Crimson Desert 1.00.03 patch notes: Private storage and more
Crimson Desert has received its second major update in little over three days since launch, and patch 1.00.03 adds some features that the community has heavily requested. At the top lies a personal storage where you can stash extra items. It's a major improvement from the previous system, which required you to reach Chapter 3. However, the new patch also includes plenty of QoL features that were missing since launch. Let's look at the complete patch notes to get a better idea of all the changes.Table of contentsComplete Crimson Desert 1.00.03 patch notesContentControlsBoss Fights and CombatNPC and NPC DialogComplete Crimson Desert 1.00.03 patch notes The focus of the Version 1.00.03 update has been player feedback, as Pearl Abyss has taken the community's needs into account. First, let's look at all the changes that have been made to the content section of the game. Image via Pearl Abyss ContentAdded more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation.Added the Private Storage that can be used to store items from your Inventory.The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp.Reduced the time required to acquire knowledge.Changed skill observation to be only required once to learn before being able to use it.Adjusted when Force Palm is learned to allow players to use it much earlier in the game.Reduced the number of hits required to log trees.Changed logging so that trees are chopped with basic swings without aiming first.Decreased the QTE difficulty in the Arm Wrestling minigame when pinned by an opponent (Mount).Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired.Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity. Regular Ores: 8m; Tools: 2m (Bonfire, Special Cooking Tool, Grindstone).Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point.Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate.Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved.Improved Visione to equip automatically after reading memory clues with the Lantern.Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly.Added an indestructible brazier in front of the Lioncrest Watchtower.Improved the Trading Post UI to display Damiane, Oongka, and Kliff's horses' Inventory.Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows:Infirmary: Wounded enemies no longer return to the fight.Storage Facilities: Enemy Max Health -10%.Barracks Facilities: Enemy Attack -5.Improved the visuals of certain puzzles for clarity.Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern.Increased the Lantern's range for detecting clues.Reduced Stamina consumption for Nature’s Grasp.Fixed an issue where pets would fail to loot items under certain conditions.Changed certain items in the Witches' shop to reset daily.Changed the properties of bismuth ore and how it is gathered.Petrification is now applied by default when you approach bismuth ore.Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks.Lowered the difficulty of the Marksmanship and Archery Contest minigames.Fixed an issue where the Abyss cell's electric field would not disappear.Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device.Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern.Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus.Fixed an issue where Stamina was not consumed after a certain quest cutscene. As I mentioned, controls have also been improved. Some of these changes are exclusively meant for keyboard/mouse, while the remaining ones are general. Controls[General] Improved the response speed of the interaction UI.[General] Improved the responsiveness of jump inputs.[General] Fixed aiming to target the center of the screen when using a Lantern or while unarmed.[General] Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.[General] Improved the responsiveness of the Main Menu UI.[General] Fixed an intermittent issue where the Main Menu would not open.[Keyboard/Mouse] Improved the responsiveness of character movement controls.[Keyboard/Mouse] Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim.[Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).[Keyboard/Mouse] Cha

Crimson Desert has received its second major update in little over three days since launch, and patch 1.00.03 adds some features that the community has heavily requested. At the top lies a personal storage where you can stash extra items. It's a major improvement from the previous system, which required you to reach Chapter 3.
However, the new patch also includes plenty of QoL features that were missing since launch. Let's look at the complete patch notes to get a better idea of all the changes.
Image via Pearl Abyss - Added more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation.
- Added the Private Storage that can be used to store items from your Inventory.
- The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp.
- Reduced the time required to acquire knowledge.
- Changed skill observation to be only required once to learn before being able to use it.
- Adjusted when Force Palm is learned to allow players to use it much earlier in the game.
- Reduced the number of hits required to log trees.
- Changed logging so that trees are chopped with basic swings without aiming first.
- Decreased the QTE difficulty in the Arm Wrestling minigame when pinned by an opponent (Mount).
- Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired.
- Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity. Regular Ores: 8m; Tools: 2m (Bonfire, Special Cooking Tool, Grindstone).
- Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point.
- Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate.
- Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved.
- Improved Visione to equip automatically after reading memory clues with the Lantern.
- Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly.
- Added an indestructible brazier in front of the Lioncrest Watchtower.
- Improved the Trading Post UI to display Damiane, Oongka, and Kliff's horses' Inventory.
- Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows:
- Infirmary: Wounded enemies no longer return to the fight.
- Storage Facilities: Enemy Max Health -10%.
- Barracks Facilities: Enemy Attack -5.
- Improved the visuals of certain puzzles for clarity.
- Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern.
- Increased the Lantern's range for detecting clues.
- Reduced Stamina consumption for Nature’s Grasp.
- Fixed an issue where pets would fail to loot items under certain conditions.
- Changed certain items in the Witches' shop to reset daily.
- Changed the properties of bismuth ore and how it is gathered.
- Petrification is now applied by default when you approach bismuth ore.
- Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks.
- Lowered the difficulty of the Marksmanship and Archery Contest minigames.
- Fixed an issue where the Abyss cell's electric field would not disappear.
- Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device.
- Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern.
- Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus.
- Fixed an issue where Stamina was not consumed after a certain quest cutscene.
- [General] Improved the response speed of the interaction UI.
- [General] Improved the responsiveness of jump inputs.
- [General] Fixed aiming to target the center of the screen when using a Lantern or while unarmed.
- [General] Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.
- [General] Improved the responsiveness of the Main Menu UI.
- [General] Fixed an intermittent issue where the Main Menu would not open.
- [Keyboard/Mouse] Improved the responsiveness of character movement controls.
- [Keyboard/Mouse] Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim.
- [Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).
- [Keyboard/Mouse] Changed controls to maintain movement input when using Axiom Force.
- [Keyboard/Mouse] Fixed an issue where duplicate keys could be assigned in Shortcuts and Input Settings.
- [Keyboard/Mouse] Fixed an issue where certain inputs did not function correctly after changing the Shortcuts and Input Settings.
- Inventory: [/*]
- Skills: [K]
- Journal: [J]
- Map: [M]
- Reduced the Health and Attack of specific enemies and bosses.
- Reduced Stamina consumption for blocking attacks.
- Lowered the difficulty of the ambush encounters triggered while heading toward the Reed Devil boss stage.
- Adjusted certain attack patterns for Kearush the Slayer.
- Increased the accumulation of the stun gauge on bosses upon a successful parry.
- Changed boss weakness effects to display even if the player has not acquired the specific knowledge.
- Fixed an issue where comrades remained when entering a boss fight.
- Fixed an issue where fire arrows failed to ignite enemies on hit.
- Fixed an issue where certain bosses fell unnaturally in specific situations.
- Fixed an issue where certain bosses ran away too frequently when hit under specific circumstances.
- Fixed an issue where the Blinding Flash weakness was not being properly applied to certain enemies.
- Fixed an issue where some English audio lines were not playing.
- Reduced the price of restorative items sold by Carl at Howling Hill Camp from 10 Silver to 1 Silver.
- Improved animal behavior to appear more natural when near the player.
- Fixed abnormal behavior and placement positions for certain NPCs.
- Fixed an issue where NPCs would catch each other cheating during the minigame Duo.
The post Crimson Desert 1.00.03 patch notes: Private storage and more appeared first on Destructoid.
What's Your Reaction?