Version 2.3.1 Bug Fixes (February 1)

Dear Metas,If you encounter any issues while playing, please contact us using the following methods:PC: ESC - Support & Feedback - Submit SuggestionMobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit SuggestionIf you're offline, you can also report issues via our official email: https://oncehuman@global.netease.com. We'll investigate as soon as we receive your message.We've been gathering community feedback and actively addressing your concerns.The following are the ongoing/completed fixes:February 11.The spawn condition for the original Hunting Squads has been adjusted from carrying 500 Deviant Seeds to 100.2.Optimized the daily acquisition of Deviant Seeds and adjusted the drop quantities and probabilities in gameplay. Metas will now find it easier to obtain Deviant Seeds.3.\[RaidZone only] Fixed an issue where some operational events within the RaidZone were incorrectly producing non-RaidZone Deviantions.4.Fixed an issue where some Mod Selection Crates did not fully display the available mods.Once Human Development Team

Feb 3, 2026 - 10:30
 3
Version 2.3.1 Bug Fixes (February 1)
Dear Metas,

If you encounter any issues while playing, please contact us using the following methods:

PC: ESC - Support & Feedback - Submit Suggestion

Mobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion

If you're offline, you can also report issues via our official email: https://oncehuman@global.netease.com. We'll investigate as soon as we receive your message.

We've been gathering community feedback and actively addressing your concerns.

The following are the ongoing/completed fixes:
February 1

1.The spawn condition for the original Hunting Squads has been adjusted from carrying 500 Deviant Seeds to 100.

2.Optimized the daily acquisition of Deviant Seeds and adjusted the drop quantities and probabilities in gameplay. Metas will now find it easier to obtain Deviant Seeds.

3.\[RaidZone only] Fixed an issue where some operational events within the RaidZone were incorrectly producing non-RaidZone Deviantions.

4.Fixed an issue where some Mod Selection Crates did not fully display the available mods.

Once Human Development Team

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