Version 2.3.4 Update Announcement (March 11)
Dear Metas,The server maintenance and update is planned for March 11, 2026, at 4:00 (PT) and expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience. This update includes a preview of upcoming adjustments to how Starchrom/blueprints are obtained, new Custom Server features, the limited-time Lightforge Loot Crate "Ravenous Gear," mod drop improvements, and a range of other optimizations and recent bug fixes.After this maintenance ends, you will receive Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, and Colorful Badge ×30, plus 3 Mod Compensation Crates (open to randomly obtain one Level 14-17 mod).Below are the details of this update:Content/Feature UpdatesPreview: Changes to Starchrom and Blueprint AcquisitionDear Metas, Starchrom and blueprints have always been at the heart of Once Human, but the current system still has several problems. Blueprint acquisition is too restrictive, the progression paths are too complicated, and the Wish Machine draw system is hard to understand. Because of that, we plan to adjust how Starchrom and blueprints are acquired after the March 25 update (PT), so you can obtain and develop gear more easily and more freely, and spend more time enjoying exploration and combat.Here is a preview of the main changes:1. Blueprint system overhaul: Use Starchrom to activate and upgrade directly (takes effect after the March 25 update, PT)1) Simpler blueprint unlocks and upgradesBlueprints will now be activated directly from the Blueprint screen using Starchrom. You will no longer need to draw and combine blueprint fragments. Both weapon and armor blueprints can be unlocked directly with Starchrom, with costs varying by type. Blueprint upgrades will also be handled directly on the Blueprint screen using Starchrom. The expected Starchrom cost to unlock and upgrade blueprints will remain the same. This change is mainly meant to make the rules simpler and the process clearer.You will still be able to use the Blueprint Conversion feature to transfer star levels between blueprints of the same rarity.2) Wilderness reward updatesIn the wilderness, exploration points, crates, and other sources that previously awarded blueprint fragments will now award Starchrom directly. This includes mysterious settlement treasures, first-clear dungeon rewards, tasks, and other gameplay sources. All blueprint fragment rewards will be replaced with an equivalent amount of Starchrom.3) Blueprint Shop will closeWith blueprint acquisition being fully streamlined, the Blueprint Shop will be removed. If you plan to use it, please spend your Starchrom accordingly before the update.4) Stellar Stairway system changesStellar Stairway and Asterism will be removed. Sources that previously awarded Asterism and Asterism Crates will now award Starchrom and Starchrom Crates directly. The monthly Starchrom acquisition rules will remain unchanged. You will be able to check the Starchrom cap for the current cycle on the Blueprint screen.* Starchrom earned from events, the Battle Pass, Collection Level, and similar sources will not count toward the monthly Starchrom cap.5) Conversion of existing materialsOnce these blueprint-related changes go live, affected items in your backpack will be automatically converted at equivalent value. Details are as follows:- Blueprint Fragments: Converted into different amounts of Starchrom based on rarity and slot. Formula: Starchrom = Fragment Exp × 1.85- Asterism: After the Stellar Stairway adjustment, the current month's Asterism acquisition rate will be directly converted into the current month's Starchrom acquisition rate. Any unclaimed Stellar Stairway Starchrom Crates will also be converted directly into Starchrom.- Wish Stones will be converted into Mitsuko's Marks. 2. Wish Machine reworkThe Wish Machine is one of Once Human's signature features, and as developers, we also love how it looks and feels. But using it to draw blueprints is clearly too complicated, especially for newer players. So we plan to rework the Wish Machine while keeping the mini-game interaction and the fun of random rewards, and shift its focus to activity rewards instead. This rework is expected to go live after the April 22 update (PT).1) Wish Machine draws will be temporarily disabled after the March 25 update (PT)After the March 25 update (PT), the Wish Machine will be temporarily disabled, and it will no longer provide blueprint fragments. It will also no longer be unlocked through Memetic Points. Metas who have already obtained the Wish Machine formula can still build it.2) New activity rewards will be added to the Wish Machine on April 22 (PT)After the April 22 update (PT), the Wish Machine will offer a new set of activity rewards that do not consume Starchrom. By taking part in daily gameplay and completing activity tasks, you can earn draw chances and get useful supplies and cosmetic rewards. The Wish Machine formula will also be unlocke
The server maintenance and update is planned for March 11, 2026, at 4:00 (PT) and expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience.
This update includes a preview of upcoming adjustments to how Starchrom/blueprints are obtained, new Custom Server features, the limited-time Lightforge Loot Crate "Ravenous Gear," mod drop improvements, and a range of other optimizations and recent bug fixes.
After this maintenance ends, you will receive Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, and Colorful Badge ×30, plus 3 Mod Compensation Crates (open to randomly obtain one Level 14-17 mod).
Below are the details of this update:
Dear Metas, Starchrom and blueprints have always been at the heart of Once Human, but the current system still has several problems. Blueprint acquisition is too restrictive, the progression paths are too complicated, and the Wish Machine draw system is hard to understand. Because of that, we plan to adjust how Starchrom and blueprints are acquired after the March 25 update (PT), so you can obtain and develop gear more easily and more freely, and spend more time enjoying exploration and combat.
Here is a preview of the main changes:
1. Blueprint system overhaul: Use Starchrom to activate and upgrade directly (takes effect after the March 25 update, PT)
1) Simpler blueprint unlocks and upgrades
Blueprints will now be activated directly from the Blueprint screen using Starchrom. You will no longer need to draw and combine blueprint fragments. Both weapon and armor blueprints can be unlocked directly with Starchrom, with costs varying by type. Blueprint upgrades will also be handled directly on the Blueprint screen using Starchrom. The expected Starchrom cost to unlock and upgrade blueprints will remain the same. This change is mainly meant to make the rules simpler and the process clearer.
You will still be able to use the Blueprint Conversion feature to transfer star levels between blueprints of the same rarity.
2) Wilderness reward updates
In the wilderness, exploration points, crates, and other sources that previously awarded blueprint fragments will now award Starchrom directly. This includes mysterious settlement treasures, first-clear dungeon rewards, tasks, and other gameplay sources. All blueprint fragment rewards will be replaced with an equivalent amount of Starchrom.
3) Blueprint Shop will close
With blueprint acquisition being fully streamlined, the Blueprint Shop will be removed. If you plan to use it, please spend your Starchrom accordingly before the update.
4) Stellar Stairway system changes
Stellar Stairway and Asterism will be removed. Sources that previously awarded Asterism and Asterism Crates will now award Starchrom and Starchrom Crates directly. The monthly Starchrom acquisition rules will remain unchanged. You will be able to check the Starchrom cap for the current cycle on the Blueprint screen.
* Starchrom earned from events, the Battle Pass, Collection Level, and similar sources will not count toward the monthly Starchrom cap.
5) Conversion of existing materials
Once these blueprint-related changes go live, affected items in your backpack will be automatically converted at equivalent value. Details are as follows:
- Blueprint Fragments: Converted into different amounts of Starchrom based on rarity and slot. Formula: Starchrom = Fragment Exp × 1.85
- Asterism: After the Stellar Stairway adjustment, the current month's Asterism acquisition rate will be directly converted into the current month's Starchrom acquisition rate. Any unclaimed Stellar Stairway Starchrom Crates will also be converted directly into Starchrom.
- Wish Stones will be converted into Mitsuko's Marks.
2. Wish Machine rework
The Wish Machine is one of Once Human's signature features, and as developers, we also love how it looks and feels. But using it to draw blueprints is clearly too complicated, especially for newer players. So we plan to rework the Wish Machine while keeping the mini-game interaction and the fun of random rewards, and shift its focus to activity rewards instead. This rework is expected to go live after the April 22 update (PT).
1) Wish Machine draws will be temporarily disabled after the March 25 update (PT)
After the March 25 update (PT), the Wish Machine will be temporarily disabled, and it will no longer provide blueprint fragments. It will also no longer be unlocked through Memetic Points. Metas who have already obtained the Wish Machine formula can still build it.
2) New activity rewards will be added to the Wish Machine on April 22 (PT)
After the April 22 update (PT), the Wish Machine will offer a new set of activity rewards that do not consume Starchrom. By taking part in daily gameplay and completing activity tasks, you can earn draw chances and get useful supplies and cosmetic rewards. The Wish Machine formula will also be unlocked by default, making it easier to build whenever you need it.
To make managing secured Deviations more flexible, we have added a Split and Withdraw button to the Securement Pod.
A new territory asset category has been added to the Appearance Gallery.
To make building in RaidZone easier to understand, we have increased structure support so it is easier to build multi-level territories, and removed the old system where pillars provided support. Foundation support has been increased from 3 to 7, allowing buildings up to 7 floors tall. We have also removed pillar support inheritance to prevent unlimited height.
1. Mobile now supports settings for Memetic Restriction and RaidZone Echoite bonus drops.
2. Server hosts can now set the Deviation level and attributes found in RaidZone weapon crates and storage crates.
3. When "building costs no materials" is enabled, collectible furniture will not follow that rule. Its cost will still depend on how many you own.
"Violence is rehearsed, wear is calculated, destruction becomes the path of evolution."
Available: After the March 11 maintenance update (PT)
The "Ravenous Gear" Lightforge Loot Crate features the Ultra vehicle skin "Voidstar," the Legendary fashion set "Bloodthirsty Mecha," the Legendary weapon skin "Doom's Embrace - SOCR," and the Legendary territory collectible "Skyguard." Born for destruction, made whole by destruction...
• "Voidstar" comes with two signature features: an exclusive permanent trail with a black hole effect, and a devouring transformation effect triggered while speeding at high velocity. At top speed, all things converge, all things are destroyed, and all things are reborn!
• Limited-Time Offer: The Ultra Legendary vehicle skin "Voidstar" is 16% off for its first release, costs 10 Lightforge Gems. It will return at full price in future returns.
For more details, please check the announcement >>> 星铸宝箱公告

Available: March 19, 6:00 AM (server time)
"The world is an ocean, offering boundless vision."
The Epic theme pack "Island Cruise," the Epic outfit set "Golden Drifter," the makeup preset "Ember," and more will go on sale at the same time. Free as the sea!
• Limited-time offer: the "Island Cruise" theme pack is 22% off for its first week, and the "Golden Drifter" outfit set is 15% off for its first week. Don't miss the one-week sale!

"A modern and minimalist new storage solution."
The Rare facility cosmetic bundle "Minimalist Storage Bundle" is coming soon. The goal of organizing is simple living.
• Limited-time offer: The bundle and individual facility cosmetics start at 17% off during their first week. Check them out under Territory - Facility Cosmetics!

"Time only begins to flow when the last grain of sand falls."
The Shifting Sands - KVD, Shifting Sands - DE.50, and Shifting Sands - EBR-14 weapon skins (Epic), as well as their Combo Gift Box, will be available for a limited two-week run! Give your guns a stylish look!
• Limited-time offer: the gift box and individual skins are 17% off for their first week. Limited-time draws cost only 30 Crystgin each!

"Three, two, one. Freeze!"
Available: After the March 11 maintenance update (PT)
New medals have been added to Meta Bounty. Go to Shop > Meta Bounty tab to check out and unlock them.
Under the Challenges category, two new rewards have been added: "Trophy: Always Watching You" and "Iron Trophy: Beyond Surveillance." When eyes meet, time stands still.

1. The gameplay reward details screen now shows Legendary crate types.
2. A guarantee system has been added to random mod drops across all levels to improve the drop experience.
1. Adjusted the Shining Newbie Pack sale slots and added a Super Value Deals section.
2. Optimized the quantity selection pop-up when purchasing certain shop items.
Removed the "Open Exploration Notes" task from the scenario journey in Endless Dream.
Optimized the category and filter display on the Construction Sharing management screen.
Optimized monster respawn frequency in the Illusory Pollution Zone to improve the combat experience.
We’ve noticed that in the open world multiplayer environment, the fire zone created by the Deviation “Invincible Sun” can intermittently cause server lag due to its high-frequency stacking mechanic, impacting combat smoothness for all Metas.
To resolve performance issues while ensuring this Deviation’s core combat value—“quickly applying max stacks of Burn”—remains intact, we’ve made the following adjustments to its detection logic and values:
1. Spawn logic optimization: Meteors can now be used normally in tight spaces, improving adaptability across different terrains.
2. Value balance adjustments:
1) Burst DMG Boost: The direct-hit DMG Multiplier for meteors has been increased from 900% to 1100%.
2) Fire zone duration: Reduced from 10 seconds to 8 seconds.
3) Fire zone Burn application: Adjusted from “apply 1 stack every 1.5 seconds” to “apply 2 stacks every 3 seconds.”
4) Meteor count: The maximum number of periodically spawned meteors has been adjusted from 5 to 4.
5) Fire zone damage: The single-tick DMG Multiplier of the fire zone has been significantly increased from 400% to 800%.
Now, once your character reaches Level 50 or completes the Market Bounties tutorial task, you can summon V to quickly open the entrance and join more easily.
Please note that you can no longer purchase items while your character is dead.
Optimized the icons for plant seeds so they are easier to tell apart.
1. Fixed an issue where the female outfit "Blazing Resonance" could display incorrectly on some devices.
2. Fixed an issue where the female top "Origin Zero" could display incorrectly when paired with certain bottoms.
Fixed an issue in Unstable Secure where armor acquisition tasks were counted incorrectly.
Fixed an issue where the Greenhouse Core could be incorrectly saved into a blueprint.
1. Fixed an incorrect trigger condition description for Pathfinder and Pyroclasm Starter. It now correctly reads "when a shot hits."
2. Fixed an issue where Pathfinder's charged form did not properly reduce Frost Vortex cooldown on hit.
Fixed an issue where Invincible Sun had an incorrect battle skill multiplier.
Fixed an issue where item rarity would not display when scrolling rapidly in the disassembly screen.
Fixed an issue where locally saved photos could disappear after logging in again.
Fixed an issue in the Manibus scenario where commissions could unlock incorrectly under certain conditions.
1. Fixed an issue where the Armed Patrol Unit's HP bar could display incorrectly at long distance.
2. Fixed an issue where crates on the ship near the edge of the Ship Graveyard settlement could not be interacted with.
Fixed an issue where equipping too many badges could block the invitation code.
Once Human Development Team
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