Dice A Million 1.0.23 Changelog
Hey all! This past week I've been setting up two new languages for the game, revamping the Backup system, and fixing a ton of stuff. Hope you enjoy everything! :) Even though I've been working to add Korean and Turkish, only the latter is included in this patch. Korean is coming in the next few days, as it still needs a bit more polish, but I wanted to release this update either way :)Also, quick note on the German translation, I've noticed a few people expressing their feedback on the translation, as it seemingly is not very accurate in some points. Of course I don't speak German myself so I can't know for sure, but it seems like a major point of discussion, so we'll definitely find a way to fix that soon, for sure!New:- Added Turkish language- Reworked how save backups are stored, now stores 1 each day, up to 5 (per profile, so 15 in total)- Added a way to restore backup data for Xbox Game Pass. Check out a little tutorial for both GP and Steam at the bottom of this changelog! (Though some users that reported data loss on Game Pass have discovered that it was a sync problem with their accounts and they managed to get it back by relogging. Please make sure it's not that before messing with save file backups, to avoid accidentally overwriting anything)Boss Reroll changes:(ONLY AVALIABLE ON BETA BRANCH FOR NOW, ACCESSED WITH THE PASSWORD ''diceamillionbossreroll" )- First reroll is now free, but ups the value of of every future round after (similar to how Power IV does)I haven't had the time to work much on this this past week, but it'll be my priority next update, let me know your thoughts as always!Changes:- Rubik's Cube now gets the sum of all extra value gotten by its pieces during a roll (so if 4 of its pieces gain +5 extra value, Rubik's will get 20 in total)- Hermit's Stone now affects Pocket Pencil- Cell Ring is now affected by the Double Rings effect- Aquarium is now triggered before Vampire Die- Marble's increased chance of appearing now caps out at 80%, making it possible to still find other dice on marble runs- You can now use the spacebar to confirm the roll with the Manually confirm score option on- Double Die's inner face is now affected by Angel Die, and also made it trigger later so it can benefit from Angel's value change- Reduced area effect flickering when using the Photosensitive Mode- During the ''I can't believe it's not a D6'' challenge, removing a Double Die now gives you a normal D6, instead of a Minidie- During the ''I can't believe it's not a D6'' challenge, Hexagonal Ring now always gives you a ghost uncommon die, instead of a legendary one- Tweaked a bit how the language menu looks to make room for more languages- Tweaked some special characters like Ç to be more readable in some situationsBugfixes:- Fixed Bicolor Hand not being able to change parity on deactivated dice- Fixed a bug that caused runs to be lost if you successfully beat Dice Rush in the last roll- Fixed Electric Die area not being affected by Aura Ring- Fixed Blackjack challenge sometimes not giving you the stamp upgrade menu- Fixed Gilded Cell Ring not working properly- Fixed a game freeze regarding the trade event and marbles- Fixed a UI collision mismatch on the upgrade event- Fixed animated dice not animating when rolling for rewards on the map- Fixed selling a card counting as using a card for the stats menu- Fixed a crash involving ring rooms and NaN score- Fixed Anchor copies sometimes triggering their effects on the table despite not being their intended behaviour- Fixed being able to use Lucky Ring's reroll button when paused- Fixed being able to infinitely reroll end of round rewards with Lucky Ring after saving and loading- Fixed occult dice counting as rare/legendary for some niche interactions- Fixed a situation that allowed you to select any hand on the tutorial run (again lol)- Fixed Bottle of Caps giving you the bottlecaps on some unintended situations- Fixed a couple of UI problems on some languages- Added a failsafe to avoid some crashes related to Spindown Die- Fixed using a transform card on a selected Minidie causing the handsize counter to become negative- Fixed a certain late game transformative die being able to transform story-related dice- Fixed a UI problem on the boss performance screen- Fixed various UI problems on the main menu- Fixed a crash involving Glitched Die transforming another die into Alphabet Block- Fixed stacked roll effects (time die, ice die, etc) not showing up their quantity in their description- Fixed Casino Die not working properly with Equity Ring- Fixed Die of Fortune giving you a marble if you had too many- Fixed Ancient Die being able to give you unintended dice while playing as the Final Hand- Fixed an exploit involving holding R on the map- Fixed various Japanese font related issuesRestoring a backup:If your save file gets corrupted or just disappears completely, here's the way to restore it:- Head up to the save file location (found in AppData > local > dice_a
Hey all! This past week I've been setting up two new languages for the game, revamping the Backup system, and fixing a ton of stuff. Hope you enjoy everything! :) Even though I've been working to add Korean and Turkish, only the latter is included in this patch. Korean is coming in the next few days, as it still needs a bit more polish, but I wanted to release this update either way :)
Also, quick note on the German translation, I've noticed a few people expressing their feedback on the translation, as it seemingly is not very accurate in some points. Of course I don't speak German myself so I can't know for sure, but it seems like a major point of discussion, so we'll definitely find a way to fix that soon, for sure!
- Added Turkish language
- Reworked how save backups are stored, now stores 1 each day, up to 5 (per profile, so 15 in total)
- Added a way to restore backup data for Xbox Game Pass. Check out a little tutorial for both GP and Steam at the bottom of this changelog! (Though some users that reported data loss on Game Pass have discovered that it was a sync problem with their accounts and they managed to get it back by relogging. Please make sure it's not that before messing with save file backups, to avoid accidentally overwriting anything)
(ONLY AVALIABLE ON BETA BRANCH FOR NOW, ACCESSED WITH THE PASSWORD ''diceamillionbossreroll" )
- First reroll is now free, but ups the value of of every future round after (similar to how Power IV does)
I haven't had the time to work much on this this past week, but it'll be my priority next update, let me know your thoughts as always!
- Rubik's Cube now gets the sum of all extra value gotten by its pieces during a roll (so if 4 of its pieces gain +5 extra value, Rubik's will get 20 in total)
- Hermit's Stone now affects Pocket Pencil
- Cell Ring is now affected by the Double Rings effect
- Aquarium is now triggered before Vampire Die
- Marble's increased chance of appearing now caps out at 80%, making it possible to still find other dice on marble runs
- You can now use the spacebar to confirm the roll with the Manually confirm score option on
- Double Die's inner face is now affected by Angel Die, and also made it trigger later so it can benefit from Angel's value change
- Reduced area effect flickering when using the Photosensitive Mode
- During the ''I can't believe it's not a D6'' challenge, removing a Double Die now gives you a normal D6, instead of a Minidie
- During the ''I can't believe it's not a D6'' challenge, Hexagonal Ring now always gives you a ghost uncommon die, instead of a legendary one
- Tweaked a bit how the language menu looks to make room for more languages
- Tweaked some special characters like Ç to be more readable in some situations
- Fixed Bicolor Hand not being able to change parity on deactivated dice
- Fixed a bug that caused runs to be lost if you successfully beat Dice Rush in the last roll
- Fixed Electric Die area not being affected by Aura Ring
- Fixed Blackjack challenge sometimes not giving you the stamp upgrade menu
- Fixed Gilded Cell Ring not working properly
- Fixed a game freeze regarding the trade event and marbles
- Fixed a UI collision mismatch on the upgrade event
- Fixed animated dice not animating when rolling for rewards on the map
- Fixed selling a card counting as using a card for the stats menu
- Fixed a crash involving ring rooms and NaN score
- Fixed Anchor copies sometimes triggering their effects on the table despite not being their intended behaviour
- Fixed being able to use Lucky Ring's reroll button when paused
- Fixed being able to infinitely reroll end of round rewards with Lucky Ring after saving and loading
- Fixed occult dice counting as rare/legendary for some niche interactions
- Fixed a situation that allowed you to select any hand on the tutorial run (again lol)
- Fixed Bottle of Caps giving you the bottlecaps on some unintended situations
- Fixed a couple of UI problems on some languages
- Added a failsafe to avoid some crashes related to Spindown Die
- Fixed using a transform card on a selected Minidie causing the handsize counter to become negative
- Fixed a certain late game transformative die being able to transform story-related dice
- Fixed a UI problem on the boss performance screen
- Fixed various UI problems on the main menu
- Fixed a crash involving Glitched Die transforming another die into Alphabet Block
- Fixed stacked roll effects (time die, ice die, etc) not showing up their quantity in their description
- Fixed Casino Die not working properly with Equity Ring
- Fixed Die of Fortune giving you a marble if you had too many
- Fixed Ancient Die being able to give you unintended dice while playing as the Final Hand
- Fixed an exploit involving holding R on the map
- Fixed various Japanese font related issues
If your save file gets corrupted or just disappears completely, here's the way to restore it:
- Head up to the save file location (found in AppData > local > dice_a_million > default > backup)
- Here you can see your backups with their date on the file name, following this structure: ''data_\[profilenumber]_backup\[year]\[month]\[day].sav''
(you may see a_back/b_back etc files from a previous iteration of this system, just ignore and/or delete them)
- Take the most recent one (or whichever you want) and rename it to ''data_\[profilenumber].sav'', where \[profilenumber] is just the number corresponding to the profile you used to create that data. so it should end up looking as ''data_1.sav'', ''data_2.sav'' or ''data_3.sav''
- IF YOU'RE ON STEAM/ITCH: Just put the file on the ''default'' folder, replacing any other existing one and you should be good to go! (if it still doesn't work, try turning off Steam Cloud)
- IF YOU'RE ON GAME PASS: Exit the backup folder and inside ''default'' create a folder named ''restore'', put your data_X.sav there. Upon booting the game, it should load that up and replace your current cloud save file, as well as deleting the file you put in restore. (make a copy of it before doing so, just in case something fails!)
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