I had my doubts about the Backrooms movie, but this new detail shared by its director changed my mind

Whenever a horror game or creepypasta is set to be adapted into a movie, I immediately take a reserved stance. Past performance is the best indicator of future success, or so the saying goes, and given the less-than-amazing track record of these kinds of adaptations, I'm just purely unable to look at them with any hope in my heart. But the sheer dedication of the Backrooms director and his team to make this the best adaptation possible managed to ignite something within me, as I now genuinely want to see the fruits of their labor, which was tremendous in every sense of the word. As the Hollywood Reporter writes, Kane Parsons spoke at CCXP Mexico yesterday, revealing new details about his upcoming Backrooms movie starring Chiwetel Ejiofor. Out of all he revealed, one thing stood out to me: the team built 30,000 square feet of actual, walkable backrooms that saw crew members and actors get genuinely lost. Video games have done well adapting the backrooms so far, but the movie is certainly a whole different beast. Image by Fancy Games "The set was huge. We built 30,000 square feet of actual backrooms that we could walk around in. Actually, some people were getting lost. It felt like being there, which was really weird," Parsons said. This, according to him, helps maintain the core of the backrooms experience, which he says needs constant, never-ending rooms and passages that never actually change. "I always try to stay away from the idea that the backrooms is somehow a dreamy headspace thing where, if you turn around, the room could have changed. It preys on the human brain’s ability to map spaces and understand them. The hard part for that is, if you go back the way you came, you will go back the way you came, but it just keeps going and going and going. That’s where the confusion and the convolution goes," he explained. Parsons previously worked on a web series adapting the Backrooms on YouTube, so it seems his genuine care for the story has translated into utter dedication and attention to detail in the movie as well. Creepypastas, especially those like the Backrooms that originate on sites like 4chan, are rarely adapted into proper stories, as they tend to fall into bland horror cliches and turn into little more than your B-level popcorn horror that gets 35 percent on Rotten Tomatoes. Of course, translating liminal spaces into our physical world, which, as far as we know, is governed by rules and reasons, is an additional hurdle that is hard to surmount. The backrooms are supposedly the place you get to by "no-clipping" out of reality, a concept so surreal that I'm genuinely interested to see how it's pulled off in the movie. And if their effort to make such a massive set and really nail the tone, from the endless rooms to the distinct yellow walls, is anything to go by, I think we're in for a treat. The post I had my doubts about the Backrooms movie, but this new detail shared by its director changed my mind appeared first on Destructoid.

Apr 27, 2026 - 03:30
 2
I had my doubts about the Backrooms movie, but this new detail shared by its director changed my mind


Whenever a horror game or creepypasta is set to be adapted into a movie, I immediately take a reserved stance. Past performance is the best indicator of future success, or so the saying goes, and given the less-than-amazing track record of these kinds of adaptations, I'm just purely unable to look at them with any hope in my heart.

But the sheer dedication of the Backrooms director and his team to make this the best adaptation possible managed to ignite something within me, as I now genuinely want to see the fruits of their labor, which was tremendous in every sense of the word. As the Hollywood Reporter writes, Kane Parsons spoke at CCXP Mexico yesterday, revealing new details about his upcoming Backrooms movie starring Chiwetel Ejiofor. Out of all he revealed, one thing stood out to me: the team built 30,000 square feet of actual, walkable backrooms that saw crew members and actors get genuinely lost.

Video games have done well adapting the backrooms so far, but the movie is certainly a whole different beast. Image by Fancy Games "The set was huge. We built 30,000 square feet of actual backrooms that we could walk around in. Actually, some people were getting lost. It felt like being there, which was really weird," Parsons said. This, according to him, helps maintain the core of the backrooms experience, which he says needs constant, never-ending rooms and passages that never actually change.

"I always try to stay away from the idea that the backrooms is somehow a dreamy headspace thing where, if you turn around, the room could have changed. It preys on the human brain’s ability to map spaces and understand them. The hard part for that is, if you go back the way you came, you will go back the way you came, but it just keeps going and going and going. That’s where the confusion and the convolution goes," he explained.

Parsons previously worked on a web series adapting the Backrooms on YouTube, so it seems his genuine care for the story has translated into utter dedication and attention to detail in the movie as well. Creepypastas, especially those like the Backrooms that originate on sites like 4chan, are rarely adapted into proper stories, as they tend to fall into bland horror cliches and turn into little more than your B-level popcorn horror that gets 35 percent on Rotten Tomatoes.

Of course, translating liminal spaces into our physical world, which, as far as we know, is governed by rules and reasons, is an additional hurdle that is hard to surmount. The backrooms are supposedly the place you get to by "no-clipping" out of reality, a concept so surreal that I'm genuinely interested to see how it's pulled off in the movie.

And if their effort to make such a massive set and really nail the tone, from the endless rooms to the distinct yellow walls, is anything to go by, I think we're in for a treat.

The post I had my doubts about the Backrooms movie, but this new detail shared by its director changed my mind appeared first on Destructoid.

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