Complete ARC Raiders Flashpoint update patch notes: New enemies, weapons, and more
The Flashpoint update is live in ARC Raiders, and it's by far the biggest content drop we have seen in recent times. The update features plenty of major content for you to enjoy, along with plenty of gameplay and optimization tweaks. Let's quickly go through the patch notes to find out all the changes.ARC Raiders Flashpoint update 1.22.0 patch notes Before we deep dive into the full patch notes, let's go through the key highlights. Map Condition Close Scrutiny - ARC OperationARC - VaporizerLegendary Energy shotgun - DolabraRare Medium Ammo SMG - CantoRare Deployable - Surge CoilHigh-Gain Antenna Player ProjectShredders added to all mapsScrappy Feeding BoostWasp Hunter SetThe Brigade Set Here's a set of important changes that have been made to the general gameplay and balance. Increased loot value in all locked rooms with a scaled increase depending on the key rarity.Players who build their own loadout are more likely to join fresh servers.Crafting Improvements.Hide HUD on Console.Rocketeers will now take less damage from collisions, and will no longer be instantly destroyed upon impact when stunned.Reduced the chance for multiple Fireflies to spawn together.Decreased the time it takes for ARC to identify players that are very close in-front of them.Free Augments can now be recycled into 6 plastic and 6 rubber parts.The Firefly Burner has a new extra-spicy functionality.Increased loot value in all locked rooms with a scaled increase depending on the key rarity.Increased loot spawns from Baron Husks.Players who build their own loadout are more likely to join fresh servers.ixed an issue that allowed players to use ziplines or ladders while carrying items (e.g. Field Crate). Carryables are now dropped when grabbing a zipline or ladder.Fixed an issue where players who joined near the end of the late-join window could have ARC spawn on them immediately.Added gamepad aim assist to Leaper legs and core.Fixed an issue where you could take fall damage when attempting to vault on Comets.Remote Raider Flares can now be disarmed with the Mine Sweeper skill.Fixed an issue where using LMB/RMB while unarmed could delay or prevent equipping a weapon, tool, or quick-use item.Fixed an issue where eliminations with Trailblazer or Shrapnel Grenade did not count toward the "Horseshoes and Hand Grenades" achievement. Here's a list of changes that have been made to animation and audio. Reduced pose popping when starting to sprint, improved sprint transitions, and refined animations when starting movement from idle.Fixed Comet head jitter.Fixed an issue where the weapon mesh is misplaced during the automatically triggered animation of re-equipping it after breaching doors.Fixed an issue where fire damage would trigger bullet hit reactions.Improved stability of proximity voice chat.Removed indoor wind reaction sounds to avoid confusion with player-generated sounds like looting.Fixed missing secondary-use audio for the ARC Power Core and restored the use sound when repairing another player's armor.Improved positional audio clarity for other players.Opening and closing doors can be heard from farther away.Improved directional audio for flying ARC.Adjusted directional filtering of sounds increasing clarity of sounds coming from behind the player.Improved long-range hit feedback by adding distant variations to bullet impact indicator sounds.Considerably reduced weapon audio latency. Windows: Only applies on systems with at least 16 GB RAM.Improved responsiveness of continuous-fire weapon audio, reducing delay and desync when releasing the trigger.Fixed missing tab navigation sounds in the UI when using a gamepad. Here's a list of all the changes made across the existing maps. Shredders are now added to all maps (only during certain map conditions on Dam Battlegrounds).Fixed an instance where players could go out of bounds in the tutorial.Dam BattlegroundsAdded more Sentinel spawn points.Adjusted area coverage for Leapers, Bombardiers, and Bastions to improve navigation.Fixed various clipping, floating objects, and terrain gaps.Buried CityFixed multiple spots where players could get stuck.Added more Sentinel spawn points and made spawns more consistent. Opened up navigation on some Old Town streets for ARC to move more freely. Adjusted area coverage for Leapers, Bombardiers and Bastions to improve navigation and variety.Increased the variety of Leaper, Bombardier, Bastion and Rocketeer distribution during the Night Raid map condition.Blue GateAdded more Sentinel spawn points.Adjusted area coverage for certain big enemies to improve navigation.Reduced the number of Comets during the Hurricane map condition.Locked Gate:Some side entrances now unlock with the main gate, Security Codes now come from Code Printers instead of containers,Security Codes expire upon extraction.SpaceportResolved several instances of floating objects and clipping.Added more Sentinel spawn points.Fixed players getting stuck in elevator shafts.Added more mushroom sp

The Flashpoint update is live in ARC Raiders, and it's by far the biggest content drop we have seen in recent times. The update features plenty of major content for you to enjoy, along with plenty of gameplay and optimization tweaks.
Let's quickly go through the patch notes to find out all the changes.
- Map Condition Close Scrutiny - ARC Operation
- ARC - Vaporizer
- Legendary Energy shotgun - Dolabra
- Rare Medium Ammo SMG - Canto
- Rare Deployable - Surge Coil
- High-Gain Antenna Player Project
- Shredders added to all maps
- Scrappy Feeding Boost
- Wasp Hunter Set
- The Brigade Set
- Increased loot value in all locked rooms with a scaled increase depending on the key rarity.
- Players who build their own loadout are more likely to join fresh servers.
- Crafting Improvements.
- Hide HUD on Console.
- Rocketeers will now take less damage from collisions, and will no longer be instantly destroyed upon impact when stunned.
- Reduced the chance for multiple Fireflies to spawn together.
- Decreased the time it takes for ARC to identify players that are very close in-front of them.
- Free Augments can now be recycled into 6 plastic and 6 rubber parts.
- The Firefly Burner has a new extra-spicy functionality.
- Increased loot value in all locked rooms with a scaled increase depending on the key rarity.
- Increased loot spawns from Baron Husks.
- Players who build their own loadout are more likely to join fresh servers.
- ixed an issue that allowed players to use ziplines or ladders while carrying items (e.g. Field Crate). Carryables are now dropped when grabbing a zipline or ladder.
- Fixed an issue where players who joined near the end of the late-join window could have ARC spawn on them immediately.
- Added gamepad aim assist to Leaper legs and core.
- Fixed an issue where you could take fall damage when attempting to vault on Comets.
- Remote Raider Flares can now be disarmed with the Mine Sweeper skill.
- Fixed an issue where using LMB/RMB while unarmed could delay or prevent equipping a weapon, tool, or quick-use item.
- Fixed an issue where eliminations with Trailblazer or Shrapnel Grenade did not count toward the "Horseshoes and Hand Grenades" achievement.
- Reduced pose popping when starting to sprint, improved sprint transitions, and refined animations when starting movement from idle.
- Fixed Comet head jitter.
- Fixed an issue where the weapon mesh is misplaced during the automatically triggered animation of re-equipping it after breaching doors.
- Fixed an issue where fire damage would trigger bullet hit reactions.
- Improved stability of proximity voice chat.
- Removed indoor wind reaction sounds to avoid confusion with player-generated sounds like looting.
- Fixed missing secondary-use audio for the ARC Power Core and restored the use sound when repairing another player's armor.
- Improved positional audio clarity for other players.
- Opening and closing doors can be heard from farther away.
- Improved directional audio for flying ARC.
- Adjusted directional filtering of sounds increasing clarity of sounds coming from behind the player.
- Improved long-range hit feedback by adding distant variations to bullet impact indicator sounds.
- Considerably reduced weapon audio latency. Windows: Only applies on systems with at least 16 GB RAM.
- Improved responsiveness of continuous-fire weapon audio, reducing delay and desync when releasing the trigger.
- Fixed missing tab navigation sounds in the UI when using a gamepad.
- Shredders are now added to all maps (only during certain map conditions on Dam Battlegrounds).
- Fixed an instance where players could go out of bounds in the tutorial.
- Added more Sentinel spawn points.
- Adjusted area coverage for Leapers, Bombardiers, and Bastions to improve navigation.
- Fixed various clipping, floating objects, and terrain gaps.
- Fixed multiple spots where players could get stuck.
- Added more Sentinel spawn points and made spawns more consistent.
- Opened up navigation on some Old Town streets for ARC to move more freely.
- Adjusted area coverage for Leapers, Bombardiers and Bastions to improve navigation and variety.
- Increased the variety of Leaper, Bombardier, Bastion and Rocketeer distribution during the Night Raid map condition.
- Added more Sentinel spawn points.
- Adjusted area coverage for certain big enemies to improve navigation.
- Reduced the number of Comets during the Hurricane map condition.
- Locked Gate:
- Some side entrances now unlock with the main gate,
- Security Codes now come from Code Printers instead of containers,
- Security Codes expire upon extraction.
- Resolved several instances of floating objects and clipping.
- Added more Sentinel spawn points.
- Fixed players getting stuck in elevator shafts.
- Added more mushroom spawn locations to improve resource availability.
- Increased chances for high-tier loot from completing the rooftop activity during the Launch Tower Loot map condition.
- Added a delay after the final antenna is activated before the bunker opens during Hidden Bunker map condition.
- Fixed a missing wall in the Security Lobby.
The post Complete ARC Raiders Flashpoint update patch notes: New enemies, weapons, and more appeared first on Destructoid.
What's Your Reaction?