Blooming Burrow Returns!
Content:Today we're launching the Blooming Burrow spring event as well as an update to the Cosmetic Toggle. Read more about both of these in their dedicated sections on todays blog! Full Patch Notes can be found further below in this post.Community Topics:We'll be revealing our Month Ahead plans for April this week, most likely on Wednesday, April 1st (seriously). We've just this morning created a Jmod topic on our Discord to chat a little bit about the Dungeoneering Reward Shop item pricing. This is more of a short check-in chat than a proper community topic, but if you'd like to get involved, please visit the Discord channel here.In Case You Missed It + Our Reactions to Last Week:Last week we launched Havenhythe, a brand new landmass and RuneScapes biggest area expansion to date. Read all about it here!Havenhythe has been a huge focus for us this past week - you can check out all our JMod replies in our dedicated Discord server #social-feed channel. Today's patch notes cover a number of important changes to this area, so do make sure to check them out in the dedicated module below!Change Highlight: Ivar, King of Bones's unique drops are now all F2P! This includes the bonecrusher maul, magic skull mask, colossal bones (x100; 1 per kill), and his pet drop.We also hosted some of the team behind Havenhythe on our regular RuneSkill & Chat Twitch Stream. Watch it here!JMod Replies on discussions worth highlighting or not covered above:Mod Luma on Honey BadgersMod Rowley on BossesMod Ramen on CamerasMod Anvil on LoDing to improve performance Mod Anvil on the Phoenix D&D PetMod Ramen on how to display the edge of worldPatch Notes:HotfixFixed an issue that prevented players from receiving Phoenix Eggling pets after completing the D&D encounter.Fixed an issue where birdhouses were not tracking seeds when used from the inventory.Fixed an issue that caused Skeka's hypnowand to not function correctly in the new Big Game Hunter encounters.Fixed an issue that blocked players from placing new traps and setting up birdhouses on Havenhythe.Fish transported by signs of the porter at the fish farm now contributes to fish farm achievements.Fixed an issue causing scan clues to have a -6 radius.Devotion now works with sanguine crawlers.Cats now only eat raw fish and fish.Fixed issue with 'Round One' task not completing after all patrons were given beerResolved an issue with Silverquill not despawning on kill, resulting in another one spawning on top.HavenhytheThe Magic butterfly net has been added to Fox's hunting supplies box in the Hollow Hill cave.The required amount of rope for traps in Chinchompa encounters has been lowered from 2 to 1.Moths spawned from the Hollow trees during Chinchompa encounters have been increased in size.Moths spawned from the Hollow trees during Chinchompa encounters now give 2 moths instead of 1 on a successful catch.Moths spawned from the Hollow trees during Chinchompa encounters have had their movement and speed slowed down and adjusted to make them easier to catch.Burned tall grass during Chinchompa encounters now regrows after 18 seconds.We have made some mechanical changes to the Havenhythe boss fightsIvar, King of Bones:Boss timer now starts as soon as Ivar spawns.Reduced the time for his initial attack delay from 6s to 3.6s to allow the fight to feel more fluid.Ivar now uses his special attacks in a random rotation, rather than performing them in a set order. This allows lower level players to hone their abilities through reactive gameplay, rather than learning a fixed rotation.Dialogue for Ivar's special attacks will now appear in the chat.Ivar will now perform dialogue before his Ranged and Melee attacks. In combination with the above, this provides an audio queue for which special attack will occur.Conk Blast's projectile will appear earlier, giving you more time to visibly react to the attack.Telegraphing for his Ranged and Magic special attacks have been modified to more accurately reflect the duration of the attack.Silverquill, the Dreadhog:Boss timer now starts as soon as Silverquill spawns.Damage over time effects are now cleared when Silverquill phases to prevent bleeds from reflecting against the player when phasing.Blood bombs now uses the square telegraphing system to better reinforce that they are area of effect attacks.The blood hog attack now fires a projectile from the minions to the blood hog so you can clearly identify when Silverquill has been healed.Info boxes for the Silverquill encounter will now better respect your info box location settings.When receiving a unique drop from Silverquill or Ivar. The broadcast message would be sent twice, instead of once.Fixed an issue with the portals in War's Retreat using incorrect images for Ivar, King of Bones and Silverquill, the Dreadhog.Fixed Colossal Bones as they were not operating like other bones. Upon burial, they were not getting counted as a daily challenge, could not roll for holy shards or the skill pet.Ivar, King of Bo
Today we're launching the Blooming Burrow spring event as well as an update to the Cosmetic Toggle. Read more about both of these in their dedicated sections on todays blog!
Full Patch Notes can be found further below in this post.

We'll be revealing our Month Ahead plans for April this week, most likely on Wednesday, April 1st (seriously).
We've just this morning created a Jmod topic on our Discord to chat a little bit about the Dungeoneering Reward Shop item pricing. This is more of a short check-in chat than a proper community topic, but if you'd like to get involved, please visit the Discord channel here.
Last week we launched Havenhythe, a brand new landmass and RuneScapes biggest area expansion to date. Read all about it here!
Havenhythe has been a huge focus for us this past week - you can check out all our JMod replies in our dedicated Discord server #social-feed channel. Today's patch notes cover a number of important changes to this area, so do make sure to check them out in the dedicated module below!
Change Highlight: Ivar, King of Bones's unique drops are now all F2P! This includes the bonecrusher maul, magic skull mask, colossal bones (x100; 1 per kill), and his pet drop.
We also hosted some of the team behind Havenhythe on our regular RuneSkill & Chat Twitch Stream. Watch it here!
Mod Luma on Honey Badgers
Mod Rowley on Bosses
Mod Ramen on Cameras
Mod Anvil on LoDing to improve performance
Mod Anvil on the Phoenix D&D Pet
Mod Ramen on how to display the edge of world
Fixed an issue that prevented players from receiving Phoenix Eggling pets after completing the D&D encounter.
Fixed an issue where birdhouses were not tracking seeds when used from the inventory.
Fixed an issue that caused Skeka's hypnowand to not function correctly in the new Big Game Hunter encounters.
Fixed an issue that blocked players from placing new traps and setting up birdhouses on Havenhythe.
Fish transported by signs of the porter at the fish farm now contributes to fish farm achievements.
Fixed an issue causing scan clues to have a -6 radius.
Devotion now works with sanguine crawlers.
Cats now only eat raw fish and fish.
Fixed issue with 'Round One' task not completing after all patrons were given beer
Resolved an issue with Silverquill not despawning on kill, resulting in another one spawning on top.
The Magic butterfly net has been added to Fox's hunting supplies box in the Hollow Hill cave.
The required amount of rope for traps in Chinchompa encounters has been lowered from 2 to 1.
Moths spawned from the Hollow trees during Chinchompa encounters have been increased in size.
Moths spawned from the Hollow trees during Chinchompa encounters now give 2 moths instead of 1 on a successful catch.
Moths spawned from the Hollow trees during Chinchompa encounters have had their movement and speed slowed down and adjusted to make them easier to catch.
Burned tall grass during Chinchompa encounters now regrows after 18 seconds.
We have made some mechanical changes to the Havenhythe boss fights
Ivar, King of Bones:
Boss timer now starts as soon as Ivar spawns.
Reduced the time for his initial attack delay from 6s to 3.6s to allow the fight to feel more fluid.
Ivar now uses his special attacks in a random rotation, rather than performing them in a set order. This allows lower level players to hone their abilities through reactive gameplay, rather than learning a fixed rotation.
Dialogue for Ivar's special attacks will now appear in the chat.
Ivar will now perform dialogue before his Ranged and Melee attacks. In combination with the above, this provides an audio queue for which special attack will occur.
Conk Blast's projectile will appear earlier, giving you more time to visibly react to the attack.
Telegraphing for his Ranged and Magic special attacks have been modified to more accurately reflect the duration of the attack.
Silverquill, the Dreadhog:
Boss timer now starts as soon as Silverquill spawns.
Damage over time effects are now cleared when Silverquill phases to prevent bleeds from reflecting against the player when phasing.
Blood bombs now uses the square telegraphing system to better reinforce that they are area of effect attacks.
The blood hog attack now fires a projectile from the minions to the blood hog so you can clearly identify when Silverquill has been healed.
Info boxes for the Silverquill encounter will now better respect your info box location settings.
When receiving a unique drop from Silverquill or Ivar. The broadcast message would be sent twice, instead of once.
Fixed an issue with the portals in War's Retreat using incorrect images for Ivar, King of Bones and Silverquill, the Dreadhog.
Fixed Colossal Bones as they were not operating like other bones. Upon burial, they were not getting counted as a daily challenge, could not roll for holy shards or the skill pet.
Ivar, King of Bones's colossal bone drop is no longer capped at 100. They are now just his 100% death drop. (They continue to not work with bonecrushers, however.)
Ivar, King of Bones' unique drops are now all F2P! This includes the bonecrusher maul, magic skull mask, colossal bones and his pet drop.
Ivar, King of Bones's maul and mask drops have had their drop rates increased, and their alch values have been increased to give them a higher floor price.
Silverquill's silver and sanguine spines drops will no longer show up in the Adventurer's Log.
Replaced 'Grimy Marentill' with 'Grimy Guam' from ivar's droptables on F2P worlds since 'Grimy Marentill' is a members-only item.
The Hill Giants death animation was fixed to stop it cutting off prematurely when slain
Wendlewick flower patch now appears on the Remote Farm interface.
Added a post-quest achievement for Hearts of Sanguine called 'A Sliver of Silver Helps the Sanguine Go Down'.
The Havenhythe canoe station skillguide entry is no longer a green skirt.
Fixed issue preventing players from continuing the 'Visions of Havenhythe' quest if exiting the final cutscene early
The elegant parasol now disappears correctly when performing various skilling actions.
Banker Nathan now allows you to access the usual banking options when talking to him after completing Trader Woes.
Adjusted the size of clickboxes in the Fish Farm to be easier to use
Banker Nathan will no longer turn when you speak to him.
A placeholder map that appeared south-east of Sophanem has now been reverted.
The Spirit Wolf' title now says 'Unlock' instead of 'Buy'.
Added a post-quest achievement for Hermit Permits called 'Hello, I Like Money'.
Updated the cost of bones, the bones will now be worth more to certain trader NPCs.
Added a right-click teleport to Marigold Farm, to the Wendlewick Teleport. This is available to use after completing Wiz Kid.
Completing 'Finding Tali' has been added as a requirement to the 'Research Director' achievement.
Demetrius the gardener is now visible on free-to-play worlds.
Fixed an issue where some scrolls (such as Kili's Equipment upgrade task list) had the title and the contents swapped around.
The Tailoring map icon now lists all of the armour which can be tailored.
Dilapidated canoe stations can now be fixed with planks from the plank box.
The Hollow Hill cave entrance can no longer be accessed from atop the excavation site in the mountain.
Havensilver ore now works with signs of the porter.
Fixed an issue with Masterwork and Starbloom armour being listed twice in the crafting skill guide
Apex sinew can now be correctly cooked at level 90 Cooking
Updated the destroy message for Selene's Lessons to now mention the book is reclaimable from Raz.
Sanguine crawlers have had their combat level updated to be more reflective of their stats.
The honey badger familiar model has been reverted.
Fish farm achievement 'Maximum Poolpulation' now triggers consistently.
The stools on the balcony of the Wendlewick tailor's building can now be sat on.
Can no longer spam-create lutes during 'The Lute of Love' task
Players can catch swordfish at the fish farm with barehanded fishing enabled.
Added two mini obelisks to Havenhythe.
Added option to discard bird meat to Groundskeeper dialogue. Hunter urns now work with birdhouses.
The clickbox for the log trap in the chinchompa encounters has been reduced.
Clockwork box traps now reset their fall timer on catching a new creature
The withdraw limit for stackable items in Fox's hunting supplies box in Hollow Hill cave has been fixed.
Items will no longer drop to the floor when adding them to Fox's hunting supplies box if the box is nearly full.
Resolved an issue that sometimes caused the Giant Carnivorous Chinchompa to get stuck on the environment, in the Big Game Hunter encounter
Dev note - In order to lean the core of magic a little closer to the critical strike identity, we're baking some extra effects into Wild Magic and Asphyxiate. The Asphyxiate buff essentially acts as a buff for all players without the Tumeken's Resplendance gear, adding some extra value to Asphyxiate and solidifying the critical strike identity. The Wild Magic buff simply adds some more identity to the style whilst adding a bit of power back into magic throughout.
Asphyxiate has had its base damage increased from 120% -> 130%
Tumeken's Replendance Asphyxiate Ratio has been adjusted and remains at 624% for the full cast
Channelling a full Apshyxiate now grants Channelled Might for 3.6s
This grants 15 % critical strike damage during that 3.6s
Channelling a full Apshyxiate with the full Tumeken's Resplendence set grants Channelled Might for 9s (Unchanged)
This grants 35 % critical strike damage during that 9s (Unchanged)
Wild Magic now has +20% critical strike damage and +10% critical strike chance
The Equilibrium perk can now be obtained at rank 1 and 2 from Manufactured components
With access to the lower ranks of these perks being now much more obtainable we have rebalanced the scaling to be 6% +2% per rank (8%/10%/12%/14%)
Fixed an issue that prevented locators from being created due to Divine Locations being removed from the game.
The following locators can now be crafted from a variety of different ingredients: inferior, poor, good and superior.
Removed references to the Wilderness Flash Events from the Infernal Puzzle Box.
Removed a reference to 'Rune Goldberg machine' in the runecrafting skillguide for the 'skill mastery' perk description.
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