StarRupture - Update 1 Changes Overview
Update 1 for StarRupture’s Early Access is now live on Steam, and it introduces new playable areas, new buildings, resources, wildlife, new story elements, corporation levels & some in-game mechanics reworks. It’s also a multitude of fixes and improvements based on the feedback you’ve provided us. To see the full list of what’s new and what’s fixed, check out this Steam News:https://store.steampowered.com/news/app/1631270/view/490464385050870875To make your first steps into Update 1 less overwhelming, we’ve created this explainer video - enjoy!Below you can find the script version of the video if you’re more of a “reading person” ;)Progression Rollback With Update 1, all Corporation Levels are rolled back to Level 1 and your progress from before the update will be restored as Data Points. You can distribute the received Data Points in the Corporate Terminal to quickly unlock Corporation Levels and new Rewards. All previously unlocked and built Buildings will remain on the map and will remain operational, but you won’t be able to build them again without first unlocking them in the Corporate Terminal or the Development Station. Some mechanics that were previously available at the start of the game are now locked behind certain Corporation Levels, such as Walkway and Dash. The Pistol is no longer available as a Corporation Level reward. You'll be able to craft it in the Equipment Upgrade Station, along with other weapons. In the case of death, you'll lose all weapons you're carrying, including the Pistol. So, you need to watch your vitals and health more closely.Below, we’re showcasing changes in Corporate Levels and the rewards you can get on each level.The Teleporter is now a Corporation Reward You can now unlock the Teleporter by achieving the corresponding Corporate level - you won't need to launch the Forgotten Engine to receive it anymore.Changes in Quartz In Update 1, all Quartz spent on buildings will be returned to your inventory as Quartz Ores. Any old Quartz Building Materials you still keep in your Inventory or Personal Storage can no longer be used for building, but you can recycle them into Quartz Ores - without loss - in the Recycler. You can then use these Ores at the Development Station to unlock new, upgraded buildings. Buildings that previously required Quartz Building Materials are now included in the Base Core Overheat Capacity - so build them wisely.Cargo Dispatcher/Receiver Rework With Update 1, the Cargo Dispatcher & Receiver mechanics have been reworked. Now they can only be connected one-to-one. One Cargo Dispatcher will work with a single chosen Cargo Receiver. Previously existing connections will no longer work and will need to be manually reconnected. You no longer need to set the size of parcels. The Cargo Dispatcher will automatically pack and send materials to its Cargo Receiver every 20 seconds.Blueprints changes From now on, when you pick up a blueprint that you've found previously, you'll receive an Item with Data Points - no more duplicate blueprints in the blueprints tab. Blueprints previously available in the Forgotten Engine have now changed their location.Changes in recipes Individual recipes have changed: Nanofibre - an additional third component has been added: Wolfram Wire. Pressure Tank - one component has been removed: Titanium Housing. Condenser - one component has been removed: Synthetic Resin. Superconductor - one component has been changed; instead of Ceramics, Synthetic Resin is now required. In addition, production time and required items have been rebalanced in various recipes.SPOILERS AHEAD:Finishing the Forgotten Engine mission will now remove the radiation border and grant you access to brand new areas, enriching your gameplay with:- New Resources and Harvesting Machines- New Points of Interest to explore- More places to build your advanced factories- And most importantly: more fun! Below, we’re sharing our in-game maps for you to enjoy and see what kind of areas are available for you to explore and build your factories on - the first one before launching the Forgotten Engine and the second one showcasing how big the gameplay area becomes once you finish the Forgotten Engine mission.Game map before finishing the Forgotten Engine mission:Game map after finishing the Forgotten Engine mission:We hope you’ll enjoy the new content, improved mechanics, and improved gameplay now available in StarRupture Update 1. If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page. We’re monitoring your early comments, and we’re already working on the hotfix to address some of your issues. Stay tuned for more information.Until the next one,Creepy Jarhttps://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/
To see the full list of what’s new and what’s fixed, check out this Steam News:
https://store.steampowered.com/news/app/1631270/view/490464385050870875
To make your first steps into Update 1 less overwhelming, we’ve created this explainer video - enjoy!
Below you can find the script version of the video if you’re more of a “reading person” ;)


- With Update 1, all Corporation Levels are rolled back to Level 1 and your progress from before the update will be restored as Data Points.
- You can distribute the received Data Points in the Corporate Terminal to quickly unlock Corporation Levels and new Rewards.
- All previously unlocked and built Buildings will remain on the map and will remain operational, but you won’t be able to build them again without first unlocking them in the Corporate Terminal or the Development Station.
- Some mechanics that were previously available at the start of the game are now locked behind certain Corporation Levels, such as Walkway and Dash.
- The Pistol is no longer available as a Corporation Level reward.
- You'll be able to craft it in the Equipment Upgrade Station, along with other weapons.
- In the case of death, you'll lose all weapons you're carrying, including the Pistol. So, you need to watch your vitals and health more closely.
- You'll be able to craft it in the Equipment Upgrade Station, along with other weapons.







- You can now unlock the Teleporter by achieving the corresponding Corporate level - you won't need to launch the Forgotten Engine to receive it anymore.


- In Update 1, all Quartz spent on buildings will be returned to your inventory as Quartz Ores.
- Any old Quartz Building Materials you still keep in your Inventory or Personal Storage can no longer be used for building, but you can recycle them into Quartz Ores - without loss - in the Recycler.
- You can then use these Ores at the Development Station to unlock new, upgraded buildings.
- Buildings that previously required Quartz Building Materials are now included in the Base Core Overheat Capacity - so build them wisely.


- With Update 1, the Cargo Dispatcher & Receiver mechanics have been reworked. Now they can only be connected one-to-one.
- One Cargo Dispatcher will work with a single chosen Cargo Receiver.
- Previously existing connections will no longer work and will need to be manually reconnected.
- One Cargo Dispatcher will work with a single chosen Cargo Receiver.
- You no longer need to set the size of parcels. The Cargo Dispatcher will automatically pack and send materials to its Cargo Receiver every 20 seconds.


- From now on, when you pick up a blueprint that you've found previously, you'll receive an Item with Data Points - no more duplicate blueprints in the blueprints tab.
- Blueprints previously available in the Forgotten Engine have now changed their location.


- Individual recipes have changed:
- Nanofibre - an additional third component has been added: Wolfram Wire.
- Pressure Tank - one component has been removed: Titanium Housing.
- Condenser - one component has been removed: Synthetic Resin.
- Superconductor - one component has been changed; instead of Ceramics, Synthetic Resin is now required.
- Nanofibre - an additional third component has been added: Wolfram Wire.
- In addition, production time and required items have been rebalanced in various recipes.

- New Resources and Harvesting Machines
- New Points of Interest to explore
- More places to build your advanced factories
- And most importantly: more fun!
Below, we’re sharing our in-game maps for you to enjoy and see what kind of areas are available for you to explore and build your factories on - the first one before launching the Forgotten Engine and the second one showcasing how big the gameplay area becomes once you finish the Forgotten Engine mission.
Game map before finishing the Forgotten Engine mission:

Game map after finishing the Forgotten Engine mission:


We hope you’ll enjoy the new content, improved mechanics, and improved gameplay now available in StarRupture Update 1.
If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page. We’re monitoring your early comments, and we’re already working on the hotfix to address some of your issues. Stay tuned for more information.
Until the next one,
Creepy Jar
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/
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