The Best Places To Start With Warhammer 40,000
Warhammer 40,000 has never been more popular, with thousands of new people getting involved with the epic, grimdark universe every year. But it’s a dense, complicated thing to tackle, especially if you’re a beginner. If you’ve seen the images of Space Marines with their massive guns and even bigger shoulder pads and wanted to get involved, it’s a daunting task to even just work out where to begin… or even what Warhammer 40,000 is. Is Warhammer 40k a series of books? A video game franchise? A tabletop game? An animated show? Well, it’s all of them – and you can be part of the hobby by doing any or all of them. To help you find the best way into the hobby, we’ve recruited beloved Warhammer expert Arbitor Ian – famous across YouTube for his brilliant 40k videos – to offer some advice on the many different forms of Warhammer available, and what the best entry points for beginners are. The Best Warhammer 40,000 Video Games For Beginners If you’re visiting IGN, chances are that video games are one of your main hobbies. There are a lot of Warhammer 40,000 video games, but the franchise has historically struggled to translate to our favourite interactive medium - for every winner there's five duds. However, recent years have seen that trend shift, with several really good 40k games arriving on PC and console. But where should you start? Here’s Arbitor Ian’s picks:Warhammer 40,000: Space Marine 2 Arbitor Ian: “My first choice here should be an obvious one: Space Marine 2. It’s a third-person shooter that follows the poster faction of 40k, the Space Marines of the Ultramarines, as they fight their way through one of the main war zones in the lore, the Fourth Tyrannic War. It's a game about great big heroes slashing their way through hundreds of enemies, and it's really easy and simple to get into. The ask for a newcomer to this world is very simple: you control Titus, the lead character of both Space Marine 1 and 2, but you do not need to have played the first game to enjoy this. The storytelling is simple but rich. There's loads of little extras and Easter eggs hidden where you wouldn't expect them, and there's a good slew of different enemies to face over the course of the campaign. It's a good, basic starting point for anyone who's familiar with most video games to get into the 40k world.” Warhammer 40,000: Rogue Trader Arbitor Ian: “I think the best video game for introducing someone to Warhammer 40k is Owlcat’s fantastic CRPG, Rogue Trader. Rogue Traders are daring explorers who benefit from a unique style of freedom, normally unheard of in the Imperium, which grants them the means to decide the fate of entire regions of space. The game deals with a succession crisis in a dynasty of Rogue Traders and the various conspiracies and plots that you have to uncover as the crisis unfolds. Because of that, the scope of this game, and the breadth of different characters you'll encounter, gives you a much broader introduction to 40k. You'll be dealing with rogue servators as much as you'll be trading with xenos races as much, as much as you'll be trying to decode the Byzantine politics of the Imperium. And yes, sometimes you also get to fight things. One of the things I really like about Rogue Trader is that it gets 40k’s sense of humor. 40k is famed for being grimdark and really edgy, but one of the fun things about it is it's also really, really silly. Rogue Trader enjoys the silliness of the setting, which I think gives you a much broader introduction to what Warhammer is.”Total War: Warhammer 40,000 (or Tabletop Simulator) Arbitor Ian: “Neither Space Marine 2 or Rogue Trader really give you an intro to the game of ‘Warhammer 40,000’, the thing we would be playing on the tabletop. Tabletop Simulator (available on Steam) is the ‘standard’ way for players who are not in the same room to play a game of Warhammer together, but it does have a really high barrier to entry. There's a lot of setting up to do. Also, I think it's about to be replaced. We know that Total War: Warhammer 40,000 is on the horizon, and I think that's going to give people a much more accessible way to get something that has the ‘feel’ of a tabletop war game in video game form. So that's my third pick: Total War: Warhammer 40,000, a game that I haven't played, no one has played, and it isn't out yet.”The Best Warhammer 40,000 Books For Beginners If the lore and stories of Warhammer 40,000 is what interests you the most, then the best place to find all that is the Black Library – the publishing wing of Warhammer creator Games Workshop. There are hundreds of Warhammer novels available, published in physical, digital, and audio formats. They explore almost every corner of the 40k universe, from big Space Marine battles to criminal investigations to bickering immortal robots. But there are a few very good starting points that Arbitor Ian recommends: Eisenhorn Trilogy - Dan Abnett Arbitor Ian: “The traditional starting point for all Warhammer 40k novels
Warhammer 40,000 has never been more popular, with thousands of new people getting involved with the epic, grimdark universe every year. But it’s a dense, complicated thing to tackle, especially if you’re a beginner. If you’ve seen the images of Space Marines with their massive guns and even bigger shoulder pads and wanted to get involved, it’s a daunting task to even just work out where to begin… or even what Warhammer 40,000 is. Is Warhammer 40k a series of books? A video game franchise? A tabletop game? An animated show? Well, it’s all of them – and you can be part of the hobby by doing any or all of them. To help you find the best way into the hobby, we’ve recruited beloved Warhammer expert Arbitor Ian – famous across YouTube for his brilliant 40k videos – to offer some advice on the many different forms of Warhammer available, and what the best entry points for beginners are.
It's a game about great big heroes slashing their way through hundreds of enemies, and it's really easy and simple to get into. The ask for a newcomer to this world is very simple: you control Titus, the lead character of both Space Marine 1 and 2, but you do not need to have played the first game to enjoy this. The storytelling is simple but rich. There's loads of little extras and Easter eggs hidden where you wouldn't expect them, and there's a good slew of different enemies to face over the course of the campaign. It's a good, basic starting point for anyone who's familiar with most video games to get into the 40k world.”
The game deals with a succession crisis in a dynasty of Rogue Traders and the various conspiracies and plots that you have to uncover as the crisis unfolds. Because of that, the scope of this game, and the breadth of different characters you'll encounter, gives you a much broader introduction to 40k. You'll be dealing with rogue servators as much as you'll be trading with xenos races as much, as much as you'll be trying to decode the Byzantine politics of the Imperium. And yes, sometimes you also get to fight things.
One of the things I really like about Rogue Trader is that it gets 40k’s sense of humor. 40k is famed for being grimdark and really edgy, but one of the fun things about it is it's also really, really silly. Rogue Trader enjoys the silliness of the setting, which I think gives you a much broader introduction to what Warhammer is.”
We know that Total War: Warhammer 40,000 is on the horizon, and I think that's going to give people a much more accessible way to get something that has the ‘feel’ of a tabletop war game in video game form. So that's my third pick: Total War: Warhammer 40,000, a game that I haven't played, no one has played, and it isn't out yet.”
The reason this is such a good intro is partly because it's written to be one. You don't need any prior knowledge, and it's also manageable: you've got one main character in his little gang of three or four people, and the plot is somewhere between a police procedural and a thriller. It has really well-drawn characters who are really easy to like, and it's all told from the first person, so you don't have too many points of view to get involved with.
If you read through that and wanted to move onwards, the obvious next thing to do would be Ravenor. It’s another trilogy that follows on from Eisenhorn, about his former protege who inherits some of his retinue. It's got a slightly larger cast of characters and feels a bit more like an ensemble TV show, but it still retains that idea of being essentially a detective novel.”
It's the opposite sort of book to Eisenhorn: lots of characters and a huge scope. It takes place in what is the closest thing to being a main plot line in Warhammer 40k, the Indomitus Crusade, and it takes place just as that gets started. You see a lot of it from the point of view of people who are new to the crusade, people who have been elevated into new positions and are wondering how to cope. It's also got a bit of a sense of humour – there’s a lovely set of characters and many of them are quite funny or are put in weird situations. It's got a bit of lightheartedness to counterbalance all those bloody battles.”
Brutal Cunning has everything you want from an ork book: Ufthak Blackhawk and his mates are trying to beat their way to the top of the pile, there’s stupid stunts pulled off by crazy ork technology, a squig called Princess, and a load of hapless Mechanicum trying to deal with these crazy orks everywhere. It's very funny, very silly, and really enjoyable, and is mostly set in a giant battle.
If you really like that and you want to stick on the xenos novel train, the next one I recommend afterwards is the very recent Voidscarred, also by Mike Brooks. This deals with Aeldari Corsairs, which are space elf pirates, fighting ork pirates, which is also lots and lots of fun.”
Arbitor Ian: “Astartes is an interesting one because it started as a fan animation and then it got licensed by Games Workshop. The whole thing's about 12 minutes long, so it's not too much, and covers a single boarding action by the Retributors chapter of Space Marines as they assault a ship belonging to a Chaos cult. It's tense, it's extremely fast paced, and it's near silent. Apart from sound effects, there is no dialogue and very little explanation, which gives it a really spooky, unknown, action-packed feel, which is very 40k. It's a really good, simple way to get the idea of what Space Marines are like, and Space Marines are a lot of 40k.”
Arbitor Ian: “And They Shall No No Fear is the fifth episode of Prime Video’s Secret Level, an anthology of animations each based on a different video game franchise. The Warhammer 40k episode continues the story of the lead character from Space Marine 2, Titus, as he's deployed on a new mission. Like Astartes, this is a Space Marine deployment against a Chaos cult, so it has that mix of action and creepiness that's very evocative of Warhammer. Though with this, there's a little bit more explanation and setup. It gives you a lot more to go on if you’re someone first getting into Warhammer, and it also features a character you might know from the video games.”
Arbitor Ian: “Pariah Nexus tells the story of various Imperial remnants – the survivors from a number of factions, all holding out on a planet that has recently fallen to the Necrons. They’re all trying in some way to come together and make a difference.
It gives you a great, broad look at how these wars work. Not only do you get a number of different points of view, from the Sisters of Battle to the Salamanders, to some Imperial Guardsmen who may or may not really be there, and of course, some basic humans. You also get a number of alien points of view, as there are a number of Necron characters who all have different motivations.
This three-part show deals with things that a lot of Warhammer media doesn't. These are animations about a war zone, and the characters in Pariah Nexus are stressed, they are injured, they are traumatized by what they've been through. It's genuinely one of the most complete little introductions to Warhammer 40k in animated form that you can watch, and one of the best things on Warhammer+.”
“There are a lot of different Warhammer tabletop games,” explains Arbitor Ian, “but gameplay-wise, they're all turn-based strategy games. Each model or unit in your army has a list of stats that allow it to do various abilities, and you take turns moving them around either a board or a fully modeled battlefield and rolling dice to see what happens when they shoot each other or fight in combat.”
But where to start? There are a few things to consider.
If you’re just interested in the creative hobby side of things, you can simply start by buying models that interest you (although we’d advise starting small - the big hero models and things like tanks are quite complicated for your first project.) If you want to play games with your collection, then there are a couple of good starting points: Combat Patrol and Kill Team.
Arbitor Ian: “A standard size game of Warhammer 40,000 is 2,000 points, which can be a lot of models. But there's no rules that say you have to do that – you and your friends can play as big or as small as you'd like. A format that's designed for people getting into the game is called Combat Patrol, and it's essentially the ‘prebuilt deck’ of 40k. Combat Patrols are small armies, usually 10 to 30 models. It comes in one box that you can buy off the shelf. The army list is pretty much fixed, and it uses all the main rules of Warhammer 40k – you don't have to learn a simplified version of the game. You are learning ‘full’ 40K, you're just learning it in a format that you can play through a lot faster and without the added mental load of having to design your own army from scratch.”
Arbitor Ian: “Warhammer also has a number of skirmish games, games that have around 10 models aside. The first example is Kill Team, which involves special operative teams, each with their own skills, that have to achieve a mission. Kill Team games are faster and easier to get into, there's less to paint and less to assemble, but to make up for that, the game itself is a lot more complex. It doesn’t use the standard Warhammer rules, which allows for a lot more specialization between all your models and a lot more abilities for them to do.”
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[/url] Matt Purslow is IGN's Executive Editor of Features.
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