Free Build Map Coming to Modulus
Hey Modulue MakersFirst up WOW. Thank you from the bottom of our hearts for such an incredible launch week. Your excitement and enthusiasm around the game means more to us than we can put into words. Seeing everyone sharing screenshots, giving each other advice on optimal layouts, and just generally being as excited about the game as we are, has been absolutely awesome.We have been listening to feedback and monitoring the Feature Upvote Board for your most requested suggestions and have begun putting a plan together to decide what's next for Modulus. There has been one particular suggestion that has come up a fair few times in reviews and forum posts, and that is to give players a way to build without the terrain constraints present in the campaign. Whilst the puzzle aspect of designing a factory around these constraints is intended, and is the recommended way to play Modulus, we do get that it isn't for everyone. We hear you when you say you want to build, copy, and blueprint more easily.So we're adding a new map that lets you do exactly that.Introducing the Free Build MapIn the coming weeks you'll get the option to choose between the Classic Map (recommended) and Free Build Map which gives you:Larger islands: more room to build and expand your production lines the way you want toLogical Polyrock layout: resources distributed in a way that makes sense for how you want to build, not against itNo terrain challenges: a more open, traditional factory experience for those who prefer it[carousel][/carousel]The original map isn't going anywhere. If you love the spatial puzzle and the constraint of the island terrain, that experience is exactly as it was. This is simply a new way to play Modulus, and we think it opens the game up to a lot more players.Also in this update: A small but important tweak to the tutorial: we’re telling players more clearly that belts can run through miners. The hologram will now show the conveyor running through the miners, with updated text to match, as well as in front of them. A minor fix, but one that should make those first few minutes a lot clearer. We'll have a release date for the map update soon. In the meantime, let us know what you think and if there's anything else you'd love to see in a future update, drop it on the Feature Upvote Board.- Team Happy Volcano
First up WOW. Thank you from the bottom of our hearts for such an incredible launch week. Your excitement and enthusiasm around the game means more to us than we can put into words. Seeing everyone sharing screenshots, giving each other advice on optimal layouts, and just generally being as excited about the game as we are, has been absolutely awesome.
We have been listening to feedback and monitoring the Feature Upvote Board for your most requested suggestions and have begun putting a plan together to decide what's next for Modulus. There has been one particular suggestion that has come up a fair few times in reviews and forum posts, and that is to give players a way to build without the terrain constraints present in the campaign. Whilst the puzzle aspect of designing a factory around these constraints is intended, and is the recommended way to play Modulus, we do get that it isn't for everyone. We hear you when you say you want to build, copy, and blueprint more easily.
So we're adding a new map that lets you do exactly that.

In the coming weeks you'll get the option to choose between the Classic Map (recommended) and Free Build Map which gives you:
Larger islands: more room to build and expand your production lines the way you want to
Logical Polyrock layout: resources distributed in a way that makes sense for how you want to build, not against it
No terrain challenges: a more open, traditional factory experience for those who prefer it

[/carousel]The original map isn't going anywhere. If you love the spatial puzzle and the constraint of the island terrain, that experience is exactly as it was. This is simply a new way to play Modulus, and we think it opens the game up to a lot more players.
Also in this update: A small but important tweak to the tutorial: we’re telling players more clearly that belts can run through miners.
The hologram will now show the conveyor running through the miners, with updated text to match, as well as in front of them. A minor fix, but one that should make those first few minutes a lot clearer.
We'll have a release date for the map update soon. In the meantime, let us know what you think and if there's anything else you'd love to see in a future update, drop it on the Feature Upvote Board.
- Team Happy Volcano
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