Inside PC gaming's wildly creative Tomb Raider mapping scene: 'Being able to create my own adventures for other people to play is such an addicting concept'
In 2013, when Lara Croft's latest, grittiest manifestation captured the attention of players worldwide, Axel Hatté began building custom levels for a Tomb Raider game more than a decade old. Hatté had been excited by the prospect of map levels for Core Design's original adventures ever since discovering the level editor bundled with 2000's Tomb Raider: Chronicles, but it took 13 years for him to actually make the jump... Read more.

In 2013, when Lara Croft's latest, grittiest manifestation captured the attention of players worldwide, Axel Hatté began building custom levels for a Tomb Raider game more than a decade old. Hatté had been excited by the prospect of map levels for Core Design's original adventures ever since discovering the level editor bundled with 2000's Tomb Raider: Chronicles, but it took 13 years for him to actually make the jump... Read more.
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