Hotfix #2 - More Mod Fixes!

Happy Easter everyone!Our first hotfix (v7.18.4) has arrived for everyone to play after having spent a couple of days being tested on the Experimental branch, and our next hotfix (v7.18.5) has arrived on Experimental to replace it!All players should now have access to the all_templates.zip file that contains all the .json game data templates so they can be modded with a text editor. Full details of this, including where to find the .zip, can be found in our last update.In this update we'll go into a bit more detail about modding, and also highlight a couple of things we'd love some community assistance on!MODDINGWe've had quite a few players trying to mod the game since we launched a few days ago, which is great to see. Unfortunately, this has exposed some bugs in the way Xenonauts 2 supports modding, but the hotfix released onto the Experimental branch today should fix these.If you're trying to mod the game, you should therefore make sure you're on the Experimental branch - and I'd also make sure you're in the modding-related channels in our Discord. Our tech director has spent most of the Easter weekend supporting modders by fixing technical problems, improving documentation, and generally providing guidance and answering questions there.However, it is worth highlighting that these .json files were never intended to be human-readable. Unlike the text files from Xenonauts 1 they are designed to be viewed inside the Unity editor rather than in a text editor, and they are heavily compressed for performance reasons. The "community mod tools" we're talking about starting work on soon will allow people to edit these with an interface similar to the one we use when developing the game. Obviously, this will make modding much easier!Nonetheless, we really appreciate the people who are battle-testing the modding systems already present - with your help, we'll get all the issues ironed out in no time!STEAM REVIEWS: YOUR FEEDBACK MATTERSPlayers who have been enjoying Xenonauts 2 could do two things to help out the dev team and the wider community. The first would be to leave a review for the game - we’re very grateful for the feedback players have shared so far, and reviews do a lot to help the game’s visibility. They also help inform future patches and what the team focuses on next. If you’re enjoying Xenonauts 2, or just want to support the dev team, leaving a review would really help.COMMUNITY WIKIThe second thing would be to take a look at the official community wiki and see if there's anything you can contribute to it. Xenonauts 2 can be an intimidating game for people who aren't familiar with classic X-Com, and it's really useful to have a resource people can look at to understand what they are doing wrong and how they can improve if they're stuck.Unfortunately, the game has changed quite a lot during development and there's still a fair amount of outdated information on the wiki - so if anyone has a bit of free time available to help clean it up, it would probably make a big difference. Anyone can edit it, so if you're interested then you can just go ahead and start making changes! That's everything for now - thanks for reading. Hope you're enjoying playing so far!XENONAUTS 2 RESOURCESXenonauts 2 Official Wiki: Learn more about Xenonauts 2 here. If you'd like to become a contributor, then come join the community Discord and let us know in the #wiki channel. Xenonauts 2 Modding Wiki: This wiki contains comprehensive documentation, tools, and examples to help both beginners and experienced modders create their own custom content for the game. Xenonauts 2 Official Beginner's Guide: New to Xenonauts 2? Check out our beginner's guide that covers everything you'll want to know to survive the alien threat. Join the Xenonauts CommunityDiscord | Reddit | Forumshttps://store.steampowered.com/app/538030/Xenonauts_2/

Apr 6, 2026 - 04:10
 1
Hotfix #2 - More Mod Fixes!

Happy Easter everyone!

Our first hotfix (v7.18.4) has arrived for everyone to play after having spent a couple of days being tested on the Experimental branch, and our next hotfix (v7.18.5) has arrived on Experimental to replace it!

All players should now have access to the all_templates.zip file that contains all the .json game data templates so they can be modded with a text editor. Full details of this, including where to find the .zip, can be found in our last update.

In this update we'll go into a bit more detail about modding, and also highlight a couple of things we'd love some community assistance on!

MODDING

We've had quite a few players trying to mod the game since we launched a few days ago, which is great to see. Unfortunately, this has exposed some bugs in the way Xenonauts 2 supports modding, but the hotfix released onto the Experimental branch today should fix these.

If you're trying to mod the game, you should therefore make sure you're on the Experimental branch - and I'd also make sure you're in the modding-related channels in our Discord. Our tech director has spent most of the Easter weekend supporting modders by fixing technical problems, improving documentation, and generally providing guidance and answering questions there.

However, it is worth highlighting that these .json files were never intended to be human-readable. Unlike the text files from Xenonauts 1 they are designed to be viewed inside the Unity editor rather than in a text editor, and they are heavily compressed for performance reasons. The "community mod tools" we're talking about starting work on soon will allow people to edit these with an interface similar to the one we use when developing the game. Obviously, this will make modding much easier!

Nonetheless, we really appreciate the people who are battle-testing the modding systems already present - with your help, we'll get all the issues ironed out in no time!

STEAM REVIEWS: YOUR FEEDBACK MATTERS

Players who have been enjoying Xenonauts 2 could do two things to help out the dev team and the wider community. The first would be to leave a review for the game - we’re very grateful for the feedback players have shared so far, and reviews do a lot to help the game’s visibility. They also help inform future patches and what the team focuses on next. If you’re enjoying Xenonauts 2, or just want to support the dev team, leaving a review would really help.

COMMUNITY WIKI

The second thing would be to take a look at the official community wiki and see if there's anything you can contribute to it. Xenonauts 2 can be an intimidating game for people who aren't familiar with classic X-Com, and it's really useful to have a resource people can look at to understand what they are doing wrong and how they can improve if they're stuck.

Unfortunately, the game has changed quite a lot during development and there's still a fair amount of outdated information on the wiki - so if anyone has a bit of free time available to help clean it up, it would probably make a big difference. Anyone can edit it, so if you're interested then you can just go ahead and start making changes!

That's everything for now - thanks for reading. Hope you're enjoying playing so far!

XENONAUTS 2 RESOURCES

Xenonauts 2 Official Wiki: Learn more about Xenonauts 2 here. If you'd like to become a contributor, then come join the community Discord and let us know in the #wiki channel.

Xenonauts 2 Modding Wiki: This wiki contains comprehensive documentation, tools, and examples to help both beginners and experienced modders create their own custom content for the game.

Xenonauts 2 Official Beginner's Guide: New to Xenonauts 2? Check out our beginner's guide that covers everything you'll want to know to survive the alien threat.

Join the Xenonauts Community

Discord | Reddit | Forums

https://store.steampowered.com/app/538030/Xenonauts_2/

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