Patch 13.0

Special Log-In Reward EventLog in every day for the week of Anniversary to receive special prizes! Rewards are cumulative, so you must log in all 7 days to receive the Anniversary Board.Day 1: Title - From the BeginningDay 2: 100 gems, 4 chestsDay 3: 200 gems, 5 chestsDay 4: Spring Bloom Stelle skinDay 5: 500 gems, 6 chestsDay 6: 1000 gems, 7 chestsDay 7: Anniversary board!==GENERALFreezeFreeze durations have been tripled due to underperformanceDestroyAll Destroy items have -1 Cooldown to help struggling buildsMerchantsMerchants no longer deal items from your HeroMerchants now only offer items not from your HeroIntended to increase build diversity by ~80%Crit ChanceAdjusted formula so lower Crit Chance results in fewer CritsRemoved forced lethal CritsAll Heroes now start with the Lethargy skillAll items now have the Weapon typeEverything is a Weapon if you try hard enoughAilaRenamed to AliaPrince MarianasRenamed to Hydro DudeSergeant SudsLoadout updated to 10 Bars of SoapDragonFixed an issue where Dragon's portrait could incorrectly show a Dragon instead of AliaBexKyvers benched their starters and can now actually win gamesBazaarNo longer a crazy placeCOMMONAdmiral's BadgeRenamed to FlairFriendly DollRenamed to Creepy DollStash (New)Can be placed in the Stash for additional Stash slotsDOOLEYCorrected an issue where this character's audio sounded only like beeps and boopsHammletGains the Property typeMonitor LizardPoisons 100/200/300 (was 5/10/15)Copper EdCooldown to 12/11.8/11.6/11.4 (was 7/6/5/4, due to obscene win rate)Hydraulic PressDamage to 1000/1500/2000 per type (was 100/175/200)Marine Core (New)Gains Aquatic, Tech, and Core types6/5/4s CooldownHaste adjacent items for \[2/3/4] secondsWhen you use another Aquatic item, Charge this 1 secondFlint StonesRenamed to Rock Stones (trademark dispute)WallaceRemoved from the game (he knows what he did)Barbed WireRenamed to Barbara WireGains Friend typeAdded googly eyes to the artFirst AidenRenamed to Second AidenCooldown to 6/5/4/3 seconds (was 4, based on tester feedback that he was too weak)Second AidenRenamed to Third AidenHeal 10 (was 10/20/30/40, based on tester feedback that he was too strong)Third AidenRenamed to Fourth AidenHaste an item for 3 seconds (was 1/2/3/4, based on tester feedback that he was too inconsistent between tiers)Fourth AidenRenamed to Fifth AidenHaste 1/2/3/4 item(s) for 3 seconds (was an item, based on tester feedback that upgrades weren't exciting enough)Fifth AidenRenamed to Sixth AidenHaste 1/2/3/4 item(s) for 2.24 seconds (was 3 seconds, based on tester feedback that he was too strong)Sixth AidenRenamed to Seventh AidenCooldown to 4 seconds (was 6/5/4/3, based on tester feedback that he was too weak early game)Seventh AidenRenamed to Eighth AidenHeal to 10/20/30/40 (was 10, based on tester feedback that upgrades weren't exciting enough)Eighth AidenRenamed to Ninth AidenHaste an item for 2.24 seconds (was 1/2/3/4 items, based on tester feedback that upgrades were too exciting)Ninth AidenRenamed to Final AidenRemoved from the game due to complexityJULESIn-Flight MealNow spends 4 Gold at the start of each combat or destroys itselfInstant NoodlesCooldown to 0 seconds (was 4)FreezerStarts at Bronze-tierGiant LollipopNew Quest – Touch GrassReduces Cooldown by 5 secondsKARNOKKarnokRenamed to KarnakAutomatically loses all fights to Dooley to better reflect his unfamiliarity with technologyCaustic SolventDisabled pending investigation into potential violations of international lawLost BladeNo longer spawnsYou don't see?Because it's lostThat's whyBattle AxeFixed an issue where it crit every use regardless of Crit ChanceSignal FireRenamed to Flare(s)Fixed an issue where Karnok sometimes lost fightsMAKWho?PYGMALIENATMRenamed to ATM MachineBeltStarts at Legendary-tierCaltropsStarts at Bronze-tierWhen an enemy uses an item, deal 10/20/30/40 Damage and that item starts Flying(was 1 damage)Cold RoomWhen an enemy uses an item, use this(was When you use an adjacent Property or Tool, Charge this 1 second)Double WhammyRenamed to Triple WhammyMulticast 3 (from 2)FortPressing the Down arrow will double Fort's cooldown reductionJabalian Recurve BowRenamed to Jaballian LongbowJaballian LongbowRenamed to Jabalian Recurve BowOrange JulianRenamed to Thinking KrippFixed an issue where Pyg could win fights in the early gameFixed an issue where Pyg's Max Health could trigger a buffer overflowDue to this fix, Pyg's health is now shown in scientific notationSTELLEStelleRenamed to StellaPrecision CalipersRenamed to CalipersThe entire point of calipers is precision and saying Precision is redundantPogo StickScreen shake added whenever this item activatesSpace LaserFor realism, losing to this item now deletes the user's accountChicken CannonRenamed to Kentucky Friend Chicken Cannon (new branding deal)LavaRollerGains +2 MulticastChaffRenamed to FlaresSirensCorrected an issue where its Cooldown increased on upgradeFixed an issue where items could still function af

Apr 2, 2026 - 00:05
 0
Patch 13.0
Special Log-In Reward Event

Log in every day for the week of Anniversary to receive special prizes! Rewards are cumulative, so you must log in all 7 days to receive the Anniversary Board.

  • Day 1: Title - From the Beginning

  • Day 2: 100 gems, 4 chests

  • Day 3: 200 gems, 5 chests

  • Day 4: Spring Bloom Stelle skin

  • Day 5: 500 gems, 6 chests

  • Day 6: 1000 gems, 7 chests

  • Day 7: Anniversary board!

==

GENERAL
  • Freeze

    • Freeze durations have been tripled due to underperformance

  • Destroy

    • All Destroy items have -1 Cooldown to help struggling builds

  • Merchants

    • Merchants no longer deal items from your Hero

    • Merchants now only offer items not from your Hero

    • Intended to increase build diversity by ~80%

  • Crit Chance

    • Adjusted formula so lower Crit Chance results in fewer Crits

    • Removed forced lethal Crits

  • All Heroes now start with the Lethargy skill

  • All items now have the Weapon type

    • Everything is a Weapon if you try hard enough

  • Aila

    • Renamed to Alia

  • Prince Marianas

    • Renamed to Hydro Dude

  • Sergeant Suds

    • Loadout updated to 10 Bars of Soap

  • Dragon

    • Fixed an issue where Dragon's portrait could incorrectly show a Dragon instead of Alia

  • Bex

    • Kyvers benched their starters and can now actually win games

  • Bazaar

    • No longer a crazy place

COMMON
  • Admiral's Badge

    • Renamed to Flair

  • Friendly Doll

    • Renamed to Creepy Doll

  • Stash (New)

    • Can be placed in the Stash for additional Stash slots

DOOLEY
  • Corrected an issue where this character's audio sounded only like beeps and boops

  • Hammlet

    • Gains the Property type

  • Monitor Lizard

    • Poisons 100/200/300 (was 5/10/15)

  • Copper Ed

    • Cooldown to 12/11.8/11.6/11.4 (was 7/6/5/4, due to obscene win rate)

  • Hydraulic Press

    • Damage to 1000/1500/2000 per type (was 100/175/200)

  • Marine Core (New)

    • Gains Aquatic, Tech, and Core types

    • 6/5/4s Cooldown

    • Haste adjacent items for \[2/3/4] seconds

    • When you use another Aquatic item, Charge this 1 second

  • Flint Stones

    • Renamed to Rock Stones (trademark dispute)

  • Wallace

    • Removed from the game (he knows what he did)

  • Barbed Wire

    • Renamed to Barbara Wire

    • Gains Friend type

    • Added googly eyes to the art

  • First Aiden

    • Renamed to Second Aiden

    • Cooldown to 6/5/4/3 seconds (was 4, based on tester feedback that he was too weak)

  • Second Aiden

    • Renamed to Third Aiden

    • Heal 10 (was 10/20/30/40, based on tester feedback that he was too strong)

  • Third Aiden

    • Renamed to Fourth Aiden

    • Haste an item for 3 seconds (was 1/2/3/4, based on tester feedback that he was too inconsistent between tiers)

  • Fourth Aiden

    • Renamed to Fifth Aiden

    • Haste 1/2/3/4 item(s) for 3 seconds (was an item, based on tester feedback that upgrades weren't exciting enough)

  • Fifth Aiden

    • Renamed to Sixth Aiden

    • Haste 1/2/3/4 item(s) for 2.24 seconds (was 3 seconds, based on tester feedback that he was too strong)

  • Sixth Aiden

    • Renamed to Seventh Aiden

    • Cooldown to 4 seconds (was 6/5/4/3, based on tester feedback that he was too weak early game)

  • Seventh Aiden

    • Renamed to Eighth Aiden

    • Heal to 10/20/30/40 (was 10, based on tester feedback that upgrades weren't exciting enough)

  • Eighth Aiden

    • Renamed to Ninth Aiden

    • Haste an item for 2.24 seconds (was 1/2/3/4 items, based on tester feedback that upgrades were too exciting)

  • Ninth Aiden

    • Renamed to Final Aiden

    • Removed from the game due to complexity

JULES
  • In-Flight Meal

    • Now spends 4 Gold at the start of each combat or destroys itself

  • Instant Noodles

    • Cooldown to 0 seconds (was 4)

  • Freezer

    • Starts at Bronze-tier

  • Giant Lollipop

    • New Quest – Touch Grass

    • Reduces Cooldown by 5 seconds

KARNOK
  • Karnok

    • Renamed to Karnak

    • Automatically loses all fights to Dooley to better reflect his unfamiliarity with technology

  • Caustic Solvent

    • Disabled pending investigation into potential violations of international law

  • Lost Blade

    • No longer spawns

    • You don't see?

    • Because it's lost

    • That's why

  • Battle Axe

    • Fixed an issue where it crit every use regardless of Crit Chance

  • Signal Fire

    • Renamed to Flare(s)

  • Fixed an issue where Karnok sometimes lost fights

MAK
  • Who?

PYGMALIEN
  • ATM

    • Renamed to ATM Machine

  • Belt

    • Starts at Legendary-tier

  • Caltrops

    • Starts at Bronze-tier

    • When an enemy uses an item, deal 10/20/30/40 Damage and that item starts Flying
      (was 1 damage)

  • Cold Room

    • When an enemy uses an item, use this
      (was When you use an adjacent Property or Tool, Charge this 1 second)

  • Double Whammy

    • Renamed to Triple Whammy

    • Multicast 3 (from 2)

  • Fort

    • Pressing the Down arrow will double Fort's cooldown reduction

  • Jabalian Recurve Bow

    • Renamed to Jaballian Longbow

  • Jaballian Longbow

    • Renamed to Jabalian Recurve Bow

  • Orange Julian

    • Renamed to Thinking Kripp

  • Fixed an issue where Pyg could win fights in the early game

  • Fixed an issue where Pyg's Max Health could trigger a buffer overflow

  • Due to this fix, Pyg's health is now shown in scientific notation

STELLE
  • Stelle

    • Renamed to Stella

  • Precision Calipers

    • Renamed to Calipers

    • The entire point of calipers is precision and saying Precision is redundant

  • Pogo Stick

    • Screen shake added whenever this item activates

  • Space Laser

    • For realism, losing to this item now deletes the user's account

  • Chicken Cannon

    • Renamed to Kentucky Friend Chicken Cannon (new branding deal)

  • LavaRoller

    • Gains +2 Multicast

  • Chaff

    • Renamed to Flares

  • Sirens

    • Corrected an issue where its Cooldown increased on upgrade

  • Fixed an issue where items could still function after fighting Stelle

VANESSA
  • Corrected Vanessa's paint to #6A5ACD

  • The Boulder

    • Removed from the game pending the outcome of ongoing litigation

  • Butterfly Swords

    • Gains “Your Butter starts Flying.”

  • Crows Nest

    • Renamed to Northern Lion's Nest

    • Added “If you're streaming your Crits deal double damage”

  • Langxian

    • Renamed to Long John

  • Iceberg

    • Starts at Bronze-tier

    • Freezes for 1/2/3/4 seconds (was 1 second)

  • Bonfire

    • Renamed to Flare

QUARK FABLE
  • Started on Wife 10 (was on Wife 9)

Patch 13.0: Happy Birthday, Bazaar (Real Version)!
GENERAL
  • Quality of Life Features

    • Monster Loadout: You can now right click a Monster to see its loadout prior to fighting them

    • Item Details View: You can now right click an item to see its base stats and enchantments

    • Item Selling Hotkey: Added a Hotkey for item selling

    • Name Hiding: PvP opponent names can now be hidden

  • Unity Engine Upgrade

    • Upgraded to Unity 6.3

    • May improve performance but could break some 3rd party mods and utilities

    • Due to changes integral to this version of Unity, we will no longer be able to support OSX 11 Mac or earlier

  • Prize Pass

    • Updated with new Karnok cosmetics

  • Store

    • New cosmetics added, including a new animated Karnok skin

  • Heated/Chilled Slots

    • Now prioritize locations where they are not adjacent to an existing slot

  • Item Tier Scaling

    • Adjusted base scaling for items with flat Damage, Shield, or Heal outputs

    • Primarily buffs Gold and Diamond tiers

  • Loot Items

    • On-Sell Loot items now mostly have Shiny enchants that double their effects

  • Skill Types and Tags

    • Corrected multiple issues with Skill types and tags

NEW CONTENT
  • General

    • Mossy Enchant

      • New enchantment that grants Regen-based effects

  • Encounters

    • Arcane Abyss (Encounter)

      • Pedestal encounter that enchants an item with Shiny

    • Dabora

      • Sell the Rights: Gain 1 Gold for each fight you have won

      • Monster Sightings: Gain 1 XP for each Monster fight you have lost

      • Heroic Encounters: Gain 2 Prestige for each Player fight you have lost

    • Mossy Ridge (Encounter)

      • Pedestal encounter that enchants an item with Mossy

NEW ITEMS
  • Vanessa

    • Jetbike

    • Flying Fish

    • Marlon

  • Dooley

    • Keylogger

    • Trojan Horse

    • C.O.R.A.

  • Pygmalien

    • Pontoon

    • Private Jet

    • Flying Pig

  • Mak

    • Broken Bottle

    • Scalpel

    • Staff of the Wise

    • Moss

  • Stelle

    • Cruise Ship

    • Portable Shield Generator

    • Inertia Dampener

  • Jules

    • Meat Grinder

    • Cutlery Forge

    • Boar Roast

  • Karnok

    • Lifting Stones

    • Enervating Sigil

    • Fairies

  • Common

    • Bar of Soap

      • Ammo 6

      • Cooldown 2

      • Heal 20/40/80/160

    • Lucky Clover

      • Lucky Clover from the previous event is now a normal item in the game

      • 10/20/40/80% Chance (from 20/40/60/80)

    • Moon Lily

      • When you sell this, your leftmost Regen item gains +\[1/2/4/8] Regen

ENCOUNTER UPDATES
  • Merchant / Skill Vendor

    • Reroll costs adjusted:

      • Silver: 3 Gold (from 4)

      • Gold: 4 Gold (from 6)

  • Aero

    • Starts on Day 1

    • Starts at Silver-tier

    • Spawns earlier and sells Vehicle or Drone items

  • The Antiquarian

    • Now spawns on all Heroes

  • Burning Caldera

    • Updated with new VFX

    • Other enchantment pedestals will receive similar updates in the future

  • Dooley’s Crib

    • Updated options:

      • Call a Friend: Get an Enchanted Friend or Tech item from any Hero (choose 1 of 3)

      • Firmware Update: Upgrade your leftmost Core and gain +10% Max Health

      • Core Study: Get a Skill from any Hero associated with your standard Core type (1 of 5)

  • Mr. Morland

    • Now Pyg only

    • Starts at Silver-tier

  • Pinfeather

    • Starts on Day 6

    • Starts at Gold-tier

    • Now spawns on all Heroes except Jules

    • Now deals items from any Hero

  • Prospero

    • Starts on Day 1

    • Starts at Silver-tier

    • Now deals items from any Hero

  • Street Festival

    • Starts on Day 5 (from 4)

MONSTER UPDATES
  • Caltrops (Obsidian)

    • Corrected an issue where this monster’s Lockbox had 4 value instead of 41

  • Joyful Jack

    • Now Day 7 Bronze-tier

  • Oasis Guardian

    • Sleeping Potion is now Mossy

  • Roaming Isle

    • Pet Rock is now Mossy

  • Sergeant Suds

    • Now a Silver-tier monster

    • Now has Hogwash and 7 Bars of Soap

    • Skill now buffs Heal items based on their value

  • Trash Golem

    • Grenade is now Mossy

  • Treasure Turtle

    • Gains a Gold-tier Lucky Clover in place of one Bag of Jewels

COMMON
  • The following items have been adjusted for scaling:

  • Claws

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Dragon Wing

    • Shield 40/80/160 (from 40/60/80)

  • Fang

    • Damage 5/10/20/40 (from 5/10/15/20)

  • Frozen Bludgeon

    • Damage 20/40/80/160 (from 20/40/60/80)

  • Guardian Shell

    • Shield 75/150/300 (from 40/60/80)

  • Harkuvian Launcher

    • Damage 100/200/400/800 (from 100/200/300/400)

  • Icebreaker

    • Damage 100/200/400 (from 100/200/300)

  • Magnifying Glass

    • Damage 20/40/80/160 (from 5/15/30/60)

  • Crusher Claw

    • Gains the Food type

  • Exoskeleton

    • Damage buff 10/20/30/40 (from 5/10/20/40)

  • Junkyard Lance

    • Cooldown 10

    • Damage 25/50/100/200

  • Marble Scalemail

    • Cooldown 4 (from 9)

    • Shield 25/50/100/200 (from 20/60/120/200)

  • Sunderer

    • Damage 10/20/40/80 (from 10/20/30/40)

    • Your enemy's highest Shield item loses 10% Shield for the fight
      (from 5/10/15/20)

DOOLEY
  • Alpha Ray

    • Gains the Tech type

    • Damage 15/30/60 (from 15/20/25)

  • Arc Blaster

    • Damage 15/30/60/120 (from 15/30/45/60)

  • Balloon Bot

    • Damage 20/40/80 (from 20/40/60)

  • Barbed Wire

    • Deal 20/40/80/160 (from 20/30/40/50)

  • Beta Ray

    • Gains the Tech type

  • Blast Doors

    • Shield 100/200/400/800 (from 100/200/300/400)

  • Chemsnail

    • Redesigned

    • Cooldown 6 seconds

    • Slow 1/2/3 item(s) for 2 seconds

    • When you Slow, Poison 2/4/6

  • Claw Arm

    • Scaling to 12/24/36/48 (was 15/30/45/60)

  • Copper Ed

    • Cooldown to 6/5/4/3 (was 7/6/5/4)

    • Poison to 2 (was 4)

    • Shield to 15 (was 20)

  • Dooley’s Scarf

    • Shield 75/150/300 (from 75/100/150)

  • Dooltron

    • Cooldown to 30/24 (was 24)

    • Charge to 2 seconds (was 1/2)

    • Shield to 25/50 (was 50/100)

  • Dinosawer

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Dooltron Mainframe

    • Corrected an issue where this could Haste items without a Cooldown

  • Epsilon Ray

    • Gains the Tech type

    • Shield 15/30/60 (from 15/20/25)

  • Force Field

    • Shield 25/50/100 (from 30/40/50)

  • Forklift

    • Charge to 2 seconds (was 1/2)

    • Cooldown to 20/14 (was 12)

  • Gamma Ray

    • Gains the Tech type

  • Hammlet

    • Damage 15/30/60/120 (from 15/25/35/50)

  • Ice 9000

    • Poison scaling to 20/30 (was 20/40)

  • Laser Pistol

    • Damage 15/30/60/120 (from 15/30/45/60)

  • Mech-Moles

    • Cooldown to 5 seconds (was 6)

  • Miss Isles

    • Damage 20/40/80 (from 20/30/40)

  • Oblivion Core

    • Redesigned

    • Starts at Legendary-tier

    • Cooldown 8

    • Destroy an enemy item for the fight

    • When you destroy an item, Charge this 1 second

  • Omega Ray

    • Gains the Tech type

  • Propeller Hat

    • Damage 10/20/40 (from 10/20/30)

  • Pulse Rifle

    • Damage 15/30/60/120 (from 15/30/45/60)

  • Pyrocarbon

    • Shield 20/40/80 (from 20/30/40)

  • Rocket Launcher

    • Damage 8/16/32/64 (from 8/12/16/20)

  • Tanky Anky

    • Corrected an issue where Shielded was not working properly

  • Trollosaur

    • Damage 50/100/200 (from 50/100/150)

  • Virus

    • Now a Common item instead of a Dooley-specific item

    • Starts at Silver-tier

    • Poison to 2/4/6 (from 1/2/3/4)

  • Weakpoint Detector

    • Scaling to 8/16/24/32 (was 5/10/20/40)

  • Welding Helmet

    • Shield 10/20/40/80 (from 10/20/30/40)

JULES
  • Banu Leaves

    • Shield 15/30/60/120 (from 20/30/40/50)

  • Blueberry Pie

    • Shield 20/40/80/160 (from 20/40/60/80)

  • Bubblegum Floor

    • Shield 50/100 (from 50/70)

  • Burrito

    • Heated: This has +50/75/100% Crit Chance (was 100%)

  • Cheese Wheel

    • Shield 5 (was 1)

  • Cookie Cutters

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Cooking Mallet

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Curry

    • Starts at Bronze-tier

    • Burn to 3/6/9/12 (was 4/6/8)

    • When you Slow, Charge this 1 second
      (was “Charge another Small item 1/2/3 second(s)”)

  • Cutting Board

    • Cooldown to 4 seconds (was 5/4/3)

    • When you use an adjacent Tool, Charge this 1 second and your Weapons gain 5/10/15 Damage for the fight
      (was “When you use an adjacent Weapon, it gains 10/20/30 Damage for the fight and Charge this 1 second.”)

  • Dishwasher

    • Cooldown to 7 seconds (was 6)

    • Haste and Heated duration to 2/3 seconds (was 2/4 seconds)

  • Durian

    • Shield 20/40/80 (from 20/40/60)

  • Egg Timer

    • Charge all your Food 1 second (was 5/8 seconds)

    • Multicast 4/6

  • Excellent Vintage

    • Shield 30/60/120/240 (from 30/60/90/120)

  • Fortune Cookie

    • Now spawns a Skill from any Hero

  • Giant Lollipop

    • Cooldown 6 (from 5)

    • Damage 50/100/200 (from 50/100/150)

  • Giant Sub

    • Cooldown to 7/5 seconds (was 8/6)

  • Gingerbread House

    • When you use a Tool or Food, gain 40/80 Shield
      (was just Food)

  • Grater

    • Redesigned

    • Cooldown 6/5/4 seconds

    • Deal 1 Damage

    • Slow an item for 1 second

    • For each adjacent Food, this has +1 Multicast

  • Hot Box

    • Burn scaling to 3/6/9 (was 2/4/6)

  • Ice Swan

    • Redesigned

    • Cooldown 6 seconds

    • Freeze your Chilled items for 3/2/1 second(s)

    • Chilled: Your Small Chilled items have +1 Multicast and adjacent items are Chilled

  • Imu

    • Enchants now map to “Heated: When you Slow”

  • Knife Set

    • Damage 20 (from 5/10/15/20)

  • Luau

    • Slow 2/3/4 items for 1 second(s) (was Slow 1/2/3 for 2 seconds)

  • Massive Cleaver

    • Starts at Gold-tier

  • Pancakes

    • Shield 5/10/20/40 (from 5/10/15/20)

  • Pastry Cart

    • Renamed to Froyo Cart

  • Prep Station

    • Shielded and Fiery now double the buff

    • Restorative, Toxic, and Obsidian now buff items of their respective output

  • Pumpkin

    • Heated: Slow \[2/3/4/5] items for 2 seconds
      (was Heated: Slow 1/2/3/4 items for 1 second)

  • Refrigerator

    • Redesigned

    • When you Freeze, Shield 30/60/90 and gain 3/6/? Regen

    • Chilled: Adjacent items are Chilled

  • Scorchpepper

    • The item to the left of this is Heated
      (was Food item to the left of this)

  • Seafood Cracker

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Skewer

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Sorbet

    • Shield 15/30/60/120 (from 15/30/45/60)

  • Stand Mixer

    • Multicast 2

    • Haste a Food for 2 seconds
      (was Haste adjacent items for 2 seconds)

  • Universal Sauce

    • Crit scaling to 4/7/10% (was 3/6/9%)

  • Whisk

    • Damage 15/30/60 (from 15/30/45)

KARNOK
  • Anaconda

    • Cooldown to 6/4 seconds (was 5)

    • When you Enrage, this gains +3 Multicast for the fight (was 2/3)

  • Aurora Vista

    • Corrected an issue where Shielded was not working properly

  • Battle Axe

    • Deal 60/120/180/240 Damage (was 75/150/225/300)

    • When you Enrage, this gains +60/120/180/240 Damage for the fight (was 75/150/225/300)

  • Bear Trap

    • Damage to 25/50/75 (was 50/100/150)

    • Slow to 2/3/4 seconds (was 3/4/5 seconds)

  • Boa Constrictor

    • Cooldown 6 (from 8/7/6)

    • Damage 20/40/80 (from 10/20/30)

  • Chains

    • When you Slow one of your Weapons, it gains +10/20/30/40 Damage for the fight
      (was When one of your Weapons is Slowed, it gains +10/20/30/40 Damage for the fight)

  • Double-bladed Knife

    • Damage 5/10/20/40 (from 5/10/15/20)

  • Furs

    • Redesigned

    • Cooldown 5 seconds

    • Your Shield and Heal items gain +10/15/20 Shield and +10/15/20 Heal for the fight

    • When you Freeze or Crit with a non-Weapon item, Charge this 2 seconds

    • Your items are affected by Freeze for half as long

  • Giant Sling

    • Deal 40/80/120 Damage (was 50/100/150)

  • Healing Draught

    • Restorative and Shiny now double Heal

    • Heal to 25/50% of Max Health (from 30/60)

  • Hunter’s Axe

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Hunter’s Blind

    • Shield 50 (from 25/50/100)

    • Scaling 25/50/75 (from 25/50/100)

  • Hunting Hawk

    • Crit 10/20/30/40 (from 20/30/40/50)

  • Infused Arm Wraps

    • Scaling to 10/20/30 on both effects (was 5/10/15)

  • Jerky

    • Heal 30/60/120/240 (from 40/80/120/160)

  • Leather Jacket

    • When you Enrage or the Sandstorm starts, destroy this for the fight
      (was just on Enrage)

  • Lichen

    • Effects now trigger “When you Enrage”
      (was “When you stop being Enraged”)

  • Lost Blade

    • Deal damage equal to 20% of your Max Health (was 10/15/20%)

    • Cooldown to 11/10/9 seconds (was 10)

    • If this is your only item with a Cooldown, its Cooldown is reduced by 5 seconds and it is affected by Freeze and Slow for half as long

  • Resistance Bands

    • Cooldown to 6/5/4 seconds (was 6)

  • Shotgun

    • Starts at Silver-tier

    • Damage to 30/60/120 (was 25/50/75/100)

  • Snow Wisp

    • Starts at Silver-tier

    • Cooldown to 6/5/4 seconds (was 6/5/4/3)

    • Heal 20 (from 10/20/30/40)

  • Spiked Wraps

    • Damage 10/20/40/80 (from 20/30/40/50)

  • Trapping Pit

    • Starts at Gold-tier

  • Trapvine

    • Poison to 10/20 (was 5/10)

    • Enchants updated to “when you Slow”

  • Wrist Blade

    • Damage 30/60/120/240 (from 30/60/90/120)

  • Wrist Crossbow

    • Damage 10/20/40/80 (from 15/30/45/60)

  • Yarrow Paste

    • Heal 10/20/40/80 (from 20/40/60/80)

MAK
  • Apothecary

    • Regen to 10/20/30 (was 8/16/24)

  • Basilisk Fang

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Black Ice

    • Poison to 15/30 (was 10/15)

  • Blank Slate

    • Freeze for 1 second (from 0.5)

  • Boiling Flask

    • Turbo now Hastes adjacent items

  • Bottled Lightning

    • Damage 15/30/60/120 (from 15/25/35/45)

  • Cauldron

    • Cooldown to 4 seconds (was 5)

    • Poison and Burn scaling to 2/4/6 (was 3/4/5)

  • Cellar

    • Reload 1/2/3/4 item(s) (was 1)

  • Covetous Raven

    • Damage 50/100/200/400 (from 50/100/150/200)

  • Dragon’s Breath

    • Cooldown to 8/7/6 (was 9/8/7)

    • Burn scaling to 5/10/15 (was 6/8/10)

  • Emerald

    • Toxic now doubles the buff instead of its base output

  • Eternal Torch

    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown

  • Frost Totem

    • Cooldown to 7/6/5 seconds (was 6/5/4)

    • Freezes 1 second (was 0.5)

    • New Quest: Visit Pearl’s Dig Site – This Freezes an additional item

  • Frozen Flame

    • Burn scaling to 5/10/20 (was 5/10/15)

  • Idol of Decay

    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown

  • Letter Opener

    • Damage 10/20/40/80 (from 10/20/30/40)

    • Crit Chance 100/125/150/200 (from 100/125/150/175)

  • Life Conduit

    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown

  • Magic Carpet

    • Damage 40/80/160/320 (from 50/100/150/200)

  • Plague Glaive

    • Cooldown 9 (from 9/8)

    • Damage 100/200 (from 100/150)

  • Rapid Injection System

    • Regen to 3/6/9 (was 2/4/6)

  • Runic Great Axe

    • Cooldown 6 (from 7/6/5)

    • Damage 50/100/200 (from 50/75/100)

  • Ruby

    • Fiery now doubles the buff instead of its base output

  • Sands of Time

    • New Quest: Visit Pearl’s Dig Site – This Slows an additional item

  • Shard of Obsidian

    • Damage 5/10/20/40 (from 5/10/15/20)

  • Shrinking Potion

    • Corrected an issue where this could reduce Max Health more than expected with certain scaling effects

  • Spider Fern

    • Redesigned

    • Poison 4/6/8 (from 2)

    • When you win a fight, this gains +\[2] Multicast. If it already has \[2/4/6] of this bonus, reset it instead

    • This only counts Multicast granted by this item and ignores other sources

    • Adjusted for consistency and improved Silver-tier playability

  • Tazidian Dagger

    • Damage 10/20/40/80 (from 5/10/15/20)

  • Vitality Potion

    • Restorative now increases Ammo

PYGMALIEN
  • Badblocker

    • Shield 20/40/80 (from 20/40/60)

  • Belt

    • Max Health 40/80% (from 50/75/100%)

  • Billboard

    • Redesigned

    • Starts at Gold-tier

    • Cooldown 3 seconds

    • Shield equal to 2/3 times this item’s value

    • When you use an item, it gains +25% value for the fight

    • Your lowest value item has +1 Multicast

  • Boomerang

    • Damage 20/40/80/160 (from 20/40/60/80)

    • Gains “This starts Flying”

  • Brass Knuckles

    • Redesigned

    • Cooldown 6/5/4/3 seconds

    • Deal 10 Damage

    • Gain Max Health for the fight equal to this item’s Damage

  • Briefcase

    • Redesigned

    • Cooldown 4 seconds

    • Deal 10/20/40/80 Damage

    • When you win a fight with this, get a Spare Change

    • Quests:

      • Quest 1 – Level up (twice)

        • When you sell this, get 6 Spare Change

      • Quest 2 – Visit Herma

        • Heal equal to this item’s Damage

      • Quest 3 – Visit Kev

        • Shield equal to this item’s Damage

      • Quest 4 – Sell 25 Spare Change

        • This has +50 Damage

      • Quest 5 – Sell 50 Spare Change

        • This has +2 Multicast

  • Bushel

    • Heal 20/40/80/160 (from 20/40/60/80)

    • When you use an adjacent item, gain 10/20/40/80 Max Health for the fight
      (was Gain Regen equal to 10% of this item's Heal for the fight)

  • Busy Bee

    • Added “This starts Flying”

  • Cash Register

    • Gives 3 Spare Change (was 2)

  • Closed Sign

    • Redesigned

    • When you use a Property or Tool, gain Max Health for the fight equal to 1/2/3 times its value

  • Cold Room

    • Cooldown to 7/6/5 (from 8)

    • Freeze to 2 targets (from 1/2/3)

    • Regen to 2/4/6 (from 2/5/8)

  • Dog

    • Swapped the 2nd and 3rd quest rewards (Multicast for Cooldown reduction)

  • Gavel

    • Cooldown 8 (from 9/8/7)

    • Damage 100/200/400 (from 100/200/300)

  • Growth Spurt (New Skill)

    • You have +10/15/20% Max Health

  • Gumball Machine

    • Shield \[--/10/20/30] for each Small item you have in your Stash
      (from Shield 10/20/30)

    • At the start of each hour, spend 1 Gold to get a Gumball
      (from 2 Gold)

  • Hogwash

    • Max Health gain to 50/100/150 (was 30/90/150)

  • Hypergreens

    • Damage and Heal scaling to 10/15/20 (was 5/10/15)

  • Jabalian Recurve Bow

    • Damage 75/150/300 (from 75/150/225)

  • Landscraper

    • Cooldown to 5/4/3 seconds (was 6/5/4)

    • Shield scaling to 15/20/25 (was 10/15/20)

  • Matchbox

    • Burn 4/5/6/7 (from 3/4/5/6)

  • Model Ship

    • Cooldown 6/5/4 (from 5/4/3)

    • Shield equal to this item’s value (from 10)

  • Money Furnace

    • Redesigned

    • Cooldown 7 seconds

    • Burn equal to this item’s value

    • When you sell a Spare Change, this gains +2/3/4/5 Value

    • Your Spare Change have 0 Value

    • Quests:

      • Quest 1 – Reach 300+ Value

        • This item’s Cooldown is reduced by 3 seconds

      • Quest 2 – Visit Valpak

        • Your Spare Change have +1 Value

      • Quest 3 – Attend an Economic Seminar

        • Your Spare Change have +1 Value

  • Pepper Spray

    • Redesigned

    • Cooldown 5

    • Burn \[3/6/9/12]

    • Slow an item \[1/2/3/4] second(s)

    • The first time you fall below half Health each fight, destroy this and Slow all enemy items for \[1/2/3/4] seconds

  • Piggles Launcher

    • Damage / Heal / Shield 10/20/40/80 (from 10/20/30/40)

    • Burn 2/4/6/8 (from 1/2/3/4)

    • Gains “A Small item starts Flying”

  • Piggles Protector

    • Shield 5/10/20/40 (from 5/10/15/20)

  • Pinata

    • Added Quests:

      • Quest 1 – Visit Tatiana

        • When you sell this, get another Small Toy from any Hero

      • Quest 2 – Raid a Candy Stash

        • When you sell this, get 3 more Chocolate Bars

      • Quest 3 – Visit a Gumball Machine

        • When you sell this, get 3 more Gumballs

      • Quest 4 – Visit Likit

        • Upgrade this

  • Pitchfork

    • Damage 20/40/80/160 (from 20/40/60/80)

  • Playtime

    • Redesigned

    • The first \[--/--/4/8] times you use a Toy each fight, Charge a Heal item 1 second

  • Premium Piggles

    • Also gives a Piggles on purchase

  • Private Hot Springs

    • Starts at Silver-tier (was Gold)

    • Cooldown to 4 (was 6)

    • Burn 6/12/24 (was 8/12)

    • You have 20/40/60 Regen for each Frozen item (was Regen 8/12)

    • When you Freeze, Charge this 1/2/3 seconds (was 4 seconds)

    • The first time you fall below half Health each fight, Freeze all other items for 4 second(s) (was 3 seconds)

  • Pyg’s Gym

    • Cooldown to 7 (from 8)

  • Safe

    • Added Quests:

      • Quest 1 – Defeat 3 Monsters

        • When you sell this, get 3 Loot items

      • Quest 2 – Find a Cache of Riches

        • When you sell this, get a Bag of Jewels

      • Quest 3 – Look for Spare Change

        • When you sell this, get 6 more Spare Change

      • Quest 4 – Invest in Yourself

        • Upgrade this

  • Signet Ring

    • Starts at Bronze-tier

    • Max Health gain 5/10/15/20 (from 5/10/15)

    • Income 1/2/3/4 (from 1/2/3)

  • Silk Scarf

    • Quest requirements changed to 25/15/10 (was 20/10/5)

  • Slingshot

    • Damage 20/40/80/160 (from 30/45/60/75)

    • Gains “Another Small item starts Flying”

  • Spices

    • Starts at Gold-tier

    • Cooldown to 12/10 (from 9)

  • Streaming Setup

    • Gains the Toy type

    • Redesigned

    • Your Toys and Friends have +Damage, Heal, and Shield equal to their Value

    • When you use a Toy or Friend, it gains \[2/4/6] Value for the fight

  • Tea Set

    • Gains the Tool type

  • Uwashiwali Bird

    • Heal 20/40/80/160 (from 20/30/40/50)

    • Gains “The first 10 times you use this each fight, it starts Flying”

    • This has +1 Multicast for each Property or Vehicle you have (from Property only)

STELLE
  • Aerial Turret

    • Damage 15/30/60/120 (from 15/25/35/45)

  • Airplane Glue

    • Scaling 10/20/30/40 (was 7/14/21/28)

  • Angle Grinder Drone

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Aviators

    • Shield 20/40/80/160 (from 20/40/60/80)

  • Battle Drone

    • Damage 35/70/140 (from 35/70/105)

  • Box Cutter

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Chicken Cannon

    • Redesigned

    • Cooldown 6/5/4/3 seconds

    • Deal Damage equal to the Shield of adjacent Small and Medium items

    • Adjacent items start Flying

  • Clockwork Disc

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Cloud Tanker

    • Updated Shielded, Restorative, and Toxic to buff adjacent items

  • Darts

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Drafting Table

    • Cooldown to 7/6/5 (was 8/7/6)

  • Experimental Garage

    • No longer enchants itself

  • Firecrackers

    • Damage 20/40/80 (from 20/40/60)

  • Flare Gun

    • Burn 10 (from 6/9/12)

  • Freefall Simulator

    • Gains the Tech type

  • Googles

    • Shield 20/40/80/160 (from 20/40/60/80)

  • Gyro Gunsight

    • Scaling to 12/24/36/48 (was 10/20/30/40)

  • Hammer

    • Damage 80/160 (from 60/80)

  • Lightning Butterfly

    • Starts at Bronze-tier

    • Damage 5/10/15/20 (from 5)

    • Buff to 5/10/15/20 (from 10/15/20)

  • MagShield

    • Cooldown to 5 seconds

  • Molten Ball Blaster

    • Damage 50/100/200/400 (from 50/100/150/200)

  • Oxygen Mask

    • Cooldown to 7/6/5/4 (was 5)

    • No longer a Tool

    • When you use a Tool or Vehicle, Charge this 2 seconds
      (was When you use another Tool or Vehicle, this gains +5/10/15/20 Shield for the fight)

  • Propeller

    • Updated enchants to work with “When you use a Flying item”

  • Ramming Balloon

    • Redesigned

    • Starts at Silver-tier

    • Cooldown 8 seconds

    • Deal 10 Damage

    • When you use another Flying item, Charge this 2 seconds

    • When you Shield, this gains +15/30/45 Damage for the fight

  • Rocket Drone

    • Damage 15/30/60/120 (from 15/30/45/60)

  • Security Drone

    • Cooldown to 8/7/6/5 seconds (was 8)

    • Shield 20 (from 20/40/60/80)

  • Skyliner

    • Damage 150/300 (from 150/200)

  • Spotlight

    • Updated Restorative, Toxic, and Fiery enchants to double the respective buff of the item to the left

  • Stellar Swallowtail

    • Damage and Shield to 120/240 (was 100/200)

  • Vortex Cannon

    • Cooldown to 5/4 seconds (was 5)

    • Damage to 50 (was 25)

    • Scaling to 30/50 (was 25/50)

VANESSA
  • Anchor

    • Cooldown to 12 (from 12/10)

  • Astrolabe

    • Cooldown to 5 (from 6)

  • Ballista

    • Damage 150/300 (from 150/200)

  • Bayonet

    • Damage 10/20/40/80 (from 10/15/20/25)

  • Bilge Worm

    • Damage 10/20/40/80 (from 10/20/30/40)

  • Bladed Hoverboard

    • When you use an adjacent item, deal 20/40/60 Damage and it starts Flying

  • Blunderbuss

    • Starts at Gold-tier

    • Ammo 3/6 (from 3)

    • Damage 15 (from 30)

  • Bolas

    • Damage 20/40/80/160 (from 20/40/60/80)

  • Calico

    • Damage 15/30/60/120 (from 15/30/45/60)

  • Cannon

    • Damage 40/80/120/160 (from 40/60/80/100)

  • Cannonade

    • Damage 200/400 (from 150/200)

  • Concealed Dagger

    • Damage 10/20/40/80 (from 10/20/40/30)

  • Cove

    • Cooldown to 3 (from 4)

  • Cutlass

    • Redesigned

    • 3 second Cooldown

    • Damage 12/24/48/96

    • While an enemy item is Slowed, this has +100% Crit Chance

  • Cyber-Sai

    • Redesigned

    • Damage 10/20/40 (from 10/20/30)

    • When you Crit, your Weapons gain +10/20/30 Damage for the fight

  • Dart Launcher

    • Damage 5/10/20 (from 5/10/15)

  • Double Barrel

    • Damage 20/40/80/160 (from 20/40/60/80)

  • Diving Helmet

    • Redesigned

    • When you use an Aquatic item, Shield 50/100

    • Adjacent items are Aquatic in combat

  • Elemental Depth Charge

    • Cooldown to 11/10/9 (from 12/10/8)

    • Freeze to 1 second (from 0.5)

  • Grapeshot

    • Damage 30/60/120/240 (from 20/30/40/50)

  • Grappling Hook

    • Damage 20/40/80/160 (from 20/40/60/80)

  • Handaxe

    • Damage 15/30/60/120 (from 10/15/20/25)

    • Buff to 5/10/15/20 (from 6/9/12/15)

  • Harpoon

    • Ammo 2 (from 1/2/3)

  • Javelin

    • Redesigned

    • Cooldown 5 (from 4)

    • Damage 50/100/200

    • Haste your other items 1/2/3 second(s)

  • Katana

    • Damage 8/16/32/64 (from 5/10/15/20)

  • Langxian

    • This has +40/60/80/100 Damage for each fight you have won with it this run

    • Upgrades increase the damage for fights previously won

  • Life Preserver

    • Heal 200/400/800/1600 (from 200/500/1000/2000)

  • Lighter

    • Burn 3/6/9/12 (from 3/5/7/9)

  • Musket

    • Damage 100/150/300 (from 100/150/200)

  • Narwhal

    • Damage 5/10/20/40 (from 5/10/15/20)

  • Oni Mask

    • Cooldown to 6 (from 10)

    • Removed: “When you Slow, Charge this”

  • Orange Julian

    • Cooldown to 9/8/7 (from 10/9/8)

  • Pearl

    • Shield 10/20/40/80 (from 10/20/30/40)

  • Pesky Pete

    • Gains “This starts Flying.”

  • Pet Rock

    • Damage 10/20/40/80 (from 8/16/24/32)

  • Piranha

    • Damage 15 (from 20)

  • Revolver

    • Damage 8/16/32/64 (from 8/16/24/32)

  • Pop Snappers

    • Burn 4/8/12/16 (from 4/6/8/10)

  • Seaweed

    • Gains the Food type

  • Sextant

    • When you Haste, +10% Crit (from 5%)

  • Sharkclaws

    • Enchanted versions now only buff, and no longer provide both scaling output and buff

  • Shoe Blade

    • Damage 25/50/100/200 (from 20/40/60/80)

  • Shovel

    • Damage 25/50/100/200 (from 20/40/60/80)

  • Shuriken

    • Damage 5/10/20/40 (from 5/10/15/20)

  • Silencer

    • Renamed to Suppressor

  • Sniper Rifle

    • Cooldown to 8 seconds (was 9)

  • Stealth Glider

    • Redesigned

    • Cooldown 6/4/2

    • An item starts Flying

    • You take 10% less damage for each Flying item you have

  • Submerged

    • Corrected an issue where this was not properly targeting all Weapons

  • Swashbuckle

    • Crit 20/40 (from 15/30)

  • Trebuchet

    • Damage 75/150/300 (from 75/150/250)

    • Burn 8/16/24 (from 5/15/25)

  • Vampire Squid

    • Damage 15/30/60 (from 15/30/45)

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