Patch 1.0.13 - Outsiders, finally
Hey, it's us again. 1.0.13 patch notes: Event-starting buildings UI has been improvedPipe network connectivity checks were optimized. Now the game won't create networks of non-built pipe resource types and checks the connectivity per-neighbor instead of per-pipe. Neighbor count is usually lower than pipe count. This long and boring piece means that the buildings impact on performance will be improved when you move them.Prevented Event interaction in the Build ModeSet up remaining concrete environment gatherables. Made others be selectable after certain research.Optimized adding and moving Buildings in BuildingGrid manager. Again, slightly improves performance when buildings moveFixed the Leisure values getting reset after loading up a save - this should fix the bugs that many of you have reported earlier.Various bugfixes and memory leak fixes.Finally, the Outsiders event has been reworked. Refusing them has no penalty now. The event option now shows a chance of them refusing to leave. So they can still stay. But if you really hate them and can't do the Policy, then just trap them with the building blocks and see them f*****g die. Fixed Advanced crane not picking up Gold. I mean, who allowed that to happen in the first place, right?Tweaked Randomtown generation - should be significantly less laggy now.Updated translations (again, yes)Please continue to report bugs via the in-game tool or our Discord and bear with us as we’re rolling out the fixes.PLAY ALL WILL FALL https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
Hey, it's us again.
1.0.13 patch notes:
Event-starting buildings UI has been improved
Pipe network connectivity checks were optimized. Now the game won't create networks of non-built pipe resource types and checks the connectivity per-neighbor instead of per-pipe. Neighbor count is usually lower than pipe count. This long and boring piece means that the buildings impact on performance will be improved when you move them.
Prevented Event interaction in the Build Mode
Set up remaining concrete environment gatherables. Made others be selectable after certain research.
Optimized adding and moving Buildings in BuildingGrid manager. Again, slightly improves performance when buildings move
Fixed the Leisure values getting reset after loading up a save - this should fix the bugs that many of you have reported earlier.
Various bugfixes and memory leak fixes.
Finally, the Outsiders event has been reworked. Refusing them has no penalty now. The event option now shows a chance of them refusing to leave. So they can still stay. But if you really hate them and can't do the Policy, then just trap them with the building blocks and see them f*****g die.
Fixed Advanced crane not picking up Gold. I mean, who allowed that to happen in the first place, right?
Tweaked Randomtown generation - should be significantly less laggy now.
Updated translations (again, yes)
Please continue to report bugs via the in-game tool or our Discord and bear with us as we’re rolling out the fixes.
https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/

SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY
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