Data Center release day
Here is a full devlog between demo and full versionWASEKU — 03.03.2026 17:30!!! New Update is Deleting all saves from Demo version and yesterday !!!New: You can now click on trolley to store item automaticallyFix: shop itemsFix: trolley does not have trigger always on which caused bringing some items with itFix: scaling issues solved when parenting to trolleyImproved: EOL times are now type based not size based - GPU shortest, Mainframe longest 3 - 6hImproved: rack cable points better colorWASEKU — 04.03.2026 18:51New: 2x QSFP+ switchesNew: QSFP+ module 40GbpsNew: 4 lanes fiber cable for QSFP+Fix: 4x SFP+/SFP28 switchFix: few cosmetics in shopknown issueSFP boxes will separate from SFP modules on cartSFP boxes not loaded, only modulesWASEKU — 05.03.2026 16:450.17 playtestNew: All customer bases have now switches based on the requirementsNew: version of the game on top of the screenNew: Continue button in main menuImproved: the cable holders aligned to the edited rack layoutFix: cannot touch customer base switchImproved: App iconsknown issueSFP boxes will separate from SFP modules on cartSFP boxes not loaded, only modulesWASEKU — 06.03.2026 14:450.18 playtestFix: floor office and main space is now one collider, so the weird issue getting stuck between does not happen anymoreImproved: Trolley trigger is now higherImproved: Cable spools colors based on typeImproved: Positions of objects in the trolleyImproved: SFP boxes are now colored based on type. you can put the sfp back into box. Loading implemented. WASEKU — 07.03.2026 17:560.19 playtestFix: Added constant to check if the float and float is within margin to make sure customer does not show 16000/16000 is not equalImproved: all buying objectives now starts right away on new gameFix: Trolley stutterImproved: Objective UI effects to see more clearly what is coming and going WASEKU — 10.03.2026 11:291.0.20Versioning changed to 1.0.20 to get the build approved by SteamNew: On screen keyboard in save menu for gamepad suportFix: keyboard/gamepad navigation in uiNew: Added rebind for second action (right click)Improved: default settings for Motion blur 1, default framerate - Vsync On (to battle issue some players have with motion sickness)Improved: XP are faster, less money on new gameNew: Steam Achievements and StatsImproved: Network map output.Fix: last position cannot stuck servers together anymoreFix: Server loaded with red color on power buttonNew: LACPWASEKU — 10.03.2026 16:551.0.21Fix: customer requirements are not loaded from save but from the customer item.Fix: Customer App requirements recalculatedFix: There was not enough free subnets at each cidr which cause customer doors not to openFix: Localization updated to show the LACP messagesWASEKU — 11.03.2026 16:441.0.22Fix: customer requirements rebalanceFix: wrong cable loaded for 4lane fiberImproved: Balance sheetImproved: Save System validation, now all parts of save are validated before it removes the old save file, .bak file is created to make sure old is not remove before new is validated WASEKU — 12.03.2026 17:031.0.23Improved: Player smoother movementNew: Hire menu in PCNew: expenses per second in top left (penalties and salary)Fix: Technician replace the device. (Server tested, switch not much)Improved: performance update for transparent materialsFix: Look sensitivity in controls menuNew: Invert Y in controls menuFix: Incorrect device types in Asset management.Known Issues: technician has problem walking around some objectstechnician do not load automatically. Have to rehire every new load.send technician button not remove right away, can spend money multiple times on same item. WASEKU — 13.03.2026 14:451.0.24New: 2 new techniciansImproved: Technicians can be hired only once per typeImproved: Technicians ignore objects lying on the floor and each otherImproved: Send technician button and Clear warning sign is disabled after pressingFix: Error signs for broken device are now instantiated on loadKnown Issues:technician do not load automatically. Have to rehire every new load.WASEKU — 14.03.2026 14:011.0.25New: Technician queue in Asset ManagementNew: technician save stateImproved: Performance improvements, canvas on customer base turn off by distance.Improved: removed normals and maskmaps on some materials to decrease vram usageNew: F3 system info, fps counter , mem usage WASEKU — 16.03.2026 16:061.0.26New: TutorialsFix: Sending technician gave you money instead of taking them.Fix: technicians got sometimes stuck on the corner of the first customer baseImproved: confirmation UI in Asset Management and HRSystemImproved: icon for rack in the shopFix: speed on the ports if there were mix of different typesImproved: And changed color of switches to recognize which is which from front WASEKU — 17.03.2026 20:261.0.27New: Fiber and combo patchpanelsFix: Salaries re-registered on loadNew: Hire and Fire button in HRsystemFix: last 2 customer bases will not show all 3 cards to fix the error when it dont hav
Here is a full devlog between demo and full version
WASEKU — 03.03.2026 17:30
!!! New Update is Deleting all saves from Demo version and yesterday !!!
New: You can now click on trolley to store item automatically
Fix: shop items
Fix: trolley does not have trigger always on which caused bringing some items with it
Fix: scaling issues solved when parenting to trolley
Improved: EOL times are now type based not size based - GPU shortest, Mainframe longest 3 - 6h
Improved: rack cable points better color
WASEKU — 04.03.2026 18:51
New: 2x QSFP+ switches
New: QSFP+ module 40Gbps
New: 4 lanes fiber cable for QSFP+
Fix: 4x SFP+/SFP28 switch
Fix: few cosmetics in shop
known issue
SFP boxes will separate from SFP modules on cart
SFP boxes not loaded, only modules
WASEKU — 05.03.2026 16:45
0.17 playtest
New: All customer bases have now switches based on the requirements
New: version of the game on top of the screen
New: Continue button in main menu
Improved: the cable holders aligned to the edited rack layout
Fix: cannot touch customer base switch
Improved: App icons
known issue
SFP boxes will separate from SFP modules on cart
SFP boxes not loaded, only modules
WASEKU — 06.03.2026 14:45
0.18 playtest
Fix: floor office and main space is now one collider, so the weird issue getting stuck between does not happen anymore
Improved: Trolley trigger is now higher
Improved: Cable spools colors based on type
Improved: Positions of objects in the trolley
Improved: SFP boxes are now colored based on type. you can put the sfp back into box. Loading implemented.
WASEKU — 07.03.2026 17:56
0.19 playtest
Fix: Added constant to check if the float and float is within margin to make sure customer does not show 16000/16000 is not equal
Improved: all buying objectives now starts right away on new game
Fix: Trolley stutter
Improved: Objective UI effects to see more clearly what is coming and going
WASEKU — 10.03.2026 11:29
1.0.20
Versioning changed to 1.0.20 to get the build approved by Steam
New: On screen keyboard in save menu for gamepad suport
Fix: keyboard/gamepad navigation in ui
New: Added rebind for second action (right click)
Improved: default settings for Motion blur 1, default framerate - Vsync On (to battle issue some players have with motion sickness)
Improved: XP are faster, less money on new game
New: Steam Achievements and Stats
Improved: Network map output.
Fix: last position cannot stuck servers together anymore
Fix: Server loaded with red color on power button
New: LACP
WASEKU — 10.03.2026 16:55
1.0.21
Fix: customer requirements are not loaded from save but from the customer item.
Fix: Customer App requirements recalculated
Fix: There was not enough free subnets at each cidr which cause customer doors not to open
Fix: Localization updated to show the LACP messages
WASEKU — 11.03.2026 16:44
1.0.22
Fix: customer requirements rebalance
Fix: wrong cable loaded for 4lane fiber
Improved: Balance sheet
Improved: Save System validation, now all parts of save are validated before it removes the old save file, .bak file is created to make sure old is not remove before new is validated
WASEKU — 12.03.2026 17:03
1.0.23
Improved: Player smoother movement
New: Hire menu in PC
New: expenses per second in top left (penalties and salary)
Fix: Technician replace the device. (Server tested, switch not much)
Improved: performance update for transparent materials
Fix: Look sensitivity in controls menu
New: Invert Y in controls menu
Fix: Incorrect device types in Asset management.
Known Issues: technician has problem walking around some objects
technician do not load automatically. Have to rehire every new load.
send technician button not remove right away, can spend money multiple times on same item.
WASEKU — 13.03.2026 14:45
1.0.24
New: 2 new technicians
Improved: Technicians can be hired only once per type
Improved: Technicians ignore objects lying on the floor and each other
Improved: Send technician button and Clear warning sign is disabled after pressing
Fix: Error signs for broken device are now instantiated on load
Known Issues:
technician do not load automatically. Have to rehire every new load.
WASEKU — 14.03.2026 14:01
1.0.25
New: Technician queue in Asset Management
New: technician save state
Improved: Performance improvements, canvas on customer base turn off by distance.
Improved: removed normals and maskmaps on some materials to decrease vram usage
New: F3 system info, fps counter , mem usage
WASEKU — 16.03.2026 16:06
1.0.26
New: Tutorials
Fix: Sending technician gave you money instead of taking them.
Fix: technicians got sometimes stuck on the corner of the first customer base
Improved: confirmation UI in Asset Management and HRSystem
Improved: icon for rack in the shop
Fix: speed on the ports if there were mix of different types
Improved: And changed color of switches to recognize which is which from front
WASEKU — 17.03.2026 20:26
1.0.27
New: Fiber and combo patchpanels
Fix: Salaries re-registered on load
New: Hire and Fire button in HRsystem
Fix: last 2 customer bases will not show all 3 cards to fix the error when it dont have enough available customers
WASEKU — 18.03.2026 15:50
1.0.28
Fix: corrected the required reputation for Customers
Fix: cable back tracking now correctly move the end and give back the length.
Fix: prohibit autosave during exit, application quit or scene transition to solve problem with empty autosave
Fix: Added deadzone for gamepad movement
Fix: missing second video tutorial text
Fix: network switch broken state not restored directly from save
Fix: network switch did not clear error sign
WASEKU — 20.03.2026 10:42
1.0.29
Fix: when closing shop by escape the some pages kept enabled when coming back to pc
Fix: Shopping cart items are not selected on spawn anymore, moved - and +
Fix: tutorial server was disabled in pause menu
Improved: Looks sensitivity setting is now wider and show the value, included in the main menu now as well
Improved: brake will now happen soonest 1 hour after the EOL, with 1% of chance that it will happen sooner
New: Button Reset push trolley in Pause menu > Other
New: Push trolley position is saved
Fix: when loading save over save from pause menu there was issue which could prevent loading all devices as it failed on parsing the subnet CIDR
Fix: Customer bases with other than the basic switch were not working because of configuration issue on the ports
Improved: size of the network switch settings to fit in more details per port
WASEKU — 22.03.2026 13:22
1.0.30
Fix: made SFPs to not use leantween on load, leantween has a limits and when there were many ports it did went over the limit
Improved: Network Evaluation code refactor for better performance
Fix: LACP was not showing correctly when connected thru the patch panel
New: Tutorial videos for EOL and expansion
New: Video tutorials in pause menu > Tutorial
Fix: Assigned Application logos were not saved
Improved: Time objective added everytime app will go under the requirements
Improved: Sound on SFP insert, sound of rack door click
Fix: You cannot walk thru closed rack door now
New: Music player in office
Improved: Rack building effect
New: shipping info on rack box
Fix: When inserting device the sound did not play, rack audio source was on volume 0
WASEKU — 26.03.2026 11:22
v1.0.31
New: color picker, new items custom rack color, custom cable color
New: Buttons on bottom of the rack, one turns off positions in the rack, so you can reach things inside, second button unmount the rack
Fix: New evaluation route worked even with turned off switch
Fix: AutoSave was taking wrong value for the time in minutes, so it was much more often then set in menu
Fix: EOL times were broken in last update, auto repaired on load
Improved: when holding to override position you get red warning message
Fix: Technician sometimes got stuck in texting position
Fix: Technician dispatcher queue worked only for broken devices not EOL devices
Improved: Each technician is sent with space between actions so they dont walk over eachother
WASEKU — 27.03.2026 16:07
1.0.32
Updated Unity engine version
New: Introduced Rack audio culler, it now always plays only max 8 racks in same time, if there were too many it switch off randomly.
Improved: Technicians now hold objects correctly in the hand
Fix: wrong time displayed in asset management menu
Fix: technician queue improved
Fix: fix devices in broken state in saves which cannot be repaired
WASEKU — 28.03.2026 18:16
1.0.33
Fix: 16 SFP 4 QSFP port switches on customer base had wrong type assignment
Fix: Speed on customer base
Improved: All translations
Improved: Balance sheet should now save previous period, Balance sheet look improved
WASEKU — 29.03.2026 16:57
1.0.34
Improved: the music player is now heard in pretty much whole DC
New: Racks volume control separated in pause menu
Improved: less money made, it was still too fast.
Improved: You can now assign only customers with specific IOPS per base type, so you dont soft-lock yourself assigning high requirement customer to only 4 SFP port base
Improved: Performance based settings on generated cable meshes
Fix: timed objective sometimes stuck in weird state and stayed on the screen.
Fix: could not create LACP from base
Fix: Weird SFP box feather like falling issue
Waseku - 31.03.2026
1.0.35
New: Total cable laid stat
New: Achievement for each technician
New: Stats for number of devices
New: Stats for number of customers with filled in requirements
New: LACP setting tutorial in pause menu
New: Main menu stats
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