The First Descendant Update 1.3.21
Greetings, Descendants! Here are the details on The First Descendant Update 1.3.21. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.3.21New Infiltration Operation "Legion Laboratory"- "Legion Laboratory" is added to Infiltration Operation: Hard.ㄴ You can enter the "Legion Laboratory" by progressing through the new sub quest "Legion of Breach Research Facility."ㄴ You can enter the "Legion Laboratory" as follows:ㆍ \[Map] → \[World Map] → \[Axion Plains] → \[Legion Laboratory]ㆍ \[Albion] → \[Infiltration Operations Terminal] → \[Infiltration Operation: Hard] → \[Legion Laboratory]ㆍ \[Axion Plains] → \[Legion Laboratory Beacon]ㄴ During the mission, new special monsters "Shadow Claw," "Void Discharger," and "Spike Pincer" may spawn randomly.ㄴ During the mission, monsters with the Champion Special Effect "Bombardment" may spawn randomly.- Mission completion rewardsㄴ Trigger Module Loot G (10% acquisition chance)ㆍ From each Trigger Module Loot G, you can obtain one of two new Trigger Modules.ㄴ New Ultimate Weapon "Crime and Punishment" Blueprints (15% acquisition chance for each)ㆍ Crime and Punishment Polymer Syncytium Blueprintㆍ Crime and Punishment Synthetic Fiber Blueprintㆍ Crime and Punishment Nano Tube Blueprintㆍ Crime and Punishment Blueprintㄴ Keelan Transcendent Tier Modules (5% acquisition chance for each)ㆍ Fierce Attackㆍ Septic Torrentㄴ 45 Collectible Coinsㄴ 10 Superconductive Cooling Units- Upon defeating a Commanderㄴ Rare Basic Material for crafting "Crime and Punishment" (Kuiper Bio Adhesive)ㆍ Obtain between 6 and 12ㆍ A small chance to obtain between 40 and 80ㄴ There is a small chance of obtaining "Trigger Module Selection Box."ㆍ This reward is not displayed in the Library.ㄴ There is a small chance of obtaining "Ancestors Module Loot."ㄴ Ancestors Module Readjustment Materials (Superconductive Cooling Unit)ㆍ A small chance to obtain between 40 and 60ㄴ 6 Ultimate Tier Modules (chance to obtain)ㆍ Balanced Melee Weaponㆍ Barrier Collectorㆍ Honed Edgeㆍ Barrier Overloadㆍ Power Melee Weaponㆍ Barrier Collectorㆍ Honed Edgeㆍ Barrier Overloadㄴ Dimensional Stabilization Keysㆍ Obtain between 1 and 4ㆍ A small chance to obtain 20 Descendant Mission Board- "Descendant Mission Board" is added for you to check Events, Daily and Weekly content at a glance.ㄴ In the Events tab, you can check the events currently in progress.ㄴ In Daily and Weekly Contents tab, you can check the list of contents that provide Today's Bonus.ㆍ Today's Bonus is additional reward that can be obtained by completing a mission.ㆍ You can check reward-providing missions and list of rewards in each Content.ㆍ You can enter reward-providing missions using the shortcut button.ㄴ You can also check Today's Bonus info in the icon tooltip of "Mission Board" on top of the Mission Entry Screen.ㄴ Daily and Weekly Contents that provide Today's Bonus are as follows.Content TitleCategoryAcquisition RequirementsNo. of AcquisitionReward per MissionSigma Sector Dropoff Operation: High-riskDaily ContentPlay one of the following missions- High-risk Sigma Sector: Broken Boundary- Sigma Sector High-risk: Isolated DesertUp to 2 times per day- Unique Arche Factor EXP 4,000- 1 High-Value Relics- 300 Premium Collectible Coins- 1 Ancestors Module LootInfiltration Operation: Hard (400%)Daily ContentInfiltration Operation: Hard (400%)Up to 4 times per day- 1,250,000 Gold- Unique Arche Factor EXP 1,500- Inversion EXP 250Void Vessel-072Daily ContentPlay one of the following missions- Assumed Bridge Zone (Normal)- Assumed Bridge Zone (Hard)- Medium-Sized Facility Zone (Normal)- Medium-Sized Facility Zone (Hard)Up to 1 time per day1 Crystallization Catalyst BlueprintInfiltration Operation: Hard (Axion Plains)Weekly ContentPlay one of Axion Plains Infiltration Operations- Supermassive Receptor- Forbidden Sanctuary- Exposed Underwater Base- Legion LaboratoryUp to 20 times per week- 30,000 Kuiper Shards- Unique Arche Factor EXP 450- 200 Premium Collectible Coins- 1 Ancestors Module Loot- You can check "Descendant Mission Board" in two different ways.ㄴ 1) Using exclusive control keysㄴ 2) Through NPC BB-On in Albion Weapon Level Transmission- Weapon Level Transmission system is improved.ㄴ Material weapons are no longer required for Level Transmission.ㆍ Additional materials, such as Phase Exchanger and Precision Phase Exchanger are still required.ㄴ Transfer level to a weapon you own, based on "My Highest Weapon Level."ㆍ "My Highest Weapon Level" is renewed per the highest level of the weapons you acquired.ㆍ Acquired weapon refers to the weapons acquired through missions and field drops.ㆍ Weapon equipment/unequipment and moving weapons between Inventory ↔ Storage are not considered as acquisition.ㄴ "My Highest Weapon Level" can be checked in the Weapon Level Transmission Screen.ㄴ When acquiring an Ultimate Tier weapon, the acquired weapon's level will match "My Highest Weapon Level."ㆍ Example) If My Highest Weapon Level is 100 and you acquire "Thunder Cage" from Research or Weapon Selection Box, i
Here are the details on The First Descendant Update 1.3.21.
■ Platforms
- Steam, Xbox, PS5
■ Update 1.3.21
New Infiltration Operation "Legion Laboratory"
- "Legion Laboratory" is added to Infiltration Operation: Hard.
ㄴ You can enter the "Legion Laboratory" by progressing through the new sub quest "Legion of Breach Research Facility."
ㄴ You can enter the "Legion Laboratory" as follows:
ㆍ \[Map] → \[World Map] → \[Axion Plains] → \[Legion Laboratory]
ㆍ \[Albion] → \[Infiltration Operations Terminal] → \[Infiltration Operation: Hard] → \[Legion Laboratory]
ㆍ \[Axion Plains] → \[Legion Laboratory Beacon]
ㄴ During the mission, new special monsters "Shadow Claw," "Void Discharger," and "Spike Pincer" may spawn randomly.
ㄴ During the mission, monsters with the Champion Special Effect "Bombardment" may spawn randomly.
- Mission completion rewards
ㄴ Trigger Module Loot G (10% acquisition chance)
ㆍ From each Trigger Module Loot G, you can obtain one of two new Trigger Modules.
ㄴ New Ultimate Weapon "Crime and Punishment" Blueprints (15% acquisition chance for each)
ㆍ Crime and Punishment Polymer Syncytium Blueprint
ㆍ Crime and Punishment Synthetic Fiber Blueprint
ㆍ Crime and Punishment Nano Tube Blueprint
ㆍ Crime and Punishment Blueprint
ㄴ Keelan Transcendent Tier Modules (5% acquisition chance for each)
ㆍ Fierce Attack
ㆍ Septic Torrent
ㄴ 45 Collectible Coins
ㄴ 10 Superconductive Cooling Units
- Upon defeating a Commander
ㄴ Rare Basic Material for crafting "Crime and Punishment" (Kuiper Bio Adhesive)
ㆍ Obtain between 6 and 12
ㆍ A small chance to obtain between 40 and 80
ㄴ There is a small chance of obtaining "Trigger Module Selection Box."
ㆍ This reward is not displayed in the Library.
ㄴ There is a small chance of obtaining "Ancestors Module Loot."
ㄴ Ancestors Module Readjustment Materials (Superconductive Cooling Unit)
ㆍ A small chance to obtain between 40 and 60
ㄴ 6 Ultimate Tier Modules (chance to obtain)
ㆍ Balanced Melee Weapon
ㆍ Barrier Collector
ㆍ Honed Edge
ㆍ Barrier Overload
ㆍ Power Melee Weapon
ㆍ Barrier Collector
ㆍ Honed Edge
ㆍ Barrier Overload
ㄴ Dimensional Stabilization Keys
ㆍ Obtain between 1 and 4
ㆍ A small chance to obtain 20
Descendant Mission Board
- "Descendant Mission Board" is added for you to check Events, Daily and Weekly content at a glance.
ㄴ In the Events tab, you can check the events currently in progress.
ㄴ In Daily and Weekly Contents tab, you can check the list of contents that provide Today's Bonus.
ㆍ Today's Bonus is additional reward that can be obtained by completing a mission.
ㆍ You can check reward-providing missions and list of rewards in each Content.
ㆍ You can enter reward-providing missions using the shortcut button.
ㄴ You can also check Today's Bonus info in the icon tooltip of "Mission Board" on top of the Mission Entry Screen.
ㄴ Daily and Weekly Contents that provide Today's Bonus are as follows.
Content Title
Category
Acquisition Requirements
No. of Acquisition
Reward per Mission
Sigma Sector Dropoff Operation: High-risk
Daily Content
Play one of the following missions
- High-risk Sigma Sector: Broken Boundary
- Sigma Sector High-risk: Isolated Desert
Up to 2 times per day
- Unique Arche Factor EXP 4,000
- 1 High-Value Relics
- 300 Premium Collectible Coins
- 1 Ancestors Module Loot
Infiltration Operation: Hard (400%)
Daily Content
Infiltration Operation: Hard (400%)
Up to 4 times per day
- 1,250,000 Gold
- Unique Arche Factor EXP 1,500
- Inversion EXP 250
Void Vessel-072
Daily Content
Play one of the following missions
- Assumed Bridge Zone (Normal)
- Assumed Bridge Zone (Hard)
- Medium-Sized Facility Zone (Normal)
- Medium-Sized Facility Zone (Hard)
Up to 1 time per day
1 Crystallization Catalyst Blueprint
Infiltration Operation: Hard (Axion Plains)
Weekly Content
Play one of Axion Plains Infiltration Operations
- Supermassive Receptor
- Forbidden Sanctuary
- Exposed Underwater Base
- Legion Laboratory
Up to 20 times per week
- 30,000 Kuiper Shards
- Unique Arche Factor EXP 450
- 200 Premium Collectible Coins
- 1 Ancestors Module Loot
- You can check "Descendant Mission Board" in two different ways.
ㄴ 1) Using exclusive control keys

ㄴ 2) Through NPC BB-On in Albion
Weapon Level Transmission
- Weapon Level Transmission system is improved.
ㄴ Material weapons are no longer required for Level Transmission.
ㆍ Additional materials, such as Phase Exchanger and Precision Phase Exchanger are still required.
ㄴ Transfer level to a weapon you own, based on "My Highest Weapon Level."
ㆍ "My Highest Weapon Level" is renewed per the highest level of the weapons you acquired.
ㆍ Acquired weapon refers to the weapons acquired through missions and field drops.
ㆍ Weapon equipment/unequipment and moving weapons between Inventory ↔ Storage are not considered as acquisition.
ㄴ "My Highest Weapon Level" can be checked in the Weapon Level Transmission Screen.
ㄴ When acquiring an Ultimate Tier weapon, the acquired weapon's level will match "My Highest Weapon Level."
ㆍ Example) If My Highest Weapon Level is 100 and you acquire "Thunder Cage" from Research or Weapon Selection Box, its weapon level will be at Lv. 100.
ㄴ To register "Initial My Highest Weapon Level" after the update, you must acquire a new weapon.
ㆍ If you do not acquire a new weapon and proceed to acquire a weapon from Research or Weapon Selection Box, the level of the weapon acquired will be at Lv. 1.
Equipment & Modules
(1) Weapons
- Crime and Punishment (Balanced Melee Weapon/Impact Rounds)
ㄴ Unique Ability: Final Verdict
ㆍ On hit, increases "Condemnation Gauge."
ㆍ Increasing "Condemnation Gauge" also increases "Condemnation Stage."
ㆍ Pressing Special Attack button triggers "Final Verdict," where the character spins forward, dealing damage to the enemies within the range.
ㆍ On hit, "Final Verdict" triggers Additional Attack, and the damage increases based on the "Condemnation Stage."
ㆍ On hit, "Final Verdict" acquires "Execution" based on the "Condemnation Stage."
ㆍ Dealing Normal Attacks while "Execution" is active, you can consume "Execution" to deal Additional Damage.
(2) 2 New Transcendent Modules
- 2 new Transcendent Modules of Keelan have been added.
ㄴ Fierce Attack
ㆍ Piercing an enemy with Fierce Attack deals Additional Pierce Damage to the target with an afterimage.
ㆍ Using Septic Turbulence quickly moves the character backward and creates an AoE field that inflicts Traction effect.
ㆍ Using Tremor increases Onslaught Stack regardless of Acidic Decay's activation.
ㄴ Septic Torrent
ㆍ Attacking with a melee weapon increases Acidic Infusion Level.
ㆍ Using Hunt makes the character to charge into the target and deals Damage to nearby enemies.
ㆍ Using Septic Torrent deals continuous damage to nearby targets for a certain period of time, and attacking enemies with a melee weapon decreases Additional Damage and Onslaught Stack cooldown.
ㆍ If an enemy within the range has Acidic Decay, Additional Damage and Onslaught Stack increase.
(3) Trigger Modules
- 2 new Trigger Modules have been added.
Name
Effect
Tactical Disruption
When a Concealment type skill ends, deals damage to enemies within range. If a Colossus/Commander/Tyrant/Elite is within range, grants Combat Readiness to self.
If there are no enemies nearby, recovers Rounds for the currently equipped weapon.
Bloody Deployment
When HP is consumed by taking damage from enemies or using a skill, gains Blood Drop.
Blood Drop stacks, and using an Arche Enhancement type skill converts it to Bloody Edge.
Bloody Edge consumes stacks and deals additional damage during melee attacks.
- The “Concealment” skill type used by the Trigger Module “Tactical Disruption” will be added to certain Descendants’ skills.
ㄴ Sharen / Ultimate Sharen
ㆍ “Active Camouflage” skill
ㆍ “Overcharged Edge” skill from the Transcendent Module “Overcharged Edge”
ㆍ “Infiltration Fire” skill from the Transcendent Module “Release Cutting Force”
ㄴ Ultimate Sharen
ㆍ “Active Camouflage” skill from the Transcendent Module “Ambushed”
ㄴ Hailey
ㆍ “Arctic Silence” skill from the Transcendent Module “Camouflaged Sniping”
- Upon completing an Infiltration Operation - Legion Laboratory mission, there is a 10% chance to obtain a Trigger Module Loot G, which contains 1 of 2 new Trigger Modules.
- The content reward for obtaining the Trigger Module Selection Box has been changed to Trigger Module Selection Box C.
ㄴ Trigger Module Selection Box C
ㆍ This selection box contains 27 existing Trigger Module Selection Box components plus 2 new Trigger Modules.
ㆍ Reward content
ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory
- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
ㄴ Guaranteed rewards
ㆍ (Before) Obtain 5 from 27 Trigger Module types
ㆍ (After) Obtain 5 from 29 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Acquire 1 of each of 27 Trigger Module types, for a total of 27
ㆍ (After) Acquire 1 of each of 29 Trigger Module types, for a total of 29
(4) Modules
- 6 new Modules have been added.
Category
Tier
Module Group
Name
Effect Description
Balanced Melee Weapon
Ultimate
-
Barrier Collector
When defeating an enemy, instantly recovers 14.5% of Max Block Gauge at a 12.2% chance
Balanced Melee Weapon
Ultimate
Battle Proficiency
Honed Edge
When the Maintain Block Gauge is 60% or above while Blocking, increases Melee Weapon Critical Hit Damage by 77.5% of Block Efficiency.
Balanced Melee Weapon
Ultimate
Special Mod
Barrier Overload
While Blocking, increases Maintain Block Gauge Cost by 60%\[x] and Melee Weapon Additional Attack Damage by 44%\[x].
Power Melee Weapon
Ultimate
-
Barrier Collector
When defeating an enemy, instantly recovers 14.5% of Max Block Gauge at a 12.2% chance
Power Melee Weapon
Ultimate
Battle Proficiency
Honed Edge
When the Maintain Block Gauge is 60% or above while Blocking, increases Melee Weapon Critical Hit Damage by 78% of Block Efficiency.
Power Melee Weapon
Ultimate
Special Mod
Barrier Overload
While Blocking, increases Maintain Block Gauge Cost by 60%\[x] and Melee Weapon Additional Attack Damage by 49%\[x].
- You can randomly acquire 1 of 6 types upon defeating Commanders in "Infiltration Operation - Legion Laboratory" and "Void Vessel - Assumed Bridge Zone."
- Can be acquired by Combining modules.
Content
(1) New Colossus "Ice Maiden"
- The Void Intercept Battle: Abyss Challenge Leaderboard has been changed to Ice Maiden.
ㄴ External Components dropped from Ice Maiden will be changed to items other than "Moving Fortress" in the next patch.
- The Void Intercept Battle: Abyss Challenge leaderboard will be active during the following period.
ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.16.2026 (Thu) 00:19 PDT
- The Void Intercept Battle: Challenge leaderboard's ranking reward conditions, targets, and rewards are the same as for the previous leaderboard, and the period of use for medals will be announced at the time they are awarded.
(2) Infiltration Operation: Hard (Axion Plains) - Other Infiltration Support
- When starting an Infiltration Operation in Axion Plains, you can activate the "Accept Other Infiltration Support" setting.
- Activating this option allows you to enter different Infiltration Operations than the currently selected Infiltration Operation, with a low number of Descendants.
ㄴ When Other Infiltration Support is activated, you will enter one of the following 4 Operations.
ㆍ Supermassive Receptor
ㆍ Forbidden Sanctuary
ㆍ Exposed Underwater Base
ㆍ Legion Laboratory
- Rewards available from Other Infiltration Support are as follows.
ㄴ Rewards acquired from defeating enemies are based on the Infiltration Operation you play.
ㄴ Infiltration Operation Success Rewards are based on the Infiltration Operation that was selected.
ㆍ Successfully completing a mission through Other Infiltration Support provides a 5% chance to acquire additional Ancestors Module Loot.
ㆍ Weekly Bonuses can be acquired by completing missions through Other Infiltration Support.
(3) Void Vessel - Assumed Bridge Zone
- Added new rewards to Void Vessel - Assumed Bridge Zone.
- Upon completing Hard Difficulty Missions:
ㄴ New Ultimate Weapon "Crime and Punishment" Blueprints (15% acquisition chance for each)
ㆍ Crime and Punishment Polymer Syncytium Blueprint
ㆍ Crime and Punishment Synthetic Fiber Blueprint
ㆍ Crime and Punishment Nano Tube Blueprint
ㆍ Crime and Punishment Blueprint
ㄴ Keelan Transcendent Tier Modules (5% acquisition chance for each)
ㆍ Fierce Attack
ㆍ Septic Torrent
- Upon defeating a Commander
ㄴ Rare Basic Material for crafting "Crime and Punishment" (Kuiper Bio Adhesive)
ㆍ Can obtain between 3 and 9
ㆍ A small chance to obtain between 120 and 140
ㄴ 6 Ultimate Tier Modules (chance to obtain)
ㆍ Balanced Melee Weapon
ㆍ Barrier Collector
ㆍ Honed Edge
ㆍ Barrier Overload
ㆍ Power Melee Weapon
ㆍ Barrier Collector
ㆍ Honed Edge
ㆍ Barrier Overload
(4) Tier Guarantee for Ancestors Module Readjustment
- Readjusting Ancestors Modules using "Alignment Device" now guarantees the option Tier.
ㄴ You can choose to consume Option Tier Guarantee item during an Ancestors Module Readjustment. One Alignment Device is required per readjustment.
ㄴ Only one option's Tier can be guaranteed per each Ancestors Module.
ㆍ Using a Rare Alignment Device readjusts one option of the Ancestors Module to Rare Tier or higher.
ㆍ Using a Ultimate Alignment Device readjusts one option of the Ancestors Module to Ultimate Tier or higher.
- "Alignment Devices" can be acquired through Events.
(5) Removal of Disrupt Invasions Content
- Disrupt Invasions content has been removed and are no longer playable.
ㄴ Infiltration Operation: Hard (400%) which has occurred in the aftermath of the invasion will stay.
(6) Infiltration Operation Rewards
- The amount of Ironheart Particles (Inversion Reinforcement EXP) acquired by completing "Infiltration Operation - Exposed Underwater Base" has been adjusted to 420.
Miscellaneous
(1) ETA-0
- Added the following items to Intercept Battle rewards.
ㄴ "Frozen One" Skin
ㄴ Back Attachment: Colotoys - Ice Maiden
ㄴ Period: After the 03.12.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT
(2) Leaderboard Ranking Reward
Ranking reward is given for placing on the Void Intercept Battle: Challenge "Infernal Walker" leaderboard.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
Leaderboard
Ranking Reward
Void Intercept Battle: Challenge "Infernal Walker"
- Conditions: All platforms, Solo and 2-4 Player Squads
- Recipients: Top 100
- Reward: Intercept Battle Prime Challenger Medal (limited-time)
ㄴ Available until: 04.15.2026 (Wed) 22:19:59 (PDT)
- You can receive the reward for the highest of your Descendant or Squad Rankings.
(3) HQ Special Orders
- Added a new quest schedule for HQ Special Orders.
ㄴ Period: 03.13.2026 (Fri) 00:00 - 04.17.2026 (Sat) 23:59 PDT
ㆍ Once the final schedule of the last patch is finalized, a new schedule will start on 03.13.2026 (Fri).
Quest Schedule
Quest Objective
Reward Items (Choose 1 per Quest)
ㄴ Period: 03.13.2026 (Fri) 00:00 - 03.15.2026 (Sun) 23:59 PDT
Complete Infiltration Operations on any difficulty 4 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete Sigma Sectors on any difficulty 4 times
Wave Of Light Blueprint
Wave Of Light Polymer Syncytium
Wave of Light Synthetic Fiber
Wave Of Light Nano Tube
Complete Special Operation: Hard Difficulty 2 times
Peace Maker Blueprint
Peace Maker Polymer Syncytium
Peace Maker Synthetic Fiber
Peace Maker Nano Tube
Complete Mobile Energy Monitoring 4 times
Malevolent Blueprint
Malevolent Polymer Syncytium
Malevolent Synthetic Fiber
Malevolent Nano Tube
ㄴ Period: 03.16.2026 (Mon) 00:00 - 03.18.2026 (Wed) 23:59 PDT
Complete Special Operations on any difficulty 2 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete 400% Infiltration Operations 4 times
Kingsguard's Lance Blueprint
Kingsguard's Lance Polymer Syncytium
Kingsguard's Lance Synthetic Fiber
Kingsguard's Lance Nano Tube
Complete Sigma Sectors on any difficulty 4 times
Blue Beetle Blueprint
Blue Beetle Polymer Syncytium
Blue Beetle Synthetic Fiber
Blue Beetle Nano Tube
Complete Intercept Battles on any difficulty 5 times
Voltia Blueprint
Voltia Polymer Syncytium
Voltia Synthetic Fiber
Voltia Nano Tube
ㄴ Period: 03.19.2026 (Thu) 00:00 - 03.21.2026 (Mon) 23:59 PDT
Complete Intercept Battles on any difficulty 5 times
Ultimate Sharen Enhanced Cells
Ultimate Sharen Stabilizer
Ultimate Sharen Spiral Catalyst
Ultimate Sharen Code
Complete Axion Plains Field Missions 3 times
Frost Watcher Blueprint
Frost Watcher Polymer Syncytium
Frost Watcher Synthetic Fiber
Frost Watcher Nano Tube
Complete Special Operations on any difficulty 2 times
Smithereens Blueprint
Smithereens Polymer Syncytium
Smithereens Synthetic Fiber
Smithereens Nano Tube
Complete Mobile Energy Monitoring 4 times
Shadow Blueprint
Shadow Polymer Syncytium
Shadow Synthetic Fiber
Shadow Nano Tube
ㄴ Period: 03.22.2026 (Sun) 00:00 - 03.24.2026 (Tue) 23:59 PDT
Complete Void Vessels on any difficulty 2 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete Intercept Battle: Hard Difficulty 5 times
Wave Of Light Blueprint
Wave Of Light Polymer Syncytium
Wave of Light Synthetic Fiber
Wave Of Light Nano Tube
Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete Infiltration Operations on any difficulty 4 times
Malevolent Blueprint
Malevolent Polymer Syncytium
Malevolent Synthetic Fiber
Malevolent Nano Tube
ㄴ Period: 03.25.2026 (Wed) 00:00 - 03.27.2026 (Fri) 23:59 PDT
Complete Infiltration Operations on any difficulty 4 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete Special Operation: Hard Difficulty 2 times
Peace Maker Blueprint
Peace Maker Polymer Syncytium
Peace Maker Synthetic Fiber
Peace Maker Nano Tube
Complete Axion Plains Field Missions 3 times
ERASER Blueprint
ERASER Polymer Syncytium
ERASER Synthetic Fiber
ERASER Nano Tube
Complete Mobile Energy Monitoring 4 times
Voltia Blueprint
Voltia Polymer Syncytium
Voltia Synthetic Fiber
Voltia Nano Tube
ㄴ Period: 03.28.2026 (Sat) 00:00 - 03.30.2026 (Mon) 23:59 PDT
Complete Special Operations on any difficulty 2 times
Keelan Enhanced Cells
Keelan Stabilizer
Keelan Spiral Catalyst
Keelan Code
Complete Intercept Battle: Hard Difficulty 5 times
Kingsguard's Lance Blueprint
Kingsguard's Lance Polymer Syncytium
Kingsguard's Lance Synthetic Fiber
Kingsguard's Lance Nano Tube
Complete Void Vessels on any difficulty 2 times
Smithereens Blueprint
Smithereens Polymer Syncytium
Smithereens Synthetic Fiber
Smithereens Nano Tube
Complete Axion Plains Operational Areas 3 times
Shadow Blueprint
Shadow Polymer Syncytium
Shadow Synthetic Fiber
Shadow Nano Tube
ㄴ Period: 03.30.2026 (Tue) 00:00 - 04.02.2026 (Thu) 23:59 PDT
Complete Intercept Battles on any difficulty 5 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete Special Operation: Hard Difficulty 2 times
Blue Beetle Blueprint
Blue Beetle Polymer Syncytium
Blue Beetle Synthetic Fiber
Blue Beetle Nano Tube
Complete Axion Plains Operational Areas 3 times
ERASER Blueprint
ERASER Polymer Syncytium
ERASER Synthetic Fiber
ERASER Nano Tube
Complete Mobile Energy Monitoring 4 times
Malevolent Blueprint
Malevolent Polymer Syncytium
Malevolent Synthetic Fiber
Malevolent Nano Tube
ㄴ Period: 04.03.2026 (Fri) 00:00 - 04.05.2026 (Sun) 23:59 PDT
Complete Void Vessels on any difficulty 2 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete 400% Infiltration Operations 4 times
Frost Watcher Blueprint
Frost Watcher Polymer Syncytium
Frost Watcher Synthetic Fiber
Frost Watcher Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete Void Vessel Missions on Hard Difficulty 2 times
Voltia Blueprint
Voltia Polymer Syncytium
Voltia Synthetic Fiber
Voltia Nano Tube
ㄴ Period: 04.06.2026 (Mon) 00:00 - 04.08.2026 (Wed) 23:59 PDT
Complete Infiltration Operations on any difficulty 4 times
Ultimate Sharen Enhanced Cells
Ultimate Sharen Stabilizer
Ultimate Sharen Spiral Catalyst
Ultimate Sharen Code
Complete Void Vessel Missions on Hard Difficulty 2 times
Wave Of Light Blueprint
Wave Of Light Polymer Syncytium
Wave of Light Synthetic Fiber
Wave Of Light Nano Tube
Complete Special Operation: Hard Difficulty 2 times
Peace Maker Blueprint
Peace Maker Polymer Syncytium
Peace Maker Synthetic Fiber
Peace Maker Nano Tube
Complete Mobile Energy Monitoring 4 times
Shadow Blueprint
Shadow Polymer Syncytium
Shadow Synthetic Fiber
Shadow Nano Tube
ㄴ Period: 04.09.2026 (Thu) 00:00 - 04.11.2026 (Sat) 23:59 PDT
Complete Special Operations on any difficulty 2 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
ERASER Blueprint
ERASER Polymer Syncytium
ERASER Synthetic Fiber
ERASER Nano Tube
Complete Sigma Sectors on any difficulty 4 times
Malevolent Blueprint
Malevolent Polymer Syncytium
Malevolent Synthetic Fiber
Malevolent Nano Tube
ㄴ Period: 04.12.2026 (Sun) 00:00 - 04.14.2026 (Tue) 23:59 PDT
Complete Intercept Battles on any difficulty 5 times
Hagios Sheepdog Code
Hagios Sheepdog Enhanced Cells
Hagios Sheepdog Stabilizer
Hagios Sheepdog Spiral Catalyst
2 Special Synthetic Calcium
Complete 400% Infiltration Operations 4 times
Blue Beetle Blueprint
Blue Beetle Polymer Syncytium
Blue Beetle Synthetic Fiber
Blue Beetle Nano Tube
Complete Supermassive Receptors 3 times
Smithereens Blueprint
Smithereens Polymer Syncytium
Smithereens Synthetic Fiber
Smithereens Nano Tube
Complete Sigma Sectors on any difficulty 4 times
Voltia Blueprint
Voltia Polymer Syncytium
Voltia Synthetic Fiber
Voltia Nano Tube
ㄴ Period: 04.15.2026 (Wed) 00:00 - 04.17.2026 (Fri) 23:59 PDT
Complete Void Vessels on any difficulty 2 times
Keelan Enhanced Cells
Keelan Stabilizer
Keelan Spiral Catalyst
Keelan Code
Complete Breach Tracking 3 times
Kingsguard's Lance Blueprint
Kingsguard's Lance Polymer Syncytium
Kingsguard's Lance Synthetic Fiber
Kingsguard's Lance Nano Tube
Complete 400% Infiltration Operations 4 times
Frost Watcher Blueprint
Frost Watcher Polymer Syncytium
Frost Watcher Synthetic Fiber
Frost Watcher Nano Tube
Complete Mobile Energy Monitoring 4 times
Shadow Blueprint
Shadow Polymer Syncytium
Shadow Synthetic Fiber
Shadow Nano Tube
Descendant Rebalance/Improvements
(1) Gley/Ultimate Gley
Adjusted the performance of the following skills.
Increased Sensory
- Maximize Lethality
ㄴ New Effect: Additional Skill Range Increase 30%
Transcendent Module "Blood and Iron"
- Increased Sensory
ㄴ Maximize Lethality
ㆍ New Effect: Additional Skill Range Increase 30%
ㄴ Rampage
ㆍ Hit Check: Improved hit checks for height when attacking enemies within range.
Transcendent Module "Super Senses"
- Super Senses
ㄴ Maximize Lethality
ㆍ New Effect: Additional Skill Range Increase 30%
(2) Lepic/Ultimate Lepic
Basic stats are adjusted.
- Critical Hit Rate: 15% → 20%
Adjusted the performance of the following skills.
Default Skill
- Grenade Throw
ㄴ New Effect: Added an effect so that a thrown Grenade can be towed by a "Traction Grenade."
ㆍ Granade explosion delay (1.2s → 1.8s)
- Overkill
ㄴ Fire Interval (1.3s → 1s)
Transcendent Module "Nerve Infiltration"
- Grenade Throw
ㄴ New Effect: Added an effect so that a thrown Grenade can be towed by a "Traction Grenade."
- Nerve Infiltration
ㄴ New Effect: 6000 Additional Skill ATK vs. Colossus/Commander
Transcendent Module "Increased Efficiency"
- Increased Efficiency
ㄴ Fire Interval (0.65s → 0.5s)
(3) Sharen/Ultimate Sharen
# Director's Comments
The ‘Tactical Disruption’ Trigger Module, first revealed during the last Dev Live, has undergone mechanism optimization and additional balance adjustments during the final verification process prior to the live update.
During this final review, it was observed that if the Cooldown of Tactical Disruption was too short, gameplay tended to devolve into a repetitive pattern focused on repeatedly canceling Stealth, rather than utilizing the skill as originally intended.
To address this issue, the Developer’s Team has adjusted the Cooldown of the Tactical Disruption Trigger Module to 5 seconds.
At the same time, to preserve overall Firepower despite the reduced activation frequency, the Skill Power values have been increased compared to the Dev Live demonstration version (As shown in the last Dev Live), and these adjustments have now been finalized.
\[Major Changes Compared to the Dev Live Demonstration Version]
Passive: Assassinator
- On Defeating Standard — Skill Power 4,600% (Dev Live ver.) → 5,050%
- Continuous Damage of electromagnetic fields (vs. Elite) — Skill Power 1,300% (Dev Live ver.) → 1,420%
Flash Shortsword
- Damage: 1,761% (Dev Live ver.) → 2,259%
- Additional Damage to Assassination Target: 1,300% (Dev Live ver.) → 2,080%
Transcendent Modules
- Release Cutting Force – Damage: 1,645% (Dev Live ver.) → 1,799%
- Area Suppression – Damage: 373.6% (Dev Live ver.) → 509%
- Focused Edge – Additional Damage to Assassination Target: 1,300% (Dev Live ver.) → 2,080%
We kindly ask for your understanding regarding the changes to the gameplay experience compared to the demonstration version.
Common Changes
- Sharen's base Max HP has been increased by approximately 50%.
- Ultimate Sharen's base Max HP has been increased by approximately 70%.
- The Arche Type of the Passive Skill has been changed to Fusion.
Default Skill
Assassinator
- When attacking or defeating enemies in the Assassination Target state while in the Ambush state, additional effects are triggered based on the enemy’s tier.
- The additional effects are as follows:
ㄴ On Defeating Standard, triggers Burst DMG
ㆍ Damage: Skill Power 5,050%
ㆍ Damage Range: 8m
ㄴ On attacking an Elite enemy, generates an electromagnetic field
ㆍ Continuous Damage: Skill Power 1,420%
ㆍ Damage Interval: 0.5s
ㆍ Duration: 6s
ㄴ Additional damage when attacking Colossus, Commander, Tyrant: 50%
Cutoff Beam
- The skill has been changed to dash forward and deal damage to enemies.
- The Skill Attack Type has been changed from Normal AoE to Clash.
- Skill Cost: 20 → 15
- Damage x 2
ㄴ Skill Power x 2,681%
Active Camouflage
- Moves to the designated location and enters Active Camouflage upon use.
Shock Nuts
- Upon use, up to 3 enemies with the highest HP within the Effect Range are designated as Assassination Targets.
- When an Assassination Target dies, the effect spreads to nearby enemies.
- Skill Cost: 20 → 15
Flash Shortsword
- Damage: 289.7% → 2,259%
- Assassination target additional damage: 2,080%
Transcendent Module ‘Release Cutting Force’
Release Cutting Force
- Enemies hit by Release Cutting Force are inflicted with Negative Charge Leakage.
- Firearm Attacks against enemies affected by Negative Charge Leakage deal additional damage based on distance and remove 1 stack.
- Damage: 645.1% → 1,799%
ㄴ Damage increases by 10% for every 1m the projectile travels.
- Maximum Increase Distance: 40m
- Negative Charge Leakage
ㄴ Max Stacks: 10
ㄴ Additional Firearm Attack Damage: Damage increases by 7% for every 1m of distance to the target.
Infiltration Fire
- Active Camouflage is replaced with Infiltration Fire.
- Infiltration Fire is no longer a location-targeted skill and activates immediately upon use.
- Using Infiltration Fire automatically reloads the equipped weapon.
Transcendent Module ‘Overcharged Edge’
Overcharged Edge
- While in Active Camouflage, using Cutoff Beam or performing a melee weapon Normal Attack grants the Overcharged Edge state.
- While in the Overcharged Edge state, attacking does not break stealth. However, Shield is continuously consumed, and melee weapon Normal Attacks deal additional damage.
- Duration: 4s
- Shield Cost: 3%
- Shield Cost Interval: every 0.1s
- Trigger Condition: Max Shield x 10%
Shock Nuts
- Upon use, up to 3 enemies with the highest HP within the Effect Range are designated as Assassination Targets.
- Attacking or defeating an Assassination Target with Ambush triggers additional effects based on the enemy’s tier.
- When an Assassination Target dies, the effect spreads to nearby enemies.
- Sharen recovers Shield when an Assassination Target dies or when hitting an Assassination Target with Cutoff Beam.
ㄴ Shield Recovery: 30%
Transcendent Module ‘Void Domination’ is changed to ‘Focused Edge’.
Focused Edge
- Flash Shortsword is replaced with the Focused Edge skill.
- 1 Shortsword is charged when defeating an Assassination Target or when hitting an Assassination Target with Cutoff Beam.
- Up to 20 Shortswords can be charged.
- Focused Edge increases the number of Shortswords fired to 20 by default.
- Damage: 1,361%
- Additional Damage to Assassination Targets: 2,080%
- Enemies with Max Lock-On: 20
- Max Shortswords Fired at Lock-On Targets: 40
Transcendent Module ‘Battlesuit Melting Rounds’, ‘Ambushed’
- Base rebalance adjustments are applied in addition to the existing skills and effects of these modules.
Transcendent Module ‘Area Suppression’
- Area Suppression Damage: 373.6% → 509%
(4) Synchronization Value
- Adjusted the Synchronization Values of the Descendant with improved performance.
ㄴ Sharen: 1.169 → 0.745
Events
(1) Login Events
- Added a new Login Event, "\[Attendance] Premium Cleaning Service Request." \[Go to Event]
ㄴ This 35-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ You can acquire various items, including Bunny and Freyna's "Cleaning Service Skin Set."
ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.15.2026 (Wed) 23:59 PDT
(2) Event Shop
- Added a new Event Shop, "Module Master Shop."
ㄴ You can access the new shop from NPC BB-On in Albion.
ㄴ Spend "Master Tokens" to get rewards!
ㄴ You can obtain "Master Tokens" when defeating enemies with a set chance.
ㆍ The maximum daily token acquisition count is 1,000.
ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.15.2026 (Wed) 23:59 PDT
(3) Event Challenge
- Added a new Event Challenge Assignment, "Silion's Module Enhancement Mission."
ㄴ Complete the Challenge and get "Master Tokens!"
ㄴ Period: After the 03.12.2026 (Thu) maintenance - 04.15.2026 (Wed) 23:59 PDT
Shop
(1) Discount Coupon
- Added Discount Coupon feature that can be used for purchasing Caliber.
ㄴ You may use only one Discount Coupon per product.
- Coupons can be checked in the dedicated Shop Inventory (Coupon Box) located in Shop.
ㄴ In Coupon Box, you can sort the order of Coupons by their Discount amount and expiry.
- You can check the Coupon information in the tooltip of the coupons held.
ㄴ You can check the time left until the Coupon expiry.
ㆍ Unused Coupons are automatically deleted.
ㄴ You can check the minimum amount required for a Coupon.
ㆍ You can use a Coupon for purchases of Caliber above a certain amount; this condition varies by Coupon.
ㄴ You can check the category where a Coupon can be used.
ㆍ A Coupon can be used to a product in a designated category that meets the minimum price condition.
ㄴ You can see all applicable products at a glance using the Applied Products button.
- The best price with Coupon will appear in blue for each product, if you have applicable Coupons.
ㄴ The best Coupon refers to the Coupon that has the highest discount amount and the least number of days remaining until its expiry.
ㄴ "Coupon" tag will also be displayed with the discounted price.
- Added a feature that applies and changes Coupon in the Purchase Pop-up.
ㄴ The Coupon with the highest discount amount and least number of days until expiry will be automatically applied when making a purchase.
ㆍ For Consumables, the auto-applied Coupon may change depending on the number of bundles.
ㄴ You can cancel and change the automatically applied Coupon in \[Change] - \[Change Pop-up].
ㆍ Change button will be deactivated if there are no applicable Coupons.
ㆍ Clicking an applied Coupon again and clicking Apply button will de-select the Coupon.
ㆍ Clicking another Coupon and clicking Apply button will change the Coupon.
(2) New Products
- Added new products.
Main Category
Sub Category
Product Name
Remarks
Special Bundle
Limited Bundle
The Reborn Assassins Bundle
Special Bundle
Limited Bundle
Dia's Assassins Bundle
Special Bundle
Limited Bundle
Valby's Assassins Bundle
Special Bundle
Limited Bundle
Sharen's Assassins Bundle
Special Bundle
Limited Bundle
Freyna's Assassins Bundle
Special Bundle
Limited Bundle
Viessa's Assassins Bundle
Special Bundle
Limited Bundle
Freyna's Viper Suit Bundle
Special Bundle
Limited Bundle
New Paint Bundle II
Special Bundle
Limited Bundle
New Vehicle Paint Bundle V
Themed Skins
Regular Skins
Dia's The Reborn Assassins Set
Themed Skins
Regular Skins
Valby's The Reborn Assassins Set
Themed Skins
Regular Skins
Sharen's The Reborn Assassins Set
Themed Skins
Regular Skins
Freyna's The Reborn Assassins Set
Themed Skins
Regular Skins
Viessa's The Reborn Assassins Set
Premium Skins
Descendant Skin
Freyna's Viper Suit
Cosmetic Items
Weapon Skins
The Shadow Reborn
Cosmetic Items
Weapon Skins
Death Sentence
Cosmetic Items
Back Attachment
Wheel Shuriken
Cosmetic Items
Emotes
Rigorous Training
Cosmetic Items
Emotes
Assassin's Training
Cosmetic Items
Spawns
Stealthy Movement
Cosmetic Items
Ecive
Assassins Shuriken
Cosmetic Items
UI Themes/Name Cards
The Reborn Assassins
Name Card
Cosmetic Items
UI Themes/Name Cards
The Reborn Assassins
UI Themes
Customize
Common Paint
Vivid Magenta Pink
Customize
Common Paint
Glossy Amethyst Purple
Customize
Common Paint
Shiny Amber Yellow
Customize
Common Paint
Clear Ocean Blue
Customize
Common Paint
Deep Midnight Blue
Customize
Vehicle Paint
Vivid Magenta Pink
Customize
Vehicle Paint
Glossy Amethyst Purple
Customize
Vehicle Paint
Shiny Amber Yellow
Customize
Vehicle Paint
Clear Ocean Blue
Customize
Vehicle Paint
Deep Midnight Blue
Content Improvements
(1) System
- The stuttering that intermittently occurred with a high mouse falling rate has been partially alleviated. We are continuing to fix the issue.
(2) Content
- Added Help button on the right side of Target Reward List in Library Screen.
ㄴ Select the button to check the Target Reward Guide.
ㄴ A Speech Bubble recommending Target Reward will appear near the Help button when there is less than 1 Target Reward List.
ㆍ "No Target Reward List available! Learn how to use Target Rewards and get started."
ㄴ The Target Reward Guide available in the existing Help button at the top right corner of Library Screen is removed.
(3) Equipment & Modules
- You can sort Ancestors Module by Mastery Rank in the Ancestors Module Readjustment/Dismantle Screen.
- The quality of Thunder Cage's unique effect is improved for better Electric effects and impact feel.
- Matched Modules/External Component/Firearm unique effect tooltip's stat names with Info Screen's stat names.
- Descendant Module Screen will now display the sum of stat info of the equipped Ancestors and Common Modules.
- Improvements have been made to the Unique Abilities of two Ultimate Weapons.
Ultimate Weapon
Unique Ability Changes
Wave of Light
- After reload, grants "Splendor" and "Sparkle" to self.
ㄴ Creates Solar Halo at the point of hit while "Sparkle" effect is active.
ㄴ Increases Firearm Critical Hit Rate while "Splendor" effect is active.
- Creates "Aureole" around "Solar Halo" on firearm hit on "Solar Halo."
ㄴ "Aureole" inflicts periodic Damage to targets within the range and "Weakened Regeneration" effect.
ㄴ Only 1 "Solar Halo" can exist at a time and is removed when the max number of "Aureoles" is reached.
Kingsguard's Lance
- When firing while aiming, deploys a Guardian Lance on the terrain. Up to 3 Guardian Lances can be deployed.
ㄴ Guardian Lance is active once generated, and stays active for a period of time.
ㄴ The duration is extended when damage is dealt to enemies.
- Guardian Lance deals damage to enemies within range at regular intervals, and if damage is continuously dealt, its damage increases.
ㄴ Guardian Lance damage does not trigger Critical Hits, but triggers Multi-Hits.
ㄴ When damage from multiple Guardian Lances overlap, reduces damage.
ㄴ Guardian Lance's damage increases on targets that are currently being attacked with a firearm.
(4) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Common Collectibles Box
Deleted Collectibles
Tier
Added Collectibles
Tier
Keelan (S) - Classic 1
Common
Jayber (S) - Skill 1
Common
Keelan (S) - Classic 1
Rare
Jayber (S) - Skill 1
Rare
Keelan (S) - Classic 1
Ultimate
Jayber (S) - Skill 1
Ultimate
Simple Gift
Common
Freyna (S) - Skill 1
Common
Generous Gift
Rare
Freyna (S) - Skill 1
Rare
Opened Gift
Ultimate
Freyna (S) - Skill 1
Ultimate
Ines (S) - Classic 1
Common
Gley (S) - Skill 1
Common
Harris (S) - Classic 1
Common
Dread Armor Force (M) - Classic 1
Common
Bare Snowman Family
Common
Bare Commemorative Eggs
Common
ㄴ Premium Collectibles Box
Deleted Collectibles
Tier
Added Collectibles
Tier
Keelan (S) - Classic 1
Common
Jayber (S) - Skill 1
Common
Keelan (S) - Classic 1
Rare
Jayber (S) - Skill 1
Rare
Keelan (S) - Classic 1
Ultimate
Jayber (S) - Skill 1
Ultimate
Simple Gift
Common
Freyna (S) - Skill 1
Common
Generous Gift
Rare
Freyna (S) - Skill 1
Rare
Opened Gift
Ultimate
Freyna (S) - Skill 1
Ultimate
Ines (S) - Classic 1
Common
Gley (S) - Skill 1
Common
Ines (S) - Classic 1
Rare
Gley (S) - Skill 1
Rare
Ines (S) - Classic 1
Ultimate
Gley (S) - Skill 1
Ultimate
Harris (S) - Classic 1
Common
Dread Armor Force (M) - Classic 1
Common
Harris (S) - Classic 1
Rare
Dread Armor Force (M) - Classic 1
Rare
Harris (S) - Classic 1
Ultimate
Dread Armor Force (M) - Classic 1
Ultimate
Bare Snowman Family
Common
Bare Commemorative Eggs
Common
Happy Snowman Family
Rare
Plain Commemorative Eggs
Rare
Blissful Snowman Family
Ultimate
Bountiful Commemorative Eggs
Ultimate
- In Cash Shop, discontinued Collectibles' "View Related Products" will not be displayed.
- In Cash Shop, discontinued Collectibles will now be marked as "Discontinued."
(5) Party
- Added a new social tag.
ㄴ Infiltration Operation: Hard Axion Plains: Legion Laboratory
- Removed a social tag.
ㄴ Invasion
- Improved the logic so that you can check a more diverse range of parties in the Recommended Party.
ㄴ Previous - Parties with the matching tags with the player or parties without any tag are recommended.
ㄴ Improvement - Parties with the matching tags or parties with tags that have high chance of playing together are recommended.
- Made adjustments to not activate Quick Join when "Party Finder" is selected in a dungeon while playing solo. Recommended Party will be called instantly from the Party Screen.
(6) UI & UX
- The number of Keys owned are now displayed in Breach Tracking and Void Vessel Dungeon UI.
- The number of Keys owned are now displayed in the tooltip when Dimensional Stone in Breach Tracking Dungeon UI is selected.
- Added the "Show Only Equipped Items," which was previously displayed on select screens, at the bottom screen.
ㄴ Enhance Reactors
ㄴ Reactor Option Enhancement
- Stat Info UI and Accessibility Enhancement
ㄴ You can now access "Stat Info," which was only accessible via Inventory screen, directly through key Growth screens in the game.
ㆍ Additional Access: Descendant Modules, Weapon Modules, Arche Tuning, Inversion Reinforcement screen and Ring Menu
ㄴ Based on the currently playing Descendant Group and Equipped Skill Modules, key Primary Stats of the build are separately displayed at the top part of the screen.
- Improved Stat Value unit displays
ㄴ Multiplier (x) description is changed to percentage (%).
- Added a Guide Tooltip to all Module Slots in Descendant Modules and Weapon Module Screen.
- Craft & Convert Cores
ㄴ Added the display of the number of the currently selected Core Items in your Inventory in Core: Crafting Screen.
ㄴ Added a button to check the overall status of Core Items that has the same Stage of the currently selected Core Item in Core: Crafting Screen.
ㄴ You can preview the expected number of Core Conversion based on the number of each Material Core held in the Core: Conversion Screen.
- Unlocked Infiltration Operations and Special Operations will now display unlock requirements, instead of their Mission Info.
ㄴ Applied to Zone Map, Infiltration Operations Terminal, and Special Operations Terminal.
ㄴ Interaction is deactivated when approaching a locked Beacon.
ㄴ Rewards details can always be checked in "Mission Details."
- Changed the unlocking condition of Normal Difficulty Special Operation from "Complete an Infiltration Operation" to "Complete the Main Quest."
- "View modules for current Descendant only" will be the default state when entering Ancestors Module Readjustment and Dismantle Ancestors Module Screen.
- "Unable to Sell" description will be displayed if you try to sell a Blueprint to ETA-0 when you have the maximum number of "Premium ETA Voucher."
- The following items of Skill Tooltip are improved.
ㄴ Improvements were made to display expected Damage based on the current Descendant's stats.
ㄴ Improvements were made to display Skill Power Modifier in Skill Tooltip to sum up the Skill Power Modifier by Attribute and Arche Type.
ㄴ If Skill Power Modifier is below 0, it will be displayed as 0.
ㄴ Fixed an issue where Skill Range values were displayed beyond the "Max Expandable Range."
ㆍ After the patch, some displayed Range values may appear reduced compared to before; however, the actual skill range remains unchanged.
- Adjusted the Reload Time displayed in Module UI - Weapon Info UI which previously included Reload Modifier.
(7) Others
- Added a new track to the Lounge Jukebox.
ㄴ Neon's Condemnation - Harris Theme
- Adjusted the view height and distance of Collectibles, Weapon Skins, and Attachments placed in Lounge.
- - Changed the title of the displayed Guide Pop-up and added a description for instances where there are more than 2 Guides available when the Help button is clicked.
ㄴ Before - Title: Guide
ㄴ Changed: Title: Select Guide/Description: Please select the Guide you wish to see.
- A notice will be displayed when you attempt to leave a Party while Matchmaking in a Party.
ㄴ You cannot leave your Party during Matchmaking.
- Award condition will be changed, according to the change made to the Level Transmission system.
ㄴ Completed Awards will remain completed, while those in progress will retain their count and be completed with the new completion condition.
Award Name
Previous Conditions
Changed Conditions
A New Weapon No More
Perform Weapon Level Transmission
1
Exchange Infiltration Operation Rewards at ETA-0
50
Seasoned Weaponry
Perform Weapon Level Transmission
5
Exchange Supplies at ETA-0
50
Mastered the Use of Firearms
Perform Weapon Level Transmission
20
Exchange Intercept Battle Rewards at ETA-0
50
- Changes were made to Awards with the removal of Invasion content.
ㄴ Completed Awards will remain completed, while those in progress will retain their count and be completed with the new completion condition.
Award Name
Previous
Changed
Disable Phase Separation Veil
Completed Kingston Dungeon - Magister Lab (Invasion)
5
Completed Kingston Dungeon - Magister Lab
10
Break Through Gate Defenses
Completed Kingston Dungeon - Slumber Valley (Invasion)
5
Completed Kingston Dungeon - Slumber Valley
10
Vulgus Artificial Brain Collector
Completed The Sterile Land Dungeon - The Forgottense (Invasion)
5
Completed The Sterile Land Dungeon - The Forgottense
10
Overload Computing Unit
Completed The Sterile Land Dungeon - Unknown Laboratory (Invasion)
5
Completed The Sterile Land Dungeon - Unknown Laboratory
10
Data Processing Interrupter
Completed Vespers Dungeon - The Shelter (Invasion)
5
Completed Vespers Dungeon - The Shelter
10
Stop Inversion Energy Emission
Completed Echo Swamp Dungeon - Seed Vault (Invasion)
5
Completed Echo Swamp Dungeon - Seed Vault
10
Induce Inversion Overload Explosion
Completed Echo Swamp Dungeon - The Chapel (Invasion)
5
Completed Echo Swamp Dungeon - The Chapel
10
Remove Malignant Tumor
Completed Agna Desert Dungeon - The Asylum (Invasion)
10
Completed Agna Desert Dungeon - The Asylum
15
Severed Energy Connection
Completed Agna Desert Dungeon - Caligo Ossuary (Invasion)
10
Completed Agna Desert Dungeon - Caligo Ossuary
15
Turn Inversion Energy to an Advantage
Completed White-night Gulch Dungeon - Mystery's End (Invasion)
10
Completed White-night Gulch Dungeon - Mystery's End
15
Out-Of-Control Computing Unit
Completed Hagios Dungeon - The Haven (Invasion)
10
Completed Hagios Dungeon - The Haven
15
Arche Trait Researcher
Completed The Fortress Dungeon - Heart of the Fortress (Invasion)
10
Completed The Fortress Dungeon - Heart of the Fortress
15
Pierce Inversion Energy
Completed The Fortress Dungeon - Quarantine Zone (Invasion)
10
Completed The Fortress Dungeon - Quarantine Zone
15
- Placed the Sprint Camera further out so that you can have a wider view while holding a Ranged Weapon and Sprinting.
- Placed the Base Camera and Sprint Camera further out so that you can have a wider view while holding a Melee Weapon and Sprinting.
- Added Accelerate Research success notice on the result screen for completing a target content during Accelerate Research Event.
(8) Companion App
- Upon Research Complete in the Companion App, the "Intermediate Products" for Research will now be sent to Consumable Inventory, not the Mailbox.
ㄴ Because it is sent directly to your Inventory, you can now continue a higher stage of Research using Intermediate Products in the App.
(Example) "E-Buster Nano Tube" is an Intermediate Product and is sent to your Inventory upon Research Complete in Companion App.
ㄴ Research Complete items other than Intermediate Products are sent to your Mailbox when received in the Companion App.
(Example) "E-Buster" is sent to the Mailbox if received in the Companion App upon Research Complete.
Bug Fixes
(1) Descendants
- Fixed an issue where the Shield Recovery figure of Valby/Ultimate Valby's Passive Skill "Water Intake" is incorrectly displayed in some languages.
- Fixed an issue where Dia's "Avalanche" Skill's duration does not increase as intended.
- Fixed an issue where switching character after using Dia's Transcendent Module Blooming Ecstasy's "Frost Bloom" Skill inflicts Damage to self.
- Fixed an issue where abnormal Turning Speed is applied when using both controller sticks for some of Dia and Gley's Skills.
- Fixed an issue where an abnormal value range for continuous damage of Lepic/Ultimate Lepic's "Overkill" is displayed.
(2) Equipment & Modules
- Fixed an issue where the applied value of "Overpower," a Power Melee Weapon Ultimate Tier Module, does not match the Module Tooltip's description.
Category
Previous
Fix
Effect Duration
5s
10s
Melee Weapon Critical Hit Damage
37.7%\[x]
110.5%\[x]
- Fixed an issue where the animation effect was displaying incorrectly when switching the weapon while aiming.
- Fixed an issue where the animation effect was displaying incorrectly when using Serena's Surge Skill while dismounting a Vehicle.
- Fixed an issue where Tactical Rifle's Fire Rate exceeds its limit.
# Developer's Comments
This patch applies the same Fire Rate ceiling to Tactical Rifles as other weapon classes.
We have announced an additional balance adjustment to "Greg's Reversed Fate" as well as a fix for hyper-Fire Rate for Tactical Rifles.
However, after much internal discussions, we decided not to apply the adjustment in this update.
At the moment, for "Greg's Reversed Fate," the expected DPS of the build focusing on the Attribute Damage options is higher than that of the build focusing on Fire Rate.
Since this structure will remain after the normalization of the Fire Rate limit, no separate incremental adjustment has been applied.
We continuously monitor the weapon balance by aggregating community feedback and in-game data.
We will make further adjustments, should we find a solid ground that calls for an improvement.
(3) Content
- Fixed an issue where the quest count fails to stack once "Erosion Purge Operation" Special Order Quest - Erosion Purge Stage 10 is cleared.
- Changed the details of Battle Pass Week 4 Weekly Challenge "Breach Breakthrough I" to match its completion condition.
ㄴ "Defeat enemies with Non-Attribute skills in Breach Tracking" → "Defeat enemies with Non-Attribute skills"
(4) Monsters
- Fixed an issue where the Mark of Overshield Generator on Infiltration Operation - Exposed Underwater Base's Commander monster "Sarcophage" appears in an awkward position.
- Fixed to now display Nell's Ecive Mark on Tyrant Breach Discharger's Barrier.
- Fixed an issue where HP adjustment does not follow the number of Squad members for some Common Monsters in Infiltration Operation "Forbidden Sanctuary" and "Exposed Underwater Base."
(5) UI & UX
- Fixed an issue where Cancel button failed to work for Module Combine and Dismantle functions in Playstation and Xbox.
- Fixed an issue where (Max) is not displayed when the Weapon Fire Rate reaches maximum.
- Fixed an issue where the Members-only Rewards description is not displayed for Members-only Reward Spray item.
- Fixed the Korean typo of Trigger Module "Icebreaker."
(6) Others
- Fixed an issue where the Hide Weapon on Back option is not applied intermittently.
- Fixed an issue where icon, effect, and animation effects of each Mission Beacon of Infiltration Operations and Special Operations would not be displayed as intended.
- Fixed an issue where Exterminator Items are held but would appear inactive in Library.
Thank you.
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