series X|S. Head over to Steam and add the game to your Wishlist. This is just the latest news from IGN's Fan Fest 2026 – check the schedule to see what else is coming and to keep up to date on all the latest from the worlds of games and entertainment. Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.
The We Were Here series is the stuff of co-op magic, and at IGN Fan Fest 2026 we got to see its latest evolution. One look at the We Were Here Tomorrow trailer and it's clear the cult co-op series is taking a giant leap into new territory. Previously set in the labyrinthine rooms of an abandoned castle, We Were Here Tomorrow sets its perplexing puzzles in the raygun retrofuturistic looking Norcek facility. The core of the game – shouting at your friend through a walkie talkie as they prove to be dumber than you ever thought possible – remains the same, but there are other changes to go with the new look."It's a story that has some familiar characters and some totally new ones, and we've also done a lot with giving you new tools for puzzle solving and moving through the environment," said Martín Mittner, creative director at Total Mayhem games. "And we've done a ton of work on the walkie-talkies to keep you in the game instead of on Discord."
In case you've yet to experience the sometimes chaotic communication of the We Were Here series, there are two key roles: the Explorer and the Librarian. Usually the Explorer is the one faced with physically interacting with the puzzles, while the Librarian translates information only they can see through the walkie talkie that's key to the solution.
"What I'm really excited about is accentuating the differences between the two players even more, introducing a bit more asymmetry and giving each player a really unique perspective [and] role in the whole playthrough," added Thijs Schippers, the game's design director. "Yeah, that's in the DNA of this new title, through and through."
Both talked about how, as well as giving the designers a chance to work on something other than snowy castles, the change in setting allows for new environments and new setups for puzzles.
"If you've played We Were Here Forever, we did this what we called 'mind-bendy puzzle,' where you're inside a D12 die and you're doing these weird warps between dimensions and getting different information and stuff," said Mittner. "We're doing some more of that, right? There are sort of capstone puzzles that we're presenting that are very mind-bendy. It'll be really interesting to see players play through that. And also there's like a unique aspect to the storytelling we're doing that I can't really talk too in depth about. But it's going to be very different in some ways from previous titles. And it will be interesting to see how the players interact with each other surrounding the story."
We Were Here Tomorrow is coming to PC (Steam), PlayStation 5, and Xbox Series X|S. Head over to Steam and add the game to your Wishlist.
This is just the latest news from IGN's Fan Fest 2026 – check the schedule to see what else is coming and to keep up to date on all the latest from the worlds of games and entertainment.
Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.
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