The First Descendant Update 1.3.21

Greetings, Descendants! Here are the details on The First Descendant Update 1.3.21. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.3.21New Infiltration Operation "Legion Laboratory"- "Legion Laboratory" is added to Infiltration Operation: Hard.ㄴ You can enter the "Legion Laboratory" by progressing through the new sub quest "Legion of Breach Research Facility."ㄴ You can enter the "Legion Laboratory" as follows:ㆍ \[Map] → \[World Map] → \[Axion Plains] → \[Legion Laboratory]ㆍ \[Albion] → \[Infiltration Operations Terminal] → \[Infiltration Operation: Hard] → \[Legion Laboratory]ㆍ \[Axion Plains] → \[Legion Laboratory Beacon]ㄴ During the mission, new special monsters "Shadow Claw," "Void Discharger," and "Spike Pincer" may spawn randomly.ㄴ During the mission, monsters with the Champion Special Effect "Bombardment" may spawn randomly.- Mission completion rewardsㄴ Trigger Module Loot G (10% acquisition chance)ㆍ From each Trigger Module Loot G, you can obtain one of two new Trigger Modules.ㄴ New Ultimate Weapon "Crime and Punishment" Blueprints (15% acquisition chance for each)ㆍ Crime and Punishment Polymer Syncytium Blueprintㆍ Crime and Punishment Synthetic Fiber Blueprintㆍ Crime and Punishment Nano Tube Blueprintㆍ Crime and Punishment Blueprintㄴ Keelan Transcendent Tier Modules (5% acquisition chance for each)ㆍ Fierce Attackㆍ Septic Torrentㄴ 45 Collectible Coinsㄴ 10 Superconductive Cooling Units- Upon defeating a Commanderㄴ Rare Basic Material for crafting "Crime and Punishment" (Kuiper Bio Adhesive)ㆍ Obtain between 6 and 12ㆍ A small chance to obtain between 40 and 80ㄴ There is a small chance of obtaining "Trigger Module Selection Box."ㆍ This reward is not displayed in the Library.ㄴ There is a small chance of obtaining "Ancestors Module Loot."ㄴ Ancestors Module Readjustment Materials (Superconductive Cooling Unit)ㆍ A small chance to obtain between 40 and 60ㄴ 6 Ultimate Tier Modules (chance to obtain)ㆍ Balanced Melee Weaponㆍ Barrier Collectorㆍ Honed Edgeㆍ Barrier Overloadㆍ Power Melee Weaponㆍ Barrier Collectorㆍ Honed Edgeㆍ Barrier Overloadㄴ Dimensional Stabilization Keysㆍ Obtain between 1 and 4ㆍ A small chance to obtain 20 Descendant Mission Board- "Descendant Mission Board" is added for you to check Events, Daily and Weekly content at a glance.ㄴ In the Events tab, you can check the events currently in progress.ㄴ In Daily and Weekly Contents tab, you can check the list of contents that provide Today's Bonus.ㆍ Today's Bonus is additional reward that can be obtained by completing a mission.ㆍ You can check reward-providing missions and list of rewards in each Content.ㆍ You can enter reward-providing missions using the shortcut button.ㄴ You can also check Today's Bonus info in the icon tooltip of "Mission Board" on top of the Mission Entry Screen.ㄴ Daily and Weekly Contents that provide Today's Bonus are as follows.Content TitleCategoryAcquisition RequirementsNo. of AcquisitionReward per MissionSigma Sector Dropoff Operation: High-riskDaily ContentPlay one of the following missions- High-risk Sigma Sector: Broken Boundary- Sigma Sector High-risk: Isolated DesertUp to 2 times per day- Unique Arche Factor EXP 4,000- 1 High-Value Relics- 300 Premium Collectible Coins- 1 Ancestors Module LootInfiltration Operation: Hard (400%)Daily ContentInfiltration Operation: Hard (400%)Up to 4 times per day- 1,250,000 Gold- Unique Arche Factor EXP 1,500- Inversion EXP 250Void Vessel-072Daily ContentPlay one of the following missions- Assumed Bridge Zone (Normal)- Assumed Bridge Zone (Hard)- Medium-Sized Facility Zone (Normal)- Medium-Sized Facility Zone (Hard)Up to 1 time per day1 Crystallization Catalyst BlueprintInfiltration Operation: Hard (Axion Plains)Weekly ContentPlay one of Axion Plains Infiltration Operations- Supermassive Receptor- Forbidden Sanctuary- Exposed Underwater Base- Legion LaboratoryUp to 20 times per week- 30,000 Kuiper Shards- Unique Arche Factor EXP 450- 200 Premium Collectible Coins- 1 Ancestors Module Loot- You can check "Descendant Mission Board" in two different ways.ㄴ 1) Using exclusive control keysㄴ 2) Through NPC BB-On in Albion Weapon Level Transmission- Weapon Level Transmission system is improved.ㄴ Material weapons are no longer required for Level Transmission.ㆍ Additional materials, such as Phase Exchanger and Precision Phase Exchanger are still required.ㄴ Transfer level to a weapon you own, based on "My Highest Weapon Level."ㆍ "My Highest Weapon Level" is renewed per the highest level of the weapons you acquired.ㆍ Acquired weapon refers to the weapons acquired through missions and field drops.ㆍ Weapon equipment/unequipment and moving weapons between Inventory ↔ Storage are not considered as acquisition.ㄴ "My Highest Weapon Level" can be checked in the Weapon Level Transmission Screen.ㄴ When acquiring an Ultimate Tier weapon, the acquired weapon's level will match "My Highest Weapon Level."ㆍ Example) If My Highest Weapon Level is 100 and you acquire "Thunder Cage" from Research or Weapon Selection Box, i

Mar 12, 2026 - 15:51
 0
The First Descendant Update 1.3.21
Greetings, Descendants!

 

Here are the details on The First Descendant Update 1.3.21.

 

■ Platforms

- Steam, Xbox, PS5

 

■ Update 1.3.21

New Infiltration Operation "Legion Laboratory"

- "Legion Laboratory" is added to Infiltration Operation: Hard.

ㄴ You can enter the "Legion Laboratory" by progressing through the new sub quest "Legion of Breach Research Facility."

ㄴ You can enter the "Legion Laboratory" as follows:

ㆍ \[Map] → \[World Map] → \[Axion Plains] → \[Legion Laboratory]

ㆍ \[Albion] → \[Infiltration Operations Terminal] → \[Infiltration Operation: Hard] → \[Legion Laboratory]

ㆍ \[Axion Plains] → \[Legion Laboratory Beacon]

ㄴ During the mission, new special monsters "Shadow Claw," "Void Discharger," and "Spike Pincer" may spawn randomly.

ㄴ During the mission, monsters with the Champion Special Effect "Bombardment" may spawn randomly.

- Mission completion rewards

ㄴ Trigger Module Loot G (10% acquisition chance)

ㆍ From each Trigger Module Loot G, you can obtain one of two new Trigger Modules.

ㄴ New Ultimate Weapon "Crime and Punishment" Blueprints (15% acquisition chance for each)

ㆍ Crime and Punishment Polymer Syncytium Blueprint

ㆍ Crime and Punishment Synthetic Fiber Blueprint

ㆍ Crime and Punishment Nano Tube Blueprint

ㆍ Crime and Punishment Blueprint

ㄴ Keelan Transcendent Tier Modules (5% acquisition chance for each)

ㆍ Fierce Attack

ㆍ Septic Torrent

ㄴ 45 Collectible Coins

ㄴ 10 Superconductive Cooling Units

- Upon defeating a Commander

ㄴ Rare Basic Material for crafting "Crime and Punishment" (Kuiper Bio Adhesive)

ㆍ Obtain between 6 and 12

ㆍ A small chance to obtain between 40 and 80

ㄴ There is a small chance of obtaining "Trigger Module Selection Box."

ㆍ This reward is not displayed in the Library.

ㄴ There is a small chance of obtaining "Ancestors Module Loot."

ㄴ Ancestors Module Readjustment Materials (Superconductive Cooling Unit)

ㆍ A small chance to obtain between 40 and 60

ㄴ 6 Ultimate Tier Modules (chance to obtain)

ㆍ Balanced Melee Weapon

ㆍ Barrier Collector

ㆍ Honed Edge

ㆍ Barrier Overload

ㆍ Power Melee Weapon

ㆍ Barrier Collector

ㆍ Honed Edge

ㆍ Barrier Overload

ㄴ Dimensional Stabilization Keys

ㆍ Obtain between 1 and 4

ㆍ A small chance to obtain 20

 

Descendant Mission Board

- "Descendant Mission Board" is added for you to check Events, Daily and Weekly content at a glance.

ㄴ In the Events tab, you can check the events currently in progress.

ㄴ In Daily and Weekly Contents tab, you can check the list of contents that provide Today's Bonus.

ㆍ Today's Bonus is additional reward that can be obtained by completing a mission.

ㆍ You can check reward-providing missions and list of rewards in each Content.

ㆍ You can enter reward-providing missions using the shortcut button.

ㄴ You can also check Today's Bonus info in the icon tooltip of "Mission Board" on top of the Mission Entry Screen.

ㄴ Daily and Weekly Contents that provide Today's Bonus are as follows.

Content Title

Category

Acquisition Requirements

No. of Acquisition

Reward per Mission

Sigma Sector Dropoff Operation: High-risk

Daily Content

Play one of the following missions

- High-risk Sigma Sector: Broken Boundary

- Sigma Sector High-risk: Isolated Desert

Up to 2 times per day

- Unique Arche Factor EXP 4,000

- 1 High-Value Relics

- 300 Premium Collectible Coins

- 1 Ancestors Module Loot

Infiltration Operation: Hard (400%)

Daily Content

Infiltration Operation: Hard (400%)

Up to 4 times per day

- 1,250,000 Gold

- Unique Arche Factor EXP 1,500

- Inversion EXP 250

Void Vessel-072

Daily Content

Play one of the following missions

- Assumed Bridge Zone (Normal)

- Assumed Bridge Zone (Hard)

- Medium-Sized Facility Zone (Normal)

- Medium-Sized Facility Zone (Hard)

Up to 1 time per day

1 Crystallization Catalyst Blueprint

Infiltration Operation: Hard (Axion Plains)

Weekly Content

Play one of Axion Plains Infiltration Operations

- Supermassive Receptor

- Forbidden Sanctuary

- Exposed Underwater Base

- Legion Laboratory

Up to 20 times per week

- 30,000 Kuiper Shards

- Unique Arche Factor EXP 450

- 200 Premium Collectible Coins

- 1 Ancestors Module Loot

- You can check "Descendant Mission Board" in two different ways.

ㄴ 1) Using exclusive control keys

ㄴ 2) Through NPC BB-On in Albion

 

Weapon Level Transmission

- Weapon Level Transmission system is improved.

ㄴ Material weapons are no longer required for Level Transmission.

ㆍ Additional materials, such as Phase Exchanger and Precision Phase Exchanger are still required.

ㄴ Transfer level to a weapon you own, based on "My Highest Weapon Level."

ㆍ "My Highest Weapon Level" is renewed per the highest level of the weapons you acquired.

ㆍ Acquired weapon refers to the weapons acquired through missions and field drops.

ㆍ Weapon equipment/unequipment and moving weapons between Inventory ↔ Storage are not considered as acquisition.

ㄴ "My Highest Weapon Level" can be checked in the Weapon Level Transmission Screen.

ㄴ When acquiring an Ultimate Tier weapon, the acquired weapon's level will match "My Highest Weapon Level."

ㆍ Example) If My Highest Weapon Level is 100 and you acquire "Thunder Cage" from Research or Weapon Selection Box, its weapon level will be at Lv. 100.

To register "Initial My Highest Weapon Level" after the update, you must acquire a new weapon.

ㆍ If you do not acquire a new weapon and proceed to acquire a weapon from Research or Weapon Selection Box, the level of the weapon acquired will be at Lv. 1.

 

Equipment & Modules

(1) Weapons

- Crime and Punishment (Balanced Melee Weapon/Impact Rounds)

ㄴ Unique Ability: Final Verdict

ㆍ On hit, increases "Condemnation Gauge."

ㆍ Increasing "Condemnation Gauge" also increases "Condemnation Stage."

ㆍ Pressing Special Attack button triggers "Final Verdict," where the character spins forward, dealing damage to the enemies within the range.

ㆍ On hit, "Final Verdict" triggers Additional Attack, and the damage increases based on the "Condemnation Stage."

ㆍ On hit, "Final Verdict" acquires "Execution" based on the "Condemnation Stage."

ㆍ Dealing Normal Attacks while "Execution" is active, you can consume "Execution" to deal Additional Damage.

 

(2) 2 New Transcendent Modules

- 2 new Transcendent Modules of Keelan have been added.

ㄴ Fierce Attack

ㆍ Piercing an enemy with Fierce Attack deals Additional Pierce Damage to the target with an afterimage.

ㆍ Using Septic Turbulence quickly moves the character backward and creates an AoE field that inflicts Traction effect.

ㆍ Using Tremor increases Onslaught Stack regardless of Acidic Decay's activation.

ㄴ Septic Torrent

ㆍ Attacking with a melee weapon increases Acidic Infusion Level.

ㆍ Using Hunt makes the character to charge into the target and deals Damage to nearby enemies.

ㆍ Using Septic Torrent deals continuous damage to nearby targets for a certain period of time, and attacking enemies with a melee weapon decreases Additional Damage and Onslaught Stack cooldown.

ㆍ If an enemy within the range has Acidic Decay, Additional Damage and Onslaught Stack increase.

 

(3) Trigger Modules

- 2 new Trigger Modules have been added.

Name

Effect

Tactical Disruption

When a Concealment type skill ends, deals damage to enemies within range. If a Colossus/Commander/Tyrant/Elite is within range, grants Combat Readiness to self.

If there are no enemies nearby, recovers Rounds for the currently equipped weapon.

Bloody Deployment

When HP is consumed by taking damage from enemies or using a skill, gains Blood Drop.

Blood Drop stacks, and using an Arche Enhancement type skill converts it to Bloody Edge.

Bloody Edge consumes stacks and deals additional damage during melee attacks.

- The “Concealment” skill type used by the Trigger Module “Tactical Disruption” will be added to certain Descendants’ skills.

ㄴ Sharen / Ultimate Sharen

ㆍ “Active Camouflage” skill

ㆍ “Overcharged Edge” skill from the Transcendent Module “Overcharged Edge”

ㆍ “Infiltration Fire” skill from the Transcendent Module “Release Cutting Force”

ㄴ Ultimate Sharen

ㆍ “Active Camouflage” skill from the Transcendent Module “Ambushed”

ㄴ Hailey

ㆍ “Arctic Silence” skill from the Transcendent Module “Camouflaged Sniping”

- Upon completing an Infiltration Operation - Legion Laboratory mission, there is a 10% chance to obtain a Trigger Module Loot G, which contains 1 of 2 new Trigger Modules.

- The content reward for obtaining the Trigger Module Selection Box has been changed to Trigger Module Selection Box C.

ㄴ Trigger Module Selection Box C

ㆍ This selection box contains 27 existing Trigger Module Selection Box components plus 2 new Trigger Modules.

ㆍ Reward content

ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory

- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."

ㄴ Guaranteed rewards

ㆍ (Before) Obtain 5 from 27 Trigger Module types

ㆍ (After) Obtain 5 from 29 Trigger Module types

ㄴ Trigger Module rewards obtained at a low chance

ㆍ (Before) Acquire 1 of each of 27 Trigger Module types, for a total of 27

ㆍ (After) Acquire 1 of each of 29 Trigger Module types, for a total of 29

 

(4) Modules

- 6 new Modules have been added.

Category

Tier

Module Group

Name

Effect Description

Balanced Melee Weapon

Ultimate

-

Barrier Collector

When defeating an enemy, instantly recovers 14.5% of Max Block Gauge at a 12.2% chance

Balanced Melee Weapon

Ultimate

Battle Proficiency

Honed Edge

When the Maintain Block Gauge is 60% or above while Blocking, increases Melee Weapon Critical Hit Damage by 77.5% of Block Efficiency.

Balanced Melee Weapon

Ultimate

Special Mod

Barrier Overload

While Blocking, increases Maintain Block Gauge Cost by 60%\[x] and Melee Weapon Additional Attack Damage by 44%\[x].

Power Melee Weapon

Ultimate

-

Barrier Collector

When defeating an enemy, instantly recovers 14.5% of Max Block Gauge at a 12.2% chance

Power Melee Weapon

Ultimate

Battle Proficiency

Honed Edge

When the Maintain Block Gauge is 60% or above while Blocking, increases Melee Weapon Critical Hit Damage by 78% of Block Efficiency.

Power Melee Weapon

Ultimate

Special Mod

Barrier Overload

While Blocking, increases Maintain Block Gauge Cost by 60%\[x] and Melee Weapon Additional Attack Damage by 49%\[x].

- You can randomly acquire 1 of 6 types upon defeating Commanders in "Infiltration Operation - Legion Laboratory" and "Void Vessel - Assumed Bridge Zone."

- Can be acquired by Combining modules.

 

Content

(1) New Colossus "Ice Maiden"

- The Void Intercept Battle: Abyss Challenge Leaderboard has been changed to Ice Maiden.

ㄴ External Components dropped from Ice Maiden will be changed to items other than "Moving Fortress" in the next patch.

- The Void Intercept Battle: Abyss Challenge leaderboard will be active during the following period.

ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.16.2026 (Thu) 00:19 PDT

- The Void Intercept Battle: Challenge leaderboard's ranking reward conditions, targets, and rewards are the same as for the previous leaderboard, and the period of use for medals will be announced at the time they are awarded.

 

(2) Infiltration Operation: Hard (Axion Plains) - Other Infiltration Support

- When starting an Infiltration Operation in Axion Plains, you can activate the "Accept Other Infiltration Support" setting.

- Activating this option allows you to enter different Infiltration Operations than the currently selected Infiltration Operation, with a low number of Descendants.

ㄴ When Other Infiltration Support is activated, you will enter one of the following 4 Operations.

ㆍ Supermassive Receptor

ㆍ Forbidden Sanctuary

ㆍ Exposed Underwater Base

ㆍ Legion Laboratory

- Rewards available from Other Infiltration Support are as follows.

ㄴ Rewards acquired from defeating enemies are based on the Infiltration Operation you play.

ㄴ Infiltration Operation Success Rewards are based on the Infiltration Operation that was selected.

ㆍ Successfully completing a mission through Other Infiltration Support provides a 5% chance to acquire additional Ancestors Module Loot.

ㆍ Weekly Bonuses can be acquired by completing missions through Other Infiltration Support.

 

(3) Void Vessel - Assumed Bridge Zone

- Added new rewards to Void Vessel - Assumed Bridge Zone.

- Upon completing Hard Difficulty Missions:

ㄴ New Ultimate Weapon "Crime and Punishment" Blueprints (15% acquisition chance for each)

ㆍ Crime and Punishment Polymer Syncytium Blueprint

ㆍ Crime and Punishment Synthetic Fiber Blueprint

ㆍ Crime and Punishment Nano Tube Blueprint

ㆍ Crime and Punishment Blueprint

ㄴ Keelan Transcendent Tier Modules (5% acquisition chance for each)

ㆍ Fierce Attack

ㆍ Septic Torrent

- Upon defeating a Commander

ㄴ Rare Basic Material for crafting "Crime and Punishment" (Kuiper Bio Adhesive)

ㆍ Can obtain between 3 and 9

ㆍ A small chance to obtain between 120 and 140

ㄴ 6 Ultimate Tier Modules (chance to obtain)

ㆍ Balanced Melee Weapon

ㆍ Barrier Collector

ㆍ Honed Edge

ㆍ Barrier Overload

ㆍ Power Melee Weapon

ㆍ Barrier Collector

ㆍ Honed Edge

ㆍ Barrier Overload

 

(4) Tier Guarantee for Ancestors Module Readjustment

- Readjusting Ancestors Modules using "Alignment Device" now guarantees the option Tier.

ㄴ You can choose to consume Option Tier Guarantee item during an Ancestors Module Readjustment. One Alignment Device is required per readjustment.

ㄴ Only one option's Tier can be guaranteed per each Ancestors Module.

ㆍ Using a Rare Alignment Device readjusts one option of the Ancestors Module to Rare Tier or higher.

ㆍ Using a Ultimate Alignment Device readjusts one option of the Ancestors Module to Ultimate Tier or higher.

- "Alignment Devices" can be acquired through Events.

 

(5) Removal of Disrupt Invasions Content

- Disrupt Invasions content has been removed and are no longer playable.

ㄴ Infiltration Operation: Hard (400%) which has occurred in the aftermath of the invasion will stay.

 

(6) Infiltration Operation Rewards

- The amount of Ironheart Particles (Inversion Reinforcement EXP) acquired by completing "Infiltration Operation - Exposed Underwater Base" has been adjusted to 420.

 

Miscellaneous

(1) ETA-0

- Added the following items to Intercept Battle rewards.

ㄴ "Frozen One" Skin

ㄴ Back Attachment: Colotoys - Ice Maiden

ㄴ Period: After the 03.12.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT

 

(2) Leaderboard Ranking Reward

Ranking reward is given for placing on the Void Intercept Battle: Challenge "Infernal Walker" leaderboard.

- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.

- Mail will be sent sequentially, so players may receive their reward at varying times.

Leaderboard

Ranking Reward

Void Intercept Battle: Challenge "Infernal Walker"

- Conditions: All platforms, Solo and 2-4 Player Squads

- Recipients: Top 100

- Reward: Intercept Battle Prime Challenger Medal (limited-time)

ㄴ Available until: 04.15.2026 (Wed) 22:19:59 (PDT)

- You can receive the reward for the highest of your Descendant or Squad Rankings.

 

(3) HQ Special Orders

- Added a new quest schedule for HQ Special Orders.

ㄴ Period: 03.13.2026 (Fri) 00:00 - 04.17.2026 (Sat) 23:59 PDT

ㆍ Once the final schedule of the last patch is finalized, a new schedule will start on 03.13.2026 (Fri).

Quest Schedule

Quest Objective

Reward Items (Choose 1 per Quest)

ㄴ Period: 03.13.2026 (Fri) 00:00 - 03.15.2026 (Sun) 23:59 PDT

Complete Infiltration Operations on any difficulty 4 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete Sigma Sectors on any difficulty 4 times

Wave Of Light Blueprint

Wave Of Light Polymer Syncytium

Wave of Light Synthetic Fiber

Wave Of Light Nano Tube

Complete Special Operation: Hard Difficulty 2 times

Peace Maker Blueprint

Peace Maker Polymer Syncytium

Peace Maker Synthetic Fiber

Peace Maker Nano Tube

Complete Mobile Energy Monitoring 4 times

Malevolent Blueprint

Malevolent Polymer Syncytium

Malevolent Synthetic Fiber

Malevolent Nano Tube

ㄴ Period: 03.16.2026 (Mon) 00:00 - 03.18.2026 (Wed) 23:59 PDT

Complete Special Operations on any difficulty 2 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete 400% Infiltration Operations 4 times

Kingsguard's Lance Blueprint

Kingsguard's Lance Polymer Syncytium

Kingsguard's Lance Synthetic Fiber

Kingsguard's Lance Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Blue Beetle Blueprint

Blue Beetle Polymer Syncytium

Blue Beetle Synthetic Fiber

Blue Beetle Nano Tube

Complete Intercept Battles on any difficulty 5 times

Voltia Blueprint

Voltia Polymer Syncytium

Voltia Synthetic Fiber

Voltia Nano Tube

ㄴ Period: 03.19.2026 (Thu) 00:00 - 03.21.2026 (Mon) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Ultimate Sharen Enhanced Cells

Ultimate Sharen Stabilizer

Ultimate Sharen Spiral Catalyst

Ultimate Sharen Code

Complete Axion Plains Field Missions 3 times

Frost Watcher Blueprint

Frost Watcher Polymer Syncytium

Frost Watcher Synthetic Fiber

Frost Watcher Nano Tube

Complete Special Operations on any difficulty 2 times

Smithereens Blueprint

Smithereens Polymer Syncytium

Smithereens Synthetic Fiber

Smithereens Nano Tube

Complete Mobile Energy Monitoring 4 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

ㄴ Period: 03.22.2026 (Sun) 00:00 - 03.24.2026 (Tue) 23:59 PDT

Complete Void Vessels on any difficulty 2 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete Intercept Battle: Hard Difficulty 5 times

Wave Of Light Blueprint

Wave Of Light Polymer Syncytium

Wave of Light Synthetic Fiber

Wave Of Light Nano Tube

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete Infiltration Operations on any difficulty 4 times

Malevolent Blueprint

Malevolent Polymer Syncytium

Malevolent Synthetic Fiber

Malevolent Nano Tube

ㄴ Period: 03.25.2026 (Wed) 00:00 - 03.27.2026 (Fri) 23:59 PDT

Complete Infiltration Operations on any difficulty 4 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete Special Operation: Hard Difficulty 2 times

Peace Maker Blueprint

Peace Maker Polymer Syncytium

Peace Maker Synthetic Fiber

Peace Maker Nano Tube

Complete Axion Plains Field Missions 3 times

ERASER Blueprint

ERASER Polymer Syncytium

ERASER Synthetic Fiber

ERASER Nano Tube

Complete Mobile Energy Monitoring 4 times

Voltia Blueprint

Voltia Polymer Syncytium

Voltia Synthetic Fiber

Voltia Nano Tube

ㄴ Period: 03.28.2026 (Sat) 00:00 - 03.30.2026 (Mon) 23:59 PDT

Complete Special Operations on any difficulty 2 times

Keelan Enhanced Cells

Keelan Stabilizer

Keelan Spiral Catalyst

Keelan Code

Complete Intercept Battle: Hard Difficulty 5 times

Kingsguard's Lance Blueprint

Kingsguard's Lance Polymer Syncytium

Kingsguard's Lance Synthetic Fiber

Kingsguard's Lance Nano Tube

Complete Void Vessels on any difficulty 2 times

Smithereens Blueprint

Smithereens Polymer Syncytium

Smithereens Synthetic Fiber

Smithereens Nano Tube

Complete Axion Plains Operational Areas 3 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

ㄴ Period: 03.30.2026 (Tue) 00:00 - 04.02.2026 (Thu) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete Special Operation: Hard Difficulty 2 times

Blue Beetle Blueprint

Blue Beetle Polymer Syncytium

Blue Beetle Synthetic Fiber

Blue Beetle Nano Tube

Complete Axion Plains Operational Areas 3 times

ERASER Blueprint

ERASER Polymer Syncytium

ERASER Synthetic Fiber

ERASER Nano Tube

Complete Mobile Energy Monitoring 4 times

Malevolent Blueprint

Malevolent Polymer Syncytium

Malevolent Synthetic Fiber

Malevolent Nano Tube

ㄴ Period: 04.03.2026 (Fri) 00:00 - 04.05.2026 (Sun) 23:59 PDT

Complete Void Vessels on any difficulty 2 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete 400% Infiltration Operations 4 times

Frost Watcher Blueprint

Frost Watcher Polymer Syncytium

Frost Watcher Synthetic Fiber

Frost Watcher Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete Void Vessel Missions on Hard Difficulty 2 times

Voltia Blueprint

Voltia Polymer Syncytium

Voltia Synthetic Fiber

Voltia Nano Tube

ㄴ Period: 04.06.2026 (Mon) 00:00 - 04.08.2026 (Wed) 23:59 PDT

Complete Infiltration Operations on any difficulty 4 times

Ultimate Sharen Enhanced Cells

Ultimate Sharen Stabilizer

Ultimate Sharen Spiral Catalyst

Ultimate Sharen Code

Complete Void Vessel Missions on Hard Difficulty 2 times

Wave Of Light Blueprint

Wave Of Light Polymer Syncytium

Wave of Light Synthetic Fiber

Wave Of Light Nano Tube

Complete Special Operation: Hard Difficulty 2 times

Peace Maker Blueprint

Peace Maker Polymer Syncytium

Peace Maker Synthetic Fiber

Peace Maker Nano Tube

Complete Mobile Energy Monitoring 4 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

ㄴ Period: 04.09.2026 (Thu) 00:00 - 04.11.2026 (Sat) 23:59 PDT

Complete Special Operations on any difficulty 2 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times

Divine Punishment Blueprint

Divine Punishment Polymer Syncytium

Divine Punishment Synthetic Fiber

Divine Punishment Nano Tube

Complete Intercept Battle: Hard Difficulty 5 times

ERASER Blueprint

ERASER Polymer Syncytium

ERASER Synthetic Fiber

ERASER Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Malevolent Blueprint

Malevolent Polymer Syncytium

Malevolent Synthetic Fiber

Malevolent Nano Tube

ㄴ Period: 04.12.2026 (Sun) 00:00 - 04.14.2026 (Tue) 23:59 PDT

Complete Intercept Battles on any difficulty 5 times

Hagios Sheepdog Code

Hagios Sheepdog Enhanced Cells

Hagios Sheepdog Stabilizer

Hagios Sheepdog Spiral Catalyst

2 Special Synthetic Calcium

Complete 400% Infiltration Operations 4 times

Blue Beetle Blueprint

Blue Beetle Polymer Syncytium

Blue Beetle Synthetic Fiber

Blue Beetle Nano Tube

Complete Supermassive Receptors 3 times

Smithereens Blueprint

Smithereens Polymer Syncytium

Smithereens Synthetic Fiber

Smithereens Nano Tube

Complete Sigma Sectors on any difficulty 4 times

Voltia Blueprint

Voltia Polymer Syncytium

Voltia Synthetic Fiber

Voltia Nano Tube

ㄴ Period: 04.15.2026 (Wed) 00:00 - 04.17.2026 (Fri) 23:59 PDT

Complete Void Vessels on any difficulty 2 times

Keelan Enhanced Cells

Keelan Stabilizer

Keelan Spiral Catalyst

Keelan Code

Complete Breach Tracking 3 times

Kingsguard's Lance Blueprint

Kingsguard's Lance Polymer Syncytium

Kingsguard's Lance Synthetic Fiber

Kingsguard's Lance Nano Tube

Complete 400% Infiltration Operations 4 times

Frost Watcher Blueprint

Frost Watcher Polymer Syncytium

Frost Watcher Synthetic Fiber

Frost Watcher Nano Tube

Complete Mobile Energy Monitoring 4 times

Shadow Blueprint

Shadow Polymer Syncytium

Shadow Synthetic Fiber

Shadow Nano Tube

 

Descendant Rebalance/Improvements

(1) Gley/Ultimate Gley

Adjusted the performance of the following skills.

Increased Sensory

- Maximize Lethality

ㄴ New Effect: Additional Skill Range Increase 30%

Transcendent Module "Blood and Iron"

- Increased Sensory

ㄴ Maximize Lethality

ㆍ New Effect: Additional Skill Range Increase 30%

ㄴ Rampage

ㆍ Hit Check: Improved hit checks for height when attacking enemies within range.

Transcendent Module "Super Senses"

- Super Senses

ㄴ Maximize Lethality

ㆍ New Effect: Additional Skill Range Increase 30%

 

(2) Lepic/Ultimate Lepic

Basic stats are adjusted.

- Critical Hit Rate: 15% → 20%

Adjusted the performance of the following skills.

Default Skill

- Grenade Throw

ㄴ New Effect: Added an effect so that a thrown Grenade can be towed by a "Traction Grenade."

ㆍ Granade explosion delay (1.2s → 1.8s)

- Overkill

ㄴ Fire Interval (1.3s → 1s)

Transcendent Module "Nerve Infiltration"

- Grenade Throw

ㄴ New Effect: Added an effect so that a thrown Grenade can be towed by a "Traction Grenade."

- Nerve Infiltration

ㄴ New Effect: 6000 Additional Skill ATK vs. Colossus/Commander

Transcendent Module "Increased Efficiency"

- Increased Efficiency

ㄴ Fire Interval (0.65s → 0.5s)

 

(3) Sharen/Ultimate Sharen

# Director's Comments

 

The ‘Tactical Disruption’ Trigger Module, first revealed during the last Dev Live, has undergone mechanism optimization and additional balance adjustments during the final verification process prior to the live update.

During this final review, it was observed that if the Cooldown of Tactical Disruption was too short, gameplay tended to devolve into a repetitive pattern focused on repeatedly canceling Stealth, rather than utilizing the skill as originally intended.

To address this issue, the Developer’s Team has adjusted the Cooldown of the Tactical Disruption Trigger Module to 5 seconds.

At the same time, to preserve overall Firepower despite the reduced activation frequency, the Skill Power values have been increased compared to the Dev Live demonstration version (As shown in the last Dev Live), and these adjustments have now been finalized.

 

\[Major Changes Compared to the Dev Live Demonstration Version]

Passive: Assassinator

-      On Defeating Standard — Skill Power 4,600% (Dev Live ver.) → 5,050%

-      Continuous Damage of electromagnetic fields (vs. Elite) — Skill Power 1,300% (Dev Live ver.) → 1,420%

 

Flash Shortsword

-      Damage: 1,761% (Dev Live ver.) → 2,259%

-      Additional Damage to Assassination Target: 1,300% (Dev Live ver.) → 2,080%

 

Transcendent Modules

-      Release Cutting Force – Damage: 1,645% (Dev Live ver.) → 1,799%

-      Area Suppression – Damage: 373.6% (Dev Live ver.) → 509%

-      Focused Edge – Additional Damage to Assassination Target: 1,300% (Dev Live ver.) → 2,080%

 

We kindly ask for your understanding regarding the changes to the gameplay experience compared to the demonstration version.

 

Common Changes

- Sharen's base Max HP has been increased by approximately 50%.

- Ultimate Sharen's base Max HP has been increased by approximately 70%.

- The Arche Type of the Passive Skill has been changed to Fusion.

Default Skill

Assassinator

- When attacking or defeating enemies in the Assassination Target state while in the Ambush state, additional effects are triggered based on the enemy’s tier.

- The additional effects are as follows:

ㄴ On Defeating Standard, triggers Burst DMG

ㆍ Damage: Skill Power 5,050%

ㆍ Damage Range: 8m

ㄴ On attacking an Elite enemy, generates an electromagnetic field

ㆍ Continuous Damage: Skill Power 1,420%

ㆍ Damage Interval: 0.5s

ㆍ Duration: 6s

ㄴ Additional damage when attacking Colossus, Commander, Tyrant: 50%

Cutoff Beam

- The skill has been changed to dash forward and deal damage to enemies.

- The Skill Attack Type has been changed from Normal AoE to Clash.

- Skill Cost: 20 → 15

- Damage x 2

ㄴ Skill Power x 2,681%

Active Camouflage

- Moves to the designated location and enters Active Camouflage upon use.

Shock Nuts

- Upon use, up to 3 enemies with the highest HP within the Effect Range are designated as Assassination Targets.

- When an Assassination Target dies, the effect spreads to nearby enemies.

- Skill Cost: 20 → 15

Flash Shortsword

- Damage: 289.7% → 2,259%

- Assassination target additional damage: 2,080%

Transcendent Module ‘Release Cutting Force’

Release Cutting Force

- Enemies hit by Release Cutting Force are inflicted with Negative Charge Leakage.

- Firearm Attacks against enemies affected by Negative Charge Leakage deal additional damage based on distance and remove 1 stack.

- Damage: 645.1% → 1,799%

ㄴ Damage increases by 10% for every 1m the projectile travels.

- Maximum Increase Distance: 40m

- Negative Charge Leakage

ㄴ Max Stacks: 10

ㄴ Additional Firearm Attack Damage: Damage increases by 7% for every 1m of distance to the target.

Infiltration Fire

- Active Camouflage is replaced with Infiltration Fire.

- Infiltration Fire is no longer a location-targeted skill and activates immediately upon use.

- Using Infiltration Fire automatically reloads the equipped weapon.

Transcendent Module ‘Overcharged Edge’

Overcharged Edge

- While in Active Camouflage, using Cutoff Beam or performing a melee weapon Normal Attack grants the Overcharged Edge state.

- While in the Overcharged Edge state, attacking does not break stealth. However, Shield is continuously consumed, and melee weapon Normal Attacks deal additional damage.

- Duration: 4s

- Shield Cost: 3%

- Shield Cost Interval: every 0.1s

- Trigger Condition: Max Shield x 10%

Shock Nuts

- Upon use, up to 3 enemies with the highest HP within the Effect Range are designated as Assassination Targets.

- Attacking or defeating an Assassination Target with Ambush triggers additional effects based on the enemy’s tier.

- When an Assassination Target dies, the effect spreads to nearby enemies.

- Sharen recovers Shield when an Assassination Target dies or when hitting an Assassination Target with Cutoff Beam.

ㄴ Shield Recovery: 30%

Transcendent Module ‘Void Domination’ is changed to ‘Focused Edge’.

Focused Edge

- Flash Shortsword is replaced with the Focused Edge skill.

- 1 Shortsword is charged when defeating an Assassination Target or when hitting an Assassination Target with Cutoff Beam.

- Up to 20 Shortswords can be charged.

- Focused Edge increases the number of Shortswords fired to 20 by default.

- Damage: 1,361%

- Additional Damage to Assassination Targets: 2,080%

- Enemies with Max Lock-On: 20

- Max Shortswords Fired at Lock-On Targets: 40

Transcendent Module ‘Battlesuit Melting Rounds’, ‘Ambushed’

- Base rebalance adjustments are applied in addition to the existing skills and effects of these modules.

Transcendent Module ‘Area Suppression’

- Area Suppression Damage: 373.6% → 509%

 

(4) Synchronization Value

- Adjusted the Synchronization Values of the Descendant with improved performance.

ㄴ Sharen: 1.169 → 0.745

 

Events

(1) Login Events

- Added a new Login Event, "\[Attendance] Premium Cleaning Service Request." \[Go to Event]

ㄴ This 35-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.

ㄴ You can acquire various items, including Bunny and Freyna's "Cleaning Service Skin Set."

ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.15.2026 (Wed) 23:59 PDT

 

(2) Event Shop

- Added a new Event Shop, "Module Master Shop."

ㄴ You can access the new shop from NPC BB-On in Albion.

ㄴ Spend "Master Tokens" to get rewards!

ㄴ You can obtain "Master Tokens" when defeating enemies with a set chance.

ㆍ The maximum daily token acquisition count is 1,000.

ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.15.2026 (Wed) 23:59 PDT

 

(3) Event Challenge

- Added a new Event Challenge Assignment, "Silion's Module Enhancement Mission."

ㄴ Complete the Challenge and get "Master Tokens!"

ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.15.2026 (Wed) 23:59 PDT

 

Shop

(1) Discount Coupon

- Added Discount Coupon feature that can be used for purchasing Caliber.

ㄴ You may use only one Discount Coupon per product.

- Coupons can be checked in the dedicated Shop Inventory (Coupon Box) located in Shop.

ㄴ In Coupon Box, you can sort the order of Coupons by their Discount amount and expiry.

- You can check the Coupon information in the tooltip of the coupons held.

ㄴ You can check the time left until the Coupon expiry.

ㆍ Unused Coupons are automatically deleted.

ㄴ You can check the minimum amount required for a Coupon.

ㆍ You can use a Coupon for purchases of Caliber above a certain amount; this condition varies by Coupon.

ㄴ You can check the category where a Coupon can be used.

ㆍ A Coupon can be used to a product in a designated category that meets the minimum price condition.

ㄴ You can see all applicable products at a glance using the Applied Products button.

- The best price with Coupon will appear in blue for each product, if you have applicable Coupons.

ㄴ The best Coupon refers to the Coupon that has the highest discount amount and the least number of days remaining until its expiry.

ㄴ "Coupon" tag will also be displayed with the discounted price.

- Added a feature that applies and changes Coupon in the Purchase Pop-up.

ㄴ The Coupon with the highest discount amount and least number of days until expiry will be automatically applied when making a purchase.

ㆍ For Consumables, the auto-applied Coupon may change depending on the number of bundles.

ㄴ You can cancel and change the automatically applied Coupon in \[Change] - \[Change Pop-up].

ㆍ Change button will be deactivated if there are no applicable Coupons.

ㆍ Clicking an applied Coupon again and clicking Apply button will de-select the Coupon.

ㆍ Clicking another Coupon and clicking Apply button will change the Coupon.

 

(2) New Products

- Added new products.

Main Category

Sub Category

Product Name

Remarks

Special Bundle

Limited Bundle

The Reborn Assassins Bundle

 

Special Bundle

Limited Bundle

Dia's Assassins Bundle

 

Special Bundle

Limited Bundle

Valby's Assassins Bundle

 

Special Bundle

Limited Bundle

Sharen's Assassins Bundle

 

Special Bundle

Limited Bundle

Freyna's Assassins Bundle

 

Special Bundle

Limited Bundle

Viessa's Assassins Bundle

 

Special Bundle

Limited Bundle

Freyna's Viper Suit Bundle

 

Special Bundle

Limited Bundle

New Paint Bundle II

 

Special Bundle

Limited Bundle

New Vehicle Paint Bundle V

 

Themed Skins

Regular Skins

Dia's The Reborn Assassins Set

 

Themed Skins

Regular Skins

Valby's The Reborn Assassins Set

 

Themed Skins

Regular Skins

Sharen's The Reborn Assassins Set

 

Themed Skins

Regular Skins

Freyna's The Reborn Assassins Set

 

Themed Skins

Regular Skins

Viessa's The Reborn Assassins Set

 

Premium Skins

Descendant Skin

Freyna's Viper Suit

 

Cosmetic Items

Weapon Skins

The Shadow Reborn

 

Cosmetic Items

Weapon Skins

Death Sentence

 

Cosmetic Items

Back Attachment

Wheel Shuriken

 

Cosmetic Items

Emotes

Rigorous Training

 

Cosmetic Items

Emotes

Assassin's Training

 

Cosmetic Items

Spawns

Stealthy Movement

 

Cosmetic Items

Ecive

Assassins Shuriken

 

Cosmetic Items

UI Themes/Name Cards

The Reborn Assassins

Name Card

Cosmetic Items

UI Themes/Name Cards

The Reborn Assassins

UI Themes

Customize

Common Paint

Vivid Magenta Pink

 

Customize

Common Paint

Glossy Amethyst Purple

 

Customize

Common Paint

Shiny Amber Yellow

 

Customize

Common Paint

Clear Ocean Blue

 

Customize

Common Paint

Deep Midnight Blue

 

Customize

Vehicle Paint

Vivid Magenta Pink

 

Customize

Vehicle Paint

Glossy Amethyst Purple

 

Customize

Vehicle Paint

Shiny Amber Yellow

 

Customize

Vehicle Paint

Clear Ocean Blue

 

Customize

Vehicle Paint

Deep Midnight Blue

 

 

Content Improvements

(1) System

- The stuttering that intermittently occurred with a high mouse falling rate has been partially alleviated. We are continuing to fix the issue.

 

(2) Content

- Added Help button on the right side of Target Reward List in Library Screen.

ㄴ Select the button to check the Target Reward Guide.

ㄴ A Speech Bubble recommending Target Reward will appear near the Help button when there is less than 1 Target Reward List.

ㆍ "No Target Reward List available! Learn how to use Target Rewards and get started."

ㄴ The Target Reward Guide available in the existing Help button at the top right corner of Library Screen is removed.

 

(3) Equipment & Modules

- You can sort Ancestors Module by Mastery Rank in the Ancestors Module Readjustment/Dismantle Screen.

- The quality of Thunder Cage's unique effect is improved for better Electric effects and impact feel.

- Matched Modules/External Component/Firearm unique effect tooltip's stat names with Info Screen's stat names.

- Descendant Module Screen will now display the sum of stat info of the equipped Ancestors and Common Modules.

- Improvements have been made to the Unique Abilities of two Ultimate Weapons.

Ultimate Weapon

Unique Ability Changes

Wave of Light

- After reload, grants "Splendor" and "Sparkle" to self.

ㄴ Creates Solar Halo at the point of hit while "Sparkle" effect is active.

ㄴ Increases Firearm Critical Hit Rate while "Splendor" effect is active.

- Creates "Aureole" around "Solar Halo" on firearm hit on "Solar Halo."

ㄴ "Aureole" inflicts periodic Damage to targets within the range and "Weakened Regeneration" effect.

ㄴ Only 1 "Solar Halo" can exist at a time and is removed when the max number of "Aureoles" is reached.

Kingsguard's Lance

- When firing while aiming, deploys a Guardian Lance on the terrain. Up to 3 Guardian Lances can be deployed.

ㄴ Guardian Lance is active once generated, and stays active for a period of time.

ㄴ The duration is extended when damage is dealt to enemies.

- Guardian Lance deals damage to enemies within range at regular intervals, and if damage is continuously dealt, its damage increases.

ㄴ Guardian Lance damage does not trigger Critical Hits, but triggers Multi-Hits.

ㄴ When damage from multiple Guardian Lances overlap, reduces damage.

ㄴ Guardian Lance's damage increases on targets that are currently being attacked with a firearm.

 

(4) Collectibles

- Changed the components of Common Collectibles Box and Premium Collectibles Box.

ㄴ Common Collectibles Box

Deleted Collectibles

Tier

Added Collectibles

Tier

Keelan (S) - Classic 1

Common

Jayber (S) - Skill 1

Common

Keelan (S) - Classic 1

Rare

Jayber (S) - Skill 1

Rare

Keelan (S) - Classic 1

Ultimate

Jayber (S) - Skill 1

Ultimate

Simple Gift

Common

Freyna (S) - Skill 1

Common

Generous Gift

Rare

Freyna (S) - Skill 1

Rare

Opened Gift

Ultimate

Freyna (S) - Skill 1

Ultimate

Ines (S) - Classic 1

Common

Gley (S) - Skill 1

Common

Harris (S) - Classic 1

Common

Dread Armor Force (M) - Classic 1

Common

Bare Snowman Family

Common

Bare Commemorative Eggs

Common

ㄴ Premium Collectibles Box

Deleted Collectibles

Tier

Added Collectibles

Tier

Keelan (S) - Classic 1

Common

Jayber (S) - Skill 1

Common

Keelan (S) - Classic 1

Rare

Jayber (S) - Skill 1

Rare

Keelan (S) - Classic 1

Ultimate

Jayber (S) - Skill 1

Ultimate

Simple Gift

Common

Freyna (S) - Skill 1

Common

Generous Gift

Rare

Freyna (S) - Skill 1

Rare

Opened Gift

Ultimate

Freyna (S) - Skill 1

Ultimate

Ines (S) - Classic 1

Common

Gley (S) - Skill 1

Common

Ines (S) - Classic 1

Rare

Gley (S) - Skill 1

Rare

Ines (S) - Classic 1

Ultimate

Gley (S) - Skill 1

Ultimate

Harris (S) - Classic 1

Common

Dread Armor Force (M) - Classic 1

Common

Harris (S) - Classic 1

Rare

Dread Armor Force (M) - Classic 1

Rare

Harris (S) - Classic 1

Ultimate

Dread Armor Force (M) - Classic 1

Ultimate

Bare Snowman Family

Common

Bare Commemorative Eggs

Common

Happy Snowman Family

Rare

Plain Commemorative Eggs

Rare

Blissful Snowman Family

Ultimate

Bountiful Commemorative Eggs

Ultimate

- In Cash Shop, discontinued Collectibles' "View Related Products" will not be displayed.

- In Cash Shop, discontinued Collectibles will now be marked as "Discontinued."

 

(5) Party

- Added a new social tag.

ㄴ Infiltration Operation: Hard Axion Plains: Legion Laboratory

- Removed a social tag.

ㄴ Invasion

- Improved the logic so that you can check a more diverse range of parties in the Recommended Party.

ㄴ Previous - Parties with the matching tags with the player or parties without any tag are recommended.

ㄴ Improvement - Parties with the matching tags or parties with tags that have high chance of playing together are recommended.

- Made adjustments to not activate Quick Join when "Party Finder" is selected in a dungeon while playing solo. Recommended Party will be called instantly from the Party Screen.

 

(6) UI & UX

- The number of Keys owned are now displayed in Breach Tracking and Void Vessel Dungeon UI.

- The number of Keys owned are now displayed in the tooltip when Dimensional Stone in Breach Tracking Dungeon UI is selected.

- Added the "Show Only Equipped Items," which was previously displayed on select screens, at the bottom screen.

ㄴ Enhance Reactors

ㄴ Reactor Option Enhancement

- Stat Info UI and Accessibility Enhancement

ㄴ You can now access "Stat Info," which was only accessible via Inventory screen, directly through key Growth screens in the game.

ㆍ Additional Access: Descendant Modules, Weapon Modules, Arche Tuning, Inversion Reinforcement screen and Ring Menu

ㄴ Based on the currently playing Descendant Group and Equipped Skill Modules, key Primary Stats of the build are separately displayed at the top part of the screen.

- Improved Stat Value unit displays

ㄴ Multiplier (x) description is changed to percentage (%).

- Added a Guide Tooltip to all Module Slots in Descendant Modules and Weapon Module Screen.

- Craft & Convert Cores

ㄴ Added the display of the number of the currently selected Core Items in your Inventory in Core: Crafting Screen.

ㄴ Added a button to check the overall status of Core Items that has the same Stage of the currently selected Core Item in Core: Crafting Screen.

ㄴ You can preview the expected number of Core Conversion based on the number of each Material Core held in the Core: Conversion Screen.

- Unlocked Infiltration Operations and Special Operations will now display unlock requirements, instead of their Mission Info.

ㄴ Applied to Zone Map, Infiltration Operations Terminal, and Special Operations Terminal.

ㄴ Interaction is deactivated when approaching a locked Beacon.

ㄴ Rewards details can always be checked in "Mission Details."

- Changed the unlocking condition of Normal Difficulty Special Operation from "Complete an Infiltration Operation" to "Complete the Main Quest."

- "View modules for current Descendant only" will be the default state when entering Ancestors Module Readjustment and Dismantle Ancestors Module Screen.

- "Unable to Sell" description will be displayed if you try to sell a Blueprint to ETA-0 when you have the maximum number of "Premium ETA Voucher."

- The following items of Skill Tooltip are improved.

ㄴ Improvements were made to display expected Damage based on the current Descendant's stats.

ㄴ Improvements were made to display Skill Power Modifier in Skill Tooltip to sum up the Skill Power Modifier by Attribute and Arche Type.

ㄴ If Skill Power Modifier is below 0, it will be displayed as 0.

ㄴ Fixed an issue where Skill Range values were displayed beyond the "Max Expandable Range."

ㆍ After the patch, some displayed Range values may appear reduced compared to before; however, the actual skill range remains unchanged.

- Adjusted the Reload Time displayed in Module UI - Weapon Info UI which previously included Reload Modifier.

 

(7) Others

- Added a new track to the Lounge Jukebox.

ㄴ Neon's Condemnation - Harris Theme

- Adjusted the view height and distance of Collectibles, Weapon Skins, and Attachments placed in Lounge.

- - Changed the title of the displayed Guide Pop-up and added a description for instances where there are more than 2 Guides available when the Help button is clicked.

ㄴ Before - Title: Guide

ㄴ Changed: Title: Select Guide/Description: Please select the Guide you wish to see.

- A notice will be displayed when you attempt to leave a Party while Matchmaking in a Party.

ㄴ You cannot leave your Party during Matchmaking.

- Award condition will be changed, according to the change made to the Level Transmission system.

ㄴ Completed Awards will remain completed, while those in progress will retain their count and be completed with the new completion condition.

Award Name

Previous Conditions

Changed Conditions

A New Weapon No More

Perform Weapon Level Transmission

1

Exchange Infiltration Operation Rewards at ETA-0

50

Seasoned Weaponry

Perform Weapon Level Transmission

5

Exchange Supplies at ETA-0

50

Mastered the Use of Firearms

Perform Weapon Level Transmission

20

Exchange Intercept Battle Rewards at ETA-0

50

- Changes were made to Awards with the removal of Invasion content.

ㄴ Completed Awards will remain completed, while those in progress will retain their count and be completed with the new completion condition.

Award Name

Previous

Changed

Disable Phase Separation Veil

Completed Kingston Dungeon - Magister Lab (Invasion)

5

Completed Kingston Dungeon - Magister Lab

10

Break Through Gate Defenses

Completed Kingston Dungeon - Slumber Valley (Invasion)

5

Completed Kingston Dungeon - Slumber Valley

10

Vulgus Artificial Brain Collector

Completed The Sterile Land Dungeon - The Forgottense (Invasion)

5

Completed The Sterile Land Dungeon - The Forgottense

10

Overload Computing Unit

Completed The Sterile Land Dungeon - Unknown Laboratory (Invasion)

5

Completed The Sterile Land Dungeon - Unknown Laboratory

10

Data Processing Interrupter

Completed Vespers Dungeon - The Shelter (Invasion)

5

Completed Vespers Dungeon - The Shelter

10

Stop Inversion Energy Emission

Completed Echo Swamp Dungeon - Seed Vault (Invasion)

5

Completed Echo Swamp Dungeon - Seed Vault

10

Induce Inversion Overload Explosion

Completed Echo Swamp Dungeon - The Chapel (Invasion)

5

Completed Echo Swamp Dungeon - The Chapel

10

Remove Malignant Tumor

Completed Agna Desert Dungeon - The Asylum (Invasion)

10

Completed Agna Desert Dungeon - The Asylum

15

Severed Energy Connection

Completed Agna Desert Dungeon - Caligo Ossuary (Invasion)

10

Completed Agna Desert Dungeon - Caligo Ossuary

15

Turn Inversion Energy to an Advantage

Completed White-night Gulch Dungeon - Mystery's End (Invasion)

10

Completed White-night Gulch Dungeon - Mystery's End

15

Out-Of-Control Computing Unit

Completed Hagios Dungeon - The Haven (Invasion)

10

Completed Hagios Dungeon - The Haven

15

Arche Trait Researcher

Completed The Fortress Dungeon - Heart of the Fortress (Invasion)

10

Completed The Fortress Dungeon - Heart of the Fortress

15

Pierce Inversion Energy

Completed The Fortress Dungeon - Quarantine Zone (Invasion)

10

Completed The Fortress Dungeon - Quarantine Zone

15

- Placed the Sprint Camera further out so that you can have a wider view while holding a Ranged Weapon and Sprinting.

- Placed the Base Camera and Sprint Camera further out so that you can have a wider view while holding a Melee Weapon and Sprinting.

- Added Accelerate Research success notice on the result screen for completing a target content during Accelerate Research Event.

 

(8) Companion App

- Upon Research Complete in the Companion App, the "Intermediate Products" for Research will now be sent to Consumable Inventory, not the Mailbox.

ㄴ Because it is sent directly to your Inventory, you can now continue a higher stage of Research using Intermediate Products in the App.

 (Example) "E-Buster Nano Tube" is an Intermediate Product and is sent to your Inventory upon Research Complete in Companion App.

ㄴ Research Complete items other than Intermediate Products are sent to your Mailbox when received in the Companion App.

(Example) "E-Buster" is sent to the Mailbox if received in the Companion App upon Research Complete.

 

Bug Fixes

(1) Descendants

- Fixed an issue where the Shield Recovery figure of Valby/Ultimate Valby's Passive Skill "Water Intake" is incorrectly displayed in some languages.

- Fixed an issue where Dia's "Avalanche" Skill's duration does not increase as intended.

- Fixed an issue where switching character after using Dia's Transcendent Module Blooming Ecstasy's "Frost Bloom" Skill inflicts Damage to self.

- Fixed an issue where abnormal Turning Speed is applied when using both controller sticks for some of Dia and Gley's Skills.

- Fixed an issue where an abnormal value range for continuous damage of Lepic/Ultimate Lepic's "Overkill" is displayed.

 

(2) Equipment & Modules

- Fixed an issue where the applied value of "Overpower," a Power Melee Weapon Ultimate Tier Module, does not match the Module Tooltip's description.

Category

Previous

Fix

Effect Duration

5s

10s

Melee Weapon Critical Hit Damage

37.7%\[x]

110.5%\[x]

- Fixed an issue where the animation effect was displaying incorrectly when switching the weapon while aiming.

- Fixed an issue where the animation effect was displaying incorrectly when using Serena's Surge Skill while dismounting a Vehicle.

- Fixed an issue where Tactical Rifle's Fire Rate exceeds its limit.

# Developer's Comments

This patch applies the same Fire Rate ceiling to Tactical Rifles as other weapon classes.

 

We have announced an additional balance adjustment to "Greg's Reversed Fate" as well as a fix for hyper-Fire Rate for Tactical Rifles.

However, after much internal discussions, we decided not to apply the adjustment in this update.

 

At the moment, for "Greg's Reversed Fate," the expected DPS of the build focusing on the Attribute Damage options is higher than that of the build focusing on Fire Rate.

Since this structure will remain after the normalization of the Fire Rate limit, no separate incremental adjustment has been applied.

 

We continuously monitor the weapon balance by aggregating community feedback and in-game data.

We will make further adjustments, should we find a solid ground that calls for an improvement.

 

(3) Content

- Fixed an issue where the quest count fails to stack once "Erosion Purge Operation" Special Order Quest - Erosion Purge Stage 10 is cleared.

- Changed the details of Battle Pass Week 4 Weekly Challenge "Breach Breakthrough I" to match its completion condition.

ㄴ "Defeat enemies with Non-Attribute skills in Breach Tracking" → "Defeat enemies with Non-Attribute skills"

 

(4) Monsters

- Fixed an issue where the Mark of Overshield Generator on Infiltration Operation - Exposed Underwater Base's Commander monster "Sarcophage" appears in an awkward position.

- Fixed to now display Nell's Ecive Mark on Tyrant Breach Discharger's Barrier.

- Fixed an issue where HP adjustment does not follow the number of Squad members for some Common Monsters in Infiltration Operation "Forbidden Sanctuary" and "Exposed Underwater Base."

 

(5) UI & UX

- Fixed an issue where Cancel button failed to work for Module Combine and Dismantle functions in Playstation and Xbox.

- Fixed an issue where (Max) is not displayed when the Weapon Fire Rate reaches maximum.

- Fixed an issue where the Members-only Rewards description is not displayed for Members-only Reward Spray item.

- Fixed the Korean typo of Trigger Module "Icebreaker."

 

(6) Others

- Fixed an issue where the Hide Weapon on Back option is not applied intermittently.

- Fixed an issue where icon, effect, and animation effects of each Mission Beacon of Infiltration Operations and Special Operations would not be displayed as intended.

- Fixed an issue where Exterminator Items are held but would appear inactive in Library.

 

Thank you.

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