Patch 12.0: Enter the Hunter

Karnok launches today! Explore The Bazaar with the monstrous hunter Karnok. Let your rage guide you!Karnok DLCSEASONAL UPDATESPrize Pass has been updated with the following free cosmetics:Level 20: Timerbline Glyph's Card BackLevel 40: Talon Talent KarnokChestsThe cosmetic chest graphics have been updated to be generic instead of Stelle themedThe cosmetics from the previous Prize Pass has been added to the ChestChests additionsBoreal Guardian (Carpet)Owl and Squirrel (Carpet)30 Karnok item skinsStoreNew Karnok cosmetics are now available for Gems in the StoreLEADERBOARD REWARDSLeaderboard Rewards have been given out to the following 1000 Players:Crash Site Champion (Top 10)Crash Site Paragon (Top 100)Crash Site Elite (Top 1000)QUALITY OF LIFE CHANGESEnchantments have been separated from item titles in tooltipsWhile in windowed mode, players can now resize their window by dragging the edges or cornersVideos can now be skipped by any keyboard inputItalian localization has been added to The BazaarGAMEPLAY CHANGESThe Trap and Sigil tags have been temporarily disabled.While not playing as Jules, you can now get Heated and Chilled Slots during Level Up, if you have an item that requires Heated or ChilledYou can get a maximum of 1 of each of theseWhile not playing as Karnok, you can now get Karnok’s basic Rage Skill during Level Up, if you have an item that requires Rage to functionSlightly increased the Max HP Gained in the first 8 Levels (+50 each)Adjusted the way “Doubling” and other percentage-based triggered effects work so they no longer double dip with persistent percentage-based bonuses, for example:Obsidian Atlas Stone would more than double its damage on use, rather than double, because it’d take the buffed value to calculate the “double” buff, and when applied, this buff would then also be buffed by Obsidian’s doubling effectSimilarly, Dishwasher and Fruit Press will no longer cause Fruit Press' damage to scale much higher than expectedPersistent Percentage Max Health Gains now function additivelyTwo Silver Belts (+50% Max Health) previously would give 125% more Health and now gives 100% more HealthReduced the Burn Decay rate (to 3%)NEW ENCOUNTERSAnaconda (New)Day 9 MonsterSkill: Honed InWhen you use a Weapon, give your leftmost Weapon +\[5/10] Damage for the fightOutlands Terror (New)Day 10 MonsterSkill: Beast UnleashedYour leftmost Weapon has +Damage equal to its Crit ChanceYour rightmost Weapon has +Damage equal to your RageWildman (New)Day 7 MonsterSkill: Frontier LivingAt the start of each day, get a Rage itemUnibouDay 7 MonsterSkill: Lone ChargeWhen you Enrage, deal Damage equal to 50/100% of the Shield of your highest Shield itemWild BoarDay 4 MonsterSkill: Feeding FrenzyWhen you use a Food, gain 15 RageWhen you Enrage, Haste your Food for 1/2/3 second(s)WolverineDay 8 MonsterSkill: Ferocious BiteYour slowest Weapon has +Damage equal to its Crit ChanceWorry WartDay 4 MonsterSkill: Slippery FellaYour Slowed items have their Cooldown reduced by 5/10/15%ENCOUNTER CHANGESExpeditionsExpeditions now consume the Ticket upon enteringEating ContestStarts at Gold-tier (was Bronze-tier)Jules' CafeNo longer offers Heated and Chilled slot options, as these are now part of Level UpTinkerCan now spawn for VanessaDOOLEYAtomic ClockGains the Tool typeFirst AidenHeal to 10/20/40/80 (was 20/40/60/80)Flint StonesRedesignedStarts at Bronze-tierCooldown to 6Burn to 4/6/8/10When you use another Relic or Tool, Charge this 1 secondForkliftThis has +\[125/250] Damage for each unique Type on your other items(was the specific tag-counting version)Hydraulic PressAt the end of each fight, permanently destroy the item to the left of this, gain \[2/4/6] Gold, and this gains that item’s Types(was At the end of each fight, permanently destroy the item to the left of this, and this gains that item’s Types)Kinetic CannonCorrected an issue where this would not Charge itself if it gained the Core tagPropeller Hat (Redesign)Gains the Weapon typeCooldown to 4Deal 10/20/30 DamageWhen you use a Core, an item starts Flying(was At the start of each fight, your Cores start Flying)When you use a Flying item, Haste an item for \[1/2/3] second(s)JULESApronShield to 40 (was 20)Azakan StewHeated: Burn to 4 (was 3)Banu LeavesShield to 20/30/40/50 (was 10/20/30/40)BasketQuest 1: 8 Food Required (was 12)Quest 2: 15 Food Required (was 24)Quest 3: 30 Food Required (was 48)CorkscrewStarts at Gold-tierCooldown to 4/3 (was 5/4/3)DecanterStarts at Silver-tierCharge a Food item for 2/3/4 seconds (was 1/2/3/4 seconds)Dragon SteakCooldown to 7/5 (was 8/6)Burn to 10 (was 5)Fruit PressDamage gain from Food use to 10/15/20 (was 5/10/15)Giant SubCooldown to 8/6 seconds (was 6 seconds)When you use a Tool, Charge this 2 seconds (was 1/2 seconds)Heated: Burn equal to this item's Regen (was Heated: Burn equal to your highest Burn Food)ImuBurn to 4/6/8 (was 2/4/6)Heated: When you Slow, Burn to 4/6/8 (was 2/4/6)Meat TenderizerStarts at Gold-tierCooldown to 4/3 (was 5

Mar 5, 2026 - 05:46
 1
Patch 12.0: Enter the Hunter
Karnok launches today!

Explore The Bazaar with the monstrous hunter Karnok. Let your rage guide you!

Karnok DLC

SEASONAL UPDATES
  • Prize Pass has been updated with the following free cosmetics:

    • Level 20: Timerbline Glyph's Card Back

    • Level 40: Talon Talent Karnok

  • Chests

    • The cosmetic chest graphics have been updated to be generic instead of Stelle themed

    • The cosmetics from the previous Prize Pass has been added to the Chest

    • Chests additions

      • Boreal Guardian (Carpet)

      • Owl and Squirrel (Carpet)

      • 30 Karnok item skins

  • Store

    • New Karnok cosmetics are now available for Gems in the Store

LEADERBOARD REWARDS
  • Leaderboard Rewards have been given out to the following 1000 Players:

    • Crash Site Champion (Top 10)

    • Crash Site Paragon (Top 100)

    • Crash Site Elite (Top 1000)

QUALITY OF LIFE CHANGES
  • Enchantments have been separated from item titles in tooltips

  • While in windowed mode, players can now resize their window by dragging the edges or corners

  • Videos can now be skipped by any keyboard input

  • Italian localization has been added to The Bazaar

GAMEPLAY CHANGES
  • The Trap and Sigil tags have been temporarily disabled.

  • While not playing as Jules, you can now get Heated and Chilled Slots during Level Up, if you have an item that requires Heated or Chilled

    • You can get a maximum of 1 of each of these

  • While not playing as Karnok, you can now get Karnok’s basic Rage Skill during Level Up, if you have an item that requires Rage to function

  • Slightly increased the Max HP Gained in the first 8 Levels (+50 each)

  • Adjusted the way “Doubling” and other percentage-based triggered effects work so they no longer double dip with persistent percentage-based bonuses, for example:

    • Obsidian Atlas Stone would more than double its damage on use, rather than double, because it’d take the buffed value to calculate the “double” buff, and when applied, this buff would then also be buffed by Obsidian’s doubling effect

    • Similarly, Dishwasher and Fruit Press will no longer cause Fruit Press' damage to scale much higher than expected

  • Persistent Percentage Max Health Gains now function additively

    • Two Silver Belts (+50% Max Health) previously would give 125% more Health and now gives 100% more Health

  • Reduced the Burn Decay rate (to 3%)

NEW ENCOUNTERS
  • Anaconda (New)

    • Day 9 Monster

    • Skill: Honed In

      • When you use a Weapon, give your leftmost Weapon +\[5/10] Damage for the fight

  • Outlands Terror (New)

    • Day 10 Monster

    • Skill: Beast Unleashed

      • Your leftmost Weapon has +Damage equal to its Crit Chance

      • Your rightmost Weapon has +Damage equal to your Rage

  • Wildman (New)

    • Day 7 Monster

    • Skill: Frontier Living

      • At the start of each day, get a Rage item

  • Unibou

    • Day 7 Monster

    • Skill: Lone Charge

      • When you Enrage, deal Damage equal to 50/100% of the Shield of your highest Shield item

  • Wild Boar

    • Day 4 Monster

    • Skill: Feeding Frenzy

      • When you use a Food, gain 15 Rage

      • When you Enrage, Haste your Food for 1/2/3 second(s)

  • Wolverine

    • Day 8 Monster

    • Skill: Ferocious Bite

      • Your slowest Weapon has +Damage equal to its Crit Chance

  • Worry Wart

    • Day 4 Monster

    • Skill: Slippery Fella

      • Your Slowed items have their Cooldown reduced by 5/10/15%

ENCOUNTER CHANGES
  • Expeditions

    • Expeditions now consume the Ticket upon entering

  • Eating Contest

    • Starts at Gold-tier (was Bronze-tier)

  • Jules' Cafe

    • No longer offers Heated and Chilled slot options, as these are now part of Level Up

  • Tinker

    • Can now spawn for Vanessa

DOOLEY
  • Atomic Clock

    • Gains the Tool type

  • First Aiden

    • Heal to 10/20/40/80 (was 20/40/60/80)

  • Flint Stones

    • Redesigned

    • Starts at Bronze-tier

    • Cooldown to 6

    • Burn to 4/6/8/10

    • When you use another Relic or Tool, Charge this 1 second

  • Forklift

    • This has +\[125/250] Damage for each unique Type on your other items
      (was the specific tag-counting version)

  • Hydraulic Press

    • At the end of each fight, permanently destroy the item to the left of this, gain \[2/4/6] Gold, and this gains that item’s Types
      (was At the end of each fight, permanently destroy the item to the left of this, and this gains that item’s Types)

  • Kinetic Cannon

    • Corrected an issue where this would not Charge itself if it gained the Core tag

  • Propeller Hat (Redesign)

    • Gains the Weapon type

    • Cooldown to 4

    • Deal 10/20/30 Damage

    • When you use a Core, an item starts Flying
      (was At the start of each fight, your Cores start Flying)

    • When you use a Flying item, Haste an item for \[1/2/3] second(s)

JULES
  • Apron

    • Shield to 40 (was 20)

  • Azakan Stew

    • Heated: Burn to 4 (was 3)

  • Banu Leaves

    • Shield to 20/30/40/50 (was 10/20/30/40)

  • Basket

    • Quest 1: 8 Food Required (was 12)

    • Quest 2: 15 Food Required (was 24)

    • Quest 3: 30 Food Required (was 48)

  • Corkscrew

    • Starts at Gold-tier

    • Cooldown to 4/3 (was 5/4/3)

  • Decanter

    • Starts at Silver-tier

    • Charge a Food item for 2/3/4 seconds (was 1/2/3/4 seconds)

  • Dragon Steak

    • Cooldown to 7/5 (was 8/6)

    • Burn to 10 (was 5)

  • Fruit Press

    • Damage gain from Food use to 10/15/20 (was 5/10/15)

  • Giant Sub

    • Cooldown to 8/6 seconds (was 6 seconds)

    • When you use a Tool, Charge this 2 seconds (was 1/2 seconds)

    • Heated: Burn equal to this item's Regen (was Heated: Burn equal to your highest Burn Food)

  • Imu

    • Burn to 4/6/8 (was 2/4/6)

    • Heated: When you Slow, Burn to 4/6/8 (was 2/4/6)

  • Meat Tenderizer

    • Starts at Gold-tier

    • Cooldown to 4/3 (was 5)

    • Deal 10/20 Damage (was 10/20/30)

    • Reduce the Cooldown of adjacent Food by 10% for the fight (was 5/10/15%)

  • Mouse Trap

    • Gains the Trap type

  • Saffron

    • Starts at Gold-tier

    • Shield to 25/50 (was 5/10/15)

  • Spice Rack

    • Crit Chance Scaling to 5/10/15 (was 10/15/20)

    • When you Crit with an adjacent item, your Burn items gain +5/10/15 Burn for the fight
      (was When you Crit with an adjacent item, Charge another item 1 second)

  • Trail Mix

    • Quest 1: 10 Food Required (was 15)

    • Quest 2: 20 Food Required (was 30)

  • Zarlic

    • Burn to 2

    • Haste 1/2/3 Food for 2 seconds (was 1/2/3 for 1 second)

MAK
  • Athanor

    • Starts at Silver-tier

    • When you use a Potion, Burn \[--/8/16/24] (was 15/25)

    • At the start of each day, upgrade a lower-tier Potion and get a Catalyst
      (replaces Get a Catalyst)

  • Black Rose

    • Regen to 2 (was 1)

  • Cellar

    • Starts at Bronze-tier

    • Regen to 1/2/4/8 (was 2/4/6/8)

    • No longer upgrades Potions

  • Floor Spike

    • Gains the Trap type

    • Cooldown to 9/8/7/6 (was 7)

    • Damage to 20 (was 10/20/30/40)

    • Poison to 2 (was 1/2/3/4)

  • Potion Potion

    • Can transform into a Potion from any Hero

  • Recycling Bin

    • Can transform Potions into Potions from any Hero

  • Show Globe

    • Starts at Bronze-tier

    • Burn to 3 (was 4)

    • Gain 3 Regen for the fight (was 4)

    • When you use a Potion, this gains +\[3/6/9/12] Burn and Regen for the fight
      (was 4/8/12)

  • Tome of Yyahan

    • Corrected an issue where Shiny was not working properly

PYGMALIEN
  • No longer starts with an additional 50 Max Health compared to other Heroes

  • Beehive

    • Now gives a Bee when you buy it and at the start of each day

    • Now Charges all Drones

    • Now Buffs all Small Drones

  • Booby Trap

    • Reworked

    • Gains the Trap type

    • The first time an enemy uses an item each fight, Freeze it and \[2/3/4] other items for 2 seconds

  • Business Card

    • Starts at Bronze-tier

    • Value gain to 1/2/3/4 (was 1/2/3)

  • Caltrops

    • Gains the Trap type

  • Cash Cannon

    • Redesigned

    • Deals Damage equal to twice the amount of Gold you have gained this run

  • Cold Room

    • Cooldown to 8 (was 6)

    • Freeze duration to 1 second (was 0.5 seconds)

  • Crook

    • Now passive only

    • Buff to 5/10/15/20 (was 4/8/16/24)

  • Crystal Bonsai

    • Cooldown to 3 (was 4)

    • Heals 1/2/3 times (was 2/3/4 times)

  • Dog

    • Quest 1: 15 Food or Toys Required (was 20)

    • Quest 2: 30 Food or Toys Required (was 40)

    • Quest 3: 45 Food or Toys Required (was 60)

  • Fort

    • Starts at Diamond-tier

  • Hogwash

    • Starts at Silver-tier

    • Cooldown to 6/5/4 (was 6/5)

    • Heals for 10/15/20% of Max Health

    • Max Health gain to 30/90/150 (was 100/150)

  • Jabalian Dagger

    • Starts at Silver-tier

    • Deal Damage equal to \[--/1/2/3] times this item’s Value

    • When you sell an item, this gains +1 Value

  • Landscraper

    • Gains: This gains +\[10/15/20] Value for the fight
      (replaces out-of-combat scaling)

  • Monocle

    • Redesigned

    • Cooldown to 6/5/4

    • Shields equal to the amount of Gold you have gained this run

  • Oinkment

    • Redesigned

    • Cooldown to 6/5/4

    • Heals equal to the amount of Gold you have gained this run

  • Pawn Shop

    • Starts at Bronze-tier

    • You have +Max Health equal to \[10/15/20/25] times this item’s Value
      (was --/10/15/20)

    • When you sell an item, this gains +1 Value
      (was 1/2/3)

  • Pinata

    • Now gives a Chocolate Bar, a Gumball, and a Small Toy

  • Pyg’s Gym

    • Redesigned

    • Cooldown to 8

    • (Active) Your Weapons gain +\[3/6/9] Damage for each Weapon you have bought this run

  • Regal Blade

    • Damage to 50/100/150/200 (was 50)

    • Quest 1 now gives 150 Damage and requires 8 Weapons
      (was 250 Damage and 10 Weapons)

    • Quest 2 now requires 7 Apparel (was 8)

  • Safe

    • Now has a rare chance to drop a Bar of Gold or Bag of Jewels

  • Shipment

    • Now only spawns items not from Pyg

  • Snow Globe

    • Cooldown to 7/6/5 (was 7)

    • Freeze to 1 (was 1/1.5/2)

  • Snowmobile

    • Cooldown to 6 (was 8/7/6)

  • Tea Set

    • No longer Burns

    • Burn buff to 2/4/6 (was 1/3/5)

  • Vineyard

    • Redesigned

    • Cooldown to 5

    • Multicast to 2

    • Heal for \[5/10/15]% of your Max Health

    • When you Heal, Slow an item for 1 second(s)

  • Yetarian Club

    • Damage to 750/1500

  • Yo-yo

    • Starts at Silver-tier

    • Charge to 2/3/4 (was 3/4)

STELLE
  • Airplane Glue

    • Starts at Bronze-tier

    • 10/20/30/40 (was 20/30/40)

  • Battle Balloon

    • Shield to 25/50/75 (was 20/30/40)

  • Boosted Saucer

    • Cooldown to 14/13/12 (was 12)

  • Darts

    • Cooldown to 2 seconds (was 4 seconds)

    • This deals half Damage

    • Every third hit deals triple Damage
      (was every third hit Crits)

  • Firecrackers

    • Cooldown to 3

    • Ammo to 3 (was 5)

    • Damage to 20/40/60 (was 20/30/40)

    • 3× Damage on Destroy (was 5×)

  • Flycycle

    • Redesigned

    • Your Shield items have +5/10/15/20 Shield

    • If they are Flying, double this

  • Hangar

    • When you use a Vehicle or Drone, your Flying Weapons and Shield items gain +\[8/16/24] Damage and Shield for the fight

  • Hang Glider

    • Your Flying Weapons and this gain +\[35/70] Damage for the fight
      (was your Flying Weapons gain this bonus)

  • Hydrogen Tank

    • Cooldown to 6 (was 5)

    • When you use an adjacent Vehicle, Charge this 2 seconds
      (was If you have a Vehicle, use this at the start of each fight)

  • Ice Bomb

    • Starts at Gold-tier (was Silver-tier)

    • Cooldown to 4 seconds (was 3 seconds)

    • Freeze 1/2 items for 1 second
      (was 1/2/3 items)

  • Kite (Redesign)

    • Starts at Bronze-tier

    • Cooldown to 5 seconds

    • 2/3/4/5 Small items start Flying

    • When a Small item starts or stops Flying, Charge it 1 second

  • Launch Tower

    • Starts at Silver-tier (was Gold-tier)

    • Cooldown to 6 seconds (was 8/7)

    • Charge your Vehicles and Drones 1/2/3 seconds
      (was use another Vehicle)

    • Your Flying Weapons have +50/100/150 Damage
      (was 50/100)

  • Lavaroller

    • Cooldown to 8/6 (was 10/8)

    • Destroy an adjacent item for the fight

    • Burn to 50/100 (was 40/80)

    • When you destroy an item, this gains +50/100 Burn for the fight
      (was When you destroy an adjacent item, double this item’s Burn for the fight)

  • Oblivion Cannon

    • When an item is destroyed, this gains +200/400 Damage for the fight
      (was Damage equal to 50/75 times the destroyed item’s Cooldown)

  • Oxygen Mask

    • Shield to 20 (was 10/20/30/40)

    • When you use another Tool or Vehicle, this gains +5/10/15/20 Shield for the fight
      (was When you Shield, gain 3/6/9/12 Regen for the fight)

  • Parts Picker

    • Cooldown to 10/8 (was 8/7)

    • When this destroys an item, reduce the Cooldowns of your other items by 1 second for the fight
      (was 0.5/1 second)

  • Pressure Heater

    • Cooldown to 6 seconds (was 5 seconds)

    • When you use another Tool or Vehicle, Charge this 2 seconds
      (was 1 second)

  • Recycler Bot

    • Now also Shields for 20

  • Red Lantern

    • Starts at Silver-tier

  • Repair Drone

    • Cooldown to 4 seconds (was 3 seconds)

  • Security Drone

    • Cooldown to 8 (was 5)

    • Shield to 20/40/60/80 (was 25/50/75/100)

    • When an enemy uses an item, Charge this 1 second

    • While this is Flying, reduce its Cooldown by 2 seconds

  • Sky Anchor

    • Damage to 75/150/300

  • Space Laser

    • Gains the Ray type

  • Stelle’s Workshop

    • When you use a Tool, Charge 1/2 Vehicles or Drones 1 second
      (was Charge a Vehicle or Drone 1/2 seconds)

  • Targeting Drone

    • Haste the item to the left of this for 2 seconds
      (was 1/2/3/4 seconds)

    • That item gains +\[3/6/9/12]% Crit Chance for the fight
      (was 5/10/15/20%)

  • The Big One

    • Cooldown to 14 seconds (was 14/12)

    • When this is destroyed, deal Damage equal to 20/30% of your enemy’s Max Health
      (was 40/50%)

  • Vortex Cannon

    • Cooldown to 5 seconds (was 4 seconds)

VANESSA
  • Bilge Worm

    • Renamed from Hate Leech

    • Redesigned

    • Gains the Aquatic and Weapon types

    • When your enemy uses their leftmost item, deal 10/20/30/40 Damage

    • Lifesteal

  • Bladed Hoverboard

    • Damage to 20/40/60 (was 30/50/80)

  • The Boulder

    • Gains the Trap type

  • Butterfly Swords

    • Cooldown to 6 (was 7/6/5)

  • Calico

    • Cooldown to 6 (was 7)

    • No longer deals double Crit Damage

  • Cannon Ball

    • Adjacent items have 2/3/4 Max Ammo (was 1/2/3)

  • Clamera

    • Starts at Silver-tier

    • Cooldown to 7/6/5 (was 7/6/5/4)

    • The first 2/3/4 times your enemy uses an item each fight, use this
      (was At the start of each fight, use this)

  • Concealed Dagger

    • Starts at Bronze-tier

    • Cooldown to 4 seconds

    • Deal 10/20/30/40 Damage

    • Haste an item for 1/2/3/4 seconds

    • At the start of each fight with this, gain 1 Gold

  • Coral

    • Cooldown to 5 (was 6)

  • Crow’s Nest

    • If you have only one Weapon, it has Lifesteal and is affected by Slow for half as long
      (was If you have exactly one Weapon, that Weapon has Lifesteal)

  • Cyber-sai

    • Starts at Silver-tier

    • Deal 10/20/30 Damage (was 10/20/30/40)

    • When you Crit, a Weapon gains +5/10/15% Crit Chance for the fight
      (was The first 2/3/4/5 times you Crit with this each fight, you take no Damage for 1 second)

    • When a Weapon’s Crit Chance increases, it gains 5/10/15 Damage for the fight

  • Diving Helmet

    • Redesigned

    • Starts at Gold-tier

    • Cooldown to 8

    • Shield to 50/100

    • Charge adjacent items 1/2 second

    • When you use another Aquatic item, Charge this 1/2 second

    • Adjacent items are Aquatic in combat

  • Elemental Depth Charge

    • Gains the Trap type

  • Fishing Net

    • At the start of each day, get a Small Aquatic or Loot item from any Hero
      (was At the start of each day, get a Piranha)

  • Flame Signal

    • Renamed to Bonfire

  • Holsters

    • Starts at Silver-tier

    • The first time you use an item each fight, Haste your Small items for 1/2/3 seconds
      (was At the start of each fight, Haste your Small items for 1/2 seconds)

  • Honing Steel

    • Cooldown to 3 (was 4)

    • Your leftmost and rightmost Weapons gain +5/10/15/20 Damage for the fight
      (was The Weapon to the right of this gains +6/12/18/24 Damage)

  • Ice Pick

    • Cooldown to 4 (was 5)

  • Iceberg

    • Starts at Diamond-tier (was Gold-tier)

    • When an enemy uses an item, Freeze it for 1 second
      (was 0.5/1 second)

  • Illusoray

    • Cooldown to 6 (was 7)

  • Javelin

    • Cooldown to 4 (was 5)

    • Deal 50/100/150 Damage (was 120/180/240)

    • When you Crit with this, Haste your other items for 2 seconds

    • When this is reloaded, it gains +50% Crit Chance for the fight
      (was gains 40/60/80 Damage)

  • Kusarigama

    • Damage and Scaling to 4/8/12 (was 5/10/15)

  • Life Preserver

    • The first time you would be defeated each fight, Heal 200/500/1000/2000
      (was 200/600/1200/2000)

  • Orange Julian

    • Redesigned

    • Your Weapons gain Damage equal to half the Gold you have gained this run

  • Piranha

    • Starts at Bronze-tier

    • Cooldown to 8/7/6/5 seconds (was 6)

    • Deal 20 Damage (was 6/12/18/24)

    • Base 20% Crit Chance was removed

    • When you use another Friend or Food, Charge this 1 second
      (was this deals double Crit Damage)

  • Pistol Sword

    • Damage to 15/30 (was 24/32)

  • Rowboat

    • Now requires 7 Types (was 5)

  • Scimitar of the Deep

    • Damage to 20 (was 20/40/60)

    • When you Crit, Poison equal to half this item’s Damage
      (was 20%)

    • When this is Hasted, your Poison items gain +3/6/9 Poison for the fight
      (was 2/4/6)

  • Seadog Saloon

    • Starts at Silver-tier

    • Cooldown to 6/5/4 (was 5/4)

  • Sextant

    • When you Haste, an item gains 5% Crit Chance for the fight
      (was Adjacent items have 15/30/50% Crit Chance)

  • Shark Claws

    • Your Weapons gain +10/20/30/40 Damage
      (was Your other Weapons)

  • Sharkray

    • Starts at Silver-tier

    • Redesigned

    • Cooldown to 6

    • Damage to 20

    • When you Haste a Friend, your Friends gain +5/10/15 Damage and +1/2/3 Poison for the fight

  • Swash Buckle

    • Crit bonus to 15/30% (was 25/50%)

  • Spyglass

    • When you Slow, an item gains +10% Crit Chance for the fight
      (was Adjacent items have 25/50% Crit Chance)

  • Submarine

    • Deal 60/120/240 Damage (was 50)

    • If this is your only Weapon, it is affected by Freeze and Slow for half as long

  • Submersible

    • Redesigned

    • Cooldown to 5

    • Your leftmost and rightmost Aquatic Weapon and Shield items gain +10/20/30 Damage and +10/20/30 Shield for the fight

    • If you have another Vehicle or Large item, this item’s Cooldown is reduced by 2 seconds

  • Tripwire

    • Gains the Trap type

  • Turtle Shell

    • Starts at Gold-tier

    • Shield to 20/40 (was 25)

    • Your Shield items gain +20/40 Shield for the fight
      (was 10/15/20)

SKILLS
  • We are reducing Max Health scaling and standardizing some numbers.

  • Arms Dealer

    • Max Health +10/20/30/40 (was 20/30/40/50)

  • Backroom Dealings

    • Max Health +10/20/30/40 (was 25/50/75)

  • Bloodhound

    • Charge to 1/2/3 (was 2/3/4)

  • Bloodthirst

    • Damage +10/20/30/40 (was 20/30/40/50)

  • Brawler

    • Max Health +50/100/150 (was 75/150/275)

  • Cherished Keepsake

    • Disabled, superseded by Special Exhibit

    • Will return later in a different form

  • Creeping Chill

    • Now spawns on Stelle

  • Deadly Waters

    • Damage +10/20/30/40 (was 20/25/30/35)

  • Endurance

    • Heal +3/6/9 (was 5/10/15)

  • Expert Pilot

    • Damage/Shield +10/20/30/40 (was 15/30/45/60)

  • Farm to Table

    • Max Health +50/100/150 (was 75/150/275)

  • First Responder

    • Heal +20/40/60/80 (was 20/35/50/65)

  • Follow-up Care

    • Heal +20/40/60/80 (was 20/35/50/65)

  • Hardened Shield

    • Redesigned

    • Your Shield items have +10/20/30 Shield for each Weapon your enemy has

  • Healthy Hoarder

    • Max Health +50/100/150 (was 75/150/275)

  • Heat Shield (New)

    • Spawns on Dooley, Jules, and Stelle

    • Your Burn items have +\[--/2/3/4] Burn for each Shield item you have

  • I Would Eat That

    • Redesigned

    • Your leftmost item is a Food and has its Cooldown reduced by \[3/6]%

  • Ice Bullets

    • Corrected an issue where this only worked on Weapons

  • Ice Smasher (New)

    • Your leftmost item is affected by Freeze for half as long

    • If you have exactly one Weapon, all your items are affected by Freeze for half as long

  • Inexorable

    • Bonus to 2/3/4% (was 2/4/6%)

  • Iron Sharpens Iron

    • Base Damage to 8 (was 3)

    • Scaling Damage to 1/2/3 (was 3/4/5)

  • It’s a Drone

    • Redesigned

    • Your leftmost item is a Drone and has its Cooldown reduced by \[3/6]%

  • Like Clockwork

    • Redesigned

    • Your leftmost item is a Tech and has its Cooldown reduced by \[3/6]%

  • Lifting

    • Disabled due to similarity with another Skill

    • Will return later

  • Makeshift Plate

    • Spawns on Dooley, Jules, and Stelle

    • Your Shield items have +\[--/10/20/30] Shield for each Tool you have

  • Master Diver

    • Redesigned

    • Your leftmost item is Aquatic and has its Cooldown reduced by \[3/6]%

  • Pack Infiltrator

    • Redesigned

    • Your leftmost item is a Dinosaur and has its Cooldown reduced by \[3/6]%

  • Primal Rage

    • Renamed to Primal Energy

    • Damage +5/10/15/20 (was 10/15/20/25)

  • Protein Powder

    • Max Health +10/20/30/40 (was 20/30/40/50)

  • Pure Imagination

    • Redesigned

    • Your leftmost item is a Toy and has its Cooldown reduced by \[3/6]%

  • Sharp Corners

    • When you use a Shield, your Weapons gain +\[2/4/6] Damage for the fight

  • Sharpshooter (New)

    • Your leftmost and rightmost Weapon have +10% Crit Chance

    • If you only have one Weapon, it has double Crit Damage

  • Shatter

    • Damage +5/10/15 (was 15/20)

  • Slow Burn

    • Now spawns on Stelle

  • Special Exhibit

    • Now spawns on Mak (was only Dooley)

    • Redesigned

    • Your leftmost item is a Relic and has its Cooldown reduced by \[3/6]%

  • Staying Power

    • Disabled due to similarity with another Skill

    • Will return later

  • Strength

    • Damage +5/10/15/20 (was 10/15/20/25)

  • Left-Handed and Right-Handed

    • Damage +10/20/30/40 (was 20/30/40/50)

  • Strong Arm

    • Damage 1/2/3 times Income (was 1/2/3/4 times)

  • Stop That

    • Slows all items for 1/2/3 seconds (was 2/4/6 items)

  • Streamline Weapon

    • Now spawns on Dooley and Jules (was only Vanessa)

  • Titanium Casing

    • Shield +5/10/15 (was 15/30)

  • Toughness

    • Shield +5/10/15/20 (was 10/15/20/25)

  • Frontal and Rear Shielding

    • Shield +10/20/30/40 (was 20/30/40/50)

  • Toxicity

    • Damage +2/4/6 (was 3/6/9)

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