Nioh 3 Ver. 1.04 Update
■Adjustments/Feature Enhancements・Added the free bonus equipment Thunderous Warrior Armor and Thunderous Ninja Attire to celebrate Nioh 3 achieving one million copies sold and the series as a whole surpassing ten million copies sold.・Increased the amount of Glory that can be obtained upon completing a mission in multiplayer sessions.・Increased the probability of equipment with higher +values being dropped upon completion of Shogun's Journey.・Reduced the required amount of materials for Soul Matching with an item that is higher than any +value the player has already obtained.・Made it easier for the Ninjutsu Flame Breath to hit enemies.・Made it easier for certain Ninjutsu and Onmyo Magic to hit enemies on terrain with different elevations.・Made adjustments so that pressing the input for Strong Attacks or Quick Attacks right after jumping will still unleash those attacks.・Made changes so that bosses will no longer focus their attacks on a single player.・Adjusted the lock-on camera to make it easier to see the movements of Onryoki.・Reduced the effect of Extended Negative Effects (Melee Attack) for the set bonus Unmatched Warrior, which had a greater effect than intended.・Increased the probability of Increased Damage Taken on Enemy (Ranged Weapon Hit) being triggered by the set bonuses Unmatched Warrior and Straight and True.・Made changes so that if a Merchant drops two or more Sudama Soul Cores at a time, the Soul Cores from the second onward will be added directly to the player's item box.・Made changes so that a ! mark will appear on tabs with new items that can be created via Forging at the Blacksmith.・Increased the limit of certain forging materials that can be possessed.・Made changes so that the player can exchange Daidara Bocchi's Soul Core at the Merchant after completing the Myth Disaster at Lake Hamana.・Made adjustments so that Sacred Arrow Amulets will refill automatically when the player prays at a shrine.・Added system settings to disable the auto-refill of usable items.・Added system settings to enable auto-lock upon obtaining equipment with rare special effect icons.・Added system settings to switch between views for Gifts in the Resting Rites and Make an Offering menus. ・Made it possible to Return from Battle Scrolls and Mission Mode Expeditions via the main menu.・Made changes so that the text showing the conditions for icons to appear on the map will be displayed for all icons.・Made it possible to display the details of a piece of equipment's set bonus on the rewards screen for Battle Scrolls.・Made improvements to the visibility of Soul Cores set in the Onmyo Box.・Made the player character easier to see when adjusting equipment appearance.・Added Type 6 to the Pupil Type settings in Character Creation.・Made improvements so that tilting the control sticks slightly will register more easily.・Added a function enabling players to copy Character Creation Codes to their clipboard.・Made changes so that certain cutscenes that were rendering at 30 FPS regardless of the player's settings will now be compatible with 60 FPS.・Added system settings enabling players to change the settings for Display Swap Melee Weapon Button (HUD).・Added a function to pause the game where possible when a controller has been unplugged.■Weapon-Related Adjustments/Bug Fixes●Samurai weapon: sword・Fixed an issue preventing enhancements from being reflected during Arts Proficiency for the Martial Art Severing Spin.・Fixed an issue that would allow the player to break the enemy's guard with the Martial Arts Haze and Water Shadow even if the enemy's attack could not be parried.・Fixed an issue causing enemies to disappear momentarily during the camerawork and for the Martial Art Haze II. Fixed another issue for the same Martial Art that prevented attacks from landing if the camerawork animations were turned off.●Samurai weapon: dual swords・Fixed an issue preventing Martial Arts from being triggered from the Quick Attack following a Dodge.・Fixed an issue preventing Arts Proficiency from continuing when using the Martial Art Winter Wind.・Fixed an issue where performing the Martial Art Abscission Combo consecutively would consume Ki, but the Martial Art would not be performed correctly.・Fixed an issue preventing the recovery frame after attacks from being cancelled by Guarding.●Samurai weapon: odachi・Fixed an issue that sometimes prevented the Martial Art Soaring Fowl from resulting in Ki Pulses.・Fixed an issue preventing the use of certain Martial Arts after the Martial Art Sunset Breeze: Earth.・Fixed an issue preventing weapon attributes from being applied to the Martial Art Moonlit Snow Charge.・Fixed an issue preventing Style Shift during Guard with the Martial Art Bolting Boar set.●Samurai weapon: spear・Fixed an issue allowing the Martial Art Spear Flourish to be deflected with a Guard.・Fixed an issue where the distance moved during the Martial Art Resounding Lunge Extend was shorter if the player was not locked on to an enemy.・Fixed an iss
■Adjustments/Feature Enhancements
・Added the free bonus equipment Thunderous Warrior Armor and Thunderous Ninja Attire to celebrate Nioh 3 achieving one million copies sold and the series as a whole surpassing ten million copies sold.
・Increased the amount of Glory that can be obtained upon completing a mission in multiplayer sessions.
・Increased the probability of equipment with higher +values being dropped upon completion of Shogun's Journey.
・Reduced the required amount of materials for Soul Matching with an item that is higher than any +value the player has already obtained.
・Made it easier for the Ninjutsu Flame Breath to hit enemies.
・Made it easier for certain Ninjutsu and Onmyo Magic to hit enemies on terrain with different elevations.
・Made adjustments so that pressing the input for Strong Attacks or Quick Attacks right after jumping will still unleash those attacks.
・Made changes so that bosses will no longer focus their attacks on a single player.
・Adjusted the lock-on camera to make it easier to see the movements of Onryoki.
・Reduced the effect of Extended Negative Effects (Melee Attack) for the set bonus Unmatched Warrior, which had a greater effect than intended.
・Increased the probability of Increased Damage Taken on Enemy (Ranged Weapon Hit) being triggered by the set bonuses Unmatched Warrior and Straight and True.
・Made changes so that if a Merchant drops two or more Sudama Soul Cores at a time, the Soul Cores from the second onward will be added directly to the player's item box.
・Made changes so that a ! mark will appear on tabs with new items that can be created via Forging at the Blacksmith.
・Increased the limit of certain forging materials that can be possessed.
・Made changes so that the player can exchange Daidara Bocchi's Soul Core at the Merchant after completing the Myth Disaster at Lake Hamana.
・Made adjustments so that Sacred Arrow Amulets will refill automatically when the player prays at a shrine.
・Added system settings to disable the auto-refill of usable items.
・Added system settings to enable auto-lock upon obtaining equipment with rare special effect icons.
・Added system settings to switch between views for Gifts in the Resting Rites and Make an Offering menus.
・Made it possible to Return from Battle Scrolls and Mission Mode Expeditions via the main menu.
・Made changes so that the text showing the conditions for icons to appear on the map will be displayed for all icons.
・Made it possible to display the details of a piece of equipment's set bonus on the rewards screen for Battle Scrolls.
・Made improvements to the visibility of Soul Cores set in the Onmyo Box.
・Made the player character easier to see when adjusting equipment appearance.
・Added Type 6 to the Pupil Type settings in Character Creation.
・Made improvements so that tilting the control sticks slightly will register more easily.
・Added a function enabling players to copy Character Creation Codes to their clipboard.
・Made changes so that certain cutscenes that were rendering at 30 FPS regardless of the player's settings will now be compatible with 60 FPS.
・Added system settings enabling players to change the settings for Display Swap Melee Weapon Button (HUD).
・Added a function to pause the game where possible when a controller has been unplugged.
■Weapon-Related Adjustments/Bug Fixes
●Samurai weapon: sword
・Fixed an issue preventing enhancements from being reflected during Arts Proficiency for the Martial Art Severing Spin.
・Fixed an issue that would allow the player to break the enemy's guard with the Martial Arts Haze and Water Shadow even if the enemy's attack could not be parried.
・Fixed an issue causing enemies to disappear momentarily during the camerawork and for the Martial Art Haze II. Fixed another issue for the same Martial Art that prevented attacks from landing if the camerawork animations were turned off.
●Samurai weapon: dual swords
・Fixed an issue preventing Martial Arts from being triggered from the Quick Attack following a Dodge.
・Fixed an issue preventing Arts Proficiency from continuing when using the Martial Art Winter Wind.
・Fixed an issue where performing the Martial Art Abscission Combo consecutively would consume Ki, but the Martial Art would not be performed correctly.
・Fixed an issue preventing the recovery frame after attacks from being cancelled by Guarding.
●Samurai weapon: odachi
・Fixed an issue that sometimes prevented the Martial Art Soaring Fowl from resulting in Ki Pulses.
・Fixed an issue preventing the use of certain Martial Arts after the Martial Art Sunset Breeze: Earth.
・Fixed an issue preventing weapon attributes from being applied to the Martial Art Moonlit Snow Charge.
・Fixed an issue preventing Style Shift during Guard with the Martial Art Bolting Boar set.
●Samurai weapon: spear
・Fixed an issue allowing the Martial Art Spear Flourish to be deflected with a Guard.
・Fixed an issue where the distance moved during the Martial Art Resounding Lunge Extend was shorter if the player was not locked on to an enemy.
・Fixed an issue preventing Arts Proficiency from continuing when using the Martial Arts Spear Flourish and Rainbow Ruse.
●Samurai weapon: axe
・Made it easier for the Martial Art Stone Mallet to land.
・Fixed an issue where the effect causing the player to immediately unleash an attack if they were hit while charging was not working properly when performing the Martial Art Lumber Chop Swift with the Skill Oppressive Strength set.
・Made it easier to perform the Martial Art set to "Hold △" after successfully parrying with the Martial Art Spinning Slide.
・Fixed an issue making it impossible to perform the Transformed Art Lumber Chop Swift if the charge time was shortened by parrying with the Martial Art Spinning Slide.
・Fixed an issue that reduced the power and/or hit count for the Martial Arts Lumber Chop, Rumbling Earth, and Tornado Edge if the charge time was shortened by parrying with the Martial Art Spinning Slide.
●Samurai weapon: cestuses
・Made it easier for Final Blows from mid-air attacks to land.
・Fixed an issue making it impossible to perform the Martial Art Sunrise while downed.
・Fixed an issue where if the player Guarded right as they cancelled their movement in Low Stance, they were unable to Deflect.
・Fixed an issue preventing Arts Proficiency from continuing when using the Martial Art Rising Gale.
・Fixed an issue causing all Ki to be consumed when performing a Strong Attack in High Stance.
●Samurai weapon: switchglaive
・Made it easier to use certain Martial Arts, including Switch Stance: Retribution, Switch Stance: Edge, and Switch Stance: Blade.
・Made it easier for mid-air Final Blows to land.
・Fixed an issue where players could not Guard when using the Mystic Arts Wildfire Flux and Tempest Flux.
・Fixed an issue preventing the Mystic Arts Wildfire Flux and Tempest Flux from being used during Living Artifact.
・Fixed an issue where the Mystic Arts Wildfire Flux and Tempest Flux were not counted toward Arts Proficiency.
・Fixed an issue making it impossible to perform the Martial Arts Switch Stance: Retribution, Switch Stance: Edge, and Switch Stance: Blade after landing following Whirling Blade, Whirling Blade Swift, or an airborne Quick Attack.
・Fixed an issue allowing the player to perform the Martial Art Repercussion even if they had no Ki.
●Ninja weapon: splitstaff
・Fixed an issue where attempting to perform certain Martial Arts after Quick Attacks would instead launch another Quick Attack.
・Fixed an issue enabling players to perform a second Final Blow.
・Fixed an issue making it difficult to perform a mid-air Strong Attack following the Martial Art Swirling Tides.
●Ninja weapon: talons
・Fixed an issue where Strong Attacks just after deflecting could not be parried with Martial Arts.
・Fixed an issue causing unintended buffs to be applied when performing a Quick Attack after a Martial Art.
・Fixed an issue preventing the Martial Art Impact Punch from being performed following the Martial Arts Shadow Step or Flying Buck Stomp.
・Fixed an issue preventing seamless transitions from the Martial Art Opportunist to a Strong Attack.
●Ninja weapon: kusarigama
・Fixed an issue enabling the use of the Ninjutsu Pheasant Leap during the animation when triggering Living Artifact.
・Fixed an issue where the Martial Art Pollard sometimes enabled backward movement.
・Fixed an issue causing too much Ki to be consumed when performing the Martial Arts Masterful Guard, Serpent Bite, and Foot Sweep.
●Ninja weapon: ninja sword
・Fixed an issue preventing the use of Sky Rift from a mid-air jump following a mid-air Martial Art.
・Fixed an issue preventing seamless transitions from a mid-air Dodge to a mid-air Martial Art.
・Fixed an issue enabling consecutive uses of the mid-air Martial Arts Kite Cross and Falcon Strike with mid-air Dodges in between.
・Fixed an issue that sometimes caused the player to move backward a great distance after performing the mid-air Martial Art Kite Cross.
●Ninja weapon: hatchets
・Fixed an issue where countering a grabbing attack with the Martial Art Tile Shaker would result in a Burst Break being triggered instead.
●Ninja weapon: tonfa
・Fixed an issue preventing the use of the Martial Art Pulverize following the Mystic Art Kannagi.
・Fixed an issue where cancelling the Martial Arts Demon Fang, Pulverize, and Thousand Tongues with the Mystic Art Kannagi would deal damage without consuming Ki.
・Fixed an issue where using the Martial Art Impenetrability against a yokai would prevent the secondary attack Dragon Slayer from being performed.
・Fixed an issue preventing the use of the Martial Art Impenetrability if the player had pressed the movement inputs.
・Fixed an issue preventing the use of Burst Break if the Martial Art Impenetrability was set.
・Fixed an issue preventing the use of mid-air Martial Arts if the player had jumped while not locked on to a target.
・Fixed an issue where using a Martial Art command during the Martial Art Fleetfoot would unleash a Strong Attack.
●Other
・Fixed an issue causing reduced attribute damage when performing a Transformed Art that deals attribute damage with a weapon that has an attribute applied.
・Fixed an issue that sometimes prevented sliding just after dashing with certain weapons equipped.
・Fixed an issue making it impossible to perform mid-air Martial Arts if the player had performed a mid-air Ninjutsu after using the Footstool Jump in Ninja Style.
・Fixed an issue that sometimes prevented the use of Ninjutsu following a mid-air Dodge while equipped with the Ninja weapons ninja sword, tonfa, talons, or hatchets.
・Fixed an issue that caused Ki to be consumed when triggering Arts Proficiency mid-air while equipped with the Samurai weapons sword, dual swords, or axe.
・Fixed an issue where Dodging and then performing certain Martial Arts would unintentionally cause Arts Proficiency to continue.
・Fixed an issue where changing stances right after changing weapons to the switchglaive during the Martial Art Flash Attack would cause the weapon to revert to the one equipped before Flash Attack.
・Fixed an issue where the player could not use Martial Arts to parry Quick Attacks and Strong Attacks used by enemies with the Ninja weapons ninja sword, dual ninja swords, kusarigama, or tonfa.
・Fixed an issue making it impossible to transition from running to walking with a sheathed weapon in Samurai Style.
・Fixed an issue causing a Strong Attack to be unleashed when pressing the Martial Arts 1 Controls during a jump while using the Ninja weapon dual ninja swords or tonfa with controller type B, E, or F.
・Fixed an issue causing a different Martial Art than the one set to be unleashed when pressing the Martial Arts 1 Controls just after a Burst Break with controller type E or F.
■Bug Fixes
・Fixed an issue that occasionally made it impossible to use Spirit Veins.
・Fixed an issue where the power of Ninjutsu were not reflected for the Ninjutsu Pufferpuss Form, Great Scampuss Form, and Burrow.
・Fixed an issue where Kodama summoned with Summoning Seal: Kodama were unable to heal players other than the summoner.
・Fixed a bug where using the Ninjutsu Pheasant Leap to cancel Summoning Seals used while moving would make it temporarily impossible to use Summoning Seals.
・Fixed an issue where the count of the Ninjutsu Pheasant Leap would not decrease under certain conditions when the Skill Volitional Onmyo Magic was enabled.
・Fixed an issue where continuing to attack bosses with depleted Ki would not always bring forth the Dark Realm.
・Fixed an issue where the Nuribotoke's attacks would not always hit the player when they were right in front of the yokai.
・Fixed an issue where Bloodedge Demons took damage from their own attacks and stopped targeting the player.
・Fixed an issue where starting a battle against a Revenant from a close distance would sometimes cause the Revenant to disappear and return to their grave.
・Fixed an issue that occasionally made it impossible to reattempt a battle against the Demon of Pride, the Demon of Envy, or the Demon of Obsession after dying the first time.
・Fixed an issue that sometimes allowed Biwa Boku-boku to call forth Acolytes from Benevolent Graves.
・Fixed an issue occurring in the mission Frozen City, Blazing Tree where reducing Minamoto no Yoritomo's max Ki to 0 and then allowing slip damage to reduce his Life to 0 would not end the mission.
・Fixed an issue where starting the mission A Fiery Invasion while the Battle of Futamata Castle was underway would cause Hattori Hanzo to disappear from Hamamatsu Castle.
・Fixed an issue preventing the player from handing over Kagatsuchi's Magatama to the blacksmith, thereby making it impossible to begin the Myth A Fierce Flame.
・Fixed an issue making it impossible to lend aid to the companion Tokugawa Ieyasu during the Myth Old Medicine, New Problems.
・Fixed an issue making it impossible to progress past a certain point in the Myth Old Medicine, New Problems even after speaking with Tokugawa Ieyasu.
・Fixed an issue that sometimes made it impossible to progress under certain conditions in the Myth Disaster at Lake Hamana.
・Fixed an issue that sometimes prevented the destination from updating in the Myth Memories in the Blade.
・Fixed an issue occurring in the Myth The Value of Perfection where acquiring chests with items inside would not remove those chests from the compass objectives.
・Fixed an issue occurring in the Battle Scroll A Fiery Invasion where the location of Takeda Shingen's defeat would make it impossible to proceed.
・Fixed an issue where entering the Lesser Crucible of Funaokayama in "1190 CE - Heian" in Shogun's Journey under certain conditions would prevent enemies from appearing in the Lesser Crucible.
・Made changes so that if players were unable to obtain the Dirty Key dropped upon defeating the Raiju in the mission Tenryu River in Shogun's Journey, they will be able to retrieve the key by loading their save data.
・Fixed an issue where Naito Masatoyo would sometimes stop appearing in "1572 CE - Warring States" even if he had not been defeated, which made it impossible to obtain certain valuables.
・Fixed an issue where the Demon of Pride would sometimes not appear for guests in Story Mode Expeditions.
・Fixed an issue causing Ninja Style special effects to be applied to some Samurai equipment.
Note: The Ninja Style special effects will be replaced with corresponding Samurai Style special effects.
・Fixed an issue preventing the effect Life Recovery (Curing Life Corrosion) for the set bonus Matchless Resentment from working properly.
・Fixed an issue preventing the effect Spirit Force Ignition for the set bonus Matchless Resentment from being triggered by Ninjutsu that deal heavy damage. Also reduced the amount of Spirit Force consumed when dealing heavy attribute damage.
・Fixed an issue preventing the Transform Bonus (Ninja) for having six of the set bonus Herald of Peace from triggering properly.
・Fixed an issue that made it appear as if the effect duration of the negative effect Stench was not decreasing after Style Shift.
・Fixed an issue causing the effect duration of Rejuvenation Talismans to be shorter while some special effects were active.
・Fixed an issue causing certain other status enhancements to be applied while the status enhancement Sanctity was active.
・Fixed an issue on the Equipment screen that prevented the set bonus value from being updated right after Style Shift.
・Fixed an issue that prevented the player from obtaining Chijiko Soul Cores even after fulfilling the necessary conditions and that prevented their Soul Cores from appearing when exchanging goods with the Merchant.
Note: As compensation for this issue, we are offering an amount of Yokai Teardrops that corresponds to the number of times the player has petted a Chijiko. These Yokai Teardrops can be claimed via Boons in the Shrine menu.
・Fixed an issue preventing the smithing text Yamanba's Knives from being dropped.
・Fixed an issue preventing the Wooden Spear and Wooden Odachi from being dropped upon defeating enemies even with the Sudama Blessing applied.
・Made changes so that if the player drops equipment that was enhanced via Soul Matching and then picks the equipment up again, the equipment's lowered enhancement fee will be changed to a suitable value.
・Fixed an issue where delivering a Scampuss Furball to the large Scampuss in the Eternal Rift did not yield the correct reward.
・Fixed an issue where even though players had obtained items from chests in Battle Scrolls or Mission Mode Expeditions, those items were not always displayed as having been acquired in Story Mode.
・Fixed an issue where checking off items via Sell at the Merchant or Donate at the Hidden Teahouse would lock those items.
・Fixed an issue where filtering items via Sell at the Merchant or Donate at the Hidden Teahouse would not display the correct category among the results.
・Fixed a bug that sometimes caused the "Complete a certain number of Myths" count to be shown incorrectly in the Title List.
Note: This fix will not cause the Prestige Points, Reputation Level, or Reputation Points to decrease.
・Fixed an issue causing some unlocked Illustration categories to return to their locked state in Shogun's Journey.
・Fixed an issue where Crucible Wraiths in Shogun's Journey would sometimes fail to show up on the map despite the player raising their Exploration Level.
・Fixed an issue enabling the player to open chests multiple times when praying at shrines even if the chests included valuables the player had already obtained and therefore could not obtain again.
・Fixed an issue causing unintentionally high level items to appear if the player's gesture toward Mujina was successful while a visitor was summoned.
・Made changes so that the gameplay record Deaths will not count any deaths during the boss fight of the mission The Fall of Edo Castle.
Note: If the player has already completed this mission, their Death count will decrease by 1.
・Fixed an issue where if the session failed because a player disconnected from the network just after starting Become a Visitor, the Co-Op Defeat message would not display but the players would sometimes lose Amrita.
・Fixed an issue where the number of acquired collectibles on the map when playing as a guest in co-op differed from the actual amount acquired.
・Fixed an issue where if the player turned off Allow Drop-in Mid-Mission via the search function in Mission Mode Expeditions, they would be unable to search in Story Mode Expeditions.
・Fixed an issue preventing Deadzone Settings under Stick Settings from being reflected properly.
・Fixed an issue causing Type 8 for Lower Eye Shadow in Character Creation to appear differently in Character Creation than in cutscenes.
・Fixed an issue causing some eyebrow types to appear asymmetrical under Eyebrow Type in Character Creation.
・Fixed an issue where if the player changed the appearance of Crucible weapons in Equipment Appearance, the weapon effects of weapons like Raikiri would no longer be displayed.
・Fixed an issue that sometimes caused light anomalies on the edges of the screen under certain resolutions.
・Fixed an issue that occasionally caused the controller to stop responding if the window was inactive.
・Fixed an issue that prevented Xbox controllers from working properly under certain PC conditions.
・Fixed an issue preventing the check all feature from working with the mouse controls on the Make an Offering screen.
・Fixed an issue causing the Anisotropic Filtering option in the Visuals menu to always be set to x4 even if the player had selected another option.
・Fixed an issue that sometimes caused the screen to freeze when connecting or disconnecting certain devices like controllers or headphones.
・Fixed an issue causing the controller to vibrate even if the player was using the keyboard and mouse controls.
・Made other minor fixes.
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