Runecrafting - Reverting the Change and Next Steps
Hello adventurers,We've been looking at a lot of conversations today - it's been really important to us to listen, take onboard some data and assess decisions today as we see folks get to grips with changes. Two things are clear - you need more runes, and you want longer XP curves.With that in mind, we'll be making two changes. We're going to be changing the Rune Altar outputs from 1:1, to 1:10 - as they were before. Rune Altar outputs will be 1:10, and you will gain bonus runes by engaging with the skilling activity of infusing the runes. Anima Vents will NOT be affected by this change, and we're happy with how they work as bonus outlets. This is temporary - we will be revisiting this in future, but this is fundamentally the benefit of us being in Early Access. We want to be agile, attentive and make changes when we aren't hitting the mark, and have the luxury of doing this quickly.We are also going to be adjusting ALL of the XP curves for skills in the game to create a longer tail for the higher levels. We know that we're not an MMORPG, but we want the grind to feel meaningful, and for many of you logging in today expecting a satisfying grind, we feel like we could give you more. And with that, we will - we're increasing the XP curves from levels 93-99. Those lovely lovely levels.We'll be revisiting Runecrafting in a more thorough capacity in the coming days to get into the thick of it, and we're also going to be specifically targeting the XP balancing of individuals skills to make sure that they each feel bespoke and thorough. We hope this helps you gain a foothold in Dowdun Reach, and we'll continue to be in touch about other issues that the team encounters and investigates over the coming days!
Hello adventurers,
We've been looking at a lot of conversations today - it's been really important to us to listen, take onboard some data and assess decisions today as we see folks get to grips with changes. Two things are clear - you need more runes, and you want longer XP curves.
Rune Altar outputs will be 1:10, and you will gain bonus runes by engaging with the skilling activity of infusing the runes. Anima Vents will NOT be affected by this change, and we're happy with how they work as bonus outlets. This is temporary - we will be revisiting this in future, but this is fundamentally the benefit of us being in Early Access. We want to be agile, attentive and make changes when we aren't hitting the mark, and have the luxury of doing this quickly.
We know that we're not an MMORPG, but we want the grind to feel meaningful, and for many of you logging in today expecting a satisfying grind, we feel like we could give you more. And with that, we will - we're increasing the XP curves from levels 93-99. Those lovely lovely levels.
We'll be revisiting Runecrafting in a more thorough capacity in the coming days to get into the thick of it, and we're also going to be specifically targeting the XP balancing of individuals skills to make sure that they each feel bespoke and thorough. We hope this helps you gain a foothold in Dowdun Reach, and we'll continue to be in touch about other issues that the team encounters and investigates over the coming days!
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