Stellaris 4.3.2 patch released (checksum 171a)

by PDX-LokeHello everyone,A minor patch is ready for release, fixing a few issues.4.3.2 should now be available for download via Steam, GOG, and MS Store.Please find the change log below:Stellaris 4.3.2 patch notesImprovement​Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the systemBalance​The Grand Fleet achievement now needs 500 fleet size instead of 120Halved the Empire Size penalty from colonies for WildernessReduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%Ritualistic Implants now also give a bonus to Artisan Job Efficiency.You no longer get a popup offering the Galactic Archivism technology the first time you acquire a specimen. Instead, the technology has an increased weight based on the number of specimens you have acquired, as well as if you have a deal with the Curators active.Bugfix​The Aberrant Dimensional Portal glows with an orange lightThe Vehement Dimensional Portal glows with a green lightRenamed the Infernal species to Thermophile while in gameFixes bug when AI generates space fauna designs that doesn't have weapon componentsReordered the music tracks in the original soundtrack and corrected the steam playlistFixes the BioGenesis achievements not being obtainable on MS StoreMachine, Lithoid, and Infernal empires that use Bioships now allocate their food budgets for colonization correctly.Realigned images of research building variantsStability and Performance​Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.Modding​Spinner UI element do now have a null object to avoid crashing if not foundOverlappingElementsBox UI element do now have a null object to avoid crashing if not foundListBox UI element do now have a null object to avoid crashing if not foundFixed issue with SmoothListBox UI element not using null object properly and thus may crashMore work is underway from the team that should reach you in the near future.Until then!

Mar 24, 2026 - 18:20
 1
Stellaris 4.3.2 patch released (checksum 171a)

by PDX-Loke

Hello everyone,

A minor patch is ready for release, fixing a few issues.

4.3.2 should now be available for download via Steam, GOG, and MS Store.

Please find the change log below:

Stellaris 4.3.2 patch notes

Improvement

  • Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system

Balance

  • The Grand Fleet achievement now needs 500 fleet size instead of 120

  • Halved the Empire Size penalty from colonies for Wilderness

  • Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%

  • Ritualistic Implants now also give a bonus to Artisan Job Efficiency.

  • You no longer get a popup offering the Galactic Archivism technology the first time you acquire a specimen. Instead, the technology has an increased weight based on the number of specimens you have acquired, as well as if you have a deal with the Curators active.

Bugfix

  • The Aberrant Dimensional Portal glows with an orange light

  • The Vehement Dimensional Portal glows with a green light

  • Renamed the Infernal species to Thermophile while in game

  • Fixes bug when AI generates space fauna designs that doesn't have weapon components

  • Reordered the music tracks in the original soundtrack and corrected the steam playlist

  • Fixes the BioGenesis achievements not being obtainable on MS Store

  • Machine, Lithoid, and Infernal empires that use Bioships now allocate their food budgets for colonization correctly.

  • Realigned images of research building variants

Stability and Performance

  • Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.

  • Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.

Modding

  • Spinner UI element do now have a null object to avoid crashing if not found

  • OverlappingElementsBox UI element do now have a null object to avoid crashing if not found

  • ListBox UI element do now have a null object to avoid crashing if not found

  • Fixed issue with SmoothListBox UI element not using null object properly and thus may crash

More work is underway from the team that should reach you in the near future.
Until then!

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