How TinyBuild survived 15 years of game publishing | Alex Nichiporchik interview

Alex Nichiporchik is the CEO of TinyBuild, which he started with Tom Brien back in 2011 to develop and market, No Time to Explain, via Kickstarter. Over the years, Nichiporchik has picked up a lot of experience in indie and double-A game publishing, and how he’s sharing some of it for the company’s 15th anniversary as an indie publisher. Nichiporchik told me in an interview about the struggle he went through just to get to the creation of TinyBuild, now based in Seattle, while growing up in Eastern Europe. But he never stopped searching for new games and making big bets. And that led him to Hello Neighbor, a giant hit that has had more than 300 million downloads since hitting the market in 2018. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } This article is free — just create an accountJoin GamesBeat to read this story and almost everything else on the site. No credit card, no catch.Start Reading FreeAlready a member? Sign in The post How TinyBuild survived 15 years of game publishing | Alex Nichiporchik interview appeared first on GamesBeat.

Apr 13, 2026 - 21:35
 0
How TinyBuild survived 15 years of game publishing | Alex Nichiporchik interview
Alex Nichiporchik is the CEO of TinyBuild, which he started with Tom Brien back in 2011 to develop and market, No Time to Explain, via Kickstarter. Over the years, Nichiporchik has picked up a lot of experience in indie and double-A game publishing, and how he’s sharing some of it for the company’s 15th anniversary as an indie publisher.

Nichiporchik told me in an interview about the struggle he went through just to get to the creation of TinyBuild, now based in Seattle, while growing up in Eastern Europe. But he never stopped searching for new games and making big bets. And that led him to Hello Neighbor, a giant hit that has had more than 300 million downloads since hitting the market in 2018.

.memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); }

This article is free — just create an account

Join GamesBeat to read this story and almost everything else on the site. No credit card, no catch.Start Reading FreeAlready a member? Sign in The post How TinyBuild survived 15 years of game publishing | Alex Nichiporchik interview appeared first on GamesBeat.

What's Your Reaction?

like

dislike

love

funny

angry

sad

wow

XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.